/agdg/ - Amateur Game Dev General

Gao-!! edition

> Next Jam (Dino)
itch.io/jam/agdg-dinosaur-jam

> Next Demo Day (12)
itch.io/jam/agdg-demo-day-12

> Play Demo Day 11 games
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016 games
itch.io/jam/agdg-halloween-jam-2016

> Chat
discordapp.com/invite/0g6DnnHCw7KH2NzH

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS
> Previous Jams
pastebin.com/qRHNpCbZ

> Engines
Unity: unity3d.com
UE4: unrealengine.com
Construct 2: scirra.com/construct2
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
GameMaker: yoyogames.com/gamemaker

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

>a real thread

Thank god

...

You've been here how long and have never made a game?

i hate your pic, but i'll bump this because this shortened op autism is getting out of hand

youtgameideaistoobig is telling me it will take a month to make my game.
learning how to draw and animate characters is going to take a year or more by itself.

I started getting into gamedev last year.

Finished games: 2 (Mobile but hey)
Prototypes/demos: 2 (plus several unfinished/abandoned)
Jams: 8
Pros and cons:
+ Learned a lot of C# + Unity
+ Learned almost everything I know about Blender, animating and texturing
- Still pretty bad at coding
- Haven't practiced drawing in many months (I do 3D but I'm decent at drawing)

Finished games: 1
Prototypes/demos: 1
Jams: 0 (was considering jumping in if boat jam 2 became a thing)
Pros and cons:
+ Proved I was able to make a video game to completion
- still can't into modelling and animations

games finished: 0
demos: 6
jams: 1
P & N:
+ Accepted myself as a failure
+ Joined the military
- haven't become any better at art
- haven't made a dime

Is the female who volunteered for lewd voice acting here? Last time I'm asking.

How the fuck do stats work in RPGs?
Like, if a character is the defensive type, or the offensive type. or the fast but weak type, how do you make it so the corresponding stat increases more than the other when they level up?

>asking this while sage
rude

>+ Joined the military
That's not a + my man

Fuck off

Thank you for the proper thread just report the other.

Actually, saging when you're not posting content is polite. It doesn't matter much on Veeky Forums though, due to how generals work.

by letting the player put in the stat points themselves.

when you've been without an income for 12 months, it is.

That's actually a good point. Thanks.

She seems interested, but she's sick atm, so you have to wait. I'll leave the link here.

In Rpg Maker 2003 you would do this by editing some graphs which had the stat value for every corresponding level until 100. If you wanted to have infinite levels I think you would need a function.

Right. Thanks for doing this.

>quiet thread
I love it when everyone is working hard on their game.

'merica didn't wake up yet, give it time

5 AM my nigga, let us get our coffee

Functions. Do you remember those from school? X will be the level, Y will be the value of the stat at a certain level.

>Do you remember those from school?
Ahah
No

Thanks for these. Though that means I need a function for each stat for each character, right?

Can I use sound effects someone ripped from a Super Robot Wars game in my own? If not, would editing their pitch or something in Audacity make them usable? I remember some games doing that and I need mech sounds.

>friend comes over
>"wow user you are making your own game?? coooool can i c?"
>u-uhm o-ok
>"...um...uhmm.,. n-nice work user... eh..."
>whats wrong?
>"n-nothing.. it's just... like... well... why don't you make a game more like... i dunno.. COD for exmaple, that is a pretty cool game..?"
at that point my dev motivation left me at such a speed it was even able to escape the pull of the black hole which is my soul

Finished Games: 0
Prototypes: 2
Demos: 3
Jams: 1
Pros and Cons
+ Showed my work to people outside of my group of friends
+ Got a lot of feedback that helped me improve
+ Finally started learning 3D after years of avoiding it
- Left unfinished 2 prototypes
- Still bad at music
- a lot of questionable stuff in my workflow

Hope I can release a new demo before the year ends, and finish the game before it turns one year old, to focus more on the other projects/prototype I forgot about.

anyone who likes cod shouldn't be your target demographic.

>show my mobile games to 2 of my normie firends
>they actually like them and praise them
>one of them asks me to develop an app (which of course I have no idea how to od so I turned him down)

Felt pretty good as I wasn't expecting them to like them.

he is not my target demo, i have like 2 irl people to which i talk to and can show them my game, so it's not like i can be picky when it comes to beta testers

That's why avoid telling people that I make games. People that have no idea about game deving will usually expect you pulling a COD or God of War clone all by yourself, and get dissapointed when they see something different.

