As in visually pleasing? I hope so As in being vaporware? I hope not
Ian Ortiz
It's that time again Anons Post progress
Ryan Nguyen
Got a new temporary title screen going on, a system ready to import saves from the demo, and learned enough from it I might be able to make the New Game + script of my dreams.
Ethan Cruz
I've been looking into some resources and scripts I might need for my new project, so I guess I've technically started even if I haven't opened MV yet.
Still the most progress I've made in months.
Caleb Williams
I can appreciate this minimalistic approach for the title screen. But I guess it won't represent your game.
Great that you are trying to get back into the action. Keep it up!
Luke Powell
>mfw my store broke street date on Pokemon
Sorry guys, my game is delayed until 2019.
John Ortiz
The enemy now has their own cursor! Took me a lot longer to get going than I thought it should mostly cause I'm a dweeb who forgot to adjust LoS to see through the enemy cursor. Any time they tried to attack something it returned as LoS blocked and confused the hell out of me, haha. But we are now operational!
Also, some side-note progress that isn't shown in the webm: crossbows now need to reload between shots, all ranged weapons now stun enemies if they hit, and, for some bug fixing, enemies that are dead or not part of the battle no longer "guard" at the end of their turn. I don't know how that one happened.
Jack Diaz
And, for what it's worth, "Stunned" is a cumulative effect that reduces Movement by 1 (to a minimum of 0) and Attacks by 1 (to a minimum of 1) for each stack. Every turn reduces your stun by 1. So if you are hit by 3 bolts in one turn, you'll be at Stun 3. Next turn, if you aren't hit again, you'll be at Stun 2, then next turn Stun 1, until you're normal again.
That makes them pretty utilitarian. The drawback of ranged weapons is that they can only attack once per turn, no matter how high your CBT. Also, crossbows are especially unique. In addition to the usual Stun for ranged, they have the trait Armor Punch which means they completely ignore Defence (but not Glancing Armor Saves), and their damage is always fixed to one number that cannot increase by CBT or Weapon Skill (though WS still increases accuracy). But they must reload between each shot, which wastes a turn. Conceptually, they are meant to be a strong choice for characters with low CBT so that a party of all hulk stronk barbarians isn't mandatory for the greater game outside of combat.
Also, one common type of soldier is the Switcher (or, by their proper name, a soldier of the Order of the White Rose), an all-female legion of crossbow users, whom were one of the first concepts for the game.
Owen Evans
Any way to defend against Arrows/Bolts? Maybe a large shield or something?
Parker Myers
You still get all of your usual saves: dodge, shield, glanced off armor, faith, and luck.
A knight covered 90% in iron armor might be moving a bit slow in the first place due to encumbrance, but the chance of an arrow actually hitting him (instead of glancing off) is pretty low. If he's carrying a 80% block fortress shield on top of that, the chance of being hit (from the front) is laughable.
Carson Johnson
I've made a few faces for the party
Isaac Price
Should mention, full iron (or rhetine, which is the much lighter equivalent) armor with a fort shield is the end game of protection. If you squeeze out all of the extra additions to it (groin cover, gamberson under armor, throat guard, full pauldrons), that's a 99% chance an attack will hit your armor. From there, iron and rhetine is a 3+ glancing armor save on a D6. Or maybe 2.5+ with the gamberson (I'm still deciding on how I want to do that).
Maces, which ignore Glancing Armor Saves, become one of the better choices against opponents like that. 2H axes or 2H maces also have a chance to shatter shields.
Dominic Hill
Sounds like a deep combat system, I like it. It sounds kinda confusing, though.
Kayden Morales
>It sounds kinda confusing, though. It is. And frankly I still don't know the best way to explain it. In use, you just click "attack" on some guy and it tells you if you hit him or not (and if not, what stopped you). But the actual damage formula itself makes up about 50% of my sRPG event.
Pic related is still the best short-hand explanation for it, but that doesn't give the actual numeric guts of what's going on. Games like this are why Manuals were included back in the 90's.
Lucas Perry
...
Justin Moore
>that Queen Bee Cute. Cute!
Wyatt Adams
>Look in Docs folder for DnD handbooks >Find old psyops stuff from my tinfoil hat days Time to work on my FFT successor. We're gonna get political as *fuck*
Hunter Hall
As long as it's not modern politics I'm game.
Jaxon Moore
Have a sample!
Seventeen Techniques for Truth Suppression
Strong, credible allegations of high-level criminal activity can bring down a government. When the government lacks an effective, fact-based defense, other techniques must be employed. The success of these techniques depends heavily upon a cooperative, compliant press and a mere token opposition party.
