>Are there Skyrim mods that you wish were part of the main game?
>There are really simple ones where you go, 'Duh, we should have done that.' There's one that adds fast travel markers when you own a house. That's like a 10-minute thing that we probably should have done. There's a really popular mod that makes the cities open, so you can just walk in. We didn't do that, originally, for technical reasons on the Xbox 360 and PlayStation 3.
>There's a really popular mod that makes the cities open, so you can just walk in. We didn't do that, originally, for technical reasons on the Xbox 360 and PlayStation 3.
>Maybe we will see open cities in TES6? and Fallout 5
Luis Green
What's that new Bethesda studio in Montreal doing now? Or have they gone into radio silence mode? I'm still thinking they'll do another Fallout sidequel before TESVI/FO5.
Or maybe a TES sidequel - they could do it like KOTOR and go way back in timeline to distance themselves from Todd's shenanigans.
Jose Scott
Bethesda has already said they don't allow prequels.
They even made Obsidian change the date of NV from between Fo2 and Fo3, to after Fallout 3, because of the no prequels rule.
Jeremiah Perry
literally why
Gavin Lewis
Because they always view the timeline as going forward.
Also, they probably dont want to go back in time because that just creates more problems in trying to keep everything straight.