/twg/ - Total War General

WOOD ELVES edition.

Realm of the Wood Elves Trailer:
youtube.com/watch?v=hoiks2rQa9o
Gameplay:
youtube.com/watch?v=-9M33Idbm5k

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First for Orion looks like a chad.

>No female LL

BTFO

F I R E W H I L S T M O V I N G F O O T A R C H E R S

It is now Official. Athel Loren is radiant in its resplendence. Delicate young boys cavort for the delight of their mistresses, and the luminescence of sprites and pixies flicker through the enchanted wood. The Sisters of Twilight languorously uncurl from their embrace; panpipes flute a tune of merriment throughout the halls of the summerstrand. The diverting indignities of gorposting and Deep-Thinking Goblins are a receding memory, a windblown fragment of the season past. All Asrai make ready for frolic and improductivity; indolence is the watchword, and none can be found but are feverishly, zealously committed to inactivity.

From the Oak of Ages, the Eternal Queen watches and is warmed by the celebrations of her people. In such a festive air, Orion's rebirth cannot but be imminent; Ariel's handmaidens ceaselessly weave flowers into her hair, presenting an endless procession of styles and and aspects by which their beloved monarch might greet her consort. Those that retain a sense of time and worldly events look to his arrival; Naieth's divinations serve only to confirm what the jubilant atmosphere of the forest makes evident.

Wood Elves Confirmed.

>mfw dwarfs are literally irrelevant anymore

>can move and fire simultaneously
wtf

Away from the battlefield, Wood Elves appear to play like a mix of Chaos and Greenskins – a raiding force that travels across the campaign map swiftly but puts down few roots. They’re the only race in the game that can conquer any settlement, regardless of faction, but your building options beyond the Wood Elf heartlands of Athel Loren are limited.

You can erect three types of lookout post over a conquered settlement – a mustering site that sells global units for local prices within that province, a structure that speeds army replenishment, and a trading post that unlocks local resources for exploitation. While this allows Wood Elves to establish footholds in regions that are inaccessible to other factions, it also (seemingly) lumbers you with a massive fixed weakpoint: lose Athel Loren with all its infrastructure and it’s probably game over. That said, you shouldn’t be too fussy about securing the realm’s perimeter – being feckless hippies, Wood Elves can’t build settlement walls, but Athel Loren’s waystones have “weird and curious” effects on any armies operating within its borders.

While it may be tempting to bunker up till your economy and tech are sufficiently mature, conquest is necessary because flipping settlements is the only way you’ll get Amber, a specialised Wood Elf currency. In the included Season of Revelation mini-campaign, which sees the elves cleansing the home realm of trespassers, this is used to nourish the central Tree of Ages in return for empire-wide perks. Problematically, it’s also required for certain units and upgrades.

Theories on what the mini campaign will be about?

FUCK WOOD ELVES.

MORGHUR REVEALED!

when?

Who's the babe?

Threadly reminder that the following are rightful Asrai clay so from now on please refer to them with their correct names.
Dietershafen - Amber
Marienburg - Amber
Altdorf - Amber
Talabheim - Amber
Kislev - Amber
L'Anguille - Amber
Thank you

NEET ELVES ANNOUNCED!
why do we call them neets?
youtube.com/watch?v=hoiks2rQa9o

>the most fun faction in the game
>irrelevant
If anything, it'll be even more fun now, what with all the forest burning I'll do.

Undoubtedly wood elves vs Morghur

My new waifu

Alright, listen to me you pole-proportioned dendrophiles! If you continue your barefaced game of tagging any further with your leaf-ridden, sparkling wigs you call hair, I will smite ye so hard you won't be able to walk for the rest of your pathetic lifes, limp plonkers! Should it come to a proper fight, I'd be able to flagellate you all to death with my bloody beard! Your cowardice makes me think your mothers all had an intercourse with ratkin! I am going to take these bloody arrows and shove them under your polished fingernails, then I will insert my iron-clad boot so far up your arses your breath will smell of shoe polish! I will prepare a pair of stones for every single one of you and sew them to your groins where your manhood ought to be with precision and skill unknown to Elgi bunglers you call artisans, just so I can kick you there! Next I will hang you up on your bow strings by the bloody foreskin until your weight gives you a botched circumcision! I will strip you of your fancy and brilliant knick-knacks and push them into your faces! I will paint these pansy green skirts you are wearing red using your bone marrow! You better believe you're going to wish you were never born, for I will make it seem like you never were, wazzocks!

Those who choose Orion as their Legendary Lord will be able to buy elf troops using gold, but you’ll need Amber for tree spirit units and associated upgrades. Conversely, those who pick the treeman general Durthu need Amber if they want to field Elf archers and cavalry. It creates a strong stylistic divide at the outset, with pressing ramifications towards the midgame. Will you open with an army of durable timber warriors, or squads of nimble skirmishers? And when will you begin to fold the other half of the unit list into your empire?

