/agdg/ - Amateur Game Dev General

Demo Day tomorrow!

> Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/qRHNpCbZ

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

learnopengl.com/
howtomakeanrpg.com/a/not-your-problem.html
clyp.it/kxk352gz
vocaroo.com/i/s17y0J7KLS5I
twitter.com/SFWRedditVideos

post progress

>Demo Day tomorrow!
aaaaaaaaaaaaaaaaaaaaaaaaaaaa

First for C++, SFML and OpenGL.

Fuck unity

...

>demoday begins in the middle of a class
>by the time i get to post my demo no-one will play it

send it to asian problem hair lets play man

I wish there was a way so that all the demos would be released at the same time regardless of actual submission time. But I think if you post within the first 24 hours or so you are probably okay.

I think there's 2 or 3 days to actually submit
>inb4 "But no one plays games after the first hour!!"
Don't be so silly. Plenty of people wait until the submission is over to play the games.

Post it now faggot I will play it provided I can play from my android phone

Teach me :3

That's literally what I want to use but I'm just a bab with minimal knowledge

Your progress always makes me jealous as fuck.

Did you start as a programmer or artist? For how long have you done both?

Took me a week to pickup C++ with prior knowledge of programming. SFML is just 10 pages of documentation. OpenGL is the fun part

What was your prior knowledge?

Where/how did you learn OpenGL?

do you have anything to show

I finished my Atom Bomb game but I can't post progress because im in a hurry.

>broke all my levels from the last demo
>gotta scrape something together at the last minute
>again

>Write for 3 hours
>Produce 12 cards
great

Card games are hard.

>Did you start as a programmer or artist? For how long have you done both?
I started this summer, not counting little never released things I've toyed with, really

>What was your prior knowledge?
Im a 3rd year computer engineering student, been programming mostly java.


>Where/how did you learn OpenGL?
This is honestly the best resource i have found

learnopengl.com/

huh

so apparently you can have inverted textures in blender

whoopsie forgot pic

How to get started with engine dev?

Assume I know nothing except basic scripting in the environment of engines like GM and Unity.

i wanna know too

Make a terminal (ASCII-based) engine first.

That doesn't explain how to get started. I already want to make game, but I don't know where to begin.

Domo day

By not trying to be a retard reinvent-the-wheel engine dev who will literally never have a completed game.

more like homo day

>not counting little never released things I've toyed with, really

Well that's what I was interested in, how long you fiddled around/practiced before starting this one.

Since I've been messing with stuff for 2 years and still don't have anything myself.

I see. Where's your finished game, then?

I already had several years of programming experience coming in, so I just picked up a library and started working
don't know if that's helpful but u kno
look up tutorials on youtube

I started in 2d and text-based games though
you need to understand how draw and update functions work first and foremost. Takes about a month to pick that up I think

...

>learn a language
>make a Hello, World! -program
>add functionality for user input
>change output from Hello, World! to player character
Congratulations, you've achieved a game!
Now you can either add stuff to the game (gamedev)
Or make the program modular in the sense that it could be used to create games (enginedev)!
Have fun!

It's not finished yet. But it will be, because I didn't waste 2 years coding an engine for it.

A year or so, then

3D?

>But it will be

With GM:S I get:
>Error: no sound exists for soundid 1635208
when compiling. How can I search which sound file GM:S has fucked up without going through all the files? It doesn't give resource name, just ID.

Funniest article about engine devs i have read in a long time :DD

howtomakeanrpg.com/a/not-your-problem.html

Yeah.

>:DD

Reminder to report shitposting.

Thanks for the reminder

finally, spicing the combat up in time for the demo

Those are my placeholder test rigs. Here are the real set.

Making a roguelike with libtcod for the first time, what's a good alternative compiler to mingw? I've heard it's no longer supported.

Sign-up Here and Get Your Skeletons

Very rough item switch, but already suppa cool

What language/framework/engine are you using?

Why do those little shrubs block line of sight?

