/agdg/ - Amateur Game Development Game

Dino Jam is on
itch.io/jam/agdg-dinosaur-jam

> Play Demo Day 11 games
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016 games
itch.io/jam/agdg-halloween-jam-2016

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627 (embed)

> Previous Demo Days
pastebin.com/i0W2tVRS (embed)

> Previous Jams
pastebin.com/qRHNpCbZ (embed)

> Engines
Unity: unity3d.com
UE4: unrealengine.com
Construct 2: scirra.com/construct2
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
GameMaker: yoyogames.com/gamemaker

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

pastebin.com/ZKxCv7bX
youtube.com/watch?v=XqEiiVvxyMc
redblobgames.com/grids/hexagons/
pastebin.com/xc7hk7Gr
seacowhero1492.itch.io/sceptre
youtube.com/watch?v=XCiDuy4mrWU
imdb.com/title/tt0454919/?ref_=nm_flmg_act_62
twitter.com/NSFWRedditVideo

Is dinojam a flop?

1⃣3⃣3⃣7⃣

Does the pope shit in the woods?

it still has 12 days left before submissions

somehow some guy managed to submit his finished game on the first day it opened..

cheater.

>> Engines
>Unity: unity3d.com
>UE4: unrealengine.com
>Construct 2: scirra.com/construct2
>Godot: godotengine.org
>Haxe: haxeflixel.com
>LÖVE: love2d.org
>GameMaker: yoyogames.com/gamemaker
What is this for, really? People that don't know how to google?
Do we want those people here?

yes, we want those people
we don't want people like (you)
now fuck off and eat shit

This is here so when someone asks for >THE BEST
engine you can say: Look at the OP, faggot. It is a source of superiority.

It's more about the engines we don't put in the list.
Like source and other baby mode mod engines.

Helps to keep out the riff raff. Well, most of the riff raff.

>pastebin.com/i0W2tVRS (embed)
> (embed)

Anons I'm really struggling with some geometry. This function is supposed to generate a grid of hexagons but the results are totally batshit. Where am I going wrong?

pastebin.com/ZKxCv7bX

First you build a regular 2D grid.
Then you offset every second row by half the distance between two points.
For each point, draw a hexagon.

The main reason it's there is to trigger you.

youtube.com/watch?v=XqEiiVvxyMc
thread theme

also where can i get 4d physics for gamemaker

>using GM for dimensions > 2

Offset only the x right?

And in that case is the y incremented by only half of height each row?

Practicing with easy animations: part two

Well, depends on the orientation you want your hex grid to have. If you want horizontal gameplay, you should offset the x, if you want vertical gameplay, offset the y. You do not offset the other axis.

First try to create a grid of points just with that offset. Result should look like pic related, if you offset x.

If you have a grid of points in this way, you can tell each point to draw a hexagon.

If that's meant to be flying towards the viewer, I don't think the orientation of the grub gives much of a feeling of movement or momentum (also its trajectory seems like a terrible miss that's veered towards my left). The animation itself is adequate in its simplicity, though.

You see hexagons, I see cubes.

Further information:
redblobgames.com/grids/hexagons/
Thinking of the space as the plane x + y + z = 0 in 3D space makes everything way easier.

Does anyone have any idea what's going on with my arms? I copied the animation from the left arm over to the right and they look totally different.

i dont think anyone sees hexagons if all the sides are different colors.

----[ Recap Complete ]----

I noticed a lot of people used webms instead of an image this week. Keep in mind that for those I just use the thumbnails, so the resulting image quality will be poor. I'll add this info in next week's post.

Also for those who want to quickly find the recap image, I will use the above tag from now on, so you can just search for that in the archive.

t. brainlet

I recommend reading through the documentation for your used functions when you have trouble.

However, look at this paste:
pastebin.com/xc7hk7Gr

I hope shitty nintendo clone is comfy when it's done

The bones probably have different rolls.

Wtf are all these games i only see like 3 people ever post progress and agdg is a community of like 15 people there are too many games reeeeeeeeeeeeee whodevs get out

Finished up some Masquerade animations, the transition is placeholder but does the job

>Generic Newsgrounds Game With Date Sim But Improved

I suddenly like this guy

Thanks, that fixed it.

your game is very creepy in a charming way

I don't know how that works but it's a compliment??

Holy fuck, i want to play it already.

oops
added animation switiching for basic melee mobs

I recognize 19 of them from actual progress posts and not just posts made for the recap.

Thanks. Masquerade is a creepy enemy in a cute environment as it is. There's also something inherently unsettling about forcibly controlling an enemy's body

Thanks user!

Name the whodevs. Kick them out of agdg

>norm and reece

I see what you're doing there, you cheeky fucker

I was working on a Dino Jam game, but had to drop it. Work is just taking up too much time now that the Christmas season has arrived.

>Work is just taking up too much time now that the Christmas season has arrived.
Retail?

