What kind of idiot makes those jams? Why do you think they are such failures? Because they are too fucking long, nobody wants to work on a throwaway project for two weeks. Make them no more than 48 hours and they will be packed.
Jonathan Hughes
>Just give up edition
well ain't that enticing?
Elijah Thompson
This is you. This is literally your """work""". LMAOing at your life. :)
Liam Nelson
Hoping this thread is better than the last one.
Jaxon Howard
>just give up edition
Jayden Diaz
you don't have to work on it for 2 weeks
just wait till the last 48 hours and start working on your jam game.
You can include "made in 48 hours" in the description, too.
Cooper Moore
>someone actually made that and posted it here
Jayden Wood
I cannot draw worth half a shit.
How do I make art? Should I stick to models?
David Davis
This is so bad it made Veeky Forums hiccup. That's how destructive source is to this general.
Gavin Jenkins
No that is retarded, then you be competing against games with two weeks of work in them. Stop making excuses the jam author is an idiot.
Jayden Rogers
>competing Oh so you're one of those. Kill yourself.
no but will consider it for next project. how is it?
Sebastian Roberts
Practice Try to achieve a style that is simple and functional
Adrian Stewart
at least it's better than unity/10
Eli Collins
I really need a game idea. Somebody help, please!
Samuel Sullivan
is it fast to get things working?
Parker Williams
Wondering the same thing. Been reading up on it. Coming from a strong C++ background.
Anthony Murphy
It's great. I was an experienced C++ dev but only had basic game dev experience before starting
also, chinese moot should just take the entire server offline if he's not gonna let us post at night anymore
Jaxon Murphy
A question. I never had to interface with a component-oriented design but I'll ask you.
Say you wanted to make a tile-based game. Something like the latest pokemon 3ds games or animal crossing when its top-down-ish but 3d. How would you organize such a structure in unreal engine? Would you make 1 "World" game object that has a bunch of instanced renderers or would you create a full game object at every tile? How would an "actor" query information from the tile world? Is UE4 "Friendly" with the implementation of some kind of scripting/dialog markup language?
Landon Russell
if you know c++ it's great I use exclusiely blueprints tho it's so much easier than intergrating .cpp files Anyone with strong knowledge of basic programming concepts can get a game together in ue4 using exclusively blueprints
William Foster
>missed circus discussion fugg
I should put swarm missiles in.
Julian Lopez
You'd probably be fine doing something as simple as just making 1 actor == 1 tile, and arranging the tiles however you want, unless your levels get really huge. Then you just make a blueprint for every tile type you want so they're reusable. That's what I'd start with as my idea, at least.
UE4 doesn't have any native dialog system, but I think there is something on the marketplace. I wrote my own basic linear dialog system (no branching/looping). It does have easy built-in support for localization.
John Watson
>still not /adgd/
Holy shit stop fuckking this up
Grayson Phillips
First set of cover animations completed
Easton King
What kind of game is this going to be? Metroidvania?
Dominic Hill
>shooting sideways
Austin Collins
>What is blind fire
William Peterson
>itano circus
Brody Carter
keep up the gangsta game my nig
Logan Collins
>implying that looking down the sites at what you're shooting is blind fire
Owen Morris
looks good I'll have to give it a go now that it has a GNU/Linux version
Ethan Campbell
So has anyone implimented a stack based input system before?
input -> inputhandler.stack_push(input)
Brayden Anderson
>Shooting over cover while not aiming down the sights >Anything but blind fire stay stoopid son
Jaxson Ward
Does this T-Rex look okay?
Henry Bennett
No. Potential victims needs to be warned in time to stay out of this life sucking shithole.
Charles Ross
I really don't understand the game jam mentality. "I'll make this low effort peace of shit that almost nobody will play and will be forgotten immediately because . . . "
Because why? It makes zero sense. That two weeks you spent making a shit game could have been two weeks you spent working on an actually good game, or practicing your skills, or learning a new thing. I suppose those last two points are why many people do make game jams, and some public fags like notch seemed to imply that "jam communities" are helpful/useful somehow but I'm still not seeing it.
Somebody redpill me on why making jam games is good.
Noah Flores
jam games are basically a licence to make shitty unpolished prototype and expose it to the public it is a lottery where you can get lucky your protoype gets traction and lots of attentiton and then all you have to do i continue to develop it and rake in the money, and if nobody likes it just write it off as a short two weeks or so of work on a dead end better than working 3 years on a some big game and then have it fail wasting 3 years
Jaxon King
Because it's fun. You don't need anything else.
Isaiah Wright
working on getting realistic bullet trajectories into my mech game. Having to adjust sigh elevation and other simulationist micromanaging shit will be offset by very high lethality.
Cooper White
what happened to making an actually good demo tho
toby fox and i'm sure some other games did this
Jaxson Collins
>Having to adjust sight elevation Wow, that's some low tech mech
Aiden Harris
roof roof
Ian Williams
You called?
