it's not really "luck" or "80%", it's a deck that is literally nothing but the combo, stall, and massive cycle they can easily draw 2-4 cards per turn
Nathaniel Gutierrez
we've seen about 40 cards of the 130 so far
is this expansion good or bad based on them
Jason Kelly
is this a leppo?
Blake Kelly
So far, not bad. The new Warrior one shown today is broken as hell and will encourage a playstyle that has little counterplay. Expect Harrison and Ooze use to skyrocket.
David Lopez
Not great but better than TGT already.
Charles Ortiz
the +1+1 weapon minion?
get ready for 9/3 gorehowls
Austin Butler
>tfw never got my memepack because my vote somehow didn't go through I don't know what's worse, falling for the Thijs meme, or not even getting a pack from that
Jacob Barnes
>enter Arena >go to 7 - 0 >lose against 3 mages in a row
Why is Blizz so retarded when it comes to balancing their games?
John Foster
>my malchezaar rogue versus a n'zoth priest >most intense match i've had in over a month >no mistakes from either side, just deck strength and rng >win in the end with both of us with less than 5 cards in deck
i don't want to play for some time after a game like that. i want to keep at least one fond memory of hearthstone for awhile. man, i wish this game had replays
Christopher Foster
You have to use an external program for that.
Justin Rodriguez
>started climbing >try my usual control and reno stuff >die horribly to interactive combos and nigger priest >switch to discozoo >only 1 loss so far the hero this meta deserves?
that can already be a thing, but there's a reason nobody runs gorehowl in pirate warrior if you draw it on turn 1 you might as well concede
Asher Rivera
>no new mechanics Shit set. Hearthstone devs are already out of ideas. Last new mechanic we saw was joust it's been over a year. inb4 some retard thinks multi class cards is a mechanic. It isn't, it's a removal of a restriction.
Jack Anderson
Considering that it was all >Whispers of the Old Dust until the final stream, I'm not too worried.
Adrian Edwards
I see it like a pseudo restriction
John Thomas
>Welcome to the Closed Beta of GWENT: The Witcher Card Game
shit just got real
Jace Taylor
>opponent says "Well Played" >oh god no he's got some crazy burst combo from his hand >he just concedes
Robert Davis
Buy kegs.
Hudson Allen
I mean what the fuck more mechanics can they put?
Magic has lands with cool stuff but HS you just gain mana anyway so it doesn't matter.
HS deck size is only 30 so there's less room to put interesting cards
David Jones
>herioc tavern brawl has been forgotten before it has even come out
Austin Torres
>I mean what the fuck more mechanics can they put? Lots and lots of them but Team5 isn't even trying.
Hudson Parker
You wouldnt believe the amount of wins I get when emoting. Im playing face hunter, and when there's like 5hp left or so, I always well played them after drawing. I think that 1/3 of my opponents concede on the spot, even if I didnt draw burst.
Adam Moore
Mechanics are only limited by creativity. You obviously have none.
Xavier Walker
>say well played to enemy while I am one off lethal and hovering over cards >they concede when I dont have a way to kill them
Jaxson Hill
>good or bad what does that even mean? if we're talking power level, it seems to have plenty of strong cards for the intended archetypes and aside from bolster warrior they'll see play.
As for meta effects: it's terrible. We've all know since beta that priest is extremely unpleasant to play against and pushing into the top tier is a horrible idea. Pirate warrior and rogue seem to be getting support as counters, which is probably going to go down as a further series of mistakes. Both play draw-dependent solitaire and are only slightly more fun for both sides.
This is frankly ridiculous coming from the team that said >We’ve redesigned the card Charge in a way that provides opportunities for minion combat, but does not enable strategies that intend to win without allowing opponents to interact. The decks they're pushing do exactly that, and either they're too stupid to realize that or too lazy to care.
Kevin Gutierrez
Just look at the mechanics in Shadowverse for example. 100% of them could be applicable to hs. Yes even evolve could be a no2 limited hero power, for example.
