/domg/ - Dominions General

MA Ulm Rainbow No-Bless Master Alchemist edition.

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a war game.

>Steamgroup
Join the steamgroup for multiplayer
steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin
pastebin.com/uTZnjYwm

>Dom4 Manual
jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
larzm42.github.io/dom4inspector/

>Play by email guide:
steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
dom4archive.kermodebear.org/www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod.html

>Where do I get it?
It is available on Gamersgate and Steam. Desura is kill.

>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Maerlande or NuclearMonkee
>Jump into MP feet first

Submit completed games here:
docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing

Previous Pantokrator

Other urls found in this thread:

implyingrigged.info/wiki/Veeky
youtube.com/watch?v=eWo9N9nNJT8
twitter.com/NSFWRedditGif

What mythology is MA Ulm supposed to represent?

Germany?

What's wrong with LA already? I know that wizards play differently and are usually less versatile, but that's all.

Who is the blastiest mage without communions? I am leaning towards Basalt Kings.

>100 gold worth of commanders
>205 gold worth of mages
>440 gold worth of archers
>380 gold worth of spearmen
>1200 gold worth of elephants
>in exchange for a few sneks
Sound investment, Berry. You sure killed some sneks.

Not that this is some spectacular or astounding military victory, but now that I see my demise approaching, I'll savour everything I can get.
I'm still baffled that you haven't removed me 20 turns ago, I've been the underdog this entire war.

Recruitable mage I mean. No super demon summons or things like that.

Probaly Bouda or Spire Horn/Caelian Seraphim in a storm.

Everyone good is blood
Everyone else is shit

I'd say evocation 9 researched and any of the big boys who are able to pull of the W5/F5 spells boosted or with gems.

How do you beat E9N9?

Posting it again.

Blood is shit. It's immoral and bad.

At what experience amounts do you get stars, and what were the effects of each star, again?

E9N9 on what? Strategies will differ depending on what it's blessing

>only 50 ants
What happened?

Each start gives you a promotion. I think the experience thresholds were 20/60/120/200

In EA, Agartha and Fomoria are quite a bit better than Hinnom and Abysia.

MA Xibalba remains shit in spite of having blood.

Armored elite berserkers.

Today in CanIntoHost:

Eriu siege stack of blessed elves routed by unconscious Wraith Lord.

>Unexpected event
>Calf is born with 3 heads
>Turmoil +2 wich equals to the entire province going apeshit barbaric just because a calf was born mutated
Fucking commoners

Just imagine Turmoil +3 that would've resulted from a four-headed calf.

Forgot the screenshot.

nigga just tell us the name of the unit

It's nationgen.

Is it those 3 attacks (two of which are magical) size 3 large HP Berserk 7 dudes? because those are ridiculous, and there's no cost effective way to deal with them. Spam out elementals or evo or whatever and accept that you'll have to put out significantly more gold and mage support than the dude using them because they're just overpowered.

Also, everyone in that game should be ganging up on the person using them, because it's trivial for them to roll over multiple players with those guys if you don't team up to stop him.

Can you post a screencap of their statline?

What Nation?

I think Tisor? I don't remember for sure, but it's the ones with the flail (has 2 attacks) and a bite attack.

Yeah, but each star had different effects. I think all of them gave +1 morale, and most or all of them increased att, def and prec, but only some gave +str and only IIRC the fourth star reduced enc by 1.

>MA Xib is shit
Ways are still the number one blood searcher in the game and recruitable in any forest

>the number one blood searcher
How do they beat Mictlan priests? 140g vs 65g is a huge difference, and for a pure blood searcher you don't need N2 or flying or turning into a jaguar.

If it's solely because forest-rec, eh. Maybe. Definitely a good benefit.

Yes, those are the guys I'm worried about. Actually, I have no plans of going to war with the, but still, they're scary. Here it is blessed and berserk. The HP was 35 to start with, which rounds to four HP regenerated per turn.

So is claiming godhood though, and sending young men to die horribly in your selfish wars.

