/egg/ - Engineering Games General - Formerly /svgg/

Nobody is Safe from Human Idiocy edition
previous lek: The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

List of currently known and vaguely not dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask):
>Algodoo
>Avorion
>Besiege
>Chode - Children of Ded Earf
>Empyrion - Galactic Survival
>Factorio
>From the Depths
>Homebrew - Vehicle Sandbox
>Infinifactory
>KOHCTPYKTOP: Engineer of the People
>Machinecraft
>REM
>Robocraft
>Robot Arena 2
>Scrap Mechanic
>SHENZEN I/O
>Space Engineers
>StarMade

Games that are definitely not /egg/:
>Minecraft
>The general that quite literally cannot be named. The Mexican scam artist one. With the shitposters. Fuck off.
>Hearthstone, found in the hearthstone general, /hsg/, not in this general.

Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
public.etherpad-mozilla.org/p/eggames

OP pad for future /ded/s
public.etherpad-mozilla.org/p/eggop

Warbros Spengies Server Pasta serb consumed by CLANG
pastebin.com/uPudaAyJ

Other urls found in this thread:

youtube.com/playlist?list=PLz54wpM0CZyp8kNDhOd5dDdPpFTUXPRmb
miriam-english.org/files/fluidics/FluidControlDevices.html
youtu.be/VhTWbcQPMY4
youtu.be/mUGOtdwxvYI
youtu.be/tlhtEbzVj5g
youtube.com/watch?v=5TqmmHZSJo8
forums.factorio.com/viewtopic.php?f=53&t=7714
lichess.org/HWQHVzBR
twitter.com/NSFWRedditGif

bimp

THE UNENLIGHTENED MASSES

...

...

What are those

Spood...

spess balls
I believe they're still in the game, they're basically adjustable artificial mass blocks that don't need power and bounce around everywhere. They used to have adjustable friction but I believe that was fixed

Oh forgot to say, 3rd guy is someone playing Robocraft

>REM
>Another World
>Robocraft
>Spengies

Is it better than Chromehounds?

...

>all mounted to a ceiling fan

>fans go online
>everything starts spinning around and tangling up the threads

The monitor doesn't really need to be part of the engineering, and the mobo could use some dust protection, but besides that it's a decent idea.
7/10 for execution, 9/10 for inventiveness, 3/10 for safety (but honestly who gives a fuck about safety besides those guys from last thread of course)

You know how Sandia made a spinning heatsink?

Why not spin your entire computer, using a rotary transformer for power and doing wireless I/O only?

It's literally free cooling.

That's why I only play games with multi-thread support.

the eternal cycle of /ded/ returns once again

I bet you think this is retarded but there's an idea in there.

Fanless your PC and cram it into the eye of a massive blower-style fan, with only the fan moving of course. Since you've reduced your PC to a single moving part, you can afford to blow the rest of your budget on good bearings and a huge, highly efficient brushless motor. Run it at a nice glacial speed for minimal noise, or kick the PWM up to max and spray zip ties all over your LAN party.

HELLO YES WHERE IS THE FUCKING CRUDE OIL???

ur radar will never detect it becoz the signal bounces off the steel into space

>>spin PC at a gorillion RPM
>>overclock to 10.21 GHZ!
>>hard drive on one side of machine, changes write location, setting things off balance ever so slightly
>>vibrates out of control
>>explodes because it's spinning at a gorillion RPM
>>sends shrapnel everywhere

But for a glorious minute, Spengies actually ran at full sim speed

guys

hard drives work by rotating really fucking fast

what if you made a processor that works by spinning really fucking fast?

But the processor is directly plugged to the current which is faster than spinning?

Are you a physician? This is making so much of none of the sense, it is making my head spin really fucking fast.

So would /egg/ play a game like shenzen I/O except for fluidic logic? IE computing and control with gas and water instead of electrons. There would be a lot of challenges with fan out and arrange stuff so as to minimize signal transfer time. It might also have more of a focus on analog circuit design than shenzen I/O

Some of that should be doable on algodoo

What are the most fun settings?
Kind of want to encourage a large sprawl, little turtling at the start (so no giant iron veins at spawn)--not sure how to balance aliens with it.

If you rotated the hard drive really fast, could you speed up or slow down its ability to read/write?

Already been done

youtube.com/playlist?list=PLz54wpM0CZyp8kNDhOd5dDdPpFTUXPRmb

i wonder if the fast movement would reduce signal quality

i would

>hacking computers by peeing on it
the future is now

>pneumatics engineering game
yes bls

pneumatic control systems have always been interesting to me. Not sure why.

