somehow some guy managed to submit his finished game on the first day it opened..
cheater.
Cooper Young
>> Engines >Unity: unity3d.com >UE4: unrealengine.com >Construct 2: scirra.com/construct2 >Godot: godotengine.org >Haxe: haxeflixel.com >LÖVE: love2d.org >GameMaker: yoyogames.com/gamemaker What is this for, really? People that don't know how to google? Do we want those people here?
Bentley Allen
yes, we want those people we don't want people like (you) now fuck off and eat shit
Asher Bailey
This is here so when someone asks for >THE BEST engine you can say: Look at the OP, faggot. It is a source of superiority.
Noah Miller
It's more about the engines we don't put in the list. Like source and other baby mode mod engines.
Helps to keep out the riff raff. Well, most of the riff raff.
Thomas Jackson
>pastebin.com/i0W2tVRS (embed) > (embed)
Ayden Roberts
Anons I'm really struggling with some geometry. This function is supposed to generate a grid of hexagons but the results are totally batshit. Where am I going wrong?
And in that case is the y incremented by only half of height each row?
William Thomas
Practicing with easy animations: part two
Alexander Rivera
Well, depends on the orientation you want your hex grid to have. If you want horizontal gameplay, you should offset the x, if you want vertical gameplay, offset the y. You do not offset the other axis.
First try to create a grid of points just with that offset. Result should look like pic related, if you offset x.
If you have a grid of points in this way, you can tell each point to draw a hexagon.
Hudson Collins
If that's meant to be flying towards the viewer, I don't think the orientation of the grub gives much of a feeling of movement or momentum (also its trajectory seems like a terrible miss that's veered towards my left). The animation itself is adequate in its simplicity, though.
Alexander Allen
You see hexagons, I see cubes.
Brayden Diaz
Further information: redblobgames.com/grids/hexagons/ Thinking of the space as the plane x + y + z = 0 in 3D space makes everything way easier.
Jayden Baker
Does anyone have any idea what's going on with my arms? I copied the animation from the left arm over to the right and they look totally different.
Alexander Smith
i dont think anyone sees hexagons if all the sides are different colors.
Joseph Foster
----[ Recap Complete ]----
I noticed a lot of people used webms instead of an image this week. Keep in mind that for those I just use the thumbnails, so the resulting image quality will be poor. I'll add this info in next week's post.
Also for those who want to quickly find the recap image, I will use the above tag from now on, so you can just search for that in the archive.
Elijah Wright
t. brainlet
Daniel Young
I recommend reading through the documentation for your used functions when you have trouble.
I hope shitty nintendo clone is comfy when it's done
Jose Ross
The bones probably have different rolls.
Elijah Murphy
Wtf are all these games i only see like 3 people ever post progress and agdg is a community of like 15 people there are too many games reeeeeeeeeeeeee whodevs get out
Mason White
Finished up some Masquerade animations, the transition is placeholder but does the job
Ryan Williams
>Generic Newsgrounds Game With Date Sim But Improved
I suddenly like this guy
Mason Adams
Thanks, that fixed it.
Eli Nguyen
your game is very creepy in a charming way
I don't know how that works but it's a compliment??
Easton Ortiz
Holy fuck, i want to play it already.
Chase Murphy
oops added animation switiching for basic melee mobs
Cameron Robinson
I recognize 19 of them from actual progress posts and not just posts made for the recap.
Nathan Brooks
Thanks. Masquerade is a creepy enemy in a cute environment as it is. There's also something inherently unsettling about forcibly controlling an enemy's body
Thanks user!
Lucas Bell
Name the whodevs. Kick them out of agdg
Eli Cox
>norm and reece
I see what you're doing there, you cheeky fucker
Evan Myers
I was working on a Dino Jam game, but had to drop it. Work is just taking up too much time now that the Christmas season has arrived.
Tyler Wilson
>Work is just taking up too much time now that the Christmas season has arrived. Retail?
Henry Thomas
I started polishing up this tileset yesterday and then just got the new version in today
Ethan Reed
I may be cheeky but I'm not doing any fucking. :(
Angel Stewart
>Also for those who want to quickly find the recap image, I will use the above tag from now on, so you can just search for that in the archive. Ah, man, you're putting a lot of thought into this. I gotta say I appreciate it. I just noticed my posts the last couple of weeks have had a missing hyphen at the beginning (like ) so that means you've been adding them manually. I just wanna give you a high five and buy you a beer. You're a swell guy, user.
Elijah Cox
Is this a remake/new version of an older aggygame? It seems familiar
Sebastian Murphy
This is the first time I see textures other than the testing dirt background. Nice style, comfy palette. I just have a problem concerning the perspective. My perception constantly switches between "walls come closer to the viewer, the grass is below the orange" and "walls move away from the viewer, the grass is a walkway on top of a big wall". There's also particles in the upper right corner with a z-layering issue
>particles disappear under wall and then reappear behind it
Nicholas Diaz
Someone give me attention please
Alexander Rivera
you're an honest guy, i like that
James Gomez
I post in the discord more often. Too much shitposting here.
