HEY, WHAT'S THE NAME OF THAT DE THAT COMES DEFAULT IN UBUNTU?
Josiah Evans
REEEEE FUCKING GETT OUTTT DRAG AND DROPPERS
Parker Collins
engine dev is for suckers
Dylan Anderson
what do you call a gay t.rex?
a tyranno-sore-ass.
get it?
because he was buttfucked in the ass
Michael Mitchell
as opposed to getting buttfucked in the mouth?
Jace Rivera
Goddamn shitposters, way to ruin a thread. Meanwhile, you shitposters are not making game, I have been learning a lot making Unity Editor extensions; made a Sequence Editor for cutscenes in my game, used RainTheory's RainAI for BT functionality, made a Event editor that works well with my Quest Editor, quests become available when certain events are fired in the world.
I'm making an RPG, name of the game, Generic RPG.
Jeremiah Barnes
neeerrrrd
Kevin Walker
>I have been learning a lot making Unity Editor extensions
Justin Collins
>BT functionality, What's that?
Jack Brown
Post it?
Ethan Butler
I buttfuck all over. btw my four year old say this all the time I just repeat it.
Carson Hernandez
Is that suppose to be an insult? [Insert massive keks here] Behaviour Trees On phone and out and about, posting it later.
Christopher Jenkins
Typical normie phoneposter with no game
Josiah Myers
>I have been learning a lot making Unity Editor extensions;
Jackson Walker
Nice argument you got there.
Lincoln Davis
Unity has limitations, so to make it better suit my game's needs, I made some extensions to make a proper game.
Jose Morgan
>typical unity user at his computer
Matthew Phillips
Not that guy but what's the problem?
Aaron Roberts
All you unity haters are trying a little to hard at this point.
Caleb Wilson
He's shitposting, ignore him.
Evan Gutierrez
Oh right; don't forget the fact, the inspector doesn't how to deal with interfaces.
Connor Jenkins
>29 posts >only 1 isn't cancer >the 1 is still pretty dumb though this might be a record, even for you guys
Ayden White
>posts a meta shitpost complaining about other shitposts i bet you use unity
Andrew Turner
Ureafag
Aiden Hill
I'm trying to set up a multiple save files system in GM, the way I've currently set it up is as such: I have several buttons, when I click on any, it creates a corresponding save object in the next room and then checks whether the proper save.ini file exists, if it does, it reads from it, if not it just takes the default values and goes to the next room. The save object that is created in the other room saves all relevant data when escape is pressed into the corresponding ini file and then destroys itself. Now in theory what it should do is, when I click on any button, it should load up the correct save.ini that is assigned to it, however it doesn't seem to do so, it loads up the values for only the first button I click on and seems to assign the values to the other buttons as well and after 2 or so button clicks it just loads default values. I've attached the code I'm using, all 3 buttons and saveobjects use the same code, with different .ini files. Maybe someone has some ideas on this, or an idea on how this could be accomplished better.
Anthony Lopez
>only 1 isn't cancer Where is it? I don't see it.
William Moore
>mfw I only see 6 posts >I love 4chanX
>different .ini files Wouldn't it be better, or at least more secure to have everything saved into the same ini? Having various inis seems like overkill to me. You could even save everything to the same encrypted string and then decrypt and split it in game to get the data. If you want to be it more secure you can insert random garbage here and there in the string too.
Michael Cook
Hadn't considered putting things into one ini. That's a nice idea, but doesn't solve my current problem.
L+R click does the super attack show in the webm. Everything else should be fairly self-explanatory.
Alexander Perez
Honest question: What's wrong with Unity?
Bentley Hall
Is popular and easy to use, and the assets store has a big amount of things you can pay for if you don't have the talent to make them so you'll have a lot of shovelware made with very little effort by very unexperienced people. That kills the reputation of Unity users. Same thing with shitty Mario clones using Game Maker.
tl;dr nothing
Ryan Russell
does this look obnoxious
Kevin Gonzalez
I hate it when I have to squint
Isaiah Diaz
you on your phone?
Bentley Wood
Looks familiar.
Ian Torres
I have mixed feelings. The shadows of the environment are just too detailed compared to the pixel person.
Hudson Mitchell
the guys mostly a placeholder rn mostly looking for comments on the lighting is it too much?
Thomas Martinez
Oh, is that so?
I find the lighting and the shadows pretty good, but maybe the lit area is too big. I mean it's almost the same size as the room, but I guess your original intention was to lit the place around the character.
Adrian Harris
how about an image without ridiculous banding?