You mean this?

it's just a really big fan

Nope, I mean no moving parts fluidics. Like this.
miriam-english.org/files/fluidics/FluidControlDevices.html

Pic related a divide by 10 circuit.

Will have to include spool valves though if I actually make the thing.

When I first saw a pneumatic system it was from an old lego technic catalog. I thought it was way cooler than regular 2d meshing gears.

Now I have one. I was right.
Fuck untangling hoses though

hard drive access is the worst bottleneck, right there with I/O access
if anything, spinning fast slows things down

Because of power wall :^)

holy shit
the whole cam thing felt stupid at first then started to blow up my mind when we got to divisions and then the whole barrel cam thing
it's simple, but genius

Build a LPE.

Once we've got to the point where we can build simple versions of the examples they show in videos like that, we'll be at a good point in ENGINEERING games.
Eventually.

So how many centuries late to weaponized tanks am I god bless the building tools mod, makes building tank tracks so quick and simple

It's not super smooth but eh

>rotating bogeys
OF COURSE

>mfw chrome crawls up into the pagefile on my outdated linux daily driver
>mfw couldn't track down 2GB sticks of DDR2 fast enough if I could teleported it to my hands

Now build a clutched chaos engine and mechanically tie it to a track.

got my first automated red and green science in factorio
im so proud of myself

Don't kill yourself rushing to blue science.

don't worry I hurt myself enough just getting this set up, logistics is not my strong suit

Ganbatte

Is SE multiplayer still fucked? I haven't touched it since august. I made a nuke that abused the lag and ate through large ships. Managed to cut that newer NPC destroyer ship in half. Used Whiplash's torpedo as a template.

still fucked

Shame. I tried it out on the Andromeda server a while back and crashed the server. Then that one update came and I couldn't play MP since.

>Fans go online
>PC flies away

>Turn on fan
>"No Time For Caution" Starts playing

Maybe I should replace the all steam cannons with unguided missiles

The cannons have very inconsistent range

>Fan/copter on missile
>Doesn't use it

Actually building cams is harder than it looks
All of those can be simulated with commercial CAD software:

youtu.be/VhTWbcQPMY4
youtu.be/mUGOtdwxvYI
youtu.be/tlhtEbzVj5g

It'd be hard to make an engineering game that did this that wasn't as hard to use as GOLEMS or turned into CAD software.

The cams and disk integrator are hard to do

Flyable missiles are being worked on, I just gotta make em really compact

Maybe I could use the tracking computer mod to make actual guided bombs, although I've never quite managed to get that mod to do what I wanted it to do

What game is it?

...

>tfw no crispy grilled egg sandwhich
george foreman grill shill pls go

unded

Overdead.
youtube.com/watch?v=5TqmmHZSJo8

Guys we neeed help real quick: me and a budy want to play factorio together, but cant get it to work.

Heres what we tried:

>Forwarded port 34197
Results in the error message "Failed to determine external ip adress. Other players might not be able to connect"

>Used Evolve
Whenever we try to establish a party it tells us that the non-host has to be relayed for some reason. Went through all the troubleshooting we could find but nothing.

>Tried public servers
No. Just no.

Not native to this general but please halp.

...

never made a factorio serb, but can't you just make a public serb by starting a new multiplayer game, then setting a password so only your m8 can join?

>not native to this general
/egg/ consumes all in the name of CLANG

Yeah well the problem is just that he cant join. Something with the ports Im sure, but I did open the supposedly correct port, onle he didnt. That shouldnt be a problem though, should it? He doesnt have access to his router config at the moment.

Might be.
Isn't another port typically used as well?

What do you mean?
He'll probably be able to forward it in a day or two, so if that might fix it thats good.

Fuck yes, that would be mad.

is there any way to automate resource destruction in factorio?

I don't want to read any guides or tutorials because I love figuring this game out but right now my biggest problem is I can't match the ratios perfectly so my automated science pack assembly lines make extra X per each Y and I have to have arms grabbing X's placing them in a box to keep the system running. problem is I have to empty the box every 15 minutes or so or the whole thing gets backed up. is there a way to have an arm grab them and incinerate them or something? or do I just have to put a dozen different chests in a row?

alternatively: is there a way to slow down resource production/manufacturing? it seems like a huge hassle to try and figure out the math for perfect ratios. or do I just need to separate all the different components to different assembly lines so that it just fills up and stops when more isn't needed?

