Is there a chance the Japanese voices will be added anyway even if the pre-order count goal isn't reached?
Easton Hill
>file name and pic lmao what are the chances of that actually being true?
Jeremiah Flores
Nah, it's definitely him.
Anniversary of that post is tomorrow by the way.
Thomas Nelson
Why was /v/ so keen on making Lab Zero look bad?
The whole panty thing happened months before they started talking about it. It was blown way out of proportion. There was a collective effort to not get the game funded, and when it defied the shitposting they just changed it to "muh pandering".
Was it /pol/ not wanting a brown game?
Julian Johnson
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Jason Lee
>Why was /v/ so keen on making Lab Zero look bad? Mostly backlash to how hard the IGG was being pushed there. I blame Skullheart
The panty "censorship" was just a tool for shitposting but they convinced a lot of useful idiots to take it seriously.
Kayden Allen
Evaxephone. If he still has a grudge there's a high chance that he was like half of the shitposts.
Connor Sullivan
Delusional.
Carson Stewart
Wow I never realized how cool this move looks.
Carter Evans
what is?
Hunter Perez
Because this site has been overrun by idiots who think "SJWs" are out to get them everywhere, and that their shitposting is fighting a noble fight to save America from the dangerous threat of ethics in games journalism.
Michael Peterson
Doubt it, it's a lot of money. And I think the reason there's so much emphasis on the pre-order goal is because LRG isn't going to print too many copies. I'm not sure how many they usually print in a run, but I have a feeling they wouldn't print 10k unless they felt demand was there. If only 6k copies got sold they probably don't have the space to hold on to 4k copies for longer than a few months, and then they'd have to make space for another product in demand.
I appreciate LZ seeing this as an opportunity to add one more feature to the game, but I think even they know it's a shot in the dark. They're just happy to be done with the Lobby Patch.
Bentley Campbell
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Daniel Peterson
>I blame Skullheart Most of the discussions there were focused on major news sites and social media. Veeky Forums seemed like a wasted effort early on.
But in the end there were so many people talking about the game that there's no way I could imagine sourcing anything to a particular group At best I say the Game Grumps vid and Kuvshinov-Ilya's art probably provided the biggest pushes over the long term.
Surprisingly few changes getting down to the wire. Very likely whatever big changes that haven't been reverted yet are probably going to stay. Just dmg and bugfixes now.
Grayson Cox
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Brody Gutierrez
Hmm, you can't play Story mode unless you're in Retail.
Welcome to fighting games. They're hard and complicated, and for the longest time most of them didn't even have tutorials at all.
Zachary Martinez
pick either a girl, a wrestler, or a giant tuba man then go through their tutorials, story mode too if you want and then look at a beginner's guide (especially "Resources" section) avoid quick match unless you're cool with getting bodied. try to join/start begunner lobbies instead experience with marvel-like games is a plus, but with lots of practice you'll do fine good luck!
Nicholas Moore
im actually really happy this game has so many.
the training mode is fucking stacked too
shit thanks man, i havent played marvel but i play melee, that'll help out a bit right?
Kayden Myers
Aslong as you have a fighting game base it should be alright
Gavin Thompson
ignore that one advanced tutorial that makes you do some parasoul combo
skip to the character mechanics stuff that'll help you pick a character
Eli Adams
yeah obviously the game isn't a Smash, but the pacing and aggressiveness of melee definitely applies. casually SG can be mashy fun, but against good players you gotta know how to compose yourself under pressure you will get comboed, but watch for openings and learn how the movement and blocking mechanics work. like in melee, if you can anticipate certain approaches, you can keep your opponent from getting in in the first place.
thankfully there's no equivalent to Melee Top-tiers in SGs either. Every character is good in the right hands we've got some players who have gotten really good in only a year. check out some of the online tourney streams this weekend and you'll see some of em in action.
Well obviously there's a ton of differences going from Melee to 'traditional' 2D fighters, but some of the more abstract concepts can be translated like knowing how to read your opponent. Mechanics may be entirely different, but how to think about games at a high level has a lot more in common than a lot of people think. It's all Sun Tzu in the end.
Also execution in this game should be a breeze for you if you're used to Melee bullshit.
Caleb Thomas
shit guys youre all so nice, i really appreciate it
im actually having a harder time adjusting to the controller and my vita at the moment but i should adapt quickly.
if filia is fox then fukua is falco?
Brody Cruz
If youre on pc you might want to try keyboard since its closer to the arcade stick ideal
Cooper Cook
>if filia is fox then fukua is falco? that's a decent comparison since they almost have the same normals and outfit but different combos
their playstyle isn't very close though with fukua having no air dash or filia having no clone
Juan Robinson
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Levi Clark
hell that's fucking funny. might pick her up
Jose Williams
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Nicholas Wilson
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Logan Peterson
What is she implying
Juan Gray
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Thomas Evans
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Austin Roberts
Holy shit Skullgirls looks bad
Jaxson Hall
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Jackson Watson
she wants the fucky
Thomas Howard
I hope her season 2 transformation is going to be a super in Indivisible
What are the tiers like in this game? I want to use the shittiest character
Isaac Smith
There are no real tiers
Hunter Roberts
It's that well balanced?
That's pretty cool actually
Brayden Anderson
You might want to instead try underused characters, like painwheel
She has little presence in tourneys and such, but usually kicks ass when played by a good player
Cooper Sanchez
There's not much of a consensus on tiers, but in retail a lot of people say Robo was worst and Fukua was best. The gap between them is not that large though.
With the beta patch though, no one really knows. All I can tell you is that every single Beo player I've talked to hates what Mike did to him, so maybe Beo now?
Xavier Peterson
Jesus, Beo was literally babby mode with his full screen grabs and hyperarmor
Beo players should be thankful they have to put in effort now
Ryan Sanders
No one seems to object to the basic idea of making hype matter so he has to play smarter. People are mostly upset about losing hard knockdowns and that you can't really build hype in combos without specific assists - a Beo that doesn't have A-Train or Excellabella has a really hard time managing hype, while one that does doesn't even have to care. Then the damage nerfs were really harsh to the point where getting and spending a full three hypes basically just gets you back to where he was before.
Isaac Jones
Sounds like Squigly in a lot of ways honestly. Her charge mechanics are way more potent with assists, and most of her uncharged specials aren't that useful/safe outside of combos. Really I gotta believe Solo Beo from Beta will still find relatively more success than SoloSquig.
At least she got a few damage buffs now though, and Center Stage should be a bit more consistent.
Matthew Barnes
Well, I do think Squig is probably the worst now that Robo got buffed. She's been meh for a while and didn't really get anything in the beta either.