There's surprisingly only a few no devs in the Discord (Batchscript/Eynx)
Jeremiah Thompson
>no devs >namedropping on an anonymous imageboard yeah nah your a cunt
Gavin Hernandez
Where can a nigga find a programmer for his awesome game if hes an artist/designer?
Hard mode, no tig-source or reddit.
Eli Adams
Stop pushing your shitpost against bokudev you obnoxious jealous nodev.
John Jackson
look for work at different studios
or if you want to find a good business partner, that's really hard, you'd probably have to know someone irl, and you'll have to prove yourself, show off your artwork and such so programmers know what they can expect from you
Jeremiah Flores
i've no tolerance for no devs.
Robert Moore
aren't you already programming this though?
finding a programmer willing to work on an existing game is difficult
Luke Allen
As a programmer who used to work on a project, let me tell you that the artist contacting another programmer has to be the biggest fail of an idea. Unless your programmer specifically states that he needs help or unless you really plan to dispose of him, don't do that.
Cameron Thompson
Its for a different project than bokube am using bokube as an example of my art though.
Lucas Rogers
So is any work on the game done other than art? Would the hired programmer be starting from scratch?
William Nguyen
Why are people so against working with others?
Instead of 100 people making their own shit, if some of them worked together, one completed game might come out
I know there's issues with it, disagreements about everything, but no one even tries. They just waste their time.
It also teaches valuable skills. I don't get why people are so opposed to it.
Gavin Morgan
I tried 4 times and only succeeded once. Either there are disagreements or someone just disappears and stops replying.
Xavier Morales
Just reposting this since it was posted right before the thread went dead last time;
Looking for programmers for a pre-existing project I'm working on. Would need to be able to program in GameMaker ideally, but other engines are fine too.
You'd be paid a portion of Patreon profits, which right now isn't much, but once the demo's out in February, the amount would swell up pretty quickly. For an example of how large it would likely grow, patreon.com/futurefragments is another game I'm working on/heading.
Programmer would need to be able to work on the game full time, would need to be very skilled in their respective engine enough to do a solid variety of genres within the same game (And before anyone says no good programmers are here, two of the people working on my games right now are from this board, and they're both great at their work, so I'm asking in hopes I can find a third person).
If you have examples of your work and/or feel you'd be a fit, please email me at [email protected] - 18+ only, as the game is an adult game.
Are you a programmer? Il work with you if so and not abandon you user.
Landon Watson
Direct social interaction is painful
Jose Bennett
Yeah but if you meet on places like this, both of you should get it.
Aaron Rodriguez
I'm 1MA but I tried collab'ing on some bigger projects (although they were just Jam games). All in all, I'd rather have another programmer that's better than me because I can more or less manage with modeling but I'm not that good at coding. What's your skillset?
Elijah Lee
Just saw this now, so sorry for the double post, but the programmer would be starting from scratch, yep.
I'm not the artist, I'm the writer/character design/game designer.
Also, yes, if we can find someone reliable/skilled, we'll likely replace him just so he isn't stretched so thin, as he has other projects of his own that have recently come to light, and I'd really prefer him to not keep trying to do more than he's able to time-wise.
Lincoln Sullivan
The only agdg artist that I trust in here is theonian because he's genuinely tried to collab with people.
No offense to bokube but I somehow don't trust him.
Logan Thompson
Never trust twinks
Aiden Rogers
On the subject of working with others -
UE4 Programmer looking to dev space game of any genre (Anything from a 3D space combat game, to a Top Down 2.5 shooter, to some kind of tablet game. Can do VR as well)
Have tons of space assets, work put into world building a space pirate universe. Story done and adaptable to any genre.
I just hate working alone. I hate not having anyone to bounce ideas off of, and being unable to get feedback until way later when I finish something.
I have a portfolio as well.
Looking for anyone really, who have at least some skill or desire to learn (I can teach UE4 BP). Don't care what. 2D artist would be amazing for HUDS/UI but no one likes UI work so I'm not counting on it.
Reminder to tell us about yourself, agdg. Don't answer if you already did, and don't lie to the "are you making a game?" question.
Tyler Richardson
>disappears they get burned out with the project but feel bad about it so instead of maning up and saying they quit they just avoid it and ignore the issue and pretend the project doesn't exist, i exited 2 collabs this way
Julian Russell
>tfw I've done this 3 times
Gabriel Flores
Wow what a faggot
Nolan Cooper
If you are a programmer and have all the assets done then whats the problem? you don't need an artfag 99% of games here fail because they are made by programmerfags who can't art so their game look like shit and gain no attention
Brandon Perry
Everyone does this. Also it's more humane this way, because your collab partner thinks you maybe died in a car crash and that is why you aren't responding, instead of making him depressed by saying you simply quit.