The draw text function in game maker doesn't show hiragana or katakana
Should I make a separate font for that?
I'm not even sure what I'd use hiragana for in the games so if it's too complicated I won't bother but I'm just wondering why it doesn't work

>Brother catches wind of me wanting to make games
>"You should make mobile games, that's where the money is"
>dad hears about it
>"You need to make games that appeal to the broadest demographic, you like weird games that no one buys"

Pro tip: Don't let people find out about your game dev unless you start selling shit.

the problem is that even costumers except that, so good luck selling your game on steam etc when everyone expects it to be GTA 6
Those faggots think you can for example slap together a character model like the dude form assassins creed in like 30 minutes

did i click fucking /r9k/ by accident
kill yourself
they're not wrong

Is there a better way to sell your game other than steam? I don't have 100 usd or whatever the greenlight fee is

Wannabe Nintendo Clone here
I've finished my fishing mechanic
Alongside my combat mechanic and quicksave stuff
I've only got one last thing left before I start working on the animations.
I'm so happy my shit is finally coming together for the second time.

Yeah, that's a big issue for 1ma indie devs in general.

Mobile dev is awful, and a shithead one man indie dev can't really make shit that appeals to broad demographics.

That being said I don't want to appeal to a broad demographic, there's AAA studios for that, and if I made a fucking safe and bland game that appeals to everyone, why the fuck would people want to buy -my- game over the other garbage on offer

Hey, that's pretty good
Thanks for the idea, I should think of optional mini-games to include

A question for someone that used rpgmaker (especially mv), where is stored the value for walking speed? i know that some games let you choose in the option so if the value is in some file i would be able to change it.

Indie games are hip

No. Steam created absolute monopoly over indie market.
Having your own website will net you 0 sales, selling on other platforms will net you 95% less sales than steam.

>Learning how to draw and animate characters is going to take me a year

That's sad. Would Kickstarter be a good idea? I don't really know what to put in as Kickstarter goals other than "get a free copy of the game", at the very least it could cover up the steam fee

Huh what's with the p e d o OP?

Nope. Kickstarter is only for games with amazing graphics like porn games (monster girl island for example from agdg). If you use programmer art it's game over even if its the best game on the planet

>If you use programmer art it's game over even if its the best game on the planet

>what is undertale

Well fuck. Guess I'll have to get some of my friends to help me out with the game's artwork. While I don't suffer from programmer art syndrome, my art isn't the best. Maybe I'll try and stylize the shit out of it.

But then again Undertale's art was shit and look at what happened to it on Kickstarter

>tfw no Mecha Jam 2

>implying there was a mecha jam 1

>Tfw basing my game on various mecha, mega man and some of my favorite mecha tropes

>what is undertale
an exception
everything has an exception, same as almost nobody wins the lottery but the there are exceptions

Your friend is a moron, who expects a single person with no formal education to do the work of a team of 30 professionals?

Boat Jam was technically Boat/Mecha Jam, but then again that was a big failure of a jam.

I just want a reason to make a small Mecha game as a prototype for a bigger one I can make in the future. And I also want to play agdg's mecha games.

Time to figure out what made Undertale explode
Pandering to SJWs? Show that in the trailer and never include it in the game because fuck SJWs

Mecha jam was a disaster.
Just like Boat jam.
Just like Zelda jam.
Just like this Dinosaur jam will be.

You people need to realize that it's time to stop piling on useless jams and start working seriously on your games.

but this isn't isolated
every normalfag things this. they assume game dev is much simpler than it actually is when they see millions of games coming out every day and new cod, bf, nfs etc coming out every year

define disaster

literally tumblr memes
>bad time
>quirky characters
>homstuck
>hipster pandering
>nostalgia pandering for people who actually never played the Mother series
etc

Guys, I can decide on how to add greeble to my UI. Pic related is top left corner of my UI. The line starting with blue must stay to give it a saturated look. But what should I put on that line.

The current one is virtually the same as Turn counter above. Perhaps I could add something else time related there. Regular day/month/year doesn't really apply since this is a colony on an alien planet(with dinosaurs). Earth date wouldn't make sense there.

You can see it in action here: What do you think?

