/agdg/ - Amateur Game Dev Gen

Join the Dinosaur Jam
itch.io/jam/agdg-dinosaur-jam

> Play Demo Day 11 games
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016 games
itch.io/jam/agdg-halloween-jam-2016

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627 (embed)

> Previous Demo Days
pastebin.com/i0W2tVRS (embed)

> Previous Jams
pastebin.com/qRHNpCbZ (embed)

> Engines
Unity: unity3d.com
UE4: unrealengine.com
Construct 2: scirra.com/construct2
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
GameMaker: yoyogames.com/gamemaker

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

youtube.com/watch?v=TIDShT8cb4g
youtube.com/watch?v=uTm518mgAf4
youtube.com/watch?v=SqGyPdul86s
youtube.com/watch?v=TYJum1KYJHg
corkskeptics.org/2011/05/03/the-common-sense-fallacy/
twitter.com/SFWRedditGifs

I'm too dumb to make a platformer.

im too dumb to shitpost.

>sudden urge to fap

4th for gogem is faget

5th for pugdev will be the new hopoo

Happy Thanksgiving /agdg/. I'm the writer of a dev team in the early stages of working on the tentatively titled Project Remi. We don't have any gameplay to show yet but we've been making rapid progress on creating a unitary vision, perfecting the engine, and completing the story and lore. I'll be posting here in the near future about our progress. Here's some info:

>Metroidvania type made in Unity
>"A young girl is spirited away into an ancient and mysterious world, armed with a living sword and the knowledge that she will find what she’s searching for. On this journey she will unravel the truth of this world, and of herself."
>Dark and tragic bildungsroman
>Science-fantasy world influenced by Celtic and Japanese mythology
>"Lore notes" scattered around the world
>Colorful hand drawn art style
>Highly acrobatic platforming
>Shapeshifting weapon with a variety of different modes
>Intricate and difficult boss battles

Would /agdg/ play?

“The sleeping ones. The scorned ones. Seething in their earthen tombs. Waiting, waiting, waiting...Until that one moment of great becoming, that one instance of glorious violence, to rise and reclaim their purloined thrones. Our divine punishment. I await them with open arms.”

Rollen for task today:
1-3 - Damage system
4-6 - Stamina system
7-9 - Saving system
0 - Character creation work

And here's the character design for our protagonist for you. There is some completed art which I'll be able to post at a later date.

>Metroidvania
>young girl main character

definitely pass

why dont you give it roguelike elements so its the most generic game of all time.

>I don't know how to draw hands so I'll hide them behind the back.

t. DeviantArt ''''''''''artist''''''''''

Managed to convert mouse coordinates to grid coordinates

Just procastinating

It took me a while to understand she's wearing a jacket thing

That's a silly thing to say based on a single piece

Where's the underpants furshit dev

Steam

I know that the market is oversaturated with Metroidvanias, but we're convinced that the genre itself is not broken. We're not trying to make a meme.

We're also trying to work in a Path of Exile style gem system to create different types of damage effects.

She can definitely draw hands lol. Here's another piece from the same artist.

>drawing looks pretty good at first glance
>start to notice the fucked proportions, wonky hands, photoshop lens flare

uhhhh

I do admit that that's not her best work lol. Just noticed the lens flare and the proportions.

She is a good artist though, and the best part is she's working for us free of charge.

There are many who have tried to remake it, yet so many fail.

What makes you think you can do it

fair enough

WE WERE BORN TO MAKE HISTORY

B-B-BORN TO MAKE HISTORY

dev music

youtube.com/watch?v=TIDShT8cb4g

we enemy intro screens now

There was only one attempt at making SS13 standalone. The others were stupid attempts at making it 3D

real dev music
youtube.com/watch?v=uTm518mgAf4

can we see some wip models/sprites?

That's true, I'm interested in your approach however, I always wanted to do one myself, so I'd happily help someone else too

>can draw hands
>that right arm
That's fucked up yo

I'll try to divide everything into four types: Players, Mobs, Items, and Tiles. Static objects, like walls, will be Tiles. But things like closets, that are solid but can be pulled around, will be Items. An item is still an item, even if stored.

Right now I'm working on finishing the items system and the UI. Afterwards, I'll work on the vision, and lightning.

Once I finish these, I'll just start working on the game mechanics, such as chemicals and health.

>disgusting slurping sounds from the a closet

>I know that the market is oversaturated with Metroidvanias
It's not. It's just that most of them are shit and not worth it. Only good indie Metroidvanias that has been released are Axiom Verge and Cave Story. Tons of projects are still in progress and some has been dropped. Not too many devs finishes their Metroidvania games because they are shittons of work.

Engine?

Good god, go back to ribbit

Forgot Valdis Story. That's good shit too.

LÖVE2D

k

>that anatomy
>thighs as long as her torso
>fingers touching her knees

yeah dude, she's amazing and totally not from deviantart lmao

Is the voice actor girl here?

voice actor girl?

