reminder that a Maiev Shadowsong skin still has to be released, perhaps with the new expansion? ou maybe this month?
Isaac Foster
What class should I make a card for?
Jaxon Mitchell
if it's as shit as this one the no class
Brandon Brooks
true but we could still get neutral, cards from the 3 classes 7 the multi-factions card per pack. They could make 3 different packs like this.
Matthew Walker
Explain how it is shit?
Austin Taylor
Mortivore for Warlock when
Austin Gonzalez
>Jaina
Plebbit go away please...
Joshua Garcia
most of the time it's a weaker circle of healing for 5 mana the only upside is northshire synergy which is only vaguely better than circle and with auchanai or embrace the shadow it's a 7/9 mana 2 card twisting nether
David Lopez
...
William Jones
>tfw 3rd worlder f2player >tfw got Liandrin and Morgl for free like everyone else >tfw got Medivh, Alleria, Magni and a few WOG packs from amazon magic free money >tfw got Tyrande from a smitebro who doesn't play hearthstone >tfw I'm going to get Maiev for free too
Hope the Druid and Warlock new heroes are cool too.
Chase Butler
>implying jaina isn't best girl objectively shit taste desu
Blake Barnes
Could drop it to 3 mana then
Asher Brooks
>You will never, ever hear Jaina say "I'm sorry" ever again
Blake Edwards
the "amazing" gives me an erection tho
Evan Ramirez
Graveyards don't exist.
Benjamin Jackson
Same bros.
Brayden Rivera
It took 5 years for mage to finally get a decent legendary
Jaxson Clark
you require my assistance?
Josiah Rodriguez
>Rhonin is bad I want this meme to die.
Dominic Johnson
...
Joseph Torres
+1/+1 for every minion that died this game
Alexander Wilson
Wait, I didn't see anyone discussing the new mage lego in the last thread Did I miss it ?
Levi Young
it was released like 10 hours ago
Liam Ortiz
OFFICIAL CANCER CLASS POWER RANKINGS
1. MAGE
POWER GAP
2. MIDRANGE SHAMAN 3. ZOOLOCK 4. MALY DRUID 5. FACE/SECRET HUNTER 6. CONTROL WARRIOR 7. MALY ROGUE
999. PRIEST
9999999. PALADIN BROS
Wyatt Hill
>power gap Glad someone feels the same way i do about mage
FUCK that class but Jaina hot af tbqhwyfm
John Rodriguez
>Blonde motherly figure >Overrated >Full of plebs ready to defend her 24/7 with ''muh jaina''
Pleb tier as it gets
On top of that she fucked Arthas, a fucking manlet piece of shit who curse the true best girl
Jackson Smith
i dont understand why you hate mage. nope, just can't see it. don't get why.
Chase Bailey
>Control warrior below Zoo, Maly Druid, and Hunter
Found the controlturd shitter
Isaac King
pic related i actually really like the direction they're going here, maybe mage will FINALLY have a non-cancerous metadeck
was ok with that until you put paladin last anyfin was a mistake
Elijah Brooks
It has the same problem that giants have. Big minions that control decks can dump for cheap aren't interesting or innovative, they're just a competency check for good players.
They ask themselves 'did I win already through aggro?' or 'Was I smart enough to save removal for my opponent's core cards?' and if the answer is no to both, they should just concede on the spot.
Elijah Martin
>Tony - I win the game with a single spell if it cant be removed turn 1
>Rhonin - here have 9 damage that alsonsynergizes with spelleffects 3 times.
>Bad.
Youd still complain if mage got a lego that literally won you the game as a battlecry because its not fast enough, get the fuck out tripfag
Brandon Lee
Play The Elder Scrolls™: Legends.
Robert Phillips
So, kinda new, what sort of deck shitstomps tempo mage? I've just gone on a massive losing streak and most of them were tempo mage.
Lincoln Myers
>What deck shitstomps _________ Midrange shaman
Jaxson James
sell it to me todd
John Howard
>tbqhwyfm Wut does the fm stand for, i understood the rest
Christian Wilson
so we all agree with this rite?
Leo Diaz
All wrong. Gul'dan and Uther are the two best, you're a massive fag if you pick liadrin over uther.
Brody Morris
>putting the worst art in god tier
It's shit, right.
Alexander Hall
autism
Bentley Sanchez
Compare Rhonin to Tirion. It's not even a competition.
I'd rather Rhonin lose stats to cost less mana as you are playing him for the missiles anyway.
Turn 8 is way too slow. Compared to flame leviathan and that bullshit other one I can't even remember the name of he is okay.
Antonidas is godlike and top tier but I meant the expansion legos
Camden Moore
You're thinking of Dustnomalus
Dylan Bell
>he doesn't like khadgar what's wrong with you
Uther is trash his only redeeming quality is WELL MET and is the sole reason he's in mid tier Gul'dan would be higher but his emotes are so bad his golden form is one of the best ones
Camden Hill
>fat jaina who does this
Oliver Nelson
sorry you're a dumb fag.