Jose Clark
...
Cooper Morris
It doesn't have near the quality control and polish that it used to have. You can tell Epic is making them feel the heat
Mason Brooks
since noone else is posting progress
Lucas Robinson
still need some cleaning up but alt costumes
Michael Martin
that face is just a mess
Michael Sanders
How so? Just noticed I also fucked up the hands, Idk what the fuck i was doing there.
Christopher Lewis
If you don't care for engine shitposting, join agdg discord discord.gg/e2gHj
Benjamin Cox
Why is it called agdg discord if the people there don't post in agdg?
Christopher Jenkins
is she looking in the opposite direction of where her body is facing?
Josiah Scott
why is this thread called agdg if 90% the people are shitposting instead of posting their games
John Perez
Seems to be a standard anime battle pose
Logan Evans
I thought that piece of hair to the left was her left eye
Grayson Stewart
You didn't answer my question.
Jackson Howard
do you even have a game to show us?
Brandon Sanchez
You still haven't answered my question.
Cooper Johnson
Thanks! I'll try and make it look less awkward I suppose.
John Ward
>proprietary software that requires an account yeah, no
Bentley Torres
there are people in there who post their games here and people who don't people who go to all those discords and other chats that originate on Veeky Forums very often end up just stopping going to Veeky Forums, but sticking around to the chats, which tend to keep their name because no-one bothers to change it
Michael Nelson
got the gizmos to work correctly if the character is not at 0,0 also if they're scaleX is inverted
Landon Walker
SDT version when?
Connor Hernandez
I like it.
Jacob Ramirez
...
Ian Cooper
that's what I'm going for, but allowing the players to animate and share
Jose Nguyen
my dick can hardly wait
Parker Martin
UConstruct 2
David Phillips
My nig
Sebastian Richardson
shitty-nintendo-clone-dev here working on an enemy_targetting system still decided to break off each individual mechanic into seperate programs for testings sake.
James Jenkins
fucking blender! reeeeeeee did a load of texture painting last night and assumed blender would save my images.... of course it fucking doesn't, so i lost everything fucking hell
Colton Gutierrez
Trap dev here, that makes three full days I was supposed to have finished the magic system of my game, and I just can't because of how I develloped. Is it bad if I start my game again? It's the second game I ever try to make so I'm not sure...
Benjamin Martinez
It literally doesn't matter how many times you do anything. We all die.
Just do what you want to.
Carson Baker
>pixelart >high resolution effects disgusting
Nolan Reed
Wow, yes, it is indeed very juicy.
Kayden Long
bullshit
Aaron Nguyen
Did you read the manual?
David Diaz
Is Godot a legitimate engine to make games with, or is it just a meme project for hobbyists?
Parker Robinson
Godot is excellent. Especially if you're making 2d stuff.
Landon Ward
people who use it praise it as god's second coming on earth, but there is no actual game out of it
Camden Martin
I've shipped games to the app store with it.
No I wont post them here.
Daniel Ross
nodev
Colton Hill
You have to take praising like that with a grain of salt, because the open source community often likes to do that.
Aiden Hughes
How do you guys feel about switching from the right asset to the left asset
Lucas Nguyen
Anything is probably better than the Madness Combat/Zero Punctuation look, but the asset on the left isn't great either. I don't like the white outline, and it needs finer details (which you're probably aware of and simply haven't gotten to yet, admittedly).
It's a start.
Joshua Reed
Nah I didn't make it, an artist who like my project did.
He's extremely good (you've almost sure either played or heard of a game he worked on) and this is the first thing he sent. But I feel it may be too toony,
Andrew Davis
Does anybody have a somewhat finished 2D platformer project made in unity that I could take credit for creating so that I wouldn't need to create it myself? I want to work on my own game, not some shitty platformer assignment.
Kevin Johnson
these qt japanese high school girls have already finished a game, why haven't you aggydaggy?
Julian Garcia
>asians >cute
zoz
Justin Moore
>unity 🤢
Ryan Sanchez
>not japanese >not cute >not girl
Ayden Lewis
>emoji's on Veeky Forums
yet he banned f.am and t.bh yet lets other meme shit get through
2 bombs weren't enough
Julian Howard
...
Jackson Wood
do your own goddamn homework.
Josiah Lewis
Noob here.
if i have two directional vector3's in unity how do I find angle between them.
I know this is the central angle of a circle, but for some reason my calculation is off
Nathan Sanchez
Its proportions are a bit exaggerated for my tastes, yes. Something more in line with the proportions of the placeholder character would be better, I'd think.