Happy Thanksgiving /agdg/. I'm the writer of a dev team in the early stages of working on the tentatively titled Project Remi. We don't have any gameplay to show yet but we've been making rapid progress on creating a unitary vision, perfecting the engine, and completing the story and lore. I'll be posting here in the near future about our progress. Here's some info:
>Metroidvania type made in Unity >"A young girl is spirited away into an ancient and mysterious world, armed with a living sword and the knowledge that she will find what she’s searching for. On this journey she will unravel the truth of this world, and of herself." >Dark and tragic bildungsroman >Science-fantasy world influenced by Celtic and Japanese mythology >"Lore notes" scattered around the world >Colorful hand drawn art style >Highly acrobatic platforming >Shapeshifting weapon with a variety of different modes >Intricate and difficult boss battles
Would /agdg/ play?
“The sleeping ones. The scorned ones. Seething in their earthen tombs. Waiting, waiting, waiting...Until that one moment of great becoming, that one instance of glorious violence, to rise and reclaim their purloined thrones. Our divine punishment. I await them with open arms.”
Gavin Perry
Rollen for task today: 1-3 - Damage system 4-6 - Stamina system 7-9 - Saving system 0 - Character creation work
Leo Murphy
And here's the character design for our protagonist for you. There is some completed art which I'll be able to post at a later date.
Andrew Phillips
>Metroidvania >young girl main character
definitely pass
Jack Peterson
why dont you give it roguelike elements so its the most generic game of all time.
Nathan Turner
>I don't know how to draw hands so I'll hide them behind the back.
t. DeviantArt ''''''''''artist''''''''''
Jaxson Moore
Managed to convert mouse coordinates to grid coordinates
Just procastinating
Adam Thomas
It took me a while to understand she's wearing a jacket thing
Jonathan Edwards
That's a silly thing to say based on a single piece
Austin Reed
Where's the underpants furshit dev
Eli Rogers
Steam
Jacob Allen
I know that the market is oversaturated with Metroidvanias, but we're convinced that the genre itself is not broken. We're not trying to make a meme.
We're also trying to work in a Path of Exile style gem system to create different types of damage effects.
She can definitely draw hands lol. Here's another piece from the same artist.
Andrew Evans
>drawing looks pretty good at first glance >start to notice the fucked proportions, wonky hands, photoshop lens flare
uhhhh
Gavin Ortiz
I do admit that that's not her best work lol. Just noticed the lens flare and the proportions.
She is a good artist though, and the best part is she's working for us free of charge.
Lincoln Clark
There are many who have tried to remake it, yet so many fail.
That's true, I'm interested in your approach however, I always wanted to do one myself, so I'd happily help someone else too
Zachary Butler
>can draw hands >that right arm That's fucked up yo
Benjamin Parker
I'll try to divide everything into four types: Players, Mobs, Items, and Tiles. Static objects, like walls, will be Tiles. But things like closets, that are solid but can be pulled around, will be Items. An item is still an item, even if stored.
Right now I'm working on finishing the items system and the UI. Afterwards, I'll work on the vision, and lightning.
Once I finish these, I'll just start working on the game mechanics, such as chemicals and health.
Ryan Torres
>disgusting slurping sounds from the a closet
Jayden Perry
>I know that the market is oversaturated with Metroidvanias It's not. It's just that most of them are shit and not worth it. Only good indie Metroidvanias that has been released are Axiom Verge and Cave Story. Tons of projects are still in progress and some has been dropped. Not too many devs finishes their Metroidvania games because they are shittons of work.
Grayson Davis
Engine?
Juan White
Good god, go back to ribbit
Andrew Scott
Forgot Valdis Story. That's good shit too.
John Price
LÖVE2D
Colton Parker
k
Kevin Taylor
>that anatomy >thighs as long as her torso >fingers touching her knees
yeah dude, she's amazing and totally not from deviantart lmao
Bentley Kelly
Is the voice actor girl here?
Michael Kelly
voice actor girl?
Jayden Lee
She's a friend from university and our team meets IRL so she's certainly not from Deviantart.
To everyone that's commented: yeah I get it, it's not the best picture. Proportions can be fixed. Still a worthwhile artist. And, as I said, free of charge.
I can ask her for some background art and a few concept images, but there's not too much sprite work that's happened yet. We've been working more on getting the design down. We only started development in late September (though the engine was finished over the summer) on top of uni. Our artists have started on sprites, but I don't think they're ready to show off yet.
Ian Barnes
This one
Jaxon Harris
Damn, I know lua but I prefer engines with editors (helps with debugging among other things)
Well I hope the best byond is shit and it would be really awesome to have a good game with active support (actually good support)
Plus I've always wanted to implement AI for SS13
Elijah Perez
why are you even posting, you're not posting gamedev and this isn't your blog
fuck off
Cameron Jackson
He's responding to people asking questions about his gamedevving you autist
Bentley Torres
>I prefer engines with editors (helps with debugging among other things)
making an editor is trivial if you're a decent programmer.
hell, I used to make my own level editors and shit within GameMaker before I moved to Unity.
