>tfw got in RPS all i did was tweet at one of their writers
Alexander Evans
>GameMaker: yoyogames.com/gamemaker >Godot: godotengine.org >Haxe: haxeflixel.com >LÖVE: love2d.org >UE4: unrealengine.com >Unity: unity3d.com >Monogame: monogame.net Too political. Why isn't MY engine of choice on there?
Andrew Allen
blame the electoral college
Cameron Gonzalez
I'm not sure why HaxeFlixel is still there. I don't think anyone has ever used it.
Aiden Hughes
Congratulations on including "/agdg/" in the title. Truly a noble sacrifice to type those two extra characters.
Hunter Martinez
Apologies for the delay everyone, got caught up in the election happenings. I went back and noticed some complaints about incorrect scores. Looking into it briefly, I realized that some of the old recap images I was referencing had later been updated with more entries in another thread, so I hunted those down and adjusted the scores accordingly. Here are the current, updated scores:
21 ... Unnamed Pixel Platformer 17 ... Monolith 15 ... Skylarks 13 ... [Placeholder Title] 7 ... Crystal Chrysalis 7 ... RPG Town Builder 5 ... Clarent 5 ... Throbot 5 ... Catgirl Pool Party 3 ... Ctesiphon 3 ... FPSpooky 3 ... Project Retro (Working Title) 3 ... Whimp the Bold 3 ... Arborgore 3 ... Shiphack 2 ... Not-Castlevania 2 ... Rowan 2 ... Maid Game 2 ... Elements Torn 2 ... card tactix 1 ... REM Project 1 ... #21: The World 1 ... Space Dementia 1 ... Sim Loli 1 ... Vampire's Bit 1 ... Rune Revolver 1 ... Project Sunshine (placeholder) 1 ... City Night 1 ... RoboDungeons [working title]
If you believe your score is still incorrect and want it rectified, let me know and I'll recount.
Michael Foster
How is PRESIDENT DONALD TRUMP going to improve your game deving?
Robert Turner
Controls fixed, doubled the number of spells, time for a post-demo day break
Jordan Howard
By not making me wonder if I'll have to pay the ESRB $800 to rate it so I can have it sold to minors
Josiah Hill
game?
Bentley Evans
I don't understand, are you making a console game or something?
Jayden Bennett
I was worried Clinton was going to mandate that to sell to children, a game has to have an ESRB rating of Teen or below
Nolan Reed
Why did you think that
Xavier Edwards
Whimp the Bold demo: attaboy.itch.io/whimp-the-bold-ddxi I didn’t have much time to test this build out, it’s been a wacky day in the world. Things to note:
You can hover again after absorbing into a wall The flower is technically shielded when it is standing still with the bulb up. This applies for when you’re controlling it You take 2 hits as Whimp, up to 6 within an enemy. The 2 hits regenerate after absorbing. I’m shit at level design :( Sorry about the mixels in the title screen, “the Bold” is placeholder
Seriously, try just contacting these guys. Brendy who does the free games column has a taste that leans toward walking sims and novelties, but it doesn't hurt to try either way.
Cameron Hall
Where is the praise kek thing from? I only browse here and /tv/.
Brayden Jones
I'm learning it si pretty cool
Ayden Butler
>not transcribing the URL and reading the article yourself
Gabriel Adams
>so I hunted those down and adjusted the scores accordingly You're a true hero, Recap Guy #53.
Luis Smith
>thinking i give enough of a shit to type all that shit out
Jayden Green
I didn't realize that blocking mechanic existed, no, though it sounds great conceptually and I'll definitely be trying it out. It probably would've taken me a while to figure that one out on my own, though flashing text might be too heavy-handed a solution to the issue. The "successful link" "particle" that appears on a combo link or link-dash is already universal language in the game for a successfully queued attack or action, so you might use that, although maybe using it for blocks would be inconsistent with the other things that trigger it? Food for thought, at least. Barring that, I /personally/ think explaining mechanics in the documentation is sufficient, but I know that a developer has to be conscious of the fact that most people can't be fucked to read a manual or instructions, or even go through a non-mandatory tutorial.
Ian Perry
So what might work better is that there is just a limit on how fast you can move while firing a gun, based on the gun's size, and slowing down to that speed takes time.
Aiden Williams
>giving just enough of a shit to greentext on Veeky Forums instead of typing a url
Liam Hill
in gm, can I add force to something that's being moved via path_start?
Jaxson Cruz
Is monogame a meme? I want to make some kind of dumb, system bloated, sand box rpg thing.
Ryan Hernandez
any time you don't know thing, google thing first always every time
Bentley Phillips
Is that a cutebold?
Ayden Lopez
Have some day old progress
I need to stop making more editors
Ian Rodriguez
When I used the inbuilt pathfinding system with physics enabled objects I did it in a very roundabout way. Is that what you're attempting to do?
Easton Morales
You'll likely have a better time not using something like Unity or GM, yeah.
Isaiah Harris
ye
Bentley Gomez
What do you make them in? C# + WPF?
