/agdg/ - Amateur Game Dev Gen

Optimized Edition // Previous Thread: This is a thread for amateur and aspiring and amateur game developers and anyone interested in the field.
The OP you're used to is here:
>pastebin.com/geTiMLWZ

Even older helpful links can be found at:
>alloyed.github.io/agdg-links/

NEWS:
• Dino Jam! Brought to yo by [REDACTED]. Get your pixel RPGs in NOW!
itch.io/jam/agdg-dinosaur-jam

• Final Demo Day Tenis complete! No one won. It was (Not) a competition.
itch.io/jam/agdg-demo-day-10

• The first ever Demo Day Elevenbegins at some point ever.
itch.io/jam/agdg-demo-day-11

• Beta /AGDG/ Website
tools.aggydaggy.com/#

Other urls found in this thread:

posespace.com/
it.pinterest.com/search/boards/?q=anime witch
itch.io/jam/agdg-demo-day-12
steamcommunity.com/sharedfiles/filedetails/?id=284552004
youtube.com/watch?v=z620vpc6NoM
twitter.com/SFWRedditImages

Is the female who volunteered for lewd voice acting here?

What should happen when it hits its head?

it grows a giant penis and fucks him

No, stop asking every 2 hours. She(?)'s not coming back.

>source is in the OP

>hammers character into the ground
>player has to mash the jump button to get out
>doing so launches the ball vertically in the air
use this in puzzles

tl;wr: networking in unity3d/ue4, which is best/easiest?

I've made a few small games in Unity3d although I don't have extensive programming knowledge, I feel comfortable in it as implement simple mechanics is rather easy.

Now I'm interested in making a small multiplayer shooter. I doubt I could make any good networking code better, so even though I'm used to U3D I'm ready to switch to Unreal if the networking there is best suited for my interests. Which of the two makes it easier for a game like that to be made without any networking knowledge?

Thanks.

I am asking once per thread (one AGDG thread lasts about 12 hours). I will ask for a few more threads before giving up.

>I need you to sound like you're having an orgasm and yell out user as you do it.

yeah dude, totally going to happen - grow the fuck up you creep

>ywn be this good at low poly with pixel textures

I really hate this meme where people try to ruin the OP for no reason.

Unreal, for sure

SHAN'T BE POSTING IN THIS TERRORISM THREAD

m-maybe if we practice enough we'll both get good at 3D!

...

...

any idea why calling "Fishing UI Canvas" returns the "accessed none" error/?

here have some old sprites I made a year ago

>inheritance

Thanks man

Have you never been to /soc/?

>be bug fixing
>solve biggest error
>solution itself returns a different, albeit equally complicated error

Just post in the old thread. This one is tained.

Help I need more cute witch pose references.
Know any game with cute witches?

Looking for a battle stance and possibly charging/casting animations.

>taking references from bad anime instead of from actual humans or at least a posing doll
posespace.com/

no? why would I want to socialize with a fucking weird Veeky Forums people who can barely function in normal society?

Lol. yet more of your Full Sail dropout "design advice", champ? And yo're already posting from your PRIVATE COLLECTION. Of course. Keep dancing. :^)

so ive got a bit of an issue here with the rpg maker tilesets and its on how to make something in a tileset animated.

do i just make in into a .gif or is there something im doing wrong?

pic unrelated

that bitchs left knee is broken and her right foot seems to have been amputated

It was a rhetorical question

Here's the meltdown.
Remember to ignore "him".

I'm not sure it is valid to consider an entire widget as a slot.

You can probably do it on one of the child elements instead, parent the other stuff to that one to move them all around (if that's what you're going for)

Go monkey go!

>all this silence
Ha ha. That's right. Remember who owns you, and who owns this thread.

:o)

Who is this loin lion?

Who is this dick dragoon?

EVERYBODY'S SUPER SONIC RACING


pic is from some google search i did for some halloween update

it.pinterest.com/search/boards/?q=anime witch
Look around a bit.

Screenshotted. Taking down the archives won't save you this time.

Leave us alone D*!
Please!

