Let me start us off with an inquiry related to MV.
How would I go about setting up a common event that'd make a sound effect every time Party recieves an item?
Even better would be if a small window could pop up to notify the party of recieving an item.
Is it possible?
Justin Garcia
Personally, I'd just make a common event for it, then call it in every event that gives the party an item.
If you want it to be automatic, though, you'd probably need to edit the code. First set up a common event that runs when a certain switch is turned on, have it play the sound effect and whatever else you want, then turn the switch off. Then, you'd have to find where RPG Maker handles adding items to the inventory and add a line to that turns the switch on. Or maybe you could just have the item-adding code call the common event directly, and not bother with switches.
That's just a guess, though. I'm not very experienced with Javascript (or MV, really), so I'm not sure if that would actually work.
Robert Nguyen
Humble Bundle #2 in the DLC pastebin has been taken down, any idea when there'll be a reupload? Thank you!
Jordan Price
So, collab game. It's been over 6 months since Bubbles 'took over.' How long before someone else gets a shot? How long before we start a new one? What engine should it run in?
Xavier Mitchell
Too complex for me. I'll just have to pay mind and put down text when party is recieving something from events.
I'm currently banging my head against the wall. Trying to make stairs that go down which look natural seems impossible.
Asher Davis
Repostan from last thread:
I've been thinking of making a short romance RPG (not a dating sim, but an RPG with a romance plot) that would maybe be like 2-3 towns and 2-3 dungeons long. I'm wondering if anyone would be interested in playing it.
The general plot would be that the main character is the young adult son of a wealthy aristocratic family, and his father insists that he's going to have his son undergo an arranged marriage for political/financial reasons. The main character (the son) refuses to have an arranged marriage, even before he's met the woman, and wants to find his own love in life.
But he is forced by his father to have a meeting with his wife-to-be and her father. She walks into the room, only for the main character to find out she's a little girl, only about half his age. Stunned by this, he is even more reluctant to marry her, and even walks out on the meeting, screaming that her refuses to marry such a girl just for his father's political and financial gain.
He ends up being followed by the girl, who is very shy, but they end up chatting anyway. She doesn't want to go through with the marriage either, but she doesn't think she can stop them, as her father is a very powerful man.
But then something happens (I haven't yet figured out what) that causes the guy and girl to end up fleeing the castle together, and go on a journey to save his father from her father, who plans to kill him if they do not get married because of... some reason I haven't figured out yet.
And on this journey, they will slowly begin to connect with each other, and maybe a very unlikely and controversial, but consensual romance will blossom.
Would you play this?
Evan James
Someone else should definitely take over. Contrary to our projects the collab should be finished one day.
Jaxson Bailey
Since there's always the possibility that I could suddenly die and someone might think to look through my hard drive... no.
Jose Moore
I'll play every game from here. You need to have good writing skills if you want to have people enjoy this, however.
Kayden Ross
Not that user, but why the fuck you care about what happens after you are dead?
Carson Ward
>The next podcast is still eons away
Josiah Scott
No thanks.
Ayden Gray
Not that user, but before you die, you can think about what could happen after your death and what could people find out about you, which may be worrisome while you're alive.
Carter Russell
It's not a bad plot(although a little generic, in my opinion), but if I were you, I'd either make the girl to be the same age as the main hero(or a few years younger) or ditch the whole romance idea and go for more brother-sister relationship. The idea of romance between characters with such a big age gap is not only awkward for most people(myself included) but also very easy to fuck up.
>Would you play this?
Maybe? Personally, I don't like romance stories, but if the game's well written and has noticeable quality, then why not?
Noah Long
Not him but I think a romance can work. Léon: The Professional was very well received and it had a very large age gap.
Lucas Gutierrez
I personally try to not include romance at all. Everyone have different perception of believeable romance because of cultures and stuffs.
On that note, JRPG often has character hiding something important to the plot and he possibly can prevent something from happening but never speak about it nor anyone in the party asks because it would bother him. Guess what? This is actually considered normal in Japan. This is strange in western culture because we do not have the Japanese mindset of "Do not bother anyone almost at all cost" and they plant this mindset since elementary school.
Kayden Cox
Tomb of Friends 2 demo fucking when
Kayden Wood
>I'll play every game from here. Same here. I admit the age difference makes me hesitant, but as long as it's not porn and the girl has at least hit puberty, I'm sure I've read and enjoyed far worse.
But I'll give it a try regardless. A well-written romance can be pretty good, though that's easier said than done.
Jose Lewis
Post progress
Hunter Edwards
Who is this cutie?
Cameron Thompson
Anyone ever make a fishing system in rm2k/2k3?
Trying to make something kind of like fable right now.
Grayson Wright
I opened my project, looked at it, and closed it.
Sebastian Lopez
Does anyone have a link to where I can download a copy of RPG Maker 2000? I can find all the others except for 2000.
As the one who worked on the previous chapter, I'm just gonna say I really don't care how many people work on the final chapter simultaneously right now.
I'd also join in myself if I wasn't being ruined by the holiday rush.
