What do you think of the pulsing background vines?
Thomas Jackson
Why do they pulse?
Parker Powell
Too tame.
(at least zoomed up and out of context...)
Grayson Jackson
It's explained as you explore the area.
Cameron Kelly
Reply to this or your dev will be deleted in your sleep.
Wyatt Reed
>Implying I sleep Better not take any chances, even with backups.
Levi Gonzalez
...
Liam Jones
Wait, I just looked at it longer. Scared the shit out of me. Good job.
Jeremiah Edwards
spoopy
Cameron Martin
hey paranormies it's mothdan
Josiah Rodriguez
>long legacy of major game devs and classic games have used sprite rotation >some nodevs on Veeky Forums say it's bad >using legitimate techniques used on legitimate hardware when making a game that tries to legitimately mimic the look of games on old hardware
Hmmmm.
Connor Cruz
...
Anthony Robinson
...
Nathaniel Anderson
I'm like 99% sure native res, nearest neighbor does NOT count as rixels.
Ryder Young
>dt = dt + 0.01
Hunter Harris
lua doesn't have +=
Xavier Reed
That's not the problem.
John Carter
>that image lol
Mason Campbell
Anyone here had experience with godot in 3d? I made one a scene with a root node with a MeshInstance child which has just a diffuse texture, made a MeshLib but when I use a GridMap in another scene with it the mesh isn't textured.
Samuel Barnes
...
David Myers
oh lol
its ok time is relative
Easton King
You are right, but nodevs clearly wouldn't know the difference.
Benjamin Robinson
Kind of confusing. Would look better if animated rather than just fading in and out.
Kevin Evans
Yeah, is dumb and it's not rixels. But it still doesn't look great.
YI is one of the few exceptions to the rule that algorithmic sprite rotation looks like complete shit, thanks to the artstyle with thick outlines and generally large blobs of colour (or noise, like the texture of that planet).
Camden Cruz
slowly getting there
Carson Bailey
Really digging your art.
Brody Jackson
the cinders are a good touch
Nolan Campbell
thanks, it's far from being completed though
Jaxson Cook
nice punished volgin clone
Justin Ward
nice johnny storm clone nice rage against the machine album cover clone nice my genitals after sex with your mom clone
Hudson Hill
I've heard "that scene from v like vendetta movie clone" and "that obscure 80s anime with greek demons clone" today
Blake Davis
>nice rage against the machine album cover clone
FUCKING KEK dumb millennial
Jack Jones
nice "nice x clone" clone
Lincoln Barnes
sorry I insulted your dadrock faggot
Logan Miller
Nice Supersayan Dr. Manhattan you've got there. Loving the dithering, actually.
Leo Martin
neat
Cameron Wood
If I complete my game will I lose my virginity?
Ryan Smith
Play Gunstar Super Heroes.
Ryder Sanchez
You will be thoroughly fucked by any online media you can imagine.
I'm looking to apply for a game dev internship, but I'm not sure if I'd be able to do it or not. Currently in my first year of a CS degree, and one of the questions they ask is if I'm on track to get a 2:1. Is it worth applying for, or should I wait for next year? What kind of shit would I be doing?
What in the fuckiest fuck is going on here? One side of this mesh unwraps to hexagons instead of squares. It's just a standard cube with two loop edges cut into it.
I can just make a new one, but I'd like to know how I managed to produce this fuckup.
Camden Perez
I'm actually stuck. I need to put in vocals.
Ryder Garcia
get out of here, you psychotic retard
I don't even know what this danny shit is about, but I've heard it one too many times
Luke Jackson
>forgets pic
Also, nvm, forgot I had knifed it earlier and forgot to remove a few vertices. Please rape my face.jpg
Aaron Lewis
rotate pls
Adam Harris
i don't know what 2:1 means but go for it. It's an internship, you're expected to not know a lot of stuff and you're there to learn. The 2 worst possibilities are that 1. you won't get accepted and life goes on as normal plus you now have an idea of what an interview for this kinda job looks like 2. you get accepted and it doesn't work out so they let you go and life goes on as normal plus now you know what this work entails and what you need to work on to be able to work in this industry.