Brandon Richardson
It looks like a crippled rat
Kevin Rogers
Hidden Progress!
Cover Boxes now generate correct, and will not generate on top each other. Additionally, when requesting locations to move to the AI will not go to a location already filled by another AI, or location that another AI is heading to. They also will not move into a position that's visible by an enemy
Theres more stuff, like the fact that I'll never have to touch cover system agains because it's automatic, and I now have a nested FSM for combat AI, but like most of the other progress it's all pretty much behind the hood.
The difficulty of all of this comes from the fact that I have to make the AI map agnostic, and able to completely adapt to new terrain.
A map with no cover at all, a map that's basically a maze, a normal town, a procedural town, a map that consists of one large building, diffcult for sure but worth it in the long run
Next I'm going to work on the Faction manager which will tell AI's which troops are enemies/allies
Joshua Cooper
For some reason no-one questioned the point of the jams when Lewd Jam was coming really makes you think...
Benjamin Gomez
Because you'll get something finished, unlike your game you've been working on for 2 years already and is not even 50% complete yet.
Chase Morris
...
Nathaniel Smith
are you making a school shooter sim?
Matthew Hughes
How's this brontosaurus then?
Ryder Wilson
n-no
Jeremiah Russell
it's cute
Aaron Davis
does this new enemy look fun?
Lincoln Gutierrez
ok
Owen Jackson
Neat
Carter Butler
They look fine
but why would you shoot the green slime if you knew enemies were going come out?
Anthony Anderson
...
Xavier Cox
>mixels
David Hall
they're going to be slow moving enemy that can do big damage to the wall also going to give them a chance to drop stuff
Elijah Wood
Looks nice.
Bentley Young
Needs more POP and SHOOM not just pffffft.
Grayson Allen
Finally fixed that stupid bug where you could slide through walls And now I'm laughing at myself I had placed 4 points in the tile's edge collider assuming the fourth would connect to the first for some reason Sliding just made the hurtbox small enough to fit inside the tiles After all these tests and googling to see if it was because I was shrinking it using the animator instead of scripting, and if it would happen if I didn't reset the velocity every frame, etc. I'm a fucking idiot
Kevin Howard
This is the limit of my artistic abilities.
What kind of game should I make with this?
Jason Long
point and click on newgrounds
David Jenkins
NEET Dino man fights his fears of the outside world.
David Lewis
It has charm
Jackson Rodriguez
Make a surreal, unsettling game like Funny Pizza Land or Off
Jayden Campbell
I drew some cacti for my brown desert.
Alexander Hall
Damn that looks really nice.
Jonathan Richardson
Those games are fucking trash.
David Garcia
They're trash because they ride on how weird they are alone, they don't care about gameplay, if someone made one such game that also had good gameplay then it'd be a good game. Simple as that.
Isaiah Thomas
just keep making these images and posting them
Jaxon Gray
Trash art makes trash games user.
Ian Evans
Funny Pizza Land is basically a meme game but OFF is pretty good. The ending was a bit anticlimactic but the atmosphere throughout was really cool. 99% because of the music, but also because of the surreal art style.
Matthew Nelson
y tho
Jeremiah Ramirez
i have a penis
Jack Myers
It's agdg. he's obviously gonna use them.
Lincoln Young
Progress from the past week:
-Added sound effects for most things -Started building the overworld desert -Drew buildings, cacti, different forms of sand -Added Dunes that affects movement (simulating going up and down), will probably remove since it's too much of a headache making the AI act accordingly, bullets getting stuck etc -finetuned the shooting -added recoil, shells and dropshadow.
Next is probably doing some sort of crafting for making upgrades and buying skills for your dog. After that the basic game is done.
Tyler Mitchell
kill and eat the doggo
Julian Morgan
do u have no heart
Jacob Cook
i will once the game has story and gets me attatched to the doggo till then kill and eat him user
James Kelly
>tfw your dream is to make a living as a small time game dev but you are a failure instead ;_;
Cooper Ross
Enough for now, I have to make like 15 more plus animating them all. Somebody shoot me.
Anthony Ramirez
dino racer?
Kevin Cook
Nope, dino matching game. Though a dino racer sounds really cool.
Jayden Wood
the time it took you to write this retarded comment you could have gone to youtube and watched a tutorial on gamemaker or clickteam fusion and start making games.
Justin Cox
it would probably fall flat on its face as it stands now
Isaac Taylor
Nice, better than T-rex
Angel Brooks
looks good
Adam Phillips
hold button to erase world.
Carter Flores
?
Jaxon Rivera
>you will never be unbirthed and rebirthed by a dinosaur.
Bentley Long
spicy opinion inc:
Your game is fluid and works well mechanically, does everything you would expect this type of game to do, but it also feels soulless and without any actual overall theme/goal - something you'd make at a 9-5 job, which you want to keep because it pays well rather than because you want to.