Shit, that's true.

Eh, not sure claiming godhood is immoral, doesn't it depends if the god is going to be evil or good? Besides in a world where everyone is racing for it you might as well male sure the next ruler of all creation is a good one.
However I do agree sending people to die for you is immoral. But I was wondering, If X pretender wins can't he just decide to resurrect all soldiers who died or make them go to his own Heaven?

Yep, those are the ones. They're like burning ones, but harder hitting, more hp, vastly higher prot, str, attack, MR, etc. They're basically better in every way except for their fire shield

>26 prot

Well then.

Ways get a 90% vs a 50% of finding slaves, can fly to get to places fast, can make wolves/foul spawn for insta patrollers, and can cast some decent combat spells without using slaves. Also don't need a fort/temple/lab, just a lab.

Spam gifts from heaven, if you can, or powerful fire stuff, or maybe something like Se'irim.

oh shit right, blood searcher 1
well ok then

But if you lose then they will surely be punished for standing against the true god.

But hey they have only 2 defence while berserking. You're bound to get some hits in.

Critical hits halve their prot. So in other words, it's going to be 13.

Embrace it. Mortals are simply a tool, or in the case of Blood magic, a bargaining chip.

After 20 rounds of combat, sure.

Or wait, no - it's never going to happen because E9. Or rather, it won't be particularly very likely until past the autorout timer. GOOD LUCK

I think your best bet is to spam AN stuff at them that also isn't MR-negates because they have 17 MR too for some reason. so... lightning evo. A dickload of crossbows will eventually whittle them down (bearing in mind that regular crossbows will average -2 damage, so they'll only even tickle them a little under 1/3rd of the time) and the same goes for spammed high-AP damage stuff like elementals

Your best bet, strategically, is going to be to attack their land with all of their other neighbors. Sure they'll be able to crush your armies because their sacreds are stupid, but if everyone attacks them at once then they'll still lose ground since they just won't be able to cover everything.

>that regular crossbows will average -2 damage
a tad more, won't it? Since piercing damage reduces their prot by 20%.

11 damage xbow vs 26 prot
prot is halved (AP), and 80% effective (piercing). 26*.5*.75 = 10.4 (round up or down?)

So you're at like 10 + DRN vs 11 + DRN if it rounds down. Joy.

Well, they still take fatigue even with reinvigoration 4. Stellar Cascades spam would put them to sleep. Too bad nobody has that.

>crossbows
In order to not have them fully healed by next turn, you need to do four damage per unit. That means you want more than a dozen crossbows per one of them. With fifteen crossbows per one, you should be able to whittle them down in 35 turns. 24 crossbows per one will take them out in about 8 or 9 turns, so if you're facing an army of thirty of them (not an unreasonable number) you're going to need more than seven hundred crossbows to win in a reasonable timeframe. And that's assuming these guys don't plow through your front line and kill the crossbows first.

But I want to be a god that leads mankind. Like, I dunno, a Boddhisava of Mercy.

Slaanesh and tzeentch, you guys on discord at all?

That comes after your ascension. You gotta break a few eggs to make an omelet.

Nope. Just send it in game.

Well Machaka, getting fed gems by another player tends to prolong wars.

Hey my good friend who responded to my message.

I've sent you 30, can you send them this turn as well? Need them as quickly as possible.

Also while I'm in here, Vanheim, if you can liberate my capital from these Marignese barbarians, I will support you for the rest of the game.

Vanheim is CoolStory. Your best shot is to hit him up on Steam or dm him on Discord.

Then take F and N and cast The Kindly Ones, unleash your divine fury on those who would harm innocent women!
Is The Kindly Ones buffed in summod? If not it should get one, blood nations really need a late game counter

"""""""COUNTER"""""""

But yeah, that's a thing he said he was considering, and I'm down with it too.

Strong blood counters will, of course, out on the same patch that Oceania gets blood.

To be fair, I got my first and only shipment of gems about three turns ago.