Either way you'll get out of it with some valuable experience.
Sebastian Robinson
----[ Recap ]---- Game: City Night Dev: Anonymous Tools: SDL/Allegro Web: No Progress: + Implemented map changing + Added configurable audio options + Drew a new character + Began work on NPC code - Effort spent on Amiga 3.x port is so far fruitless
Asher Powell
Ok Blake
Jacob Ramirez
...
Matthew Ward
...
Kayden Rogers
B BL BLA BLAK BLAKE LAKE AKE KE E
Camden Bailey
if you wanna fuck some boipussy hmu senpai
Connor Mitchell
>But it still doesn't look great. metal slugs do that, and metal slugs is definitely the top 3 in great pixel art.
Dominic Smith
that is a god tier thread title
started a company logo sprite, ima leave it as a watermarkf or now i will probably work on fixing the axe next
Sebastian Watson
...
Gavin Williams
>flurry of blows Nice attack pattern.
Colton Bell
rotate weren't you already banned from discord for talking like this to everyone? ease up man
Jason Young
i dont know why i cant wrap my head around this probably because im using a drag and drop engine
Jonathan Clark
Hey where is that lovecrafty lemmings knock off
did he give up?
Brandon Gray
just say Pugdev God's Gift and he shall appear
Luke Walker
hopefully he hanged himself and his pug and his baby
Jack Torres
nearly there
Michael Ward
pixels =/= progress
Josiah Thomas
>tfw hundreds of people download your game but you get zero feedback Anyways, here's a new enemy.
Ian Evans
pixels > progress
Hunter Jenkins
>tfw 100 people download my game
Henry Jones
pixels
Jordan Martin
im just posting progress and bumping the thread
Justin Torres
If nobody's complaining then stay the course.
Anthony Sullivan
People are lazy these days. You have to make a real easy low resistance means for them to give feedback.
Like fridges in grocery stores with no doors. Try something like an in-game feedback mechanism, which pops up after a couple levels / end of the demo or whatnot. Also accessible from the main menu.
Doesn't have to be pretty.
Jason Thomas
pixels | progress > !progress
Andrew Russell
nice logical implication arrow you have there
Blake Price
----[ Recap ]---- Game: [Placeholder Title] Dev: Ogier Tools: GM:S, Aseprite Web: ogierdev.tumblr.com Progress: +Refactored main menu code +Replaced placeholder text for buttons with the actual keybind being used, switches between keyboard/gamepad controls depending on last thing pressed +Almost finished implementing new tutorials +The alt action of the lightning weapon is now a separate button +Some more sound effects
Kevin Hill
We turrets with target leading now.
Angel Ross
>tfw FiraCode changes
Charles Kelly
>vocals Why?? Sounds like MGS. Or Ace Combat actually. Why not work with Project Wingman dev?
Robert Edwards
Strangely satisfying.
Jason Sullivan
Can you sync the pivoting with the fire rate better?
Carson Roberts
ok now it works but only when fully charged
Juan Phillips
You probably know what development strategy works best for you, but I'd suggest getting some sort of placeholder baddie up and running before you get too deep into tweaking the feel of attacks. Bit easier to see what works and feels good when you've got something to actually test it on.
Gavin Rogers
Thanks user.
What do you mean? They're independent right now.
Nicholas Wood
because I'm tied to this project until it's done. it had a lot of meaning to me back then, but now it's just something I want to get over with. lot of drama involved, can of worms that will probably never be opened because the game is probably never gonna be that successful
Jayden Cox
youre probably right im a rapid prototyper so thats why im posting a lot to tiny progresses got charging to work, now just need to make it work for the other direction and im gucci
Parker White
>im a rapid prototyper so thats why im posting a lot to tiny progresses s'cool with me baby
Jose Butler
What are some good written programming tutorials for Unity? I.E. books, papers, written tutorials etc.
Joshua Moore
This is still really hard for me
Jacob Clark
I do this too much. I haven't even decided on a scale for my game yet, as a different scale might feel better once I add more content. Redoing things will be a nightmare, but fuck it
Levi Diaz
We just used that image for the OP. You can do better...