Carter Gutierrez
What if we made opponents discard What if we fixed stealth targeting what if we added active effects to cards what if we added neutral spells what if we added "for each something this game/turn" what if we added "on draw" what if we added xyz what if we added defender what if we added graveyard
Mason Hall
> what if we added graveyard HS still has no graveyard? The fuck.
Grayson Wilson
Too complicated for players :^)
Logan Perez
Reddit, twitch, etc. communities were crying too long about priest being shit. They have to buff him if they want to play "we listen to feedback" card next time something goes to shit.
Levi Fisher
>open HS to see what my daily is >received 3 free packs for picking amnesiac >they're fucking TGT packs, which of course contained nothing good
t-thanks.
Joseph Hernandez
Just to expand on that for those that arent playing: For each class: - sword: have a tribal theme, with two tribes that interact with each other. We have something similar in hs already. - shadow: use shadows as an alt resource (like energy in magic right now). We dont really have that in hs. - dragon: basically ramp, and have passives bonus if ramped to 7 or more. The passive thing is something easy to tweak and absant from hs - forest: basically combo class like rogue, we have that. - rune: playing spells boost the other in your hand. Sort of what we are getting next set but could be tweaked again for more interesting effects. - blood: bonus if life total is 10 or less. Interesting part here is that the class is full of gain life/lose life effects. In hs we have molten giant but... yeah thats it. - haven: focus on amulets and countdown effect. Amulet are another type of cards, similar to enchantments in magic, and those with coundown basically act like suspend spells in magic, aka trigger after x turns, but with a bigger effect compared to their cost. We have nothing like that in hs, but its easy to see many new types of cards that could be made.
Theres also some other smaller mechanics but these are the principals. Sorry for typos and not indept discussion but im on phone.
Gabriel Cruz
>blood: bonus if life total is 10 or less. Interesting part here is that the class is full of gain life/lose life effects. In hs we have molten giant but... yeah thats it Warrior has that with mortal strike and such. There's also that one dragon which cares about opoonent's life.
Justin Morgan
You're right, its a theme that they sometime explore. I hope we'll get more effect like this, since it promotes some strategic plays.
Also, things like hand matters theme (like the one we see in the previews, or runecraft spellboost ability) is somehting interesting that pretty much only works for a digital game (sicne otherwise its a nightmare to remember what is boosted or not in your hand, and try to not cheat with that)
Christian Sanders
>have passives bonus if ramped to 7 or more. this is the last fucking thing we need more draw ramp = win, don't draw ramp = lose bullshit
Jack Turner
Well when its used on low cost cards its great, si ce it gives them a better effect when drawn later on.
Just imagine if there was something like: 1) deal 2 damage. If you have 7 mana crystal, deal 3 instead. Its simple and could scale any kind of effect you want.
Brayden Flores
am i the only one who hates dragon decks? it's "play overstatted minions on curve" taken to its most extreme limit
Hudson White
Does SV has an easy time increasing the mana as HS druid has? Since Druid is already a bitch to deal with if he ramps properly, let alone if the minions/spells had a bonus on top of being already good.
Daniel Wilson
I'm a main priest and also hate it
Specially because Team 5 as always is shoving the archetype down our throats and most of priest dragon cards are just that
Eli Smith
Yes, Dragon has Wild Growth, 3 mana 2/2 Deathrattle give a mana orb. Nobody ramps though.
David Lewis
Druid has way more than just Wild Growth, which is the reason I don't think anything that gives you extra after x amount of mana should exist, at least not for druid. Unless you make the minion severely underpowered when played normally.
Ayden Young
Druid uses Wild Growth and Mire Keeper. That's it.
Christian Gomez
Nourish? It's really not unusual for druid to get 10 mana crystals while you're sitting at 6. So not only do you need to deal with his already strong minons, but you also now need to deal with even stronger version of those strong minions.
