/agdg/ - Amateur Game Dev General

(you) edition.

> Play Demo Day 11
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Next Jam (Dino)
itch.io/jam/agdg-dinosaur-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/qRHNpCbZ

> Chat
discordapp.com/invite/0g6DnnHCw7KH2NzH

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

youtube.com/watch?v=5-sfG8BV8wU
mixtape.moe/
clyp.it/vnxdpmb5
a.clyp.it/vnxdpmb5.ogg
youtube.com/watch?v=V5s-KLGVcTI
twitter.com/AnonBabble

I find it kinda funny
I find it kinda sad
The dreams in which I nodev
Are the best I've ever had

So you're living the dream

Can't wake up

And then you wake up, you're still a nodev, and you kill yourself. The end.

Yesterday you said tomorrow. Tomorrow is now. Do it.

youtube.com/watch?v=5-sfG8BV8wU
Git pumped.

>> Engines
>GameMaker: yoyogames.com/gamemaker
>Godot: godotengine.org
>Haxe: haxeflixel.com
>LÖVE: love2d.org
>UE4: unrealengine.com
>Unity: unity3d.com
Does this really belong here?

Do you really belong here?

Should I make an AGDG thread on /wsg/ for sound progress cross-linking?

You do have sounds, right?

Animal Nebula : 3d platformer that lets you swap between animals

This shows the penguin in snow land. He lighs up a tree, then swaps with a bear and back to penguin. Also destroys a robo penguin (who doesnt have ai yet)

On a sort of related note, most Roguelites seem to have some sort of progression system that persists through death. ie. RoR unlocked new characters to play, new items that could drop and modifiers to alter the gameplay.

I could use some ideas for progression systems like that and what sort of systems you guys personally liked in other games. I can't quite figure out what would fit my hacknslash/arpg style roguelite.

is the switch mechanic activated by a button or just collision?

That's unnecessary. We can just use mixtape.moe/

gimme an idea to start prototyping right now

Did you see that game Lost Ember? You have some serious competition.

/wsg/ linking is more convenient
though sound webms are posted rare enough that they can be contained in that thread with webms for other boards

button, just have to be pretty close

>Lost Ember
that's not a banjo/mario 64-style 3d platformer like my game

Nah, mixtape is more convenient, just drag and drop the file onto the page and copy the link.

Plus mixtape allows for bigger uploads and mp4 videos.

Thanks for the encouragement! I'll do my best.

u are daedelus, u get launched with a catapult and have to tap to fly, u will eventually crash but u buy upgrades. in the air u dodge birds and shit, eventuelly u get to space.

Yeah I don't know what it's about even but the switching animal mechanic is pretty similar. Steal their best stuff and make it better.

> but the switching animal mechanic is pretty similar
If it's similar to anything it's similar to Space Station Silicon Valley, which our guy here has already listed/agreed to as inspiration.

>tfw nobody ever gives me feedback on progress

I'd rather have arts and a free cute girl to start prototyping.

That's because you have no game.

me neither lol. i just post for some sort of feeling of accomplishment.

which game is yours?

Super Monkey Ball with guns.

The game in a desert with a dog.

google bokube, kiddo

which one is yours?

>Rockstar will never make GTA with robot animals ever again

_______

I am sorta digging the idea of making a turn based tactical RPG where all turns activate simultaneously.

Therefore predicting movement or what the AI is more important then just mashing away at enemies and trying to grind out levels.

like plan out your moves fire emblem kinda style?
agarest war?

elaborate, I'm curious

see Frozen Synapse

>complains about no feedback
>either won't say his game or doesn't have a game

Made some more graphical improvements. Added new unit tiles. Everything in my game is 48x48 so i think i need to use letters and simple icons instead of portraits for the units.
I improved the placing a bit by adding some tweens

WAKE ME UP INSIDE

where do I find suckers to help me develop my open source game

I had a dream that I sucked 3 girl's titties and milk came out
The third girl fought back and then I was like "oh shit I just raped someone" and I wasn't sure if I actually raped someone or if it was all in my mind.

Is it bad im doing all the artwork before the game itself? There are a lots of assets almost ready for use ( im just using basic code to test if the assets work in game motion ).

Yeah indeed. That looks pretty dope. Also these animal games remind me of Zoo Race, which I cannot tell if it's a serious game or a parody.

>48x48
How come?

I switched from 32x32 since last post. I basically cant into art but i needed the units to be readable. I found that making them 48x48 made it easier to modify and easier on the eyes. No idea why

No you're lucky I wish I could do that too code is useless without art.

got my toggle switches and potato monster code done
it toggling the up/down state of the boxes on this level. I'm only having a limited number of switches, and if you press one it stays off, so it becomes another puzzle aside from the push blocks to figure out the correct toggle order.