The Wood Elves have another big advantage when growing their dominion – the Wild Hunt, which becomes available after you erect the Wild Heath structure and promote a Lord to the office of Herald (there are seven other offices whose applications I’ve yet to discover). As the name suggests, the Hunt is essentially an old school rampage, comparable to a Greenskin Waaagh but with a rigid timing mechanism. Every 20 turns, the Herald and their forces are endowed with copious movement, melee and ranged attack buffs, allowing the savvy general to cut a swathe through neighbouring kingdoms for a few turns. Where a Greenskin player must attack continually to gather momentum, this is a foundation for precise, controlled aggression. And dramatic reversals. Imagine finally cornering an elusive Elf army only to find that every last archer it contains has turned into Legolas.

>no sword for durthu
>no staff for ancient treeman

where muh dryads? why are forest people discriminated?
tREEEEEEEEEEEEEEEEEE

Reminder:

This is the last big paid DLC for the base game

4 races are now confirmed to be part of the first expansion and the game map will be similar in size to the current. Likely High elves,Dark elves,Lizardmen and Skaven with a "Empire" style theatre to fit a larger new world so the CPU and GPU won't be doing turn times all at once. Theatre by theatre instead.

>Orion looks like a chad.
this. I thought Wood Elves would be aushwitzmode lankleets

You can indulge your autism on the 8th, so please don't bother us with it anymore.

So do you not know what a NEET is or do you not see how it applies to elves who never work and never leave their comfy space?

>it's a whole army of legolas tier archers coming at some bretonnian boy ass

Unit cards are not the final versions im guessing

This is a really inventive and non-lore-raping way of making Wood Elves interesting.

CA did good.

Archer-chick is a hero unit, probably either a Waystalker or a Glade Captain. Flying chick is a Spellsinger, wood elf wizards.

Just the mage.

...

A spellweaver.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

THE OAK OF AGES

>mfw slaughtering manlets with superior asrai.

>That magic symbol

Lore of Life LITERALLY CONFIRMED

Will High and Dark Magic make it in?

Who here /ElfExtermination/?

>mfw taking my throng to Athel Loren and burning the whole place down

>I managed to rout my opponent a few times only for axe-wielding Beastmen to stamp all over my archers while the Chaos Spawn chewed through my Tree Kin.
Beastmen masterrace

but that's the thing. they seem to work a lot. they hunt, they fight all maner of foes, they guard the forrest, they go out on raids etc

They are glass cannons though and cannot stay in one place for too long. They focus on hit and run attacks. Hiding in forests,doing ambushes and running away before more troops arrive.

Welfs will require a LOT of micro.

Why does this one post bother you more than all the rest?

Hybrid units confirmed

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAthel loren

...

That isn't Durthu. We haven't seen footage of him yet, only generic trees.

store.steampowered.com/app/534331/

store.steampowered.com/app/534331/

Check it out lads.

Uhh... Cygor?

this is really he main reason I'm hype for Elf shits.
can't wait to send Thorgrim to Wipe out High and Dark elf shits aswell

store.steampowered.com/app/534331/

Have you been living under a rock? He's repeated that for ages.

Its named Durthu in video.

>implying

Going to be a blast to unleash irondrakes and flame cannons on the forest fags

Later next year along with Delfs,Rats and Lizards

When they release new continents for TWW, will that be TWW2 or just an expansion pack?

>All the BTFO Stunnies ITT

Day of the Shaving is coming you fucks better burn that blasphemous book before your got cucked again

Can he actually use that bow that's sitting on his back, I wonder?
Also, I hope their shooting is actually good given that the only other shooty heroes in the game so far (master engineer, witch hunter) are rarely used in that way

Jabberslythe as new free units confirmed?

PIPING HOT ROSTER, COMING UP

UNIT ROSTER

The Wood Elves roster contains many skilled archer units. When certain structures have been built, Glade Guard, Deepwood Scouts and Glade Riders may be recruited to fire three specialised ammunition types:

Starfire shafts (Fire damage)
Hagbane Tips (Poison damage)
Swift Silver Shards (Magical damage)
MELEE INFANTRY

Eternal Guard Eternal Guard (shields)
Wardancers
Wardancers (Asrai spears)
Wildwood Rangers
RANGED INFANTRY

Glade Guard Glade Guard (Starfire Shafts)
Glade Guard (Swift Shiver Shafts)
Glade Guard (Hagbane Tips)
Deepwood Scouts
Deepwood Scouts (Starfire Shafts)
Deepwood Scouts (Swift Shiver Shafts)
Deepwood Scouts (Hagbane Tips)
Waywatchers
MELEE CAVALRY

Wild Riders Wild Riders (shields)
RANGED CAVALRY

Glade Riders Glade Riders (Starfire Shafts)
Glade Riders (Swift Shiver Shafts)
Glade Riders (Hagbane Tips)
Hawk Riders (flying)
MAGICAL CAVALRY

Sisters of The Thorn (may cast bound spells)
WOODLAND SPIRIT UNITS

Dryads Tree kin
Treeman
MONSTROUS UNITS

Great Eagle (flying) Forest Dragon (flying)

The Asrai have transcended work and live outside the vicious cycle of wage slavery that makes a mockery of man and devours his years.