If you have too much production, increase consumtion.
And vice versa.
It's not that hard to understand.
And post pics, you might be doing something dumb, but your words are more spaghetti than most conveyors.

>If you have too much production, increase consumtion.
the problem is the ratio of production is not perfect. if I need X, Y and Z to make a science pack then I'll always be over producing one of the three and it ends up clogging the whole production lines unless I manually pick it out or set an arm to do so.
>post pics
I'm gonna start a new game I think but this is as far as I got in my first save. Like I said I'm playing completely blind so be prepared for some retarded shit.

>mixing belts of many many things
>loops
>such small mines
>only 6 labs
user, I was only bullying you when J said you might be doing something dumb, I didn't think it would be this bad.
I mean, you are a first time player, but still.

I think the reasoning behind loops was to keep the production going at all times so it doesn't stop when a belt gets full. I'm guessing that was a bad idea? And I should keep one resource per belt?

Even with just the 6 labs I've been making process through the tech tree so fast I'm just randomly clicking things now because I'm like 3 tiers of tech ahead of what I'm actually capable of manufacturing.

forums.factorio.com/viewtopic.php?f=53&t=7714

Also, first thing needs fixing is your powerplant, it's all fucked up.
proper ratio is one pump : fourteen boilers : ten of the actual big power plant thingies.
Use as little pipe to connect them as possible.

#
If your production gets backed up, increase consumtion, loops just slow shit down.
And yes, one resource per belt only

>If your production gets backed up, increase consumtion
I understand that in principle but again, I can only consume as quickly as I can produce the slowest ingredient. I can't up the consumption of one ingredient specifically when the ratio is fixed.

Why not?
The only ratios you need to preserve are the assemblers themselves, nothing else matters.
Let me actually set up some shit so you can take a look at it.

>The only ratios you need to preserve are the assemblers themselves
But that's what I'm talking about. If my assembler needs 3 ingredients that come from different resources through different means it's real difficult to try and match the production of all three so that I'm not over producing one or two of them.

Though I guess if I fixed my assembly lines so that there's only one ingredient per belt and no loops then it would stop automatically and compensate for the difference by slowing production down.

There is no such thing as overproduction. Only underproduction and overconsumption.
Backed up belts are a good thing.
Removing mixed belts and loops is how you fix your problem.
Mixed belts are only acceptable when you confine shit specifically to one side of the belt.

thanks I'll start a new game later today and probably be here bitching again tomorrow

>I think the reasoning behind loops was to keep the production going at all times so it doesn't stop when a belt gets full
If each belt lane only holds one type of item, then production doesn't magically halt.
There's very few practical applications to belts.

>There is no such thing as overproduction. Only underproduction and overconsumption.
What a nonsensical statement. You might as well say 'there's no such thing as half-full. Only half-empty.'

The goal is infinite production, there is no such thing as too much of it.
Have you ever played factorio?

Construct an example that involves overconsumption, without simultaneously involving overproduction.

Labs, bullets, rockets, etc.
Factorio has many methods of making shit just disappear without an product.
Overproduction does technically exist, but it is in the realm of the non-real, so it does not matter.

lichess.org/HWQHVzBR

>You're consuming too many bullets, draining resources from other production chains
No, you're just producing more than you can reliably sustain.

You are looking at the individual pieces of a jigsaw puzzle and trying to figure out the whole picture from them.
The end goal of factorio is infinite production.
This goal is unreachable, but approachable.
Overproduction falls beyond infinity, so it is not real.

The mere existence of your factory in factorio is a state of overconsumption.
You have not yet reached the goal, but you are still using more than your infrastructure can support, so you must make more infrastructure.
You are not producing too much, you are producing too much for your infrastructure to handle.

Ministry for Understanding & Development of Nonstandard Computing and Information Processing when?
Wholly electrodynamic computer when?
Stellar gravitics when?
Combustics when?

A pile of nonsense building upon a clueless statement.
>The end goal of factorio is infinite production
That is your own arbitrarily defined goal.
The only goal in freeplay is the launch of one rocket with a satellite, the map considered won after that has been accomplished.
You might as well argue that exploring the map is the end goal.

>You might as well argue that exploring the map is the end goal
That is part of infinite production, so yes.

What is CLANG besides a pile of nonsensity wrapped in chaos with a dash of insanity and a sprinkle of the eldritch?

Don't forget rod-logic, my obsession of the month

What is that?

logicCLANG manifesting as wordCLANG if I've ever seen it.
You've learned nothing, and embraced what any smart man would avoid.