Adam Lewis
This is bugged as fuck. The tilesets didn't install at all and the character sets are full of a bunch of bullshit like DBZ characters. Is there a download for the new, official English version?
Jaxon Williams
As far as I know 2000 was never officially released in English.
Brayden Ross
>Making good progress on game >Get Pokemon Sun >life is swallowed by Pokemon oops
Chase Wright
Same, right when I finally actually started to really work on my game. Well, if I've put it off this long I guess it can wait another year.
Sebastian Johnson
Stop slacking off!
Cameron Torres
What's unique about your game? What separates it from the rest?
Nolan Martinez
It was released on Steam a little while ago I think.
Parker Foster
It, uh, has custom art? More than enough to compete with the average rpgm game on steam.
Isaiah Smith
It's a detective VN with some RPG elements.
Carson Lee
>you will never go from borderline homeless to millionaire by making "the next hit game"
Ryder Gutierrez
Not with that attitude.
David Hughes
My game is one of the few "RPG maker made horror" games that actually has some gameplay and not just an event that chases you around several maps while you go key hunting.
Ryder Howard
Does anyone know of an MV script that lets you use charset graphics instead of the sv battler graphics?
I mean sort of how like lots of VX scripts handle sv battles. Pic related.
Gabriel Johnson
You are working hard, yes?
Ryan Hill
Sorry m'lord, I'm hardly working.
Camden Foster
It's one of those bizarre RPGs (bizarrePGs?). Not original concept-wise by any means. It's an excuse for me to put minimal effort into a realistic world.
Daniel Hill
Well, I started to work on re(rerererere)doing the Inventory and Equipment system for muh game a few days ago. I came up with the solid concept yet when trying to incorporate it, I hit a hard wall and concluded it made no sense at all. I haven't touched my game since, and was going to write message much like this for you.
Instead, when I opened up my project to properly explain my stupidity, I realized that what I had tried wasn't actually following the concept, and in just a few lines, I began the rock solid system exactly as I intended.
So thank you, user. In my bitterness, your post is directly responsible for fixing my shit and continuing my progress.
As for what this actually does: It is replacing my old equip/unequip Common Events. Both equipping and unequipping are now run through one event, the Equipper, while the Item Master List will now return all relevant stats and modifiers for a given equipment. While their interrelationship is about the same as the old equip/unequip events, the Item Master List can be run without physically changing anything, which I can use to display items and their information in shops or a paper doll/physical inventory. The new system also allows me to equip NPCs with gear without interacting with the Inventory itself, meaning equipping and unequipping an enemy no longer produces/takes an item from the player's inventory. Lastly, and most importantly, for character creation (whether generating an enemy or a party member), all I need to do is list the names of what that NPC is wearing and run it once, and it will adjust all the stats accordingly. Before, I had to declare every single weapon/armor stat individually upon creation to imitate in-game weapons/armors for enemies, and for player NPCs I had to rerun the Equip/Unequip events for each piece of armor or weapon they would be wearing. Now it's one run for either.
Fucking beautiful.
Carson Watson
Google stairs leading down pictures, note how perspective makes the bottom stair much smaller than the top (sorry if this sounds condescending to say to another human with eyes), and how the walls close in to meet it.
I've only been spriting for a month or so, so I'm not exactly an expert, but try to use real objects on google image search as a reference, though feel free to add the word pixel in there too to see how others have done it, if you're having difficulty.
Aaron Collins
Like I say, I'm no expert, but I knocked this together to give you an impression - 16x16, scaled up for visibility here. It's rough so I didn't stick to a limited number of colors, there are likely 8 or 9 here which I think is pretty bad form, but hopefully it gives some impression of how you might do it.
Joshua Garcia
>set player transfer to particular position on certain map >change player transfer to another position on a different map >save >it continues to send them to the original one >delete all transfer result >Still transfers, to the original position
The fuck is going on with my stupid project?
Camden Wright
How do I make an ally cast skill unable to be self-cast?
Colton Ortiz
Are you using VX Ace? I remember having similar problems when testing out yami's patch script. The patch I made before some changes overwrote the changes in the actual game when playtesting.
Benjamin Wright
Nah, I'm in MV. This is driving me insane, I keep ending up in states for which there used to be a script, but the script has since been deleted and I've restarted the program.
The fuck,,
Joshua Hernandez
Anyone have any idea about this?
Colton Rodriguez
>bizarrepg >google >page 1 spanking fetish website >nothing about rpgs >appears to be user original internet coinage
noice one user!
How many reasons are there to make your RPGMaker RPG a BIZARRPG? Literally millions!
1) Browsing Veeky Forums is now research 16) Easier get alway with lazy art 45) BIZARRPG = always original 74) More realistic and true to life 194) Insane Clown Posse 334) Kickstarter 1,084) Your head just isn't quite right 1,086) The only people who might play your game are also a little off 8,284) THE DREAMS DO NOT STOP 993,008) Kek 3,083,957) PewDiePie loves that shit 3,084,117) Dubs
John Anderson
>3,084,117) Dubs >3,084,117 >117 >Off by 6 >Dubs
Ryder Barnes
those numbers are indeed numbers!
