/rpgmg/ - RPG Maker General #174

Fixed OP edition

Trial Download: rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPG Maker MV 1.33 Repack
#!epN03Q7R!UbjycCANuiUP1GwSq2B5crvDLMGgjZjRQvetbFGdRQs

Previous Thread: /rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
pastebin.com/FgVGxTqW
Even More Updated DLC Pastebin
pastebin.com/91QntR9H
More Resources
pastebin.com/PznwN93Q
Katakura Hibiki Resources
drive.google.com/open?id=0B48J7d9S5dwZUldpNlNPTThsNTg
drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc

Pixel Art Tutorials
pastebin.com/SuXCN3pf
Generators and other useful resources
pastebin.com/aeg28Ktm
[MV] Plugin Releases
mvplugins.com/
yanfly.moe/
[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast (On haitus until January):
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Chain/Collaboration Game!
Status: Pt. 14 (The Real Finale) is in development.
Currently working:
Bubbles !u696zUYxpM
Version 13B: mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip

Latest SteelZeroes Demo!
mediafire.com/?7j353lkhfpnnx27

Other urls found in this thread:

2drpg.com/2000.php
youtube.com/watch?v=o0Pt7M0weUI
atelierrgss.wordpress.com/rmv-pick-up-and-throw/
atelierrgss.wordpress.com/rmv-battle-hud/
soundcloud.com/iwilldevouryourkittens/restless-soul-vs-arbiter
soundcloud.com/iwilldevouryourkittens/vengeful-soul-vs-enforcer
soundcloud.com/iwilldevouryourkittens/blazing-soul-vs-atoner
twitter.com/NSFWRedditImage

Reposting from last thread:

Does anybody have RPG Maker 2000? Can you do me a favor and upload all the graphics files from the 2k RTP and post them here?

What did you do?
Can't you just download and install the 2k RTP again?

I don't have it. I wanted to use the graphical assets for something.

Bump!

The RTP is free to download

>The OP has /rpgmg/ in it and finally pins to the top of the catalog
Thanks OP.

Link?

2drpg.com/2000.php
Open wide user-chan

Today's Song of the Day:

youtube.com/watch?v=o0Pt7M0weUI

Is your game A E S T H E T I C ?

As in visually pleasing? I hope so
As in being vaporware? I hope not

It's that time again Anons
Post progress

Got a new temporary title screen going on, a system ready to import saves from the demo, and learned enough from it I might be able to make the New Game + script of my dreams.

I've been looking into some resources and scripts I might need for my new project, so I guess I've technically started even if I haven't opened MV yet.

Still the most progress I've made in months.

I can appreciate this minimalistic approach for the title screen. But I guess it won't represent your game.

Great that you are trying to get back into the action. Keep it up!

>mfw my store broke street date on Pokemon

Sorry guys, my game is delayed until 2019.

The enemy now has their own cursor! Took me a lot longer to get going than I thought it should mostly cause I'm a dweeb who forgot to adjust LoS to see through the enemy cursor. Any time they tried to attack something it returned as LoS blocked and confused the hell out of me, haha. But we are now operational!

Also, some side-note progress that isn't shown in the webm: crossbows now need to reload between shots, all ranged weapons now stun enemies if they hit, and, for some bug fixing, enemies that are dead or not part of the battle no longer "guard" at the end of their turn. I don't know how that one happened.

And, for what it's worth, "Stunned" is a cumulative effect that reduces Movement by 1 (to a minimum of 0) and Attacks by 1 (to a minimum of 1) for each stack. Every turn reduces your stun by 1. So if you are hit by 3 bolts in one turn, you'll be at Stun 3. Next turn, if you aren't hit again, you'll be at Stun 2, then next turn Stun 1, until you're normal again.

