First for God of the Forge and Production Overflow exploits
Also NVIDIA being the one to tell a balance/fix patch is upcoming for Civ VI. Not 2K/Firaxis
Aiden Harris
i summon thread collective to spoonfeed me how Distant Worlds works, pls
Jace Richardson
That's a vague question. Ask something more specific and I shall try to help you, citizen.
Robert Reed
how do i even.
all i hear is "user you can automate everythin!" but i literally have no idea what is happening on my screen, ships flying everywhere doing fuckall they want. No matter if state or private they do as they please. They build everything themselves and attack everything by themselves too. What is my fucking role in this? Am i in bizzaro universe and supposed to just observe them? Aliens come out of nowhere and fuck me over, pirates fuck me over, my own people fuck me over. I am in an endless loop of "wtf i lost" and "what in the absolute fuck is happening"
Jacob Miller
Dude. Watch. Some. Videos.
Jacob Brown
Turn off all automatons. It's in the options. If you don't, well, the game pretty much plays itself, and you only have to agree to what your advisors tell you.
Mason Robinson
The ingame wiki covers a lot of shit. It's a bit brief but you can understand most of the menus and concepts there. Ask singular problems you have here and I'll try to answer
Xavier Cook
In Civ VI I always feel like I have a bad start. What should I be looking for in a first city settle? I seem to never have enough production and often more food than production, and only 1 luxury. Also can someone explain harvests and what/when I should?
Chase Butler
Which civs in civ6 are your favorites to play against?
Angel Cook
Give me one reason to not go Fanatic Xenophobe/Collectivist/Star Empire and purge every alien I meet.
Matthew Campbell
You don't get to tap that space elf booty.
Nathaniel Bennett
I want planet destroyer ships in Stellaris. They would shake single player for sure, war so far is tedious as 100 fucks and capturing 1 billion planets so enemy can cede 2-3 of them is retarded as fuck
Luis Gomez
I want a mini cutscene each time, so that you remember every planet you burned.
Christopher Lee
and special option for those planet destroyers, like, you can either glass it making it uninhabitable, fuck it up to the point of being tomb world or explode it altogether. That would be sick
Oliver Sullivan
And also, you can glass unhabited world for propaganda purpose and discourage others factions from attacking you, to a price of relation.
Jacob Gray
we can only wish user, we can only wish... ;_;
Kevin Edwards
I'm always upset you can't have good propaganda. Not even in Distant Worlds. The closest I got was in Sins of Solar Empire, and it's generic as fuck.
Henry Myers
>NVIDIA being the one to tell sauce pls
Charles Butler
a fox hill trees, with bonus banana plains rainforest side of something like rice or gluten
Am I the only miffed that Civ VI's tech and civic trees are full of dead ends?
Brayden Jenkins
>start new game >send out my warrior >turn 3 barb scout comes from the other direction >i cant catch him and he escapes back to trigger spawns >esc >exit to main menu
Thomas Moore
Barbarian Scouts are intouchable by design until you mobilize Horsemen to guard your lands
Adam Davis
>EVER taking the pikemen tech I've never done it. What other dead ends tho?
Jordan Jenkins
Laser spears.
Christian Green
Yeeeaaah
Yeeeaaah
Jonathan White
How do I build tall beautiful simcities in Civ VI? I dont like ICS..
Carter Lopez
>I don't like ICS
Too bad faggot, ICS is the only strategy now
Hudson Nelson
Not really since I dont play on Deity or anything. I just like having more ways to play.
Camden Foster
I wonder if Amplitude started giggling when they saw that Paradox copied their district system.
Isaac Diaz
It's not like you can avoid all the exploits anyways
God of the Forge exploit, cutting exploit, selling exploit, production overflow exploit
Easton Anderson
I dont really know any of those. Feel free to enlighten me. Are they actually exploits or just oversights?
Andrew Reyes
What is paradox doing now?
Landon James
Masturbating.
