>it looks worse than the arcana and the account locked set
Ryan Ward
...
Evan Sanders
why cant i get good damn
Jeremiah Robinson
SECRET PREVIEW OF 6.89 HERE:
Rod of Ruin >Magic Stick (200) + Mantle (150) + Mantle (150) = Rod of Ruin (500) >+6 Intelligence >+40% Spell Damage (only works against non-hero units) >Energy Charge (Active, targets self) >Regenerates 15 hp/mana per charge. Gains up to 10 charges, 1 per spell cast >Energy Blast (Active, targets creeps) >Deals 200 magic damage + 100 per energy charge >14 cooldown
and then this new item: >Engraved Moonstone (225 gold) >+0.85 HP regen >Magical Damage Burst (passive) >Whenever you deal 50 or more magic damage to an enemy hero, consumes a charge to deal 120 bonus magic damage on that spell >Only consumes 1 charge when a spell hits a hero, but further heroes hit by that same spell take an additional 120 without consuming a charge >When all charges are gone, item disappears >6 cooldown
Nicholas Taylor
>All Valve did was have an intern checkmark sets from the community market to be put in chest and sold with 90% profit going to them >Will still make a fortune
Noah White
i really REALLY want to fuck an anime
Michael Nelson
What is the best way to learn how to carry a game and play hard carries in general?
I have reached 3k MMR (started at 2k) by spamming roamers and supports but there are times when I feel I could be winning my games if I had picked a carry but lack the actual mechanics to play as one.