That makes them pretty utilitarian. The drawback of ranged weapons is that they can only attack once per turn, no matter how high your CBT. Also, crossbows are especially unique. In addition to the usual Stun for ranged, they have the trait Armor Punch which means they completely ignore Defence (but not Glancing Armor Saves), and their damage is always fixed to one number that cannot increase by CBT or Weapon Skill (though WS still increases accuracy). But they must reload between each shot, which wastes a turn. Conceptually, they are meant to be a strong choice for characters with low CBT so that a party of all hulk stronk barbarians isn't mandatory for the greater game outside of combat.

Also, one common type of soldier is the Switcher (or, by their proper name, a soldier of the Order of the White Rose), an all-female legion of crossbow users, whom were one of the first concepts for the game.

Any way to defend against Arrows/Bolts? Maybe a large shield or something?

You still get all of your usual saves: dodge, shield, glanced off armor, faith, and luck.

A knight covered 90% in iron armor might be moving a bit slow in the first place due to encumbrance, but the chance of an arrow actually hitting him (instead of glancing off) is pretty low. If he's carrying a 80% block fortress shield on top of that, the chance of being hit (from the front) is laughable.

I've made a few faces for the party

Should mention, full iron (or rhetine, which is the much lighter equivalent) armor with a fort shield is the end game of protection. If you squeeze out all of the extra additions to it (groin cover, gamberson under armor, throat guard, full pauldrons), that's a 99% chance an attack will hit your armor. From there, iron and rhetine is a 3+ glancing armor save on a D6. Or maybe 2.5+ with the gamberson (I'm still deciding on how I want to do that).

Maces, which ignore Glancing Armor Saves, become one of the better choices against opponents like that. 2H axes or 2H maces also have a chance to shatter shields.

Sounds like a deep combat system, I like it.
It sounds kinda confusing, though.

>It sounds kinda confusing, though.
It is. And frankly I still don't know the best way to explain it. In use, you just click "attack" on some guy and it tells you if you hit him or not (and if not, what stopped you). But the actual damage formula itself makes up about 50% of my sRPG event.

Pic related is still the best short-hand explanation for it, but that doesn't give the actual numeric guts of what's going on. Games like this are why Manuals were included back in the 90's.

...

>that Queen Bee
Cute. Cute!

>Look in Docs folder for DnD handbooks
>Find old psyops stuff from my tinfoil hat days
Time to work on my FFT successor. We're gonna get political as *fuck*

As long as it's not modern politics I'm game.

Have a sample!

Seventeen Techniques for Truth Suppression

Strong, credible allegations of high-level criminal activity can bring down a government. When the government lacks an effective, fact-based defense, other techniques must be employed. The success of these techniques depends heavily upon a cooperative, compliant press and a mere token opposition party.

1. Dummy up. If it's not reported, if it's not news, it didn't happen.

2. Wax indignant. This is also known as the "How dare you?" gambit.

3. Characterize the charges as "rumors" or, better yet, "wild rumors." If, in spite of the news blackout, the public is still able to learn about the suspicious facts, it can only be through "rumors." (If they tend to believe the "rumors" it must be because they are simply "paranoid" or "hysterical.")

4. Knock down straw men. Deal only with the weakest aspects of the weakest charges. Even better, create your own straw men. Make up wild rumors (or plant false stories) and give them lead play when you appear to debunk all the charges, real and fanciful alike.

5. Call the skeptics names like "conspiracy theorist," "nutcase," "ranter," "kook," "crackpot," and, of course, "rumor monger." Be sure, too, to use heavily loaded verbs and adjectives when characterizing their charges and defending the "more reasonable" government and its defenders. You must then carefully avoid fair and open debate with any of the people you have thus maligned. For insurance, set up your own "skeptics" to shoot down.

c:

working on one of the big plot twists of my story

Oh boy, I remember this list.
How nostalgic.
Some things on there would be perfect for a guide for shitposting on /v/

>Some things on there would be perfect for a guide for shitposting on /v/

Nice!

So guys, what's your preferred cloud storage service?

I've scrapped/remade my game so many fucking times it's getting sickening.

