Refined the basic projectiles, and made movement a bit smoother.
Christian Hill
what do you think about this game design? I think it's gonna be the next minecraft
Luis Myers
If you had to make a game in 3 days, would make a tamagocthi clone or a warioware game with shit/no art?
Connor Rivera
I'M HEADING INTO BATTLE AND I NEED YOUR STRONGEST POTION
Benjamin Price
Tamagotchi.
Camden Taylor
warioware for sure. pet sims require systems to be built, whereas for a warioware clone you can slap together basic movement and collision, although its a bit more art heavy
Brandon Thompson
Look at his name, he's probably 10 m8.
Cooper Ward
why is this thread so dead
Henry Brown
errybody devvin, why not you?
Colton Sullivan
>villains take over >years of chaos
pick one and only one, can't stand that shit in stories where apparently if it's not some liberal utopia it must be abject chaos with wanton murder and debauchery in the streets as if some spontaneous order wouldn't eventually occur.
The nature of life is to move towards order, the trend of reality is towards disorder. You know what, I'm adding that to my list of game ideas, fight for the forces of order against the natural disorder of reality, mid game battle father time or Death or something then find some anime level explanation why they should be on your side and team up as you proceed towards the final boss of entropy.
Heck, you could even have the final boss talk some kind of shit like, "Look around hero, even with all your doings, even you still trend towards Entropy" as like a play on your quest moving you that way.
Levi Moore
tweaking the weaponry here are some fireballs visual/functional suggestions welcome, won't be able to answer instantly though
Parker Carter
One of the best games on AGDG. I think you should make those fireballs brighter They look too dark and muddy, use additive blending and increase saturation on those imo.
Austin Adams
This looks like it could be a Treasure game. Good job m8
Adrian Morales
this gif turns me on, in a weird way
Noah Lewis
Very cute art style! and looks like a lot of fun. Where else can i see you post this game?
Isaiah Smith
Enabled the use of holding a direction in the menus so the selection moves without having to press it each time, and added a little timer in the top right while you are fighting a boss.
Jeremiah Bell
Camera shaking aside I find it actually kind of difficult to tell if you got hit. May I suggest having the player flash bright red and the hp bar to flash in addition to the shake? Or maybe even a impact freeze frame. See if that works better or not perhaps.
Ryder James
Any advice for someone who is collaborating?
Eli Rodriguez
> description of gameplay is literally 3 sentences >2 of those sentences boil down to "it's good" >the other sentence just says it's like 2 other games
Honestly, I don't want to bash him since he at least wrote down what his idea, but the whole write up is so vague/lacking in terms of what the game really is that I can't help but cringe. On top of that the scope seems so large that you would need a large team of people with several years to accomplish it.
0/10 idea
Hudson Gomez
Thanks for pointing it out.
Hunter Perry
Why has nobody been linking to a new thread before the old dies recently.
Landon Price
Polling. I'd appreciate the help! Vertical or Horizontal Shoot 'em up? >strawpoll.me/11576415
Owen Miller
HORIZONTAL, BUT RIGHT TO LEFT!
Gavin Watson
Unreal 4 So I'm working on loading the placeholder graphics my character's equipment and thinking about where I'm going to have the functionality. Can I assume that I should just load all the pieces of equipment the player can use into the Player blueprint and just spawn/despawn their graphics as the capabilities of the player change to match them?
I'm still really, really new and while I'm understanding more and more, I'm still unsure of where shit should really go. Like what should really be in the level blueprint rather than individual actors.
Isaiah Bell
diagonal, mother fucker
Colton Lee
the level blueprint is for things like doors and triggers and stuff
it would probably be smarter to have 1 actor for "equipped item" and then set it's mesh or whatever when the player equips the item
Brandon Russell
I'd like to try making a game except I'll completely separate the logic from the graphics so that I can decide on 2d or 3d or whatever later. How much planning and foresight would I need to accomplish this? Will this be a disaster for a novice unity c# programming cuck?
Kevin Davis
How do I make a horror game on the level of Silent Hill 2 or REmake. How do I nerve the player by putting them in a situation where they fear what they risk from a gameplay standpoint? Also, how do I make sure the player doesn't become desensitized by the horror?
Brody Price
What's the best way to distribute small games if you can't export to the web/HTML5? Just put them on something like itch.io or gamejolt and hope people pick them up, download and play?
Evan Cook
fog
Carter Martinez
Is there a better way to implement the logic I'm putting on 'zoom' in this?
Samuel Carter
You don't, making a GOOD horror game is insanely difficult and there are shitloads of shitty ones out there already. So you're better off working on something else.
Kayden Ortiz
Is C# yield continuation possible in C++?
Bentley Roberts
just add a bunch of jump scares that's all horror games are anyways.
Alexander Barnes
Anyone know how these sorts of visual effects are created? This is from Melty Blood but other games like Garou have effects so similar that it looks like they came straight out of the same software.
Jeremiah Nelson
C++ has no coroutines, you can implement them yourself but it won't be as convenient since it's not built into the language.
Joshua Nguyen
Thanks for the advice
Nathan Jenkins
I've seen people make stuff like that in 3D modelling programs like blender and after effects. Then all you do is render a spritesheet.
From the intro alone I can tell this is just what I'm looking for, gonna watch the hell out of it. Thanks.
Caleb Ward
Shitty part is that it requires owning/pirating AE. You can do similar stuff to this in modelling programs though. Also if you use a modelling program you can place the effects in 3D before rendering, useful for stuff like slash attacks that go into the background.