1. Dummy up. If it's not reported, if it's not news, it didn't happen.
2. Wax indignant. This is also known as the "How dare you?" gambit.
3. Characterize the charges as "rumors" or, better yet, "wild rumors." If, in spite of the news blackout, the public is still able to learn about the suspicious facts, it can only be through "rumors." (If they tend to believe the "rumors" it must be because they are simply "paranoid" or "hysterical.")
4. Knock down straw men. Deal only with the weakest aspects of the weakest charges. Even better, create your own straw men. Make up wild rumors (or plant false stories) and give them lead play when you appear to debunk all the charges, real and fanciful alike.
5. Call the skeptics names like "conspiracy theorist," "nutcase," "ranter," "kook," "crackpot," and, of course, "rumor monger." Be sure, too, to use heavily loaded verbs and adjectives when characterizing their charges and defending the "more reasonable" government and its defenders. You must then carefully avoid fair and open debate with any of the people you have thus maligned. For insurance, set up your own "skeptics" to shoot down.
Carter Murphy
c:
working on one of the big plot twists of my story
Joseph Lopez
Oh boy, I remember this list. How nostalgic. Some things on there would be perfect for a guide for shitposting on /v/
Gavin Reed
>Some things on there would be perfect for a guide for shitposting on /v/
Christopher Campbell
Nice!
Leo Martinez
So guys, what's your preferred cloud storage service?
Cameron Clark
I've scrapped/remade my game so many fucking times it's getting sickening.
Evan Morales
Call me paranoid but I don't trust these sites. I have access to a friend's server where I upload back ups from time to time.
Mason Gonzalez
Don't be discouraged. I have scrapped and abandoned over 20 projects. I learned something new from each one, and the one after was always better. The sRPG system I'm working on right now has been scrapped and rebuilt over 12 times since I've started this project. I spent 2 weeks straight working and reworking and rereworking Line of Sight alone. I built, rebuilt, stripped and rebuilt, and finally deleted and started from scratch the inventory system.
It's frustrating, but it's all part of progress. Don't settle for mediocracy. Only greatness.
Charles Russell
Afraid of some megacorps stealing your game ideas?
Brayden Hill
No Yes
Anthony Adams
Minimizing as much as possible, if everyone is a static class should the MC be able to pick classes or be static?
Jeremiah Rogers
Would the player be able to pick classes the other partymembers have or would he have a choice between some unique classes?
Luis Reed
If your mc is self insertion bait, you may as well go all the way.
If not, a set class that makes sense for the character's backstory and personality.
Caleb Ramirez
I guess he leans towards self insert although I've been thinking about giving him a specific line and back story.
Half and half, he'd fit the archetypes but would have a different skill set.
James Garcia
1981 PC Aesthetic as fuck.
Jacob James
How advanced are you looking to make the enemy A.I., and will you be releasing this battle system for others to use?
Justin White
>How advanced are you looking to make the enemy A.I? "Workable."
>will you be releasing this battle system for others to use? I don't see why not. It's... ehh, a little specialized for exactly what it's doing, but if someone else wants to trawl through and modify it to what they want instead, then I'm all for it. We're a long ways away from that though.
Tyler White
>Don't settle for mediocracy. Only greatness.
Wisdom.
Brandon Powell
>filename says it's not yours >google reverse search says it is Source? I'm jelly as fuark.
Filename is just the random shit Gyazo spits out when you do a screen capture. It is one of the projects I've been working on, but I scrap the story every week or two so I don't make a ton of progress. It has run the gamut from "God of Wisdom, source of all magic, is struck down and must make his way through the mortal world where magic is fading away on a quest to be reborn into godhood" to "Caravan guards get fired and run afoul of a witch while doing odd jobs around town to make ends meet".
Oliver Myers
>Filename is just the random shit Gyazo spits out when you do a screen capture. Huh. It even has the system-added "[1]" at the end like when you Copy Image Address, as seen in 's pic.
Anyways, looks neat. Actors are very easily read, which is important. I'm looking forward to whatever you spit out eventually.
William Wilson
>Copy Image Address Yeah, that's what I did. the program auto uploads the screen capture to the web so you can share it, and I was just too lazy to download it from there just to reupload it on Veeky Forums.
>Anyways, looks neat. Actors are very easily read, which is important. I'm looking forward to whatever you spit out eventually.
/rpgmg/ will be the first to know of any progress. Which I will make once I find a story I don't convince myself is terrible days after I outline it.
Aiden Murphy
Go full meta and make a game where you search for the missing plot.
Elijah Gomez
Nah, I really hate meta-plots and meta-humor. It is rampant in modern indy games and in my opinion is a shit excuse for lacking a proper narratively coherent experience.
Anthony Myers
Making progress feels so good.
Cameron Cook
Is the new GCH worth it?
Landon Nelson
>tfw you're going through all the music to make it as good with all the musical resources possible >find places where the rtp track you put in fits better than anything else you know what, I'm ok with that. I have a beach town and Town7 at pitch 90 sounds great with it.