Not sure why or how but enemy projectiles can activate switches too. I may have to try and figure out a puzzle using them..

48 is objectively the best number. It's a highly composite number with 10 divisors. It's small enough to be very easy to work with, but also large enough to give a lot of detail.

48 is the best.

>mp4
>good

>48 is best
Enough bullshit please.

If you really want to go for a good number you'd pick either 32 or 64 and not something in-between.

Wsg has a thread dedicated to cross-board linking. Also, you don't get many (You)'s if you link there because nobody clicks them.

Is 32 divisible by 3? no
Is 64 divisible by 3? no
Is 48 divisible by 3? hell yes it is

He does have a point though. 48 has 10 divisors, which places it second only to 60 in the sub-64 range. It's a breddy gud number.

Did I say it was good? All I said was it gave more options.

>his game doesn't support map-defined tile sizes

More shit options is worse than less options, you end up devs doing like dinodev and his broken mp4 video

Gamedev literally saved my life. It distracted me from my suffering until I overcame my depression.


But that was three years ago, when I loved working on games, and everytime I started a new project I thought "This one I'll finish, and it will be a great game!". But i never finished a single game. I lost faith in gamedevving.

How can I regain this faith, and start devving again?

Hey guys,

Starter of Canus/boatjam/"cool good luck not interested"/OOPs/other favorite jams

Just wondering how your game is going!

Reminder to post with trip #rocket to join the team that will win Demo Day 12

Join team rocket

>tfw your free game makes $1

t-thanks itch.io

>powers of 2 just because
>he doesn't realize it doesn't matter but java.cs.degree.us

>tfw gonna be poor forever

>i maked my gaem free and they no pays me
>but y

>tfw disabled donations

>He's making a breakout game

I just made a singleton to solve an annoying problem and there's nothing you can do to stop me.

Great! I love Breakout/Arkanoid.

For some reason I made a sword,

>Come up with fun mechanic for puzzle game
>Shit at coming up with puzzles

Is there a list of how expensive various things are to calculate on a computer?
I know for example square-root is pretty expensive, but what about other things? cos, sin, acos, asin, dot product, cross product, etc.

Reminder to post with trip #rocket to make the best breakout game in agdg!

Hey guys I'm working on a Breakout Rouge-like-lite.

so what creepy things can happen at school at night

Jesus christ review your CS 101 coursenotes

What?

How do I do it? How does it work?

Never went to college.

is that violence against a woman

or worse, violence against a transwoman?!

You put #rocket in the name field of your post. It's just a dumb meme though, it doesn't mean anything.

You go to biology classroom, and hear an odd dooting noise coming from the utility closet.
You pull the door open , and then a skeleton pops out

The skeleton in the Biology storeroom spooks around.
The janitor dresses up as the schooldirector's wife and dances with a mannequin badly dressed to look like the director.
The heating system starts pouring out some tar-like substance around midnight. Everything caught in that is slurped into the main boiler through the pipes at 4am.

Post with trip #rocket baby

It's all "free information" but good luck because experience and everything shows that you will take ages longer to understand simple concepts than someone who's in school.

Anyhow, what you're looking for is called "O Notation" GOOD LUCK. Use up your professor's office hours -- oh wait.

In C# is there a way to get rid of an object after I'm finished using it? Won't that be faster than relying on the garbage collector?

You always have those "7 wonders in school X" in anime. Go look for stories like that and you've got your base covered.

Sorry friend, gamedev is a hobby, I'm not looking to get hired by a company, doesn't matter how slow I learn things. I'll look into O Notation.

What exactly is dark red about your game, user

Rate my progress

>implying you can top this

Yeah but we're talking orders of magnitude different. You report back when you have a grasp on it. Guarenteed it will be embarrassing since it's essentially a footnote on a lecture.

But best of luck to you

It's not rouge, it's a lite version of a color that is rouge-like.

So maybe pink?

So, pink Breakout? All right, sounds good to me

Whatever happened to the agdg MUD

a small song for a small pengu

clyp.it/vnxdpmb5

Sounds like the perfect track for my Breakout game.

I'm going to borrow it, thanks user.

sure, isn't it too snowy for breakout though

also clyp lets you download the file directly in case you didn't know
a.clyp.it/vnxdpmb5.ogg

You're only allowed to reply to this post if you're working on a Dino Jam game.

I am making the matching game.

Looks terrible.

Remove all references to it (make them null or point to a different object)

youtube.com/watch?v=V5s-KLGVcTI