The Wood Elf society rejects the concept of employment entirely. Labor is in and of itself a debasing act regardless of whatever system is designed around it.

The Wood Elves rely, among other things, on a post-scarcity magical economy providing endless access to sustenance, slavery and forest spirits for labor, and the providence of an eternal monarchy that has practiced a benevolent and decentralized rule for millenia. They spend their time on more ennobling pursuits like great theatrical performances in celebration of things that never happened, /ss/, and tea.

Neat

why do they hate doggos?

UPDATE DLC £12

Tree should have been more magnanimous

>Rats
>implying the most popula faction won't be standalone DLC to milk us.
CA would have to be non jews not to do this

Well yes I've repeated it for the last 2 weeks maybe, I'm just asking you why it bothers you.

>those razors
At least post proper stuff it you're gonna attempt to be fancy.

>another shitty wizard LL

Wow I'm soooooo hyped

>durthu with a flaming red sword
>tree grows over time
>every city resource is marked for amber

MUH

FUCKING

DICK

Durthu can summon manticores or some shit.

SPELLSINGERS (MAGE FOCUS)

Wood Elf mages have a unique relationship with Athel Loren. Connected to the deeper intelligence of the forest, they are highly attuned beings, sharing a bond with their surroundings in much the same way the Dryads, sprites and Treemen do. Spellsingers may be recruited to wield the Lores of Life, Shadow and Beasts.

>Life, Shadow

Lore of Life and Lore of Shadow C O N F I R M E D

>This game will unlock in approximately 3 weeks

Because they stick around in their forest and jack off and do nothing.

They're worthless elves who can't even fight against Rapegoats.

Oh wait it grows

Morghur is just going to be the new Todbringer.

It's autism without any meme-value. You'd see that if you weren't autistic.

>they even get the offices mechanic


EMPIRE FAGS B T F O LITERALLY WORTHLESS

>Starfire shafts (Fire damage)
>Hagbane Tips (Poison damage)
>Swift Silver Shards (Magical damage)
>MELEE INFANTRY

Nice roster. A lot more than I expected. No doubt the Beastmen free supplemental ends up being true aswell.

that's a lot of factions

>"speaking about historical games, we've got a bit of news on that front as well"

HYPE
Y
P
E

>an era we haven't covered yet

Fingers crossed for Pike & Shot.

wait what. Treemen agents or lords?

The elf with the deer-horn helm is Orion? Then who the fuck is the goat dude that comes out of the tree?

Source?

Is the roster missing any units?

ATHEL LOREN 5 REGIONS CONFIRMED for the grand campaign.

Can't wait to see the enlarged campaign map for the mini campaign.

store.steampowered.com/app/534331/

Who is a good goyim here?

I SHED THE BLOOD OF ELVEN MEN

GUYS, I LOVE ELVES

Orion is the retarded-looking goat dude, the elf was just a generic lord.

just more for based Sigwald to rape kill

The enemy notices it aswell.

It says a few scripted events for the grand campaign happen for the welfs to deal with.

C H I N A

The goat dude is Orion. The welves sacrifice a prince among their number yearly to the Oak of Ages, and the body is "possessed" by the spirit of Orion. Orion's life follows the seasons, you see, and each winter he retreats into the Oak to die, only to be reborn via said sacrifice when the snows begin to thaw. That particular sacrifice was what we saw in the vid.

I AM

>flying skirmisher archers with magical arrows

REMEMBER THE FALLEN

The Shadowdancer did not make the cut, and will not be joining the Wood Elves yukkuri adventure in the Old World.

desu I can't see NEETelves being able to do shit against dwarves.

they'll just get shot to shit and cave because they're not as tanky.

>instalado

>ATHEL LOREN 5 REGIONS CONFIRMED for the grand campaign.
sweet!!!

>Growing The Oak to tier 5 initiates The Battle of The Great Oak, a climactic multi-stage assault on Athel Loren’s spiritual centre by the combined and massed hordes of the Beastmen and Chaos Warriors. Victory (or survival!) marks the completion of the Wood Elves’ key campaign objective.

bwaah