Call me paranoid but I don't trust these sites.
I have access to a friend's server where I upload back ups from time to time.

Don't be discouraged. I have scrapped and abandoned over 20 projects. I learned something new from each one, and the one after was always better. The sRPG system I'm working on right now has been scrapped and rebuilt over 12 times since I've started this project. I spent 2 weeks straight working and reworking and rereworking Line of Sight alone. I built, rebuilt, stripped and rebuilt, and finally deleted and started from scratch the inventory system.

It's frustrating, but it's all part of progress. Don't settle for mediocracy. Only greatness.

Afraid of some megacorps stealing your game ideas?

No
Yes

Minimizing as much as possible, if everyone is a static class should the MC be able to pick classes or be static?

Would the player be able to pick classes the other partymembers have or would he have a choice between some unique classes?

If your mc is self insertion bait, you may as well go all the way.

If not, a set class that makes sense for the character's backstory and personality.

I guess he leans towards self insert although I've been thinking about giving him a specific line and back story.

Half and half, he'd fit the archetypes but would have a different skill set.

1981 PC Aesthetic as fuck.

How advanced are you looking to make the enemy A.I., and will you be releasing this battle system for others to use?

>How advanced are you looking to make the enemy A.I?
"Workable."

>will you be releasing this battle system for others to use?
I don't see why not. It's... ehh, a little specialized for exactly what it's doing, but if someone else wants to trawl through and modify it to what they want instead, then I'm all for it. We're a long ways away from that though.

>Don't settle for mediocracy. Only greatness.

Wisdom.

>filename says it's not yours
>google reverse search says it is
Source? I'm jelly as fuark.

I added this awesome plugin to my project.
atelierrgss.wordpress.com/rmv-pick-up-and-throw/

Filename is just the random shit Gyazo spits out when you do a screen capture. It is one of the projects I've been working on, but I scrap the story every week or two so I don't make a ton of progress. It has run the gamut from "God of Wisdom, source of all magic, is struck down and must make his way through the mortal world where magic is fading away on a quest to be reborn into godhood" to "Caravan guards get fired and run afoul of a witch while doing odd jobs around town to make ends meet".

>Filename is just the random shit Gyazo spits out when you do a screen capture.
Huh. It even has the system-added "[1]" at the end like when you Copy Image Address, as seen in 's pic.

Anyways, looks neat. Actors are very easily read, which is important. I'm looking forward to whatever you spit out eventually.

>Copy Image Address
Yeah, that's what I did. the program auto uploads the screen capture to the web so you can share it, and I was just too lazy to download it from there just to reupload it on Veeky Forums.

>Anyways, looks neat. Actors are very easily read, which is important. I'm looking forward to whatever you spit out eventually.

/rpgmg/ will be the first to know of any progress. Which I will make once I find a story I don't convince myself is terrible days after I outline it.

Go full meta and make a game where you search for the missing plot.

Nah, I really hate meta-plots and meta-humor. It is rampant in modern indy games and in my opinion is a shit excuse for lacking a proper narratively coherent experience.

Making progress feels so good.

Is the new GCH worth it?

>tfw you're going through all the music to make it as good with all the musical resources possible
>find places where the rtp track you put in fits better than anything else
you know what, I'm ok with that. I have a beach town and Town7 at pitch 90 sounds great with it.

But then having to redo the progress due of not noticing your own fuck ups early enough..

Anyone else having posting issues?

Test post.

So I conclude I can post anything but webms at instant speed. I don't understand, but I'll accept it.

Veeky Forums is having some problems at this time of the day as of late.

Some of the dynamic IP are blocked.
I always have posting issues.

Are you that guy making that first person dungeon crawler?
How is your progress?

fuck it's cold

No, no. That was just a test post with the closest file I could find. I saved that image from the guy who made it; I'm not him.

If that's who I think it is though, he moved over to /weg/ on /aco/.

If that's not who I think it is, everything I said applies to pic related's guy instead.