Hudson Phillips
Oh good, i was waiting to try out this one
Nathaniel Morris
I really need to get into unity editor scripts
shit looks fucking amazing
Easton Rogers
Yeah, basically all I'm wondering is if I have something on a path and I add force to it in a direction, will it try to get back on the path
Isaiah Brown
Every time I learn a new modeling technique I come back to this same fucking ship and instantly get sick of working on it
Nicholas Ward
How would you go about decolorizing an image while minimizing detail loss? I want to tint it different colors and just plain ol de-saturation isn't enough if the original image is dark.
Noah Ramirez
thats pretty sweet
Carter Myers
Thanks user, hope you like it. It's a pretty thin demo, but hopefully you get the point
Brody Baker
Unity GUI scripting. A lot of GUILayout and EditorGUILayout. This one is about 240 lines of code just for the editor, not including all the classes for the items and their features.
It's surprisingly fun to make these. It's my fourth editor in a week.
Thanks. Here's one more.
I got this one working earlier but it still needs more features and I need to implement a version of it to the Item editor to make Unique items.
Caleb Long
Unfortunately I don't have an answer for that. I was probably a dumbfuck ghetto rig strategy, but I used non-physics enabled pathfinding agents as anchors for the physics objects I wanted to travel on paths, so the little knowledge I gained from that attempted game isn't really of use to you.
My guess is that, if a physics object can even be made to use the pathing system without ghetto rigging, it will continue on the path with relative displacement caused by the force you apply to it, rather than gravitating or snapping back to the path position (though it may do the latter, or it may simple ignore the force).
Any time you want to test a concept like this, it's easiest to set your game aside, open up a new project, and code an example that specifically tests what you need to know.
Here's another boss theme for Monolith. Hope you like.
Ryan Edwards
How do you do the "player draws shapes and things happen" thing like Google's Halloween game? I don't even know what to google desu
Anthony Wilson
1. capture mouse position every frame 2. store that in an array of positions 3. see if the shape matches a premade shape, within a certain margin of error
Austin Rivera
>What's retarded about a larger gun taking more time to line up for firing? That's not what you said. You said firing delay, which without any context would mean a gun with a long barrel (a sniper rifle? a 15cm naval cannon? what are we talking about here?) takes 1 second between mouse click and firing. Which just sounds bad and dumb without knowing the context and intent.
There are situations where it can work and feel good, but it requires careful design and lots of juice.
Or maybe you're just aiming for one of those "it's supposed to feel bad because that's what I think realism feels like", in which case, good job.
I'm gonna need more context, because without it all I give you is a generic answer that firing delay feels bad because in general it does.
Levi Nguyen
>draw the rest of the owl
Kevin Long
Nevermind I'm an idiot and I didn't read the whole post because I was reading on a phone at the time.
Still, I stand by what I said. I understand where you're coming from user, and from a totally logical standpoint I can see why you think that's a good idea. It's not a good idea, but if you don't believe me I encourage you to implement it yourself and see what you think. Give it to others and see what they think. Maybe you can make this work, but it's not likely.
There's a reason that conventions in shooters are conventions. What you're trying to do can be solved by modifying recoil values or spread values so that you are naturally forced to take more time between shots rather than having this weird arbitrary system that introduces a delay between trigger pull and firing which makes no physical sense whatsoever.
Carson Sanchez
Is this yours?
Thomas Walker
Yeh but how do you compare, obviously you can't just go "if (distance from mousepos to shapepos < margin of error)" cuz the player might have drawn the shape really big and slow or small and fast so there's gonna be a different amount of positions recorded. You'd have to use some sort of mathematical model to see if points are a certain distance from the predefined shape, and move and scale it so it's as similar as possible to the players shape
Kayden Gonzalez
Do you mean like gesture recognition, like drawing sigils to cast spells? Or do you mean like, drawing a shape and then it becomes a real physical object? Or do you mean like, you draw a stickman and it becomes your character?
Samuel Young
Oh, googum... did you get any dosh?
Luis Brown
>googum
Christian Brown
>googs
You know I'm not even surprised
Isaac Robinson
Gesture recognition, couldn't remember what it was called
Kevin Evans
problem?
Hudson Fisher
I've seen furry patreon artists that're less jewish than you. You should consider sitting in the corner and think about your actions.
Andrew Rogers
Breaking news: Australian game developer holds players of his new game at gunpoint and forces them to get an "achievement" that requires sending him money.
Noah Martin
bullshit.
Carson Garcia
>It's a googum tries to start a ARG episode
Jordan Murphy
Guys... Gogem killed himself last night after the election. and. are imposters.
Easton Rodriguez
There's Patreon artists out there that still share their artwork to non-patreons. Just supporting them just gives them free commissions and shit.
and yet here you are trying to have an auction for a goddamn achievement in your half-hearted attempt at a game.
Shame on you, at least Phil Fish finished a goddamn game and left it at that without trying to wring more money outta people.
Elijah Garcia
>without trying to wring more money outta people What is Indie game: The movie
Oliver Reed
oh u
Alexander Torres
Made lots of progress today and yesterday. Implemented a working dialogue/text popup system, buying and equipping new weapons, and boss enemies. Next up is working on locking rooms, adding keys and switches, and making the boss' death open doors. Then I'll have all the mechanics for the dungeon crawler part of the game in place!
