/agdg/ - Amateur Game Dev General

>Join the Dinosaur Jam
itch.io/jam/agdg-dinosaur-jam

> Join Demo Day 12
itch.io/jam/agdg-demo-day-12

> Play Demo Day 11 games
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016 games
itch.io/jam/agdg-halloween-jam-2016

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/qRHNpCbZ

> Engines
Unity: unity3d.com
UE4: unrealengine.com
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
GameMaker: yoyogames.com/gamemaker

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

poal.me/k7h7ow
clyp.it/x1t0hjgx
pastebin.com/35dyXaSc
youtube.com/watch?v=MRLQobZZOT0
twitter.com/SFWRedditImages

How do I low poly

my progress isnt good enough

DROPPED OUT FIRST DAY O SCHOOL

CUZ NIGGAS GOT COCAINE TO MOVE

This is the babby pit bro. There's a reason why it's called amature.

be good at modelling

I made my first game for Space Jam a few months ago, and after a lot of dicking around I want to make another game. Its gonna be a short platformer, since that seems like the next logical step in terms of complexity.

What should it be about?

>at modelling
at texturing. Low poly is all about texturing.

so, what do you guys do besides game deving?

college? NEETs?

web deving for college final

>tfw had to drop my gamedev for a 3 weeks now

Square jumps on other squares.

This

Is coding hard to learn?

NEET. The freedom feels good, man.

thenewboston on youtube

I work retail for minimum wage.

Don't listen to , whatever you do.

getting some tiling set up. im aware it looks horrid right now and the assets are mis matched and just overall bad, but i really wanted to stop seeing F F F F everywhere.

PHP web dev. though I just quit my job and have money in the bank so might just dev full time for a while

fuck off. thenewboston is fine for absolute beginners but make sure to read a book afterward.

No, he's garbage. Go straight to a book.

Nice stolen assets, thief.

You are right, but sprites/tiles alone are looking climatic. Nice.

i also feel strong kinship with dope pushing songs
its pretty much gamedev

yeah, im using castlevania 1 sprites and castlevania 2 tiles as placeholders until i get my own made. thats what i meant by mis matched.

thank you

your """"games"""" = dirt weed

whicha working on googs?

yeah sorry im not into making LSD games. they're just not interesting, whiteboi.

He's in his friend simulator chatroom looking to be coddled. He doesn't actually gamedev.

engineering degree at college

new government simulator.

literally all he wants to do is play, guys

gamedev 10-12 hours a day for money

Started sleeping more to compensate and now I'm on an irregular 28 hour rotating schedule rather than 24 hour.

>LSD games

?

>Watch every single movie with May

God I'm so lonely.

Having finally experienced the ultimate game of catch, skeleton returns to the earth at peace.

find rips of models from games on low-end systems, either old or handhelds, and take notes on how they have approached various things

is there a decompiler for gm8

amadeus amadeus
amadeus amadeus
amadeus
oh oh oh oh amadeus
amadeus amadeus
amadeus amadeus
amadeus

another tryhard comeback that made no sense
he's good at that

This post is making fun of us because Mozart made so much at such a young age.

I'm a low-poly artist working right now and I usually explain it to be like this:
Imagine you have paper, scissors, tape, and paint or something.

Imagine cutting out shapes making a little doll figure in 3d and then painting on the details.

It's up to you how far you want to go, and how far you have to go with the shape. You could make 5 boxes (one for head, one for torso, 4 for limbs.) You could make the limbs each actually have 2 boxes (so for joints), you could make another box for hands... etc etc. And then you just attach them all.

So if you want an elbow to be pointy or an inner-elbow to have a flat - if you want fingers to exist, or the implication of a nose, or a curve toward the hips or whatever. You do what you want.

But it'll look super vague and then you paint it to look good! Look at old videogames and try to ignore the textures if you can - notice how cheap the shapes are and how most of the environment is pretty cuboidal most of the time.

Then, turn on the textures (hopefully with nearest texture render modes enabled) and then realize how they accent edges and do their brights and darks. Is it a cartoon like Megaman Legends? Or is it something super detailed like Metroid:Hunters (Metroid hunters looks fantastic by the way if you ever see it up close - the rendering style is pretty perfect for a semi-realistic lowpoly game)

>You could make 5 boxes (one for head, one for torso, 4 for limbs.)

guys help. I'm making a game concept with a friend right now and we're discussing ideas and concepts but there's a huge problem.
He thinks the story is the most important part of the game
how do i tell him hes wrong without sounding like a dick?

You can't tell him he's wrong because he's not wrong. It's called an opinion user. Some people want to make "games" that are all about story. Some people want to make actually good games. You each want different things.

Am I the only non white gamedev in this general

Okay you /could/. The point is its up to them how they define their own models features - and you start to understand more why certain low poly models ended up the way they did back in the day using this kind of logic. What do you need? What don't you need? You probably need knees and elbows.

You probably don't need lips ever.

be open minded, hear him out all the way.
once he's done ask him where's the fucking game you piece of shit? and then make a game on your own.

How could you tell? Was it the fact that everyone's posting anonymously?

...

>>You could make 5 boxes (one for head, one for torso, 4 for limbs.)

>5 boxes
>1 (head) + 1 (torso) + 4 (limbs)
>1 + 1 + 4 = 5
>6 = 5

focusing on the crucial details. you'll go far

i was just making fun of your post as i was skimming past it. you didn't understand my post so i explained.

relax, user.

Got mouse support mostly working for the pause menu. On a side note, I think I finally know what I want to do with the accessories, but I'll save that for later. Back to fun things.

Nice, keep it if you weren't planning to do so, it's cool.