She's a friend from university and our team meets IRL so she's certainly not from Deviantart.

To everyone that's commented: yeah I get it, it's not the best picture. Proportions can be fixed. Still a worthwhile artist. And, as I said, free of charge.

I can ask her for some background art and a few concept images, but there's not too much sprite work that's happened yet. We've been working more on getting the design down. We only started development in late September (though the engine was finished over the summer) on top of uni. Our artists have started on sprites, but I don't think they're ready to show off yet.

This one

Damn, I know lua but I prefer engines with editors (helps with debugging among other things)

Well I hope the best byond is shit and it would be really awesome to have a good game with active support (actually good support)

Plus I've always wanted to implement AI for SS13

why are you even posting, you're not posting gamedev and this isn't your blog

fuck off

He's responding to people asking questions about his gamedevving you autist

>I prefer engines with editors (helps with debugging among other things)

making an editor is trivial if you're a decent programmer.

hell, I used to make my own level editors and shit within GameMaker before I moved to Unity.

kys nodev-enabler

This is a bully-free zone

It's also a gamdev-free zone apparently.

Game maker has always had an editor so I'm confused what you're talking about there, but making an editor if you mean simple drag and drop window yeah it is, but a lot more goes into an editor than that and it's not trivial at all.

UE4 had a team of 20 just on the window for months, so I highly doubt getting a descent editor window up is going to be a piece of a cake for single dev

>"""gamedevving"

why respond to me twice?

Google "exit-bag"

Deviant-tier drawings and "ideas" ar enot gamedev.
Fuck off, you underage idiot.

...

>bullied everyone off agdg
>only left is me

Go away

>bullying bullies

agdg pls

Put the progress in the bag, or AGDG ends.

Just end it, already.
AGDG never ever provides valuable feedback.
It's 90% uneducated nodevs shitposting 24/7.

I only come here to gloat, desu. It's motivating to see how much energy you spend on making progress which is objectively a lot worse than my own.

Looks a bit like the Momodora girl (plus same genre and similar setting). Make sure you at least use a different color scheme.

Stop replying to him, you dumb shit.

They said they're doing hand drawn so I doubt color scheme means anything in comparison to that.

working on secrets is probably my favorite part of level design

probably because im awful at every other part of level design

it took me five recordings to get over the gap

>what /agdg/ threads are good for
it's Veeky Forums alright
feedback on waifus
anonymous shitposting
>what /agdg/ threads are bad for
building a fanbase
feedback on important stuff

To promote your game you need to cross-post on other sites
>artists on tumblr
>everyone else on twitter and reddit

That's the sad reality if you want to earn money from your project

>castlevania enemy placement 101
>see when player is jumping and place a bat, hawk or medusa head there
Your demo had pretty random enemy placement

That's so fucking obtuse and stupid.

AGDG's main purpose isn't feedback. You're thinking of Game Development Feedback General

cease this meme

Then what is?
Shitposting? Time-killing?

>Only way to get obtain secret passage is hit stun abuse

This belongs in the "Out smart your enemies" pot.

Posting about amateur game development in general.

wow, tough crowd. its a secret. you dont have to get it.

Again, deviantart drawings (made by someone else on your "team") is not gamedev.

i actually like this, but considering how incredibly complex this is there should be an easter egg behind this at best

I'd like to see you proving that

>I'd like to see you prove that red is not blue
???

BUT MUH INSPIRATION/LEARNING

good secrets:
>chainsaw behind your starting point
>running off the elevator to get the plasma gun

bad secrets:
>clicking open door on random walls and praying

yours is the latter

So you can't huh?

>probably because im awful at every other part of level design

you're awful at this too.

I like it

in his defense there is a torch, extended floor on the left side, lone stairs on the right side and because of widescreen you can see both at once at a certain camera position
it's not that difficult to add two and two

>secret behind starting point
literally shit tier, valid only because nostalgia

There is nothing to prove.
It just is. Self-evident shit.

Where is the best place to advertise my game? It has art, sure, but it certainly isn't the main focus of the game

Better start coping with the fact you can't prove it.

lol no

what game? this does matter.

I want happy hardcore + noise to exist

next you're going to tell me that posts about good diet and getting laid are related to the subject, because "they aid amateur game development"

faggot

youtube.com/watch?v=SqGyPdul86s
Imagine this song playing while you're fighting a Boss in an underground club with flashing strobe lights and people dancing in the crowd.

Damn I need to hurry up and progress.

The SS13 remake My motivation comes from support

Slippery slope argument

It is indeed a fact that I can't prove it.
Just like I can't prove that water is wet.
It's still considered common knowledge.

>ive seen pols sticky and now i can argue
faggot

Release a multiplayer build and let the fanbase snowball

Industrial hardcore? Though the only real similarity is the beat.
youtube.com/watch?v=TYJum1KYJHg

corkskeptics.org/2011/05/03/the-common-sense-fallacy/