/rpgmg/ - RPG Maker General #175

Art Edition

Trial Download: rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPG Maker MV 1.33 Repack
#!epN03Q7R!UbjycCANuiUP1GwSq2B5crvDLMGgjZjRQvetbFGdRQs

Previous Thread: /rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
pastebin.com/FgVGxTqW
Even More Updated DLC Pastebin
pastebin.com/91QntR9H
More Resources
pastebin.com/PznwN93Q
Katakura Hibiki Resources
drive.google.com/open?id=0B48J7d9S5dwZUldpNlNPTThsNTg
drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc

Pixel Art Tutorials
pastebin.com/SuXCN3pf
Generators and other useful resources
pastebin.com/aeg28Ktm
[MV] Plugin Releases
mvplugins.com/
yanfly.moe/
[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast (On haitus until January):
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Chain/Collaboration Game!
Status: Pt. 14 (The Real Finale) is in development.
Currently working:
Bubbles !u696zUYxpM
Version 13B: mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip

Latest SteelZeroes Demo!
mediafire.com/?7j353lkhfpnnx27

Other urls found in this thread:

2drpg.com/2000.php
a.uguu.se/ROJvumBAmXUp_shotgun.mp4
youtube.com/watch?v=ErYAGQZs8e0
pastebin.com/PznwN93Q
dragonquest.wikia.com/wiki/Slime_family
forums.rpgmakerweb.com/index.php?/topic/56569-rpg-maker-mv-extended-generator-version-alpha-007-update-on-the-26th-november-2016/
twitter.com/SFWRedditGifs

Let me start us off with an inquiry related to MV.

How would I go about setting up a common event that'd make a sound effect every time Party recieves an item?

Even better would be if a small window could pop up to notify the party of recieving an item.

Is it possible?

Personally, I'd just make a common event for it, then call it in every event that gives the party an item.

If you want it to be automatic, though, you'd probably need to edit the code. First set up a common event that runs when a certain switch is turned on, have it play the sound effect and whatever else you want, then turn the switch off. Then, you'd have to find where RPG Maker handles adding items to the inventory and add a line to that turns the switch on. Or maybe you could just have the item-adding code call the common event directly, and not bother with switches.

That's just a guess, though. I'm not very experienced with Javascript (or MV, really), so I'm not sure if that would actually work.

Humble Bundle #2 in the DLC pastebin has been taken down, any idea when there'll be a reupload? Thank you!

So, collab game. It's been over 6 months since Bubbles 'took over.' How long before someone else gets a shot? How long before we start a new one? What engine should it run in?

Too complex for me. I'll just have to pay mind and put down text when party is recieving something from events.

I'm currently banging my head against the wall. Trying to make stairs that go down which look natural seems impossible.

Repostan from last thread:

I've been thinking of making a short romance RPG (not a dating sim, but an RPG with a romance plot) that would maybe be like 2-3 towns and 2-3 dungeons long. I'm wondering if anyone would be interested in playing it.

The general plot would be that the main character is the young adult son of a wealthy aristocratic family, and his father insists that he's going to have his son undergo an arranged marriage for political/financial reasons. The main character (the son) refuses to have an arranged marriage, even before he's met the woman, and wants to find his own love in life.

But he is forced by his father to have a meeting with his wife-to-be and her father. She walks into the room, only for the main character to find out she's a little girl, only about half his age. Stunned by this, he is even more reluctant to marry her, and even walks out on the meeting, screaming that her refuses to marry such a girl just for his father's political and financial gain.

He ends up being followed by the girl, who is very shy, but they end up chatting anyway. She doesn't want to go through with the marriage either, but she doesn't think she can stop them, as her father is a very powerful man.

But then something happens (I haven't yet figured out what) that causes the guy and girl to end up fleeing the castle together, and go on a journey to save his father from her father, who plans to kill him if they do not get married because of... some reason I haven't figured out yet.

And on this journey, they will slowly begin to connect with each other, and maybe a very unlikely and controversial, but consensual romance will blossom.

Would you play this?

Someone else should definitely take over. Contrary to our projects the collab should be finished one day.