I started polishing up this tileset yesterday and then just got the new version in today

I may be cheeky but I'm not doing any fucking. :(

>Also for those who want to quickly find the recap image, I will use the above tag from now on, so you can just search for that in the archive.
Ah, man, you're putting a lot of thought into this. I gotta say I appreciate it. I just noticed my posts the last couple of weeks have had a missing hyphen at the beginning (like ) so that means you've been adding them manually. I just wanna give you a high five and buy you a beer. You're a swell guy, user.

Is this a remake/new version of an older aggygame? It seems familiar

This is the first time I see textures other than the testing dirt background. Nice style, comfy palette.
I just have a problem concerning the perspective. My perception constantly switches between "walls come closer to the viewer, the grass is below the orange" and "walls move away from the viewer, the grass is a walkway on top of a big wall".
There's also particles in the upper right corner with a z-layering issue

seacowhero1492.itch.io/sceptre
yes this is the old one
it runs like shit and was more of a proof of concept

>particles disappear under wall and then reappear behind it

Someone give me attention please

you're an honest guy, i like that

I post in the discord more often. Too much shitposting here.

>making a top down game with line of sight instead of making a first-person game

mah nigga

>2
Damn, son.

what would you choose?

Boot up some number cruncher

...

>No "play game similar to my dream project and fantasize instead of working" option

Are you me? Are you making an old-style CRPG too?

Hey wait a minute you're not me you cheeky notfucker

alright i think im done working on the ai for this enemy now. theyre kinda slow to fight if you dont have a throwing weapon, but theyre going to be placed conservatively, like the knights/guards in castlevania.
there was originally a line of sight mechanic so they wouldnt attack/activate unless there was a clear sight to the player, but i found that made them too easy and they were less apt to jump up into you from below, so i scrapped that.

looking good user! though im not sure whats up with the little creature thats floating next to her

>ive been misspelling my game for a couple weeks and even made that mistake in the recap
oops

i fucking love those animations

youtube.com/watch?v=XCiDuy4mrWU

your game looks comfy as hell. makes me think of a 2d rune factory game or something.
is it zelda style? i like it a lot

Look at porn obviously

What are the two smaller lines on top of the bigger one?

neat jump shot

...

theres 3 lines above the long one

the long one is activation range
the second longest is the chase range
the second shortest is the move backwards range
and the shortest is the move backwards quickly range

thanks!

i dont understand
its supposed to be an action rpg

>seeing my reflection on the screen
wow literally nothing
just let me use the damn computer

I said number cruncher, not soul cruncher

What if the printer printed a spook

Yea, zelda style

Is it possible to fax a spook

technology spooks are the best, wasn't there a horror with ghosts killing people with cell phones?

imdb.com/title/tt0454919/?ref_=nm_flmg_act_62
My friends and I saw it in theaters. Fucking abominably bad.

Yep. Looks like porn to me.

Yeah. Hopefully this will be my last Christmas working retail, but I doubt it.

My deepest condolences. Here's to you surviving the onslaught.

Made some tests this weekend with some friendsRSRS, they thought the game was fun enough
lots of bugs for me to fix.AND I MEAN LOTS OF BUGS

Also when there was only 2 players it got realy hard to find each other


So what a did today. players gets red when its hit.
and made a totaly original dunotsteal arrow to make the ending of a battle easier

cause you know, if there is only 2 faggots left, of course they will know who is the assassin is, so it becomes a hunter and prey game

Oh I didn't even realize it was there, definitely needs fixing if that's the case.

>check Demo Day 11 games
>furry game is the most polished and well done game
>someone here is actually gonna make loads of money

added floating damage text and tweaked axe a bit

and you needed to post about it because?

>someone here is actually gonna make loads of money
>forgetting about hopoo
git out

>furry game is the most polished and well done game
I believe he has been working way longer on it too.

It's a smidge dark but looks nice.

Did you actually play any of them or did you just look at the pictures?

>adding a fourth-wall breaking easter egg treasure trail
>requires jumping around invisible walls and seeing the backface of objects
Too much fun

Realistically, how often do yesdevs nodev?

I've always been curious about this but never put it into words before.

judging from the reaction picture he chosen, the fact he speaks in memetext and forgets about ror, he just might be looking at the pictures of the games from the first row

>Enemies can jump after you
Always spooked me. A great action game is defined by great enemy AI, in my opinion

I only just played umbrella warriors. and it was really good.

Only when I have a terrible headache, because in those cases I can't dev even if I try to force myself to. Nothing comes out.

Getting to see those lines and bounding boxes for enemy behavior is fascinating

They are extremely comforting.

I am not going to masturbate to that gondola.

How do I write a game allegorically about depression without it coming off as sentimentalist ?

Make a good game then retrofit your allegorical theme.

Or be good enough to weave an emotional narration in the fashion of the first two silent hills (you can't because it's hackneyed at this point).

To be honest I only became yesdeving because Im on vacation
I wonder how much dev Ill get once I go back to work

Wait Umbrella Warriors is the "furry game" you're referring to?

I fucking hate all of you. Hope you never achieve your dream.