>lewd jam not listed
rly mak.es yo.u think....

You know what, fuck it
I'm including catchphrases and quirky characters
If it works out in the end I'll be fucking rich
Fucking tumblr I hate them but just like furries they're easily exploitable

>made Undertale explode
Thirsty Earthbound fanbase. They were waiting for a sequel and the autist just knew how to pander to them.

Stardew Valley is the same. It's a Harvest Moon but pandering to SJW of the West so everything in it has country musics and typical westernized archetype like the used good, the liberated scientist woman or the rebellious gamer girl who has dyed her hair purple.

Finished games 0
Demos/prototypes 1
Jams 0
-wasted half of the year
+ New computer
+ Signed up for C's at college
+ Started learning 2 art again
+ Had a dream in wich I had sex last night

No. By making Jam games you exercise your creativity and practice your skills by learning things you wouldn't have learned while working on your main game.
As shows, Jam games can also become your main game later on if you expand on them.

I did some more movement logic and such and added a comfy chair and a dash where the buttons will go. Feels cozy

thnx
and yh, honestly i think more games should have minigames
There's an rpgmaker general

So what kind of game will it be in the end? Like Zelda OoT or something else?

Finished games: 0
Prototypes/demos: 1
Jams: 0
Pros and cons:
+ Slowly figuring out how to get my game to do the things I want it to do
+ I learned a lot about game design thanks to feedback and YouTube videos, kind of
- Don't have any sound for my game
- My art will be subpar but I know how to use Spriter and I'll combine it with frame by frame spriting and smears to hopefully make good looking animations
- Don't have any interest in jams because I'm working on my own project for almost 3 months now

>watching tutorial on youtube
>see this
Who the fuck uses this kind of font in an IDE?

I planned on getting animations implemented as well as saving and loading and now I have done those
penis removed for Veeky Forums

What's the point of this kind of games though, I will never understand.

desu for Veeky Forums u should add a penis

Is the HappieCat channel on Youtube good/useful? It looks pretty cool to me but I'm not completely sure.

As an artist I've tried for years to work with programmers. It was always shit and they never followed through and I was left with a ton of useless art assets.

I've moved away from Gamedev, boys. I'm just going to try to make a comic or something that I can create with art alone. My art has really improved and I'm in a happy place for myself right now, but I will always enjoy gamedev. You guys are doing a great thing and I have great respect for everyone honestly working hard and trying their best, especially one-man-armies.

I believe in you guys. You've got a good thing here. Don't lose it.

I had something in my head about a brothel management game (I know there's already a few of them) and the girls rooms you just see the silhouette of them getting fucked when you get customers
if it does go in that direction then its a small part of a bigger game, but I plan on releasing the animation editor

So agdg have you ever dreamt with your game?

I have twice. First one was about me having a crazy fan that made a shit ton of merchandising with my MC for himself, he would post pics of backpacks, t-shirts, a modded xbox, and more shit, and he was crazy good at art.
Second one was me deciding to double the resolution and breaking everything to the point even the back ups were fucked up for some reason.

put them on the unity store if you are not going to use them anyways and try to find someone to work with that you can meet in person instead of online

it wont be like a nintendo game, but will hold a lot of tropes
I'm more going for the feel of nintendo, the bright pastels, the gentle and easy to grasp (yet tough to master) gameplay.
It will have more in common with a zelda title in that there is adventure elements and semi-puzzle solving involved I suppose.

I sincerely hope that you're not theonian or I'll be extremely mad that you didn't find a programmer even for your last progress.

>that evil face
>probably going to brutally murder the guy after sex or something

No but I dreamt about an injured, bleeding woman limping towards me in the desert
and then her face fell off, and she collapsed.

What the fuck is a greeble

Man, that mouth is scary as fuck, but I would fuck her without a doubt anyway.

A greeble or nurnie is a fine detailing added to the surface of a larger object that makes it appear more complex, and therefore more visually interesting.

pic related

No time for games!

>greeble or nurnie
Did Gavin Free name it or something?

this is the power of unreal

This is actually nice. Thanks.

what if you used a pirated version of voicechanger to change your own voice into a females voice - would anybody notice ?

How do you even apply that concept to a menu?

>low poly 3D is too ha-

ofc!

add lots of fluff that looks ultra important but is pretty useless

pic related

...

...

>colour is too ha-