We can keep each other warm while we sleep.
Good night bump

>Sleepposter is lewd

Added stuff like "breathing" effect, blinking animation and made it so that it shows how much damage you do, on screen. Also refactoring of code, as well as drew some new clothing. Not much, but it's still progress.

atelierrgss.wordpress.com/rmv-battle-hud/

Any of you guys use any of these and can say if they're good or not?

RIP

I really want to work on my game but I'm so busy trying to figure out scripting and I still got a ways to go.

Maybe I could just work on some mapping or something inbetween.

If you look closely, you'll see many of Veeky Forums's large files are now hosted on is.Veeky Forums.org, instead of i.4cdn.org. It's a much slower server, which exemplifies Hiro's thriftiness.

How do you draw things?
Draw it on a paper first and scan it or draw it directly in drawing program?

I draw directly in program. I use Paint Tool SAI, if you're wondering.

When is your game (demo) supposed to come out?

I was hoping the minimalism would be good for the title at least, since it's the first thing people see. So I made simple and to the point.
Although I figured out a way to change title screens if people have save files or not, so I might go ahead and do that, too.

...

PIP

I'm bored.

Any suggestions for robit enemies?
Lewdy stuff is fine, actually opens up some options for amusing dialogue.
Kinda asked this before but I lost the .doc file with suggestions, whooops

Harpy rescue robot

theres any plugin to do the same movement of mistery dungeons games?
for example when i move the enemies moves at the same time

something small and cute like BB-8

Uh, Domina with an electric whip´?

My game I'm thinking will have 4 extra-special boss encounters against mysterious, history-themed fiends who are actually fragments of this one character's soul. There's gonna be a cowboy, a roman emperor, and a warmongering, modern-day politician. I'm thinking that the fourth guy would either continue the trend, or be some kind of innocent, weeping baby that has one of those anti-climactic almost-battles.

Anyway. Here are their battle themes so far. I tried incorporating some of the same motifs into them. I'd like some feedback.

Cowboy guy: soundcloud.com/iwilldevouryourkittens/restless-soul-vs-arbiter
Emperor guy: soundcloud.com/iwilldevouryourkittens/vengeful-soul-vs-enforcer
Politician guy: soundcloud.com/iwilldevouryourkittens/blazing-soul-vs-atoner

Seconding this.

High HP masochist bot. "Ah! Yes! Use the X spell I'm weak against that!" Hardmode; it reflects a % of the damage back at you.

>Cowboy
I definitively get the feeling of a battle somewhere in either a desert or a small abandoned town. I'm not so found of the very hectic guitar in parts like in 1:06 - 1:16, that is a little grating I would say. Maybe try reducing the length of these parts just a little? But in general I like it!

>Emperor
I very much like the last 20 seconds but the song before feels a little let's say samey, not much of a distinction to your other songs. Not really getting an emperor type of vibe outside of the ending, I'm sorry!

>Politician guy
I expected something different but if the scenery is done right in game I can see it working. Kinda makes me wanna dance.

I'm sorry if this is not very useful but I like your music and always look forward to listening to your stuff.

Firemen robot, that likes it hot. And like wet t-shirt contests.

Thanks for your feedback! I agree on most fronts.

I figure I don't wanna be "corny", so I don't wanna make the motifs in the themes TOO obvious.

The emperor battle is mostly spent in a gladiatorial arena fighting against minions, so yeah. The politician battle takes place, you guessed it, on a sort of whack-ass techno dance floor. It's more supposed to be a "high-tech" kind of theme; the politician part of the character is basically just because I couldn't figure out any other positions of power that fit the "modern" theme.

...

Are you happy?
I hope you are.

I'm never happy, user. Just in varying states of "fulfilled."

A catgirl pest control robot.

Have you guys ever gone into someone else's game files to see how they did something?

Then I hope you are very fulfilled.

Chimps are happy. Strive for greatness

Does your game include a stageplay of some sort?