Since there's always the possibility that I could suddenly die and someone might think to look through my hard drive... no.

I'll play every game from here.
You need to have good writing skills if you want to have people enjoy this, however.

Not that user, but why the fuck you care about what happens after you are dead?

>The next podcast is still eons away

No thanks.

Not that user, but before you die, you can think about what could happen after your death and what could people find out about you, which may be worrisome while you're alive.

It's not a bad plot(although a little generic, in my opinion), but if I were you, I'd either make the girl to be the same age as the main hero(or a few years younger) or ditch the whole romance idea and go for more brother-sister relationship. The idea of romance between characters with such a big age gap is not only awkward for most people(myself included) but also very easy to fuck up.

>Would you play this?

Maybe? Personally, I don't like romance stories, but if the game's well written and has noticeable quality, then why not?

Not him but I think a romance can work. Léon: The Professional was very well received and it had a very large age gap.

I personally try to not include romance at all.
Everyone have different perception of believeable romance because of cultures and stuffs.

On that note, JRPG often has character hiding something important to the plot and he possibly can prevent something from happening but never speak about it nor anyone in the party asks because it would bother him. Guess what? This is actually considered normal in Japan. This is strange in western culture because we do not have the Japanese mindset of "Do not bother anyone almost at all cost" and they plant this mindset since elementary school.

Tomb of Friends 2 demo fucking when

>I'll play every game from here.
Same here. I admit the age difference makes me hesitant, but as long as it's not porn and the girl has at least hit puberty, I'm sure I've read and enjoyed far worse.

But I'll give it a try regardless. A well-written romance can be pretty good, though that's easier said than done.

Post progress

Who is this cutie?

Anyone ever make a fishing system in rm2k/2k3?

Trying to make something kind of like fable right now.

I opened my project, looked at it, and closed it.

Does anyone have a link to where I can download a copy of RPG Maker 2000? I can find all the others except for 2000.

this

2drpg.com/2000.php

here ya go bud

2drpg.com/2000.php

rtp as well

Probably best to turn your volume down for this

a.uguu.se/ROJvumBAmXUp_shotgun.mp4

>Granny with a shotgun
Pretty neat.

As the one who worked on the previous chapter, I'm just gonna say I really don't care how many people work on the final chapter simultaneously right now.

I'd also join in myself if I wasn't being ruined by the holiday rush.

This is bugged as fuck. The tilesets didn't install at all and the character sets are full of a bunch of bullshit like DBZ characters. Is there a download for the new, official English version?

As far as I know 2000 was never officially released in English.

>Making good progress on game
>Get Pokemon Sun
>life is swallowed by Pokemon
oops

Same, right when I finally actually started to really work on my game. Well, if I've put it off this long I guess it can wait another year.

Stop slacking off!

What's unique about your game? What separates it from the rest?

It was released on Steam a little while ago I think.

It, uh, has custom art? More than enough to compete with the average rpgm game on steam.

It's a detective VN with some RPG elements.

>you will never go from borderline homeless to millionaire by making "the next hit game"

Not with that attitude.

My game is one of the few "RPG maker made horror" games that actually has some gameplay and not just an event that chases you around several maps while you go key hunting.

Does anyone know of an MV script that lets you use charset graphics instead of the sv battler graphics?

I mean sort of how like lots of VX scripts handle sv battles. Pic related.

You are working hard, yes?

Sorry m'lord, I'm hardly working.

It's one of those bizarre RPGs (bizarrePGs?). Not original concept-wise by any means. It's an excuse for me to put minimal effort into a realistic world.

Well, I started to work on re(rerererere)doing the Inventory and Equipment system for muh game a few days ago. I came up with the solid concept yet when trying to incorporate it, I hit a hard wall and concluded it made no sense at all. I haven't touched my game since, and was going to write message much like this for you.

Instead, when I opened up my project to properly explain my stupidity, I realized that what I had tried wasn't actually following the concept, and in just a few lines, I began the rock solid system exactly as I intended.

So thank you, user. In my bitterness, your post is directly responsible for fixing my shit and continuing my progress.