Parker Sullivan
But then having to redo the progress due of not noticing your own fuck ups early enough..
Jaxson Perez
Anyone else having posting issues?
Joshua Moore
Test post.
Angel Bennett
So I conclude I can post anything but webms at instant speed. I don't understand, but I'll accept it.
Connor Carter
Veeky Forums is having some problems at this time of the day as of late.
Cameron Phillips
Some of the dynamic IP are blocked. I always have posting issues.
Xavier Butler
Are you that guy making that first person dungeon crawler? How is your progress?
Oliver Perez
fuck it's cold
Luke Torres
No, no. That was just a test post with the closest file I could find. I saved that image from the guy who made it; I'm not him.
If that's who I think it is though, he moved over to /weg/ on /aco/.
If that's not who I think it is, everything I said applies to pic related's guy instead.
Jason Stewart
We can keep each other warm while we sleep. Good night bump
Josiah Collins
>Sleepposter is lewd
Logan Rivera
Added stuff like "breathing" effect, blinking animation and made it so that it shows how much damage you do, on screen. Also refactoring of code, as well as drew some new clothing. Not much, but it's still progress.
Any of you guys use any of these and can say if they're good or not?
Aaron Bell
RIP
Ryan Taylor
I really want to work on my game but I'm so busy trying to figure out scripting and I still got a ways to go.
Maybe I could just work on some mapping or something inbetween.
Angel Foster
If you look closely, you'll see many of Veeky Forums's large files are now hosted on is.Veeky Forums.org, instead of i.4cdn.org. It's a much slower server, which exemplifies Hiro's thriftiness.
Brayden Ramirez
How do you draw things? Draw it on a paper first and scan it or draw it directly in drawing program?
Kayden Allen
I draw directly in program. I use Paint Tool SAI, if you're wondering.
David Bell
When is your game (demo) supposed to come out?
Ryan Nelson
I was hoping the minimalism would be good for the title at least, since it's the first thing people see. So I made simple and to the point. Although I figured out a way to change title screens if people have save files or not, so I might go ahead and do that, too.
Henry Young
...
Nathaniel Campbell
PIP
Luis Bell
I'm bored.
Mason Harris
Any suggestions for robit enemies? Lewdy stuff is fine, actually opens up some options for amusing dialogue. Kinda asked this before but I lost the .doc file with suggestions, whooops
Austin Williams
Harpy rescue robot
Nicholas Harris
theres any plugin to do the same movement of mistery dungeons games? for example when i move the enemies moves at the same time
Henry Taylor
something small and cute like BB-8
Nicholas James
Uh, Domina with an electric whip´?
Logan Walker
My game I'm thinking will have 4 extra-special boss encounters against mysterious, history-themed fiends who are actually fragments of this one character's soul. There's gonna be a cowboy, a roman emperor, and a warmongering, modern-day politician. I'm thinking that the fourth guy would either continue the trend, or be some kind of innocent, weeping baby that has one of those anti-climactic almost-battles.
Anyway. Here are their battle themes so far. I tried incorporating some of the same motifs into them. I'd like some feedback.
High HP masochist bot. "Ah! Yes! Use the X spell I'm weak against that!" Hardmode; it reflects a % of the damage back at you.
Connor Gutierrez
>Cowboy I definitively get the feeling of a battle somewhere in either a desert or a small abandoned town. I'm not so found of the very hectic guitar in parts like in 1:06 - 1:16, that is a little grating I would say. Maybe try reducing the length of these parts just a little? But in general I like it!
>Emperor I very much like the last 20 seconds but the song before feels a little let's say samey, not much of a distinction to your other songs. Not really getting an emperor type of vibe outside of the ending, I'm sorry!
>Politician guy I expected something different but if the scenery is done right in game I can see it working. Kinda makes me wanna dance.
I'm sorry if this is not very useful but I like your music and always look forward to listening to your stuff.
David Bennett
Firemen robot, that likes it hot. And like wet t-shirt contests.
Connor Campbell
Thanks for your feedback! I agree on most fronts.
I figure I don't wanna be "corny", so I don't wanna make the motifs in the themes TOO obvious.
The emperor battle is mostly spent in a gladiatorial arena fighting against minions, so yeah. The politician battle takes place, you guessed it, on a sort of whack-ass techno dance floor. It's more supposed to be a "high-tech" kind of theme; the politician part of the character is basically just because I couldn't figure out any other positions of power that fit the "modern" theme.
Jordan Stewart
...
Leo Anderson
Are you happy? I hope you are.
John Morales
I'm never happy, user. Just in varying states of "fulfilled."
Chase Torres
A catgirl pest control robot.
Andrew Hughes
Have you guys ever gone into someone else's game files to see how they did something?