Hunter Wilson
consider the following: it's a steam achievement achievements are completely meaningless and have no impact on the game, charging money for meaningless things is perfectly normal happens all the time. what is so egregious about this that i deserve to be shit on by twitch cunts who charge 5 bucks for chat emoticons?
Michael Morris
>there is nothing wrong about charging money for achievements kys
Christian Hall
I unironically like clickers and I think this looks neat.
Jordan Baker
It's the principle of the matter, and the sheer audacity of it says a lot about you as a creator. Granted your half-assed attempts at gamedev in general say enough as is. Just because there are twitch cunts that're being cancerous doesn't mean you have to act like that.
David Brown
goog's pay-to-achieve deserves a front page expose on kotaku
Brayden Davis
I like clickers too, one of the original ones with the candy that quickly turns into a sweeping RPG adventure with platforming elements is a personal favorite.
This guy taking it a step further with full on controls during the action scenes is pretty fucking dope. Dungeon clicker dev, I hope you plan on making a comfy home base where the player can chill out to heal or let their resources grow
Nathaniel Edwards
>the sheer audacity of it says a lot about you as a creator It's performance art and you're becoming part of it
Keep going, this is incredible
Cooper Peterson
Thank you!
It's funny you mentioned the house thing, because that's pretty much my plan! Here's my current plan (this is the entire design doc lol):
The idle game: The player earns EXP and coins every second or two as a bar in the top left fills up (you can see it in the gifs I posted). With EXP, the player levels up, which unlocks new idle game upgrades (make the bar go faster, earn more EXP when it fills up etc) that are bought with coins. In addition, the player gets a small boost to their EXP gain speed when they're in their house at the town instead of the dungeon. This is where the idle game side really comes in- the player can buy a bunch of different upgrades for their house with coins that change its appearance, the bonuses you get from stopping by there, and how many coins you earn when the bar fills up. Generally the house improvement is cosmetic stuff, but you can unlock unique equipment for upgrading stuff around the house to max.
The dungeon crawler: The dungeon is where the main gameplay is. Presented as a side-scroller, the player earns EXP and coins from defeating monsters. Each floor of the dungeon gets progressively more difficult, but with better rewards. The goal is to reach the bottom for phat loot or something. On this side of the game, the player's EXP level affects the supplies they can purchase from the blacksmith in town with coins. Generally, it's faster to gain EXP and coins by beating up monsters than just idling until the house has significant upgrades. The player's level also gives them a boost or detriment to damage dealt, depending on what floor they're on- this is how I plan on gating the game's progress by the player's level, but never in a way that requires the player to resort to sitting in the house doing nothing unless that's what they want to do.
Dylan Perry
Omoshiroi
Parker Martin
im only charging money to teach how to get the achievement. if someone has the bravery to pay (unafraid of how much the previous achievement hunter has paid) they get knowledge which they can use however they wish. they could not use it and never get the achievement. they could tell everyone and make paying for the achievment worthless.
instead they...
Benjamin Morgan
daily reminder to report it to steam
John Turner
instead they use SAM
Carter Lee
>they could tell everyone Didn't realize thats how it was Get Martin Shkreli on the phone
Connor Murphy
yeah im just like Martin Shkreli, you could die if you cant afford an achievement. there's also another achievement in SIT which isnt for sale which no one can get except me. hope no one needs that to live.
Levi Baker
>"How many levels of microtransactions are you on?" "Like, 5 or 6 my dude" "You are like a baby, watch THIS" Cake
William Kelly
he's referencing the wu tang album thing
Alexander Roberts
oh right. im literally wu tang clan so this is an apt metaphor.
Ok, I made some fixes to the track, should be ok for now.
Joshua Brown
I really dig this. how easy is Pxtone to work with? I've always wanted to try making music
Isaac Hill
You can now destroy these busts then kick around their heads.
yes I stole that from Blood
Austin Russell
I used a manual from Gryzor87 to get some neat tips and tricks for music, but def. not hard to work with. Might be a bit cumbersome in some areas tho.
Chase Myers
>gryzor87
You're taking notes from a very talented man. I look forward to listening to more of your music in the future dude
Xavier Peterson
I got buggy raycasting in a fixed slopes and now I have about 200 more things to do. How do you stay focused and productive when 1MA'ing a project that'll probably take years?
My scope is big, but it's pretty settled/final at this point. I know what to do, just not exactly how (but I can figure it out) or in what order (which I apparently can't).
Christopher Evans
Is Ace Combat bro here? Post a webm, I want to show a friend your awesome game.
Michael Rogers
RIP frog game
Sebastian Reyes
Anyone have any spare Dino Jam ideas?
Parker Hernandez
>I know what to do, just not exactly how I've gone down this path and discovered the limits of computation quite a few times.
Ethan Reyes
nope still being worked on. Now we're only posting official announcements rather than every little bit of progress
Tyler Johnson
That sucks, no more constant frogress on agdg then?
Cooper Butler
>frogress
Daniel White
Did you at least replace the fucking double jump animation yet?