Matthew Allen
is the Leviathan dlc worth it?
Ayden Parker
>God of the Forge exploit : Every player in the game gets God of the Forge and the shared bonus is additive per every player in the game (example : 6 players mean the bonus is 90 % extra production towards military for everyone) >Cutting Exploit : You can cut for full outside of your borders, cutting yield is pretty significant on both trees and bonus resources, synergizes beautifully with the three other exploits due to selling used Builders outside borders and exploiting production overflow >Selling Exploit : You can sell outside your borders for full, selling yield is 50 % of purchase cost which is huge, free units and boosted production (for example, 100 % production bonus Horseman + double from Scythia) sells for full. Wounded units and used Builders sell for full. Can be used to get extra money from nothing, or run a unit selling based economy. Venetian Arsenal + Destroyer/Cruiser Armadas, or Cavalry/Helicopter spam breaks the late game >Production Overflow Exploit : Production from a boosted construction (Example : 100 % production towards Cav) is scaled. So for example, a 10 production city actually produces 20 per turn towards Cav. If this overflows, then the overflow production can be used to get abnormal amounts of hammers. Furthermore, due to the way the overflow is re-applied on the next project, you can boost the overflow again and rapidly get exponential returns, which go faster the bigger the boost is and the smaller the margin to 1 turning the unit gets. This allows you to one turn wonders and districts, sometimes multiple in a row, by getting obscene production pools which multiply faster and faster (Think 200 production becomes 400, then 800, then 1600. The more patient you are, the more crazy it becomes)
Robert Howard
>cheating
Jaxon Parker
Nvidia will fix it
Jonathan Collins
>Cheating
All four of those are purely based on game mechanics as they exist in the current game
Cutting and selling are both usually banned in MPs, God of the Forge requires a mod. Production Overflow is unfixable until Firaxis hotpatches it
Production Overflow alone lets you meme MP lobbies utterly because you can quickly build up an unstoppable production pool of thousands, or ten of thousands hammers, and suddenly pull wonders, districts and dozens of city projects out of your ass
Matthew Ward
The cutting and selling ones arent even exploits. Its intended.
Aiden Jackson
If those are intended, then they are awful game mechanics. To me it's more of a pretty blatant oversight
In Civ V, you couldn't sell outside of your borders. Cutting outside your borders also gave rapidly diminishing yields
Robert Gray
It's all exploits that breaks the game. If you willingly use it, you're cheating.
Samuel Diaz
Well, good luck enforcing that rule in lobbies
It's literally impossible to trace the Production Overflow exploit until the production steamroll is obvious enough to ruin the game, cutting and selling exploits are not very obvious, and God of the Forge can happen by accident from the AI picking it
Sebastian Bell
No it's very obvious. If you stack production multipliers and manage to hoard tons of production in overflow, you're cheating. Send workers everywhere deforesting the entire continent even within AI civ's border, it's cheating. That scout is about to die next turn so you sell it to recoup some of the gold? Cheating. Only thing that's out of your control is God of Forge.
Nolan Jones
There is literally no proof that they didnt intend for it. No, "It wasnt that way in V" isnt an excuse. Lots of things changed.
Sebastian Perry
I'm more mad that every era from classical to atomic seems like its missing a column of techs
Chase Rogers
Chopping shit in V was generally really underwhelming. I liked how in IV you could do something with it earlygame, be it chopping down forests to get barracks and some strong early UU's (preatorians and dog soldiers come to mind) or grab wonders, even midgame. This was not nearly as effective in V.
Sure, right now chopping in VI is idiotic but it shouldn't get nerfed into the ground. The core concept is fun.
James Rodriguez
>Every game mechanic I don't like is cheating! Stop cheating and let me catch up to the rest of you guys! -You
Grayson Lee
Irrigation Archery Total War Dance And a few others are just dead end branches that you waste Culture and Science on. You basically ignore them until the endgame if you aren't going a specific strategy.
Kevin Perry
>Dance >you can reach atomic era without knowing how to dance What?