>MOTHDAN REEEEEEE

Hello, reek. Good to see you're still under my spell. :v)

Fuck you unityfags.
>muh best engine
>hey we've got a monthly subscription
>updated and improved pricing recently just for you, we are the best

So I propose a small short-term augmented reality project to my boss to create an application that would be used during presentations in conferences.
>boss hyped, everyone's hyped
>finally get approval from sales team for short-term licensing purchase
>go to purchase page
>oi mate, 12 months commitment or fuck off
Kill me please.

Keep dancing, monk monk! You're mine. :^)

>pinterest
No, thanks. Fuck that place.

Anyway I've never played the games but I've noticed I could just have a look at the Atelier series, as far as the main character actions/animations are concerned.

Also sounds like a bad time to post with the other samefag shitposter idiot around so I'll come back later and ask again.

...

Glug Glug. :^)

yh I was being a retard, I fixed it.

Why would you buy Unity? It's free.

What kind of poorfag can't afford just 125 bucks per month to make a game?

dammit, I like Unreal but seeing blueprints gives me spaghetti code nightmares

A game where you come over and watch anime and I make some snacks

You grow used to it.

What kind of art asset are needed the most in game dev? I would like to join indie game dev as an artist in the future, so I would love to know more about this, what's in my mind right now are 3d model, pixel art sprite, promotional poster, concept art. anything else?

>What kind of poorfag can't afford just 125 bucks per month to make a game?

The average indie dev.

how about yo just be a good artist in general instead of a useless piece of shit eating oreos off the floor like an animal

Wasn't rotatedev making something like this?

Where you watch anime with a loli?

If you can't avoid making your blueprints into spaghetti then c# or c++ won't save you

Unity is free to use at home. However, terms and conditions do not allow use of Personal and Plus editions at my company since it goes over 200.000$ in annual revenue.

...

why not the $35 version?

what do you think of my game, guys

me and my game are going to bake cookies :)

Nice!

don't you have to pay for a set number of months?

>The first ever Demo Day Elevenbegins at some point ever
what

OP is a fuckup. We're at 12:

itch.io/jam/agdg-demo-day-12

I like it.

Theres a newer version where you cut some cake (?) and I think feed it to them, its impressive

Are girls allowed in here? =)

This is truly the greatest game /agdg/ has ever seen.

The shitposter made the OP. So it's no surprise it's all fucked up.

Next thread will be fixed. If he tries to push this shit again just report the thread and don't post in it.

No, that can't be it, because the shitposter has a vendetta against source, so it wouldn't be in the image.

are you taking hormones?

Just a small town girl

WEEEEEEELLLLLLLLLLLLLLLLL

The shitposter will post source engine and source pictures and then freak out about his own posts. That's his MO. He's the only one that would make the OP like that.

D* please stop melting down! Please!!

Life. Life in prison because you were jealous someone else made a game. :o)

anyone remember me?

steamcommunity.com/sharedfiles/filedetails/?id=284552004

>anyone remember me?
Of course.

hi

pals, I think I am gonna make it for the dino jam
here's progress as proofs

now I just need to make a game for that menu

>getting the worst part of gamedev done first so you won't abandon the project
Genius

>tfw game is almost entirely UI driven

feels bad man

I hope nobody actually abandons their project over UI

This is actually a really interesting idea. I second this.

>enjoying UI work

A game where you are the senate.

Not him but I absolutely hate it for some reason, can't stand anything about.

Put off progress for a week cause of it

I don't like it either but it seems ridiculous to just drop a project over something so small. (unless your game was entirely UI)

>tfw I unironically like UI work

It's treason, then.

anyone have any tips on 1x1 pixel perfect fullscreen with game maker?

i can do windowed fine but i have issues with fullscreen stretching

That'd be great if I didn't realize that I need even more UI than planned. Always.

I think UI work that's just purely functional (click this, here's your info, done) is indeed soul-draining. But putting effort into its presentation and design, juicy transitions, etc. makes it really rewarding and thus a lot more enjoyable. That's the case for me anyway, ymmv.

>thread spergs out any time someone likes anything not involving programming

>juicy transitions
youtube.com/watch?v=z620vpc6NoM

>ywn have a UI this juicy

why even live?

>ui work
>not involving programming
niggerwithfloatingquestionmark.jpg

All that UI and no fucking gameplay.