As for what this actually does: It is replacing my old equip/unequip Common Events. Both equipping and unequipping are now run through one event, the Equipper, while the Item Master List will now return all relevant stats and modifiers for a given equipment. While their interrelationship is about the same as the old equip/unequip events, the Item Master List can be run without physically changing anything, which I can use to display items and their information in shops or a paper doll/physical inventory. The new system also allows me to equip NPCs with gear without interacting with the Inventory itself, meaning equipping and unequipping an enemy no longer produces/takes an item from the player's inventory. Lastly, and most importantly, for character creation (whether generating an enemy or a party member), all I need to do is list the names of what that NPC is wearing and run it once, and it will adjust all the stats accordingly. Before, I had to declare every single weapon/armor stat individually upon creation to imitate in-game weapons/armors for enemies, and for player NPCs I had to rerun the Equip/Unequip events for each piece of armor or weapon they would be wearing. Now it's one run for either.

Fucking beautiful.

Google stairs leading down pictures, note how perspective makes the bottom stair much smaller than the top (sorry if this sounds condescending to say to another human with eyes), and how the walls close in to meet it.

I've only been spriting for a month or so, so I'm not exactly an expert, but try to use real objects on google image search as a reference, though feel free to add the word pixel in there too to see how others have done it, if you're having difficulty.

Like I say, I'm no expert, but I knocked this together to give you an impression - 16x16, scaled up for visibility here.
It's rough so I didn't stick to a limited number of colors, there are likely 8 or 9 here which I think is pretty bad form, but hopefully it gives some impression of how you might do it.

>set player transfer to particular position on certain map
>change player transfer to another position on a different map
>save
>it continues to send them to the original one
>delete all transfer result
>Still transfers, to the original position

The fuck is going on with my stupid project?

How do I make an ally cast skill unable to be self-cast?

Are you using VX Ace? I remember having similar problems when testing out yami's patch script. The patch I made before some changes overwrote the changes in the actual game when playtesting.

Nah, I'm in MV. This is driving me insane, I keep ending up in states for which there used to be a script, but the script has since been deleted and I've restarted the program.

The fuck,,

Anyone have any idea about this?

>bizarrepg
>google
>page 1 spanking fetish website
>nothing about rpgs
>appears to be user original internet coinage

noice one user!

How many reasons are there to make your RPGMaker RPG a BIZARRPG? Literally millions!

1) Browsing Veeky Forums is now research
16) Easier get alway with lazy art
45) BIZARRPG = always original
74) More realistic and true to life
194) Insane Clown Posse
334) Kickstarter
1,084) Your head just isn't quite right
1,086) The only people who might play your game are also a little off
8,284) THE DREAMS DO NOT STOP
993,008) Kek
3,083,957) PewDiePie loves that shit
3,084,117) Dubs

>3,084,117) Dubs
>3,084,117
>117
>Off by 6
>Dubs

those numbers are indeed numbers!

I hope you all had a good A M E R I C A N holiday.

Today's Song of the Day:

youtube.com/watch?v=ErYAGQZs8e0

It also happens to go with webm related.

The most likely culprit is a copied or higher page sneaking under radar.

To assist in bug-fixing your shit, try putting a Show Text command before and after the new and updated Transfer Player command. The text can say whatever you want, but make them different.

Then when you test it, if you don't see the two textboxes, you know there's another transfer player command giving you problems. If you do see the two textboxes, and yet you aren't transferred to the right place by the transfer command between them, you have sufficient reason to marvel. Then go check that there isn't an additional transfer player command on the new, different map that is taking you back.

Good night bump

Thanks, I suspect it is because I copied a page (wanted the transfer to take me to a slightly different version of the current map)

Where I can start learning how to sprite?

Bump

Why? Just pay someone to do it for you.

FSM: Town of Beginnings Tiles here:
pastebin.com/PznwN93Q

Everybody, give me more ideas for types of slime to include in my slime collecting game. Anything goes. My favourite suggestions will be fast-tracked and put in the first demo which I hope will be out sometime this week.

Here's a rough sprite for a Rock Slime.

can you give us a list of current slimes in the game?