Rate my victory theme:

clyp.it/kxk352gz
clyp.it/kxk352gz
clyp.it/kxk352gz

because the developer programmed them to block line of sight

GML

Yeah I'll make them bigger later

Demo day is two days from yesterday, are you ready you pitiful shits?

Which game is this for?

>are you ready you pitiful shits?
Nope, I'm still missing any actual playable levels. Maybe I'll make it for the next one.

...

Don't bother. You already failed due to your poor deadline adherence, as planing is the most important game dev skill.
You are only wasting your time.

>unity broke the set dirty flag
>documentation says to record an undo instead
>its also broken
>keeps reverting my level connections so the player is warping around like crazy

I should have guessed.

It doesn't sound terribly fitting for an Egyptian/desert themed game. Maybe take a page from Shantae with how they made their victory tune Arabian themed.

Or Startropics 2, for some reason I think the instrument set would fit well

vocaroo.com/i/s17y0J7KLS5I

I started the project last week.

>tune Arabian themed
Just have a nasheed without vocals playing in the background, dude.

Reworking combat wasn't the best idea a day before DD

...

I'll see about adding some flat seconds in there. That's probably the easiest way to make things sound middle-eastern.

Keep up the good work.

>been nodevving for over a week
>zero motivation
Help, how do I yesdev again

Ez tutorial is killing off NPC's infront of the player.

what if the player isnt looking at that

Then they clearly have autism

>player isnt doing exactly what I want at all times
>autism

nice

I didn't even notice it

?The player isn't smart enough to not cross their eyes at the start of the level to notice something right in-front of them.

the wind and flying things get player too busy to notice the other character

Yesterday's progress.
Today I'm making puffy puffy pants.

all debris isnt automatically siphoned in now, rather you suck it in when close enough.

Top
or
Bottom
A.K.A
Shadows
or
No Shadows

Getting ready for demo day.

those look really annoying

also why does it say hull? is that dude like a mecha?

Every games should have an option to have shadows or not.

looks cool user! is it done with smart materials?

what do you mean with inverted?
You can flip normals of faces, but your pic looks more like you extruded some double. If they fully align with their twins you can remove those via the W menu in edit mode.

In GM:S how would I go about having an expandable panel behind my main game screen? (think of shmup resolution games but that have HD resolution panels that expand with game/concept art so that its not just black bars). I only want the panels to grow once the game has hit it's maximum possible aspect ratio for the current monitor. Would this just be using another view entirely and overlaying the main game view on that?

Just stop with that reinvent-the-wheel. I don't want to reinvent it but to know how do you make one and how it truly works and use it with full functionality

Yep.
Bronze armor masked with the displacement map I used to make those ornaments. Could have done that easier possibly. Gotta look into that again.

Also some steel material with height information disabled (basically just taking the normal map from the bronze armor)

How the fuck did Gogem do it? He made chinese pewdiepie play his game. Fuck. I'm jelly.

He finished a game

Did you finish a game?

shadows preferred, especially for green ball

Yes ;_;

Yes.

weren't you making a cuhrazy platforming hack n slash, some time ago?

paying

>decide to test game on mums laptop
>bottleneck at cpu
>cpu usage is 100%
the fuck?

I guess. I have time to work on it full-time now, so I'm aiming to finish.

>How the fuck did Gogem do it?
...by making a wacky youtube-bait game with zero depth?

that's great. I'm just hoping no one steals your identity again and you keep posting progress.

It's ok, you have another 48 hours from the start of DD.

It was the result of drawing a rectangle incorrectly

Rather than 1234 you line the quads up like 1342, otherwise it's lined up completely wrong, basically

I'd love to get a bigger picture of how your game works. You always post stuff that seems so disjointed.

Because Googum keeps working, no matter how hard everyone shits on him. Some huge youtube personality shit all over a game googum spent years working on. And did Googum stop or get butthurt? No, he kept working and bettering himself. I honestly hope he finds financial success, he embraces the grind.

>bettering

I mean yeah he keeps going, but bettering? Come on now