Tyler Moore
Well, I don't have all assets done, just tons of shit like models and stuff I'd need. I lack effects. So effects would be good, but I mean I don't expect to find effects artists here.
Anyway I just much prefer collaborating. We can get a lot more done and it saves time / is helpful to share ideas.
Just a team player is all
Ryan Powell
He has been making his own game for a while and I don't see why he would need a programmer right now. Sounds like he's just memeing but I'm too lazy to check the discord for confirmation.
Ethan Rogers
>team player this is LITERALLY the last place on the internet for you then
Dylan Nguyen
I don't get along with normies on other websites desu
There are many places on Veeky Forums that manage to collab succesfully why is AGDG different?
Alexander Sanders
>business partnering with random fucktards on the internet
Benjamin Flores
It's just a salty nodev. Don't worry.
Grayson Parker
If you're an artist just find one coder friend, if you're a coder just find a drawfag.
Having a team of more than 2 people is not worth it. You'll have to make unrealistic amounts of money to finance it.
Henry Sanchez
I was wondering, /agdg/, how can an indie game be a huge hit? As I see it, it's pure chance and good timing. I mean, if Tetris would come out today, it would be just one of a dozen weird indie puzzle game. Same goes for Super Meatboy.
William Gomez
I dunno about business partnering, we could evaluate our progress and how well we work together and go from there if it's successful
But mostly I just want to do it for fun and experience. If it turns into something more, great. If not, no different from making a prototype that goes nowhere except it has a better chance of success.
Noah Stewart
make something that isn't complete shit. just make something that people would actually enjoy playing.
Thomas Gonzalez
70% luck, 20% art, 10% fun game mechanics
If you have lots of money, you can split 70% luck to 35% luck 35% marketing
Andrew Bennett
Super meatboy and Tetris were genre defining.
Grayson Fisher
...
Dylan Butler
Are you ever going to have a non-pixel shit protag?
>successful indie dev makes bank yet doesn't actually love video games Every time
Liam Richardson
...
Ethan Carter
CUTE
Jack Davis
Is a speed stat needed in an ARPG? I mean, it seems useless to me because you either make the player move SANIC fast at high levels or what?
Jackson Lewis
I noticed this as well. You can easily tell if the dev is in it for the money or not: If they are just a money whore then they will stop making games after they get rich If they are in it for the dev then they keep going and invest most of their riches into their next project, like the braid guy for example
Benjamin Lopez
Post some of your work.
The biggest thing with collaborating with strangers on the internet is that anyone who knows better will be looking for something to suggest that you're not only capable but also hard-working, and able to see projects to completion (i.e. you have already done so). Nobody wants to invest themselves into a project only to have that investment fall to pieces in the end because of someone else.
Jace Flores
That's what happens when you bank your well-being on your hobby.
Asher Scott
Is this Vine?
Hudson Moore
I'm sorry user, but she is 5/10 tops. I only let QTs who are 7.5/10 or above to order me around and stomp on my balls with their heels
Ryder Butler
>is your low-res game going to not use pixels ???
Robert Long
Doesn't look like a whole lot yet, but I've got support for passive and active turrets for my Top Down 2.5 Space Combat game.
Passive turrets have a cone of fire in front of them, if an enemy is in it, they track and fire.
Active turrets track the mouse and fire
Support for modular turrets to easily add more, different types, new ships etc.
At first I wanted to keep this relatively simple since it's a side project for fun, and have it just be kind of like a single player MOBA where you can buy progressively better ships/upgrades.
But now I'm considering making it just like a single player open-worldish game since a single player MOBA is a little.. yea. I'd still have moba elements (fleets launching fighters at each other, capitals working kind of like towers)
Opinions? Changing it from a moba will drastically increase the scope tho..
Parker Powell
>/agdg/ defending pixel-shit wew
Kevin Ramirez
Literally 100% of computer games use pixels you autist, only games like simon don't
Cooper Moore
>liking games over not-games ok
Jordan Diaz
PM me in discord an il tell you about the project
You as well
Josiah Lee
Some user yesterday asked me "but where is the game, bruh", when I showed some UI progress.
Well, now it is kinda a game. Every time you push the "END TURN" button, people in your space colony eat food. At its current state, the game is about acceptance of the existencial threat of running out of food and not being able to get any more of it.
QUESTION: What do you think - how should they get more food? I currently think of implementing "Hunting&Gathering Expedition" mechanic which will produce fruits and dinosaur meats.