Daniel Roberts
>making a top down game with line of sight instead of making a first-person game
Noah Rogers
mah nigga
Dominic Miller
>2 Damn, son.
Jackson Sanchez
what would you choose?
Dylan Nelson
Boot up some number cruncher
Easton Gutierrez
...
Camden Ramirez
>No "play game similar to my dream project and fantasize instead of working" option
Easton Green
Are you me? Are you making an old-style CRPG too?
Jaxson Gomez
Hey wait a minute you're not me you cheeky notfucker
Eli Watson
alright i think im done working on the ai for this enemy now. theyre kinda slow to fight if you dont have a throwing weapon, but theyre going to be placed conservatively, like the knights/guards in castlevania. there was originally a line of sight mechanic so they wouldnt attack/activate unless there was a clear sight to the player, but i found that made them too easy and they were less apt to jump up into you from below, so i scrapped that.
looking good user! though im not sure whats up with the little creature thats floating next to her
>ive been misspelling my game for a couple weeks and even made that mistake in the recap oops
your game looks comfy as hell. makes me think of a 2d rune factory game or something. is it zelda style? i like it a lot
Benjamin Phillips
Look at porn obviously
Sebastian Collins
What are the two smaller lines on top of the bigger one?
Jayden Mitchell
neat jump shot
William Nguyen
...
Lucas Myers
theres 3 lines above the long one
the long one is activation range the second longest is the chase range the second shortest is the move backwards range and the shortest is the move backwards quickly range
thanks!
Jonathan Reed
i dont understand its supposed to be an action rpg
Colton Richardson
>seeing my reflection on the screen wow literally nothing just let me use the damn computer
Elijah Collins
I said number cruncher, not soul cruncher
Lincoln Brooks
What if the printer printed a spook
Luis Stewart
Yea, zelda style
Andrew Adams
Is it possible to fax a spook
Jacob Johnson
technology spooks are the best, wasn't there a horror with ghosts killing people with cell phones?
Yeah. Hopefully this will be my last Christmas working retail, but I doubt it.
Adam Bell
My deepest condolences. Here's to you surviving the onslaught.
Jason Gray
Made some tests this weekend with some friendsRSRS, they thought the game was fun enough lots of bugs for me to fix.AND I MEAN LOTS OF BUGS
Also when there was only 2 players it got realy hard to find each other
So what a did today. players gets red when its hit. and made a totaly original dunotsteal arrow to make the ending of a battle easier
cause you know, if there is only 2 faggots left, of course they will know who is the assassin is, so it becomes a hunter and prey game
Kevin Johnson
Oh I didn't even realize it was there, definitely needs fixing if that's the case.
Carter Taylor
>check Demo Day 11 games >furry game is the most polished and well done game >someone here is actually gonna make loads of money
Jeremiah Perry
added floating damage text and tweaked axe a bit
Ayden Gomez
and you needed to post about it because?
Jason Foster
>someone here is actually gonna make loads of money >forgetting about hopoo git out
Anthony Long
>furry game is the most polished and well done game I believe he has been working way longer on it too.
Andrew Reed
It's a smidge dark but looks nice.
Aaron Hall
Did you actually play any of them or did you just look at the pictures?
Thomas Evans
>adding a fourth-wall breaking easter egg treasure trail >requires jumping around invisible walls and seeing the backface of objects Too much fun
Isaac Harris
Realistically, how often do yesdevs nodev?
I've always been curious about this but never put it into words before.
Ryder Hall
judging from the reaction picture he chosen, the fact he speaks in memetext and forgets about ror, he just might be looking at the pictures of the games from the first row
David Price
>Enemies can jump after you Always spooked me. A great action game is defined by great enemy AI, in my opinion
Brody Perry
I only just played umbrella warriors. and it was really good.
Dominic Rodriguez
Only when I have a terrible headache, because in those cases I can't dev even if I try to force myself to. Nothing comes out.
David Gutierrez
Getting to see those lines and bounding boxes for enemy behavior is fascinating
Grayson Martin
They are extremely comforting.
Cameron Kelly
I am not going to masturbate to that gondola.
Ethan Reyes
How do I write a game allegorically about depression without it coming off as sentimentalist ?
Dylan Collins
Make a good game then retrofit your allegorical theme.
Or be good enough to weave an emotional narration in the fashion of the first two silent hills (you can't because it's hackneyed at this point).
Luke Cooper
To be honest I only became yesdeving because Im on vacation I wonder how much dev Ill get once I go back to work
Austin Bennett
Wait Umbrella Warriors is the "furry game" you're referring to?
Ryder Ramirez
I fucking hate all of you. Hope you never achieve your dream.