Lincoln Hill
Because ballet isn't essential.
Connor Collins
>Can get guns without ever understanding bows >Can develop nukes without ever learning how to irrigate a farm
>can develop nukes without even having uranium on the map
Jace Richardson
Why can't cheaters stand up for the fact that they're cheating? Are you feeling ashamed?
Hunter Morales
You are limiting yourself by imposing artificial handicaps in order to enjoy your roleplaying experience. That's fine, different strokes for different folks. Just try not to call every mechanic present in the game that you dislike a cheat.
Jackson Russell
This honestly sounds like one of those guys who plays with Filthy. They ban tons of aspects of the game and then have the nerve to make a tier list based on their silly setup that doesnt reflect the game. Like yeah sure Norway is terrible if you say "Now remember you're not allowed to play on anything except Pangaea maps and you cant do this or this or this and this is banned and these addons change these."
Its gonna be difficult to discuss Civ VI here when steam workshop mods come out because everyone is going to be arguing balance based on their highly specific setup of mods that change the game, and everyone is going to argue which are 'mandatory.' I can see it already.
Jack Miller
Oh, I'm sorry. "Exploits", yeah, that's the word. Just don't throw a fit when it eventually gets patched out of the game.
Angel Reyes
Just like TF2 players get upset when a medic or an engi fights back instead of just standing still and letting people kill him.
Samuel Morris
>haven't played Stellaris in months >check to see what new mods have come out cause surely people have come up with awesome stuff by now >virtually no new mods are out >exact same ones just updated for the most recent patch dead game
Christian Moore
Dude there';s full conversion star wars and star trek mods that both came out in the last month or so.
Jaxson Nguyen
They're both shit. Give me Colony War, Homeworld, Star Control 2, UFO.
I wish there were an option to build roads other than city-city.
Mason Murphy
Didn't north Korea do that?
Noah Cruz
Just use military engineers :^)
Brody Reed
>America is shit again
I FEEL LIKE IM PLAYING A VANILLA CIV
WHY DO ROUGH RIDERS NOT UPGRADE FROM KNIGHTS AND ALSO NOT INTO TANKS
WHY ARE LEGACY BONUSES SO SHIT
BY THE TIME I CAN EVEN PRODUCE A P-51 MUSTANG I'VE REACHED JET FIGHTERS
REEEEEEEEEEEEEE
Christian White
Realistically speaking, an ordinary fleet ought to be able to glass planets. Full orbital bombardment ought to be more brutal.
Samuel James
Space 4x wishlist. >Each planet is subdivided into tiles like Stellaris >However each tile has it's own Biome. >Creatures that like cold can settle near the poles, water breathing creatures can settle in the oceans, ect. >Some planets are tide locked, with a habitable band around the horizon belt. >Millitary units move around on the planetary map. >It's possible to play the game as a pre-spaceflight civ, in which case the game looks like a really tiny version of Civilization. >Teraforming happens tile by tile, however some effects such as atmosphiric composition are global. >An attacking fleet can glass individual map tiles until the planet is uninhabitable. >Nuking the polar ice caps to make the atmosphere thicker is also a viable early game teraforming strategy
Kevin James
That's neat, but wouldn't micro management become a nightmare after some point?
Sebastian Roberts
Is Civ VI worth getting yet or should I wait for some expansions + Steam sale like I did with Civ 5
Joshua Hernandez
I imagine it would be at least partly automated. Planets would build their own upgrades based on need, but the player can intervene to prevent or mandate specific production.
Nathan Flores
It seems that at some point it all turns into pointless details. You can probably get the same level of comprehensible simulation by giving several parameters per planet instead of tiles and certain actions that would affect those parameters.