Wyatt Morales
>discord no thanks
Nolan Bell
>space colony >hunting and gathering user you're mixing genres. Space colonies are usually designed to be self sufficient (ie have on board farms) or trade whatever resources they're harvesting for food
>oh god please stop trying to liven up a stale genre
Christian Ward
Odd unity editor bug.
When I wrote a scriptable object that's meant to hold a list of items for my game as an Item database.
However it doesn't atually load naturally. If i edit the editor script (just by adding or deleting comments) and recompile the object list will work as intended.
Or if I attach a script (any) to the scriptable object and then switch it to none it will work fine.
However if I don't do these things its jull null and my editor window won't load it
Gavin Thomas
attached gif to show
Robert Foster
PRUGWESS! The system for the magic is finally made! Here's how it work: By pressing up and down you have the menu (magic/save/load/quit) and by pressing left and right you have the spell. Right now it doesn't have spells, mostly because I just finished the casting menu... The first two spells will be casting music and changing the direction you shoot in.
Also note that the "attack" isn't gonna be offensive as much as it's gonna be practical (for switches and all), mostly because I want my game to have as little violence as possible. Which is why it's a sleeping poison and not a real "attack".
This being said, my hand are finnaly healed! I CAN WORK! WOOHOOOOOOO!
And while I was in the hospital, I've missed sex. Anyone in france?
Julian Thompson
are you a grill?
Zachary Ortiz
Fuck off with your normie blog
Isaac Collins
No, sadly.
Fuck you, you too. At least there's progress in my post
Adam Flores
>I've missed sex. Anyone in france? yeah, you near cognac?
Juan Anderson
You should stop including blogshit in your progress posts otherwise people will ignore your progress and only reply to the blogshit. See
Jose Thomas
actually, the story of this game is quite fitting for hunting and gathering
They are a first expedition outside our solar system. They arrive at Alpha Centauri and it turns out that the planet is experiencing Kessler Syndrome. This pretty much breaks their colony ship into pieces and the crew is forced to land on the planet with emergency pods. The leader manages to pilot one of the colony modules safely to the ground and that becomes their headquarters - the same colony that player controls.
Lots of equipment, food and people fell all around the planet. Player can explore the wilds to find the equipment, food and people that survived the fall.
However, it turns out that the planet is teeming with life - thick forests, fruits, water. And suprisingly, it turns out that the life on that planet is almost identical to earth's. And as player explores around, it turns out that the jungle is inhabited by nasty dinosaurs.
If I manage to finish everything else, I might just code in a story about unraveling the mystery about why that planet is so similar to earth.
Daniel Ward
You should have a good look at how Unity manages serialization under the hood to avoid getting those bugs which are not really bugs.
Elijah Thomas
MY DICK
Andrew Clark
It better not be fucking time travel or aliens seeding life everywhere
Xavier Long
I assure you, it is definately not anything normie sci-fy tier.
Adam Martin
>like programming >hate the content phase where the programming is complete and levels must be made, tested, balanced etc
>make tons of prototypes, 'complete them' from a programming perspective, but never have the desire to spend the time making the levels and actual content
wat do
Colton Murphy
without blogshit much less people would respond, maybe even none
Jaxon Sullivan
Once again. Engine dev and start a patreon.
Sebastian Lopez
I'm near lille, so pretty much no...
I know, and usually I try not to, but right now I just had multiples week without being able to do anything, and I really needed to talk about it.
There's not gonna be any more "blog" in my progress after now.
Matthew White
I'm probably missing what you're saying, but this doesn't help my issue.
The only serialized asset would be the item class (which is necessary for obvious reasons)
I'm just looking for the function that's being called when these actions are being taken so I can include my own code to fix this issue
Samuel Morgan
Hmm, I do make some bucks every month selling a genre starter kit for UE4. I could expand that to patreon instead of sellify/itch and **actually update it**
Elijah Jenkins
My guess would be you have a bug in your editor script where it is expecting the scriptable object variable to be set
Isaac Johnson
>The only serialized asset I'm stopping you right there. tldr incoming
When you start to use either editor scripting or scriptable object, you have to understand the C++ --- Scripting serialization process that Unity does under the hood to make sure that everything works. Imo, how variables will appear or how the editor will decide to load and show the scriptable object depends on that.
This was just a suggestion, but I can make a wild guess and say that you scriptable object doesn't appear correctly in the editor precisely because it wasn't loaded properly from the C to Script transition I talked about.
Ryder Fisher
>Unity
Jonathan Campbell
Design sure was fun back when I was an ideaguy
now design is the fucking worst. I fucking hate it.
Nathan Cruz
I'm working on a colony ship game, we should make a connector between the games so you can import gameover stats from my game (how many colonists were left, how much resources/equipment you had) into the new game of yours