Fake slime, looks like a slime but it's actually someone shadowly hiding under a cardboard slime.

There aren't many right now, I'm only just starting to put them in, they're based on RPG classes and some environmental things around the first area. Grass Slime, Rock Slime, Flower Slime. There's also a Warrior, Mage and Priest Slime.

I have ideas for others, but as I'm planning on implementing a LOT of them, extra input is extremely valuable.

Hah, cute.

A question for someone that used rpgmaker (especially mv), where is stored the value for walking speed? i know that some games let you choose in the option so if the value is in some file i would be able to change it.

You can use a common event that is always running to change speed

No idea where exactly it's stored, but I think using the "Change Speed" setting within the "Set Movement Route" event command will let you change it

I wanted to change the walking speed of a game i'm playing and i was able to find the files for damage formula etc. but no walking speed and i was wondering if this parameter is saved in some file that i can edit

I don't know where it's stored in MV, but all you need is a parallel common event

>parallel common event
can downloaded games be modified like this?

I guess?

Why not? I just want to learn stuffs.
I can make tiles and some environtment just fine.
Spriting on the other hand is harder.

Just open up Paint or whatever you have and start doodling shit. Find sprites you like and use them as reference material. You can start by simply editing existing sprites, too.

You could always just use put the character graphics in the battler places instead.

Seriously, who is this?

Some ideas off the top of my head: Ghost slime, hairy slime, skeleton slime, cube slime, tiny slime, and floating slime.

Holy shit, the extended generator is a godsend. Finally I can make better looking characters.

You could always look at taking inspiration from DragonQuest.

dragonquest.wikia.com/wiki/Slime_family

Scroll past the initial CGI pictures to get to the more traditional art ones.

But if you've got some based on the environment (Grass, rock, flower) why not animals, too? Wolf Slime, Bunny Slime, Moose Slime, etc.

Other ideas might be a Double Slime, which would be like a Siamese twin of sorts? Never quite finished dividing? (I assume they divide). Or a Melted Slime, similar to the DQ Babble.

Spiked Slime, Punch Slime, Scorpion Slime, Winged Slime, Beauty Slime, Giant Slime, Mini Slime, Fire/Ice/Electric/etc Slime

I think I'm out of ideas, but hopefully something in here resonates with you!

>extended generator
Where? In 3.4?

Yea. Literally updated today.

forums.rpgmakerweb.com/index.php?/topic/56569-rpg-maker-mv-extended-generator-version-alpha-007-update-on-the-26th-november-2016/

Angel slime with halo and wings
Devil slime with tail and horns

Metal Slime, of course.

Skull slime

Brine Slime - Greenish-blue slime found near seawater.
Mossy Slime - Flat slime found under damp rocks.
Crime Slime - Shadowy slime with rogue-like abilities and attraction to shiny things.

Oppai ball slime

life-like texture ;_;

Mana Slime, sustains itself on magical energy, has abilities which can empower or disrupt other magic users.
Magma Slime, clings itself to opponents for continuous burn damage, explodes when defeated.
Barrier Slime, can envelop allies to protect them from harm.
Morph Slime, can assume the form others.

Flan, Jell-o, candy, meat bun, taffy slimes and other retardedly cute food things.
As for RPG classes- how about a summoner slime? I just want to see it summon bigger slimes or become a stack of slimes.

Big slime
Mini slime
Clown slime
Mystery slime
Santa slime
Magma/Ice slime
Tar/Oil slime

More maps!

Once you have most of the cool slime concepts done, you should probably go with mechanical ideas that serve to balance out the game.

Sweet, I like the water pouring down. What are the round things? Giant mushrooms?

>Kid generator parts added.
>Can literally strip your loli in the generator.
Wow, lewd Degica.

It's time for my slutty loli game.

I know it's not directly related to RPG Maker, but it is a Degica thing so...

Has anyone been able to find a crack for ComiPo with all the DLC? The only one I was able to find was an old outdated version with none of the DLC and no seeders.

Female MC from Soul Nomad.
Named Revya by default.

Messing around making pointless scenes instead of real progress