Jason Lee
>tfw have all of them except Khadgar I want to buy best boy
Lucas Jones
The Elder Scrolls™: Legends is a free to play card game where you can choose between 5 colors and mix two of them, which creates an unique playstyle between those combinations. You have 30 hp and 5 runes, which break each time you take 5 damage (but once, so if you get hit from 30-25 and heal back to 30, you won't get a rune break at 25) and gives you a card, which you can play for free if it has a "Fate" keyword . It also has 2 lanes to play your minions in, one is a normal lane, and the other is a shadow lane, which gives your minions stealth, but they still can be targeted by spells and effects.
Not to mention the arena mode, where you can play against other people or up to 7 AI enemies, and in the solo arena you can draft one new card to your deck after each win.
It's pretty good.
Cameron Edwards
honestly rhonin could probably cost 7 and still be not that good he would probably see play at that cost though
Jaxson Stewart
>Compare Rhonin to Tirion. Tirion is objectively the highest mana value card in the entire game with no exceptions.
A better comparison would be to the second best legendary of any class since Tony is obviously better than Rhonin. So Rag Lightlord is an 8/8 that stalls out the game and can trade infinitely in theory if not removed. Rhonin is a 7/7 for the same mana value that gives you 3 combo pieces for a potential win condition on his deathrattle.
They fit into different styles of play but Rhonin is a fine card. You're paying 1.5 mana for the "Add 3 Arcane Missiles to your hand." effect, which is perfectly reasonable and mage has enough stall and removal to reach a point in the game where they can pay a slightly below tempo 8 drop to close out the game the next turn with a Tony triple missles combo.
Cards have to be balanced around "What if it works?", if you balance every card around a worse case scenario anything that's more than 5 mana or less than double mana value on board would never see constructed play.
Owen Campbell
sorry but rhonin is bad
Nathaniel Russell
>Medivh that low >Liadrin that high >Tyrande not on worst spot >Guldan who has the best golden animation not higher >Underestimating Morgl
Already LMAO'ing at your shitty taste
Thomas Allen
You forgot the imho best aspect, 50-70 card decks with 3 duplicates allowed.
I can build such bullshit contrived decks it's glorious.
Dylan Bell
HS would be such a better game with higher card count
As of it now, the decks are too consistent, and you can curve too easily without too much variation
Levi Morris
>tempo mage starts BMing my healadin >puts me to 1 health using every card in his hand but one >his board consists of book and spellpower grill >mfw 3 forbidden healings, 1 vendor and 1 guardian of kings in hand.
Sebastian Price
I did forgot it. Thank you for the help, loyal consumer!
Cameron Jenkins
nothing, it's an RNG-based deck
fucking trash in BM game liadrin is one of the absolute worst and garrosh is one of the best
Nicholas Sanders
Higher card count would only make aggro more consistent.
Hearthstone already lends itself to aggro because it's so heavily initiative based.
Jeremiah Scott
Warrior leggo hasn't been revealed even though goon week is over.
Why, /hsg/? What could it be? What magical new meta shattering deck will be built around this legendary?
Easton Ramirez
Mage just doesn't play by the rules like everyone else. Getting and blasting 15 plus damage into the enemies face with zero counterplay from them is fucking ridiculous.
Still surprising that spell-taunt isn't a thing in this game.
Mages have too much removal for that to matter much. All it would do is stop Shaman and Hunter aggro decks from burning face, and they're largely minion based anyway.
One 6 health minion with spell taunt isn't going to stop a freeze mage lethal turn, nor will it stop a tempo mage from pinging your face 40 times in one turn.
Asher Brooks
stop whining there is no tier one mage list
Ryder Bell
Just an observation from even vanilla HS. I agree it wouldn't matter much, just questioning why they haven't thought of it. >Its okay that this cancer exists because other decks are cancer too! This is why HS will forever be shit.
Christian Walker
thanks for the info todd, it does sound interesting
Dylan Harris
should have been a neutral
yeah and there isn't any tier 1 druid list either, so druid is balanced right?
Nolan Thomas
according to tempostorm maly druid is tier 1 :^)
Jeremiah Brown
This And now mage is going to have acess to priest cards, which btw are very valuable
Also blizz logic Book > Firelands portal in arena, they are just retarded
Jaxon Cox
Should I craft Yogg Saron?
He seems like a pretty good win condition.
Easton Bailey
name ONE card
Noah Collins
That's because aggro is fundamentally impossible to counter in hearthstone.
