Pickaxe, revive syringe and Kolibri only.
/bfg/ - Battlefield General
>new mortars
revert this
New mortars? Explain. Is it gas?
thats a man on the left
Old support mortars
>put mortar base down and start shooting mortars at inert hillniggers/scrubby tankers
Mortars since last week's megapatch
>put mortar base down
>wait 10 seconds for the accuracy penalty to wear off
>fire one mortar
>wait a few seconds to avoid the rapid fire accuracy penalty
basically they're shit now
>spawn on scout squadmate on rooftop
>guy mows us both down
>see medic aproaching
>in the meantime its 2 enemies on said roof on my corpse
>14m, 10m, 4m
>medic kills em both
>good job man
>prones and fires his rifle grenade
>still dead
>positive
I'd just like to interject for a moment. What you're referring to as a positive k/d, is in fact, a k/d greater than 1. In order to have a k/d that is a negative number, you would have to have a negative number of kills or deaths, which is impossible. A ratio of two nonnegative integers is necessarily positive, zero, or undefined.
what's the best medic gun?
also what's the best early medic gun?
>stick with the Huot for a while to try make it work
>come to the conclusion it's still garbage no matter what
I think this needs an increase in damage per shot to make up for it's low rate of fire and poor ammo capacity, making it more like the SCAR-H, which has been my gunfu in previous games, because right now anything is better than this
read the fucking stats