Just a little reminder, /domg/ will play against /rlg/ tomorrow in the Veeky Forums League. The schedule says it'll be at 19:30, but you should never trust it to be very accurate. Further information can be found on the wiki: implyingrigged.info/wiki/Veeky Forums_League_7

19:30 what time? CET?

UTC

Don't fug this up.

Game: Conjunction
Turn number 3
Next turn due: 02:47 GMT on Saturday December 3rd

Abysia 2h file received
Arcoscephale 2h file received
Caelum 2h file received
C'tis 2h file received
Jotunheim 2h file received
>>>>>>>>>Machaka Waiting for 2h file
Man 2h file received
Marignon 2h file received
Vanarus 2h file received
Ys 2h file received

Last updated at 23:09 GMT on Friday December 2nd

REEEEEEEEE SPIDER NIGGERS DO TURN

There are entirely sensible reasons for Blood to not work underwater. It'd just wash away and such.

God why are there so many timezone names. UTC is just pretty much GMT. Which is the same as CET-1. And the same as EST+5

If I snapped off every limb of a monster like that, would she die?

Yeah, they need shores to hunt, but then they summon shark fiends and devil rays and EliteZeon made some dank sprites and it'll be great.

UTC is GMT sans Daylight Savings. This makes sense for servers and such.

Oh that's nice. The timezones always gets messy when daylight saving starts.

youtube.com/watch?v=eWo9N9nNJT8

Arigatou ne~

Nice quads my man

Remember to drink milk its good for your bone structure.

>This message was sponsored by the Ermor Necromancy Guild

ashen thread

...

I always wondered how weaponized skeletons would be like. The only ones I know are the skeleton wheels in Dark Souls, otherwise they're left at their own devices.

Oh, and the revenants from Doom too I guess.

if i were to design a skeleton nation they would be trans-human skeletons that bonecraft themselves into giant warmachines and giants made up of smaller skeletons

Can you make mod units that split into multiple units when they die?

skeleton golem
skeleton-piloted skeleton golem
skeleton-piloted skeleton golem casting rain of skeletons

deathshape with further modfuckery might work

Give me ten minutes to see if I can track down that old Veeky Forums thread with the skelecopters.

>skeletons archers
>they shoot bones over the walls
>defenders don't understand
>then a bone catapult throws a few skulls
>skeletons start forming inside the fortress

You forgot skeletons riding other, giant skeletons.

If only fields of the dead worked like that

might nagot gick fel on sufficiently large battles

Illwinter's questionable coding won't stop me from realizing my dream of recursive skeleton skeletons

Worm Mage sorta works like that

Holy shit lol

Bob Agartha, are you here? Wanted to do some talking.

What about a national battle spell that summons some reforming skeletons?

Hmm. How about giving the dyingshape an autospell that summons 2 or more partial skeletons or whatever and kills the dyingshape?

This is the proper way to necromance.

Sorry forgot my name

I don't know anything about modding but that sounds like it could work, you'd just have to be careful that the battlefield doesn't fill up completely by keeping the sizes of the lesser skeletons controlled

Basically, spells like Swarm and HoS have a check built into the spell before it's cast to see if there's room on the battlefield for it. Even something as simple as making one of them a 'nextspell' effect can cause the game to crash because that check is removed and the battlefield can be overfilled.

What you can do is give it a death-shape thing (skelepart a) that summons a second thing (skelepart b) without the autospell, but if the autospell thing waits until the start of skelepart b's turn to cast, it might still cause issues. I'm not even sure how to properly test this.

It would make sense and be pretty easy to make sure that the sum of the sizes of the smaller skeletons is equal to or less than the size of the larger skeleton.

A size 6 giant skeleton dies into a size 3 ogre skeleton and three size 1 incomplete skeletons.
A size 3 ogre skeleton dies into a size 2 man skeleton and one size 1 incomplete skeleton.
A size 2 man skeleton dies into two size 1 incomplete skeletons.

Although probably with some degree of randomness with those merely as the caps.

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