Aiden Myers
I hope you all had a good A M E R I C A N holiday.
The most likely culprit is a copied or higher page sneaking under radar.
To assist in bug-fixing your shit, try putting a Show Text command before and after the new and updated Transfer Player command. The text can say whatever you want, but make them different.
Then when you test it, if you don't see the two textboxes, you know there's another transfer player command giving you problems. If you do see the two textboxes, and yet you aren't transferred to the right place by the transfer command between them, you have sufficient reason to marvel. Then go check that there isn't an additional transfer player command on the new, different map that is taking you back.
Wyatt Fisher
Good night bump
Jonathan Garcia
Thanks, I suspect it is because I copied a page (wanted the transfer to take me to a slightly different version of the current map)
Everybody, give me more ideas for types of slime to include in my slime collecting game. Anything goes. My favourite suggestions will be fast-tracked and put in the first demo which I hope will be out sometime this week.
Here's a rough sprite for a Rock Slime.
Levi Sanchez
can you give us a list of current slimes in the game?
Brody Ross
Fake slime, looks like a slime but it's actually someone shadowly hiding under a cardboard slime.
Jason Fisher
There aren't many right now, I'm only just starting to put them in, they're based on RPG classes and some environmental things around the first area. Grass Slime, Rock Slime, Flower Slime. There's also a Warrior, Mage and Priest Slime.
I have ideas for others, but as I'm planning on implementing a LOT of them, extra input is extremely valuable.
Hah, cute.
John Sullivan
A question for someone that used rpgmaker (especially mv), where is stored the value for walking speed? i know that some games let you choose in the option so if the value is in some file i would be able to change it.
Mason Hughes
You can use a common event that is always running to change speed
Aiden Fisher
No idea where exactly it's stored, but I think using the "Change Speed" setting within the "Set Movement Route" event command will let you change it
Andrew Hughes
I wanted to change the walking speed of a game i'm playing and i was able to find the files for damage formula etc. but no walking speed and i was wondering if this parameter is saved in some file that i can edit
Ryder Long
I don't know where it's stored in MV, but all you need is a parallel common event
Jordan Robinson
>parallel common event can downloaded games be modified like this?
Aiden Cox
I guess?
Nicholas Mitchell
Why not? I just want to learn stuffs. I can make tiles and some environtment just fine. Spriting on the other hand is harder.
John Rodriguez
Just open up Paint or whatever you have and start doodling shit. Find sprites you like and use them as reference material. You can start by simply editing existing sprites, too.
Ethan Ward
You could always just use put the character graphics in the battler places instead.
Jason Jackson
Seriously, who is this?
Christopher Hill
Some ideas off the top of my head: Ghost slime, hairy slime, skeleton slime, cube slime, tiny slime, and floating slime.
Caleb Lewis
Holy shit, the extended generator is a godsend. Finally I can make better looking characters.
Cooper Diaz
You could always look at taking inspiration from DragonQuest.
Scroll past the initial CGI pictures to get to the more traditional art ones.
But if you've got some based on the environment (Grass, rock, flower) why not animals, too? Wolf Slime, Bunny Slime, Moose Slime, etc.
Other ideas might be a Double Slime, which would be like a Siamese twin of sorts? Never quite finished dividing? (I assume they divide). Or a Melted Slime, similar to the DQ Babble.
Angel slime with halo and wings Devil slime with tail and horns
Robert Gray
Metal Slime, of course.
Matthew Perry
Skull slime
James Wood
Brine Slime - Greenish-blue slime found near seawater. Mossy Slime - Flat slime found under damp rocks. Crime Slime - Shadowy slime with rogue-like abilities and attraction to shiny things.
Gavin Hughes
Oppai ball slime
life-like texture ;_;
Robert Ward
Mana Slime, sustains itself on magical energy, has abilities which can empower or disrupt other magic users. Magma Slime, clings itself to opponents for continuous burn damage, explodes when defeated. Barrier Slime, can envelop allies to protect them from harm. Morph Slime, can assume the form others.
Tyler Rivera
Flan, Jell-o, candy, meat bun, taffy slimes and other retardedly cute food things. As for RPG classes- how about a summoner slime? I just want to see it summon bigger slimes or become a stack of slimes.
Jose Wright
Big slime Mini slime Clown slime Mystery slime Santa slime Magma/Ice slime Tar/Oil slime
Ryder Perry
More maps!
Adrian Miller
Once you have most of the cool slime concepts done, you should probably go with mechanical ideas that serve to balance out the game.
Brody Fisher
Sweet, I like the water pouring down. What are the round things? Giant mushrooms?
Jack Phillips
>Kid generator parts added. >Can literally strip your loli in the generator. Wow, lewd Degica.
Lucas Thompson
It's time for my slutty loli game.
Angel Stewart
I know it's not directly related to RPG Maker, but it is a Degica thing so...
Has anyone been able to find a crack for ComiPo with all the DLC? The only one I was able to find was an old outdated version with none of the DLC and no seeders.
Josiah Cox
Female MC from Soul Nomad. Named Revya by default.
Leo Nguyen
Messing around making pointless scenes instead of real progress