Adam Bennett
Seems to be encouraging curvestone even more with the add +X/+X mechanic to like half the cards. Plus dragon priest is going to be annoying as shit since it's probably even less entertaining than Shaman to play against
Ian Rogers
Blizzard way of balancing things
>something's overpowered >just add something even more overpowered >a class is weak >just give them something so overpowered it defines the entire meta
Brayden Barnes
It's probably the least creative archetype I've seen in any card game. And that says a lot considering I played most of them including the shitty ones like Vanguard.
Jason Gomez
>people still throw money at them so they don't have to change their ways
Thomas Edwards
I don't see how the boost cards in your hand mechanic necessarily means curvestone. I mean, you could play it like that, but you can also hold cards back to try to buff specific ones or control what cards get buffed, or go off curve to play cards with buffs, etc.
It's more defensive minded and slower to start than turn 1 Tunnel Trogg turn 2 Totem Golem
Jeremiah Kelly
Ramping with Nourish denies card draw, unless Fandral is on the board, but every sane man would instantly remove him.
Anthony Ortiz
>MTG also had "Dragon" themed decks around the sametime BRM hit >They were pretty diverse and ranged from various archetypes and colors instead of just "curve your overstatted minions
Man, I miss Esper dragons...
Levi Bell
It's probably the expansion I quit playing.
Priest is going to be if not outright broken, then at least retarded. Face warrior will be stupid. Paladin's cards are all unbelievable garbage. And most of all, this set looks really boring. The Tri-Class cards so far are all lorandom discover, which is the laziest design and would be even more detrimental to the state of the game if they were actually playable.
I'm just really tired of Blizzard's retarded design philosophy that forces certain classes into unplayable archetypes, while making others super strong and super flexible because of dumb ideas and emotional balancing. It's not going to change and the rotations will only serve as an excuse to not fix shit like hilariously imbalanced classic set.
Caleb Ortiz
There was even one dragon that could combo to infinity with itself, right?
Adam Bailey
Can't remember if there were more, but if you have two of pic related on the battlefield they go infinite with one trigger
Juan Foster
Man HS Carl arT sucks fucking dick compared to MtG
Christian Hughes
I'm in a similar boat. I'll wait till all the cards are revealed but if Dragon Priest is tier 0 and the other decks are filled with discover shit I'm probably done as well. So far this set is 95% add stats to minions and rng effects your opponent cannot play around.
Justin Hughes
I dunno, MtG gets pretty bad at times.
Joseph Wright
I just got golden Icehowl. what do?
Gavin Davis
Its impossible to guarantee a high end quality of every single card, but MTG average sure is above all other card games
Meme with silence priest
Zachary Anderson
I think Arcane Explosion should hit face as well.
Noah Adams
You get a few gems per set, but for the most part, MTG art is garbage. It died when they decided to enforce the most boring possible house style on 99% of their artists.
James Ross
Play Shadowverse for the best art you'll ever get in a card game.
Puts shitty Western games like HS and MTG to shame.
Jacob Nguyen
Lets just remove mage from the game, and give a player option to play a 7 turn timer. If your opponent can't deal 30 damage to you in 7 turns, you win.
Jace Edwards
Now that's a meme to behold.
Sebastian Morris
I think it should stay the same and we should remove Maelstrom portal instead. Why the fuck was that card printed? I want to meet the idiot who thought this card was a good idea.
Samuel Carter
>ridiculously busy cgi shit is now good art
What happened to our culture?
Mason Russell
Ok I'll give in to the bait: Just how healthy is the Shadowverse Meta? Is there a deck supreme to all others? How P2W is it?
Brandon Morris
>"Maestrom portal" should hit face
There, ftfy
Adrian Hughes
They give you a ton of free packs, you can reroll, Forest (basically Rogue) and Haven (more or less priest) are cancer. But every class except Shadow has a viable deck or two.