Kevin Reyes
kys nodev-enabler
Colton Perry
This is a bully-free zone
Julian Parker
It's also a gamdev-free zone apparently.
Robert Gray
Game maker has always had an editor so I'm confused what you're talking about there, but making an editor if you mean simple drag and drop window yeah it is, but a lot more goes into an editor than that and it's not trivial at all.
UE4 had a team of 20 just on the window for months, so I highly doubt getting a descent editor window up is going to be a piece of a cake for single dev
Kayden Rogers
>"""gamedevving"
David Sanchez
why respond to me twice?
Adrian Nelson
Google "exit-bag"
Gabriel Morris
Deviant-tier drawings and "ideas" ar enot gamedev. Fuck off, you underage idiot.
Aiden Fisher
...
Michael King
>bullied everyone off agdg >only left is me
Aaron Miller
Go away
Grayson Robinson
>bullying bullies
agdg pls
Ian Foster
Put the progress in the bag, or AGDG ends.
Thomas Barnes
Just end it, already. AGDG never ever provides valuable feedback. It's 90% uneducated nodevs shitposting 24/7.
I only come here to gloat, desu. It's motivating to see how much energy you spend on making progress which is objectively a lot worse than my own.
Isaac Walker
Looks a bit like the Momodora girl (plus same genre and similar setting). Make sure you at least use a different color scheme.
Kevin Smith
Stop replying to him, you dumb shit.
Jackson Myers
They said they're doing hand drawn so I doubt color scheme means anything in comparison to that.
Luis Ross
working on secrets is probably my favorite part of level design
probably because im awful at every other part of level design
it took me five recordings to get over the gap
Jayden Williams
>what /agdg/ threads are good for it's Veeky Forums alright feedback on waifus anonymous shitposting >what /agdg/ threads are bad for building a fanbase feedback on important stuff
To promote your game you need to cross-post on other sites >artists on tumblr >everyone else on twitter and reddit
That's the sad reality if you want to earn money from your project
Lincoln Cox
>castlevania enemy placement 101 >see when player is jumping and place a bat, hawk or medusa head there Your demo had pretty random enemy placement
Tyler Foster
That's so fucking obtuse and stupid.
Dominic Myers
AGDG's main purpose isn't feedback. You're thinking of Game Development Feedback General
Samuel Reyes
cease this meme
Ian Scott
Then what is? Shitposting? Time-killing?
Easton Rodriguez
>Only way to get obtain secret passage is hit stun abuse
This belongs in the "Out smart your enemies" pot.
Ayden Gomez
Posting about amateur game development in general.
Ian Butler
wow, tough crowd. its a secret. you dont have to get it.
Colton Allen
Again, deviantart drawings (made by someone else on your "team") is not gamedev.
Matthew Mitchell
i actually like this, but considering how incredibly complex this is there should be an easter egg behind this at best
Aaron Price
I'd like to see you proving that
Christopher Bailey
>I'd like to see you prove that red is not blue ???
Andrew King
BUT MUH INSPIRATION/LEARNING
Ayden Phillips
good secrets: >chainsaw behind your starting point >running off the elevator to get the plasma gun
bad secrets: >clicking open door on random walls and praying
yours is the latter
Caleb Harris
So you can't huh?
Andrew Parker
>probably because im awful at every other part of level design
you're awful at this too.
Christopher Lewis
I like it
William Smith
in his defense there is a torch, extended floor on the left side, lone stairs on the right side and because of widescreen you can see both at once at a certain camera position it's not that difficult to add two and two
Jordan Hall
>secret behind starting point literally shit tier, valid only because nostalgia
Juan Turner
There is nothing to prove. It just is. Self-evident shit.
Cooper Rivera
Where is the best place to advertise my game? It has art, sure, but it certainly isn't the main focus of the game
Anthony Green
Better start coping with the fact you can't prove it.
Luke Sanders
lol no
Jeremiah Jenkins
what game? this does matter.
Dominic Turner
I want happy hardcore + noise to exist
Ethan Green
next you're going to tell me that posts about good diet and getting laid are related to the subject, because "they aid amateur game development"
faggot
Jaxson Gutierrez
youtube.com/watch?v=SqGyPdul86s Imagine this song playing while you're fighting a Boss in an underground club with flashing strobe lights and people dancing in the crowd.
Damn I need to hurry up and progress.
Aaron Davis
The SS13 remake My motivation comes from support
Jacob Cooper
Slippery slope argument
Isaac Watson
It is indeed a fact that I can't prove it. Just like I can't prove that water is wet. It's still considered common knowledge.
Landon Nelson
>ive seen pols sticky and now i can argue faggot
Jack Hill
Release a multiplayer build and let the fanbase snowball