In a midrange or control metagame Mage is the only playable class. It's worse than Shaman because they're the only class with anti-spell effects so they beat spell based combo decks, they have polymorph effects so they beat big late game minion win conditions even if they're deathrattle based, they have more burn than any other class at a lower mana to damage ratio. They have minions with built in synergy and the capacity to board clear and redraw their entire hand with more ease than any class but warlock, with overall much higher card quality than warlock.
Mage decks beat every other combo and control decks when played properly, they just lose harder than any other combo and control decks to aggro with the exception of Freeze Mage which is never going anywhere.
Grayson Nelson
after the nerf he's pretty weak
Kayden Hall
yogg wasn't even a win condition before the massive nerf
Chase Carter
New Priest Legendary: >3 mana 1/12 >Charge Entire class fixed.
Nicholas Gonzalez
Ragnaros the Firelord.
Carter Morgan
Inner Fire
Justin Hall
Of course you should, he is amazing
Isaac Diaz
The Cardinals.
Lincoln Lopez
Sanwitch
Julian Perez
control mage has never really taken off reno mage is really marginal right now it beats other control decks but is pretty inconsistent otherwise mage has plenty of burn so the aggressive tempo mage decks are good but but they're just solid against everything I don't think there's ever been a time where tempo mage has been oppressive on the metagame
it came closest in LoE when the deck destroyed druid and had an almost 50/50 matchup against secret paladin but zoo kept it in check because zoo traditionally wrecks tempo mage
Ryan Jackson
what are you chucklefucks playing
Landon Myers
Don't listen to the other posters, the nerf did almost nothing. He's still pretty much as good as he was prior. Wait for the new meta though. Although he goes in many decks, he could be irrelevant in good ones this expansion. If you don't particularly care about that you'll end up making him at some point anyways, so if you like the card, go ahead.
Luis Perry
>That's because aggro is fundamentally impossible to counter in hearthstone. No, this is complete bullshit. I don't know who started this meme but it needs to stop. Vas majority of aggro decks can be countered. Even hard-countered. For example, control shaman beats zoo at 75%+.
Tempo mage is the only exception because it's based on spells, which have essentially no counterplay in HS.
Charles Watson
I'm just saying that most classes have an identity with clear strengths and weaknesses, yes even the busted and garbage ones, but mage doesn't.
It's class identity is "the spell class" which is absurdly broad. All the minions have spell synergy, that's fine, having the best burn, that's fine. All that on TOP of having the greatest variety of tools to counter other decks is outrageous.
The only reason mage has never taken off is the simple metagames hearthstone has always had. Tempo oriented minion on minion combat with aggressive decks.
As soon as we enter a control meta, if we ever do, where tech cards and counterplay start to actually matter Mage instantly becomes cancer.
Alexander Price
wait forgot about mech mage which was oppressive cancer it was just a generic midrange minion deck though that used the mage class because goblin blastmage is a fair and balanced card and mage has excellent burn and removal
Michael Brown
Fucking nothing until the new expansion drops. Everything is super boring.
Carson Davis
>midrange yeah about as midrange as hybrid hunter
Easton Green
Shadowverse
Ayden Watson
It's a lot more likely now that his ability turns itself into "do nothing" than before though. It was always possible to get junk spells on do-nothing targets, but now that Yogg can end up self-terminating through a variety of methods, it's much harder for him to have a large impact on the board. You have to add into consideration how he's a 10 mana 7/5 so he's just not worth having unless his Battlecry will reliably have a big impact.
Ethan Sanchez
Being forced to play burnout control decks that lose to every other control and midrange deck isn't a "counter" it's a strategy.
There's no collection of tech cards that actually slow down aggro enough to win without making your deck unplayable against midrange and control decks. That's what it means to have no counters.
You can make a couple tech choices and reliably counter any midrange or control deck, you have to make half your deck around countering a specific type of aggro deck and you'll still lose to every other type of aggro deck if you do.
William Jones
>Zoo >aggro
Sorry, i think you have the wrong deck there buddy.
Kayden Foster
there's a few, healing wave comes to mind. And AoE in general. But yeah, i've always hated how it only takes 1-2 cards to counter control but usually at least 10 to counter aggro
Samuel Harris
mage has weak life gain, weak minion statlines and weak aoe control warlock (actual control decks, ie. handlock and renolock) usually beat controlm mages because of their superior card draw, superior aoe and more powerful minions
Kayden Edwards
Post nerf Yogg is only actually substantially weaker in decks that only ran him as a late game board clear.
The Yogg druid deck is still around because they play him on turn 10 with like 6-8 spells and he usually fucks some stuff up and leaves them with some kind of board presence and initiative.
The twenty spell guaranteed board clear Yogg is all the nerf was meant to kill, and it's all it really effected.
Gabriel Brown
It's more likely, but not by that much. It still saw play and performed well in every tournament deck that ran him prior. If he was going to get cut anywhere it was there.
Grayson Evans
Whatever my daily quest requires of me. If it's 40g or less I close the game and get back on shadowverse.