Jordan James
That is nice user. I will add few kopenek more. >each tile can be populated by more than one population unit >population can have different classes&castes aka nobles/freemen/serfs for monarchies or workers/soldiers/priests for caste systems or illegals/citizen for republics >what matter is not sheer population size(although anyone can work fields or mine ore) but having specialist pop like techs/engineers/scientist who can operate specialized production//science buildings an need to be educated(kinda like in old SM Colonization) >planets are governed based on their local systems aka democracy have their governors elected, monarchies either that fiefs system with their hereditary rulers or appointed governors >resources are consumed/used locally and then stored and transported at need by freighters with space elevator/orbital stations being bottlenecks for planetary gravity wells >possibility to make custom laws for planet and specific populations Sadly you need working AI and working highly customizable automation kinda like in distant world but better. And plenty of way to get feedback and info like EU ledgers. Plus some Viki.
Jaxson Martinez
I agree with that other user. This scale of detail would not work in a space 4x. You would reach a point where trying to manage all your colonies would become a hindrance
Nathaniel Russell
Unnnnf.
Yes, definitely stackable pops, and tile improvements (cities, habitat domes, ect) that increase the amount of pops that you can fit on a tile.
Military units are also just specialized pops. Any pop can engage in combat, work a tile, or build improvements, with varying degrees of efficiency. Some civilizations might not distinguish between soldiers and citizens, while others could have a highly specialized caste system.
Joseph Allen
>tfw no warhammer 4x
Brandon Morgan
That's what automation is for.
Also, it could be like CK2, where you might play as a planetary governor or fleet admiral who is part of a larger galactic empire.
Tyler Cook
But if you're going to rely on automation wouldn't it be easier to represent all that with a set of parametes? It would also wouldn't be as resource expensive and the AI would have less room to fuck everything up. Also, it would allow for greater depth without turning the management of multiple planets into a burocratic clusterfuck
Ian Lewis
Because it's fun to be able to open the box and watch the little people walking around inside.
We need more games like the sims or Dwarf Fortress.
Oliver Robinson
I have +20 relations with a civ, and they still don't want to declare friendship. WTF.
Liam Rodriguez
How do I into cultists? I can understand building in a 2 thick line but I'm unsure about tech priorities and the like.
Jayden Ortiz
That would be like trying to combine the gameplays of sim city and stellaris. Unless you want to share control of your empire with an AI you would need to simplify one of the two elements.
One way to do it would be to only give you administrative control of your capital world and then have all your colonies be managed by governors, kind of like the sector system.
Owen Clark
Is Endless Legend/Endless Space worth getting?
Adrian Parker
Endless space is well polished really nice looking game. Its also sterile and boring. Endless legend is again nice looking and well done game. Just I don't like it. Pirate it. I preorder Endless space and barely played it. If so you should get Distant World. Its ugly game with ugly UI and look more like excel sheet than game but its actually pretty decent. Still combo Master of Orion&SMAC rule.
Jack Davis
Actually yes. I would choose it if it has some good system. But also must present itself well.
Alexander Hall
I was thinking more like the Primary/Vassal holdings system in CK2, which I assume the sector system was originally going to be like, until they started to run into deadlines and decided they could just fix it with DLC like they always do.
Matthew Carter
help
Anthony Lewis
>Warrior on same side of river not on hill cmon step it up
John Anderson
The good news is, you don't have to be Collectivist to purge xenos -- you can already do that with Xenophobe.
I suggest investing in Militarist. The Virtual Combat Arena not only makes your armies more powerful, it provides a happiness and ethic divergence bonus.
Ethan Price
Am I a heretic for liking Terra Nova better than Baba Yetu?
Dylan Wilson
An attempt was made.
I have regrets.
Would do better if there was more Vodyani stuff and if I could find that damn gold necklace in the stamps.
Julian Cook
Huh, it broke. Lets try this.
Samuel Turner
I mean, Baba Yetu is literally the Lord's Prayer in Swahili so yes, you are by technical definition a heretic
But I liked Terra Nova as well, so I see where you're coming from and will make sure your burning is quick
Isaac Sanders
The only part of this fucking map that was islands was my start. Jesus christ.