Charles Brown
I almost forgot about this project.
Cooper Barnes
Just use placeholder graphics like everyone else.
Liam Taylor
ded
Charles White
It's not dead I swear! I just made the joystick things on the side of the SAFER Unit yesterday.
Gavin Price
Is this game just a lot of horrifying setpieces?
Cooper Gomez
Yes, pretty much
Hunter Thompson
Awesome, the setting itself is a great character. Anywhere I can follow development?
implemented some basic paper dolls, for more unique looking characters.
At this point, I need to fix the artillery behaviour at the end of the map, and then I'll start working on new art, and content.
Owen James
You call that potions?
I have the real strongest potions.
Dominic Brooks
why did you even make me pass in an argument, epic?
Lucas Watson
Now to get a quickie battle transition working.
Gettin' there.
Elijah Torres
Is that a ray cast?
Luis Taylor
Do you plan on keeping your character that color? I don't know if it's different while focused and playing, but for me your character tends to blend in to the action and some of the backgrounds quite a bit.
Sebastian Flores
Does he have anxiety or depression disorder?
Nolan Hughes
well the obvious answer is that it does a self check and a null check using the player controller you pass in
what do you mean?
Anthony Williams
I swear the semi colons at the end of my struct definitions keep vanishing
what do
Kayden Baker
the argument is pointless, nothing is being set on it and all it's doing is checking if you pass in a reference to itself... which is dumb, because you need a reference to it to call the function in the first place
Nicholas Gray
Go to bed
Henry Collins
>Game Maker 2 beta doesn't let you run and test the games you make
Adrian Walker
How many games do you have?
Leo Collins
null checks are very important
what if the player object gets destroyed and doesn't exist, or the reference gets mixed up? You'd then be passing in a null, and that function would tell you so.
Its just a safer version of setting bInputEnabled manually
John Martinez
Why does AGDG die at midnight EST? Explain this.
David Fisher
new nightly builds are released and the productive members of agdg have to keep up
Jeremiah Ortiz
I think you're reading it wrong. It sets the variable if it's null too, because it's changing the object not the argument. The only time this would fail is if you call Controller->DisableInput(ADifferentController)
Charles Anderson
most people sleep at night
Camden Gutierrez
Fear of Fuzzy One Eyed Spider Balls
How many games do YOU have?
Colton Sanders
yea I did read the null part wrong
so its just a super safety check I guess, basically harmless
Henry Martinez
2 if you count the one I said I'd make music for and made 1/2 a track so far.
Michael Murphy
I have doubts.
Angel Bailey
>C preprocessor include guards randomly stop working
Dylan Rogers
I wonder how much of Windwaker's style I can steal before it becomes too obvious
Luke Walker
>climate change is going to consume us all Why bother making a game?
Anthony Jenkins
Unless you're some pacific islander whose entire island is 5 feet above sea level, you'll be fine
Nolan Butler
I added a death check, and now you get teleported back to town if you die. No penalty except having to run back, since this is just a prototype. But then, having a penalty just makes people savescum. But then, people will savescum anyway, so it doesn't really matter regardless.
Now I just need to brighten up nighttime a bit, make combat mode smarter, 2 UI tweaks, find 12 sounds, and I can get back to playtesting
Jack Wilson
Mass famine, mass migration, resource wars, oxygen depletion but we'll be fine
Blake Roberts
And if the alarmists were right, there would be no polar ice cap right now
But they weren't and there is
I'm not saying things are and always will be fine, but I'll bet you'll be dead before a climate-related catastrophe impacts your life.
Also there's always that chance that a random quasar will aim its massive plasma stream at the Earth and scorch it dead within minutes so there's no sense in worrying about what might be
Asher Butler
>it won't affect me so it isn't an issue
Ayden Bell
>Something bad might happen so why bother doing anything
Why don't you just kill yourself now?
Owen Wood
Live on the detroit river. The only problem with water is how disgusting it is. As such, windsor ontario has some of the best water treatment plants in the world.
Windsor is shit, but we'll never drink shit in our water. Even the shit that comes out of Hiram walker isn't particularly shitty.
Charles Thompson
not the user who was originally crying
you can gamedev AND try to avoid ecological disaster at the same time.
Hudson Ross
>I'll bet you'll be dead before a climate-related catastrophe impacts your life. Those catastrophes have been happening for years. At an accelerating pace. Just because your mom's house hasn't been at ground zero yet doesn't mean you're going to live out the rest of your life comfortably in the climate controlled darkness of your basement with a steady stream of pizza pockets coming down the stairway.
Matthew Sullivan
video games
Liam Bailey
Fuck it I'm not arguing with you people anymore
Tear your hair out over this for all I care, just shut the fuck up and talk about videogames.
Blake Garcia
Fuck you mod.
Justin Walker
all the time and every day
Hunter Long
>No one said anything about my progress
Only the F40PH can cheer me up now.
Jaxson Edwards
I like your game's style and it gives me cozy old-school feels but I really hate how visually busy it is. Not being able to clearly see what's going on (that's gameplay relevant) at all times is a big peeve for me.
James Garcia
Unreal 4 I'm trying to create a system where the player holds R to bring up a menu populated with the equipment represented by the actual mesh of the object and selects the object by moving the mouse in the direction of whatever they want to equip. Kinda like the way you equipped stuff in Twilight Princess, really
Does the HUD blueprint allow for drawing models on top of the game or is it just combined into one huge 2d overlay?