How do I make a dedicated server webpage that my game can retrieve/update a list from?

feel free to leave

Thanks! Yeah, I'm gonna keep it. I love little easter eggs so doing this kind of stuff is my jam.

what's up with that stage?
>HELL
>CAVE
>HELL
>CAVE

WHAT A HORRIBLE THREAD TO HAVE PROGRESS

Keep it up.

the ui retrieves the stage number which is a global variable that is set at the first section of every stage. since i jumped right to this section and bypassed it, the ui bug a little.

thank you!

Depends entirely on the game. Story can be pretty important for making your first game stand out if you don't plan on implementing truly unique mechanics.

Don't forget to vote!

poal.me/k7h7ow

I learnt C++ from the new boston. It was shit. But it was what I needed to get started programming and I've now been doing it for years.

Just make sure he isn't your only source of learning. Look at good practices for your language, read books, keep up to date with some kind of community (e.g. cplusplus forums) where you can ask newbie questions and more importantly read other newbie questions.

You'll be fine. It's just going to take a while.

Not him, but thanks for the advice!

Is there a way to get a variable from an Unreal 4 blueprint by using a string?

See, I gotta set 12 text objects with the name of the items in the player's inventory. I did this before, but to do it I needed to make a branch node for every fucking text object and it got really huge and obnoxious and I'm going to need to expand to 36 once I get stuff to work properly. I was hoping that I could use the text object's basic name with an appended string that uses the index of the inventory items to come out with the name of the right text object

So: "TextObject_0" is formed by appending "TextObject_" with the first index and I want to use that to get the TextObject_0 variable in the blueprint

If there's an even better way to do this that doesn't involve a shitload of branches or a possibly costly search for the variable using nothing but a string, please tell me

I love everything about this.

>just seen the imgur about rotatedev

And to think at start he was just posting that simplistic game about rotating guy and actually made some progress.
Cannot find his Youtube channel nor blog and I think he deleted those, otherwise a guy doing the falseflag would be even more insane.

Is his pic at the top real?
he could be a nice trap

Software engineering in college. Currently also kinda sorta looking for a job, don't need one too badly but I want experience so I'm responding only to postings that would actually give me experience in what I'm interested in doing even though they are kinda sparse.

Couldn't you just add them to an array and get them like that?

Array.

>Android studios is heavy as fuck
>Eclipse no longer supported for Android development
Wtf am I supposed to do? Android studios lags my entire computer, it's a 4 years old laptop but still...

Some user said I should add trails. So I added trails.

So far NEET, I help out father at work sometimes.
I used to be mechatronics student, but mechanics wrecked my ass at second semester

thank you

Oh yeahhhhhhhhh

I shouldn't have looked at my old blueprint before doing this. I should have started fresh

Thanks

I write erotica novels and sell them.

I'm learning deving so I can make a porn game but art is hard.

Link?

whats sales like in erolit?

>somebody actually buys erotic novels where there is lotsa free porn around
You're writing about niche fetishes, aren't you?

Started a new background track, feeling it for a boss maybe. Would love thoughts on it

clyp.it/x1t0hjgx

Well I would buy some if it had cute sneks that didn't have snake heads or end with someone getting eaten alive. Oh and were actually written well

Can you believe that last one is the hardest part?

Sounds good, man.

Used to be on Amazon but when they changed the payment system my stuff became almost worthless so I pulled them, do mostly commision work with the weirder clients now. No site but here is a paste bin of a chapter of greek themed novel: pastebin.com/35dyXaSc

Shit, used to be better but amazon killed most of the market. I make money mostly from being willing to do whatever works offered.

Very niche, wrote a story for a guy last week about a dude being turned into a balloon and then sat on and popped while the witch masturbated on top of him/it.

But they pay and I don't care so what the hell. I just wish I could do art, furrys have the big disposable bucks but they don't care about written stuff.

I'm having a gay old time getting this grapple hook to work

Probably because most people with skill for writing aren't writing erotic fiction about snake ladies.

The well written part?
I believe so.

>Very niche, wrote a story for a guy last week about a dude being turned into a balloon and then sat on and popped while the witch masturbated on top of him/it.

Weeelll... I have seen a Deviantart drawing of mexican being turned into diaper, so I'm not much surprised.


And I thought about learning drawing, too. Furries seem to have crazy amount of free cash.

>dude being turned into a balloon and then sat on and popped while the witch masturbated on top of him/it

Wut

>amazon killing honest hardworking erotica small businesses
monsters. how exactly are they killing it?

WELL WHY THE FUCK NOT

in japan they are. cant get enough of Lamias.

>simplistic game about rotating guy
He should have finished that before moving onto rotatevania. His constant shitposting and attention whoring could be possibly excused if he had actually made a game. And maybe he would develop the gumption to stick with a project, then rotatevania wouldn't have been dropped. Instead he did everything wrong and blammed danny.

Most of the good writers for snek porn are ERPing. And even then a lot of them still suck.

Through no fault of their own really, most erotica sold there was

>His constant shitposting and attention whoring could be possibly excused if he had actually made a game.
didn't work for googum who has at least 2 games behind his belt now

if I posted my progress, iid just get mocked because it's not up to standard

It's an odd but not tottally uncommon fetish:
youtube.com/watch?v=MRLQobZZOT0

There are a bunch on youtube since it's not exactly that adult looking.

>2
>not putting 15 quotes around "games"
if you're going to shitpost at least do it right

It might seem that way but in reality there are plenty of anons here who make excuses for gogem mainly because he has actually made games before.

Nobody has ever bothered trying to defend rotate as there's nothing to defend.

there isn't a single word in this post that is not true gugom and you know it