Anthony Ross
Is it even worth it to climb to rank 5 for rewards? I've been collecting golden epics for months but lately it feels like a chore. This month in particular, I've tried wild ladder for a change but is even worse than standard somehow. Yet I feel like I should get to 5 and I can't take rest until I've done it
Matthew Peterson
Its not CGI, its just overly rendered materials because the artist has no idea what value control is. >metal highlights coming from 6+ directions >but the character is lit primarily from the top back left confused blackman.jpeg
Sebastian Smith
jesus fucking christ
William Diaz
What kind of otter is that
Jaxson Miller
Browse /hsg/ for the best memes you'll ever get in a general.
Puts shitty generals like /svg/ and /mtg/ to shame
James Bailey
Yes it is. but it's a pain in the ass.
Tyler Anderson
what's problem here? 0 damage = no destruction. simple enough? cmon blue, you've been here for a while. This is not Shadowverse where bane is worded in a way to destroy if it gets in contact with something, regardless of actual damage.
Aaron Adams
Holy shit, I forgot how good that felt
Tyler Campbell
> Browse /hsg/ for the best memes you'll ever get in a general. That would either be /gsg/ (or what's left of it) or /d2g/.
Eli Robinson
I'm aware. I'm upset that he followed the best 1 drop in the game with the perfect counter to a Poison minon.
Dominic Reyes
>Browse /hsg/ for the best memes you'll ever get in a general. I prefer /agdg/, mainly because I dont dev at all and just love reading all these autismo crashing their ego against each other with their shit projects.
Ryder Richardson
>the best 1 drop in the game nigga u hi?
Daniel Allen
ah ok. well gl on those bombs
Jace Price
Maybe they just haven't told us about one yet, there was supposed to be a whole deal about choosing a side, I guess that is Tri Color basically but maybe that will have a twist we didn't expect.
Designing your own card through choices is basically a new mechanic.
Blizzcon was so fun I actually legit forgot about that too. I guess that is tomorrow?
Joshua Sanchez
I roped while typing a response and missed out on finishing his Shrink off with Dagger. Punished next turn.
I don't like this.
Liam Rogers
>but maybe that will have a twist we didn't expect.
I'm sort of hoping. It does feel like this is being set up to be more of a story hook than the other expansions, like a gang war is actually coming or something.
Lincoln Hill
nourish for mana is very often the play vs aggro, or with an innervate
Jaxon Murphy
they could always follow the set with an adventure based on those gangs. Would be a great way to follow up on the story and have you battle each leader or something like that.
But hey what am I saying? Cross set/adventure synergy and lore? nah man, naxx 2.0 or something with discover a dethrattle mechanic.
Christopher Flores
I need to face more opponents like you in arena
Gavin Anderson
I'm tempted to dust it
Joseph Lopez
I really hope we get some decent removal or aoe cards in this expansion. Curvestone is already becoming unbearable and all those minions are going to become even more troublesome to remove because everything's going to have +1/+1.
Current Aoes already don't do shit against the majority of boardstates, now even cards like flamestrike will struggle.
Wyatt Miller
>play warlock >run into nothing but shamans >play freeze mage >run into nothing but warriors what the fuck
Daniel Lewis
Just take for a few spins and dust it after, hitting someone in the face with him does feel satisfying
Juan Allen
Did you miss the Dragon-AoE for priest? Will go very well in its Dragoncurvepriest deck. Curve out while destroy the other player's curve on turn 6.
Andrew Nelson
I just play to open packs and get new cards. Pretty much just wait 3 days to stack quests and then play a bit. If I feel like it i make it to rank 10. Most seasons i dont give a shit about rank yet i only play ranked to eventually get golden heros.
Daniel Powell
Not to mention Priest got a card that makes Shadow Word: Horror viable.
Evan Williams
>tfw I got a legendary from Thijs' single pack >tfw my pack is more valuable than most of Pavel's 6 packs.
Christian Miller
fuck yes. Got a gold one in my rewards last month, might actually play it now, great!
Brayden Turner
>hearthstone has started an update What the fuck is it now?
Joseph Johnson
My pack was 135... good, but still salty
Christopher Morgan
>Grimey Goons are centered around playing minions on curve to buff other minions.
How lazy can you be? Here I was hyped to see Paladin and Hunter get different archetypes.