Every time. Every fucking time I start working on my game you fucks die
Dominic Ross
Alright anons, I need a bit of assistance here. I've had this action sequence set up, where characters hop over to enemies to attack them if they're melee. Ranged would stay back and shoot. I've gone and made my planned five tiers of regular old weaponry(sword,axe,bow,spear,staff).
Only now, ever since I did so, the sequence isn't working anymore. The bowman hops up and shoots point blank at the enemy now. Any ideas why?
Here's the thing.
display action immortal: targets, true
if user.attackMotion() !== 'missile' move user: targets, front, 20 else perform start end wait for movement motion attack: user wait: 10 attack animation: target wait for animation action effect
Wyatt Price
Sure, I'll check it out a little bit later. What can we expect?
Alexander Phillips
Actually, never mind. I had figured it out. My messing with database needed me to go back to system and switch up the weapon animations for SV properly.
So simple.
Alexander King
A slightly Earthbound-inspired RPG with an original soundtrack. There's only about 10 minutes of gameplay so far, but I just wanna gleam first impressions.
Andrew Turner
Looks super cute, I'll play when I get home from work.
Kevin Flores
Thanks user! Tell me what ya think.
Owen Robinson
It's time to post progress Anons.
Carson Richardson
>Start game >Screen goes white after loading
Huh, do I need to install something?
Colton King
Naah, that's just the title screen. I haven't drawn it yet. Press enter and the game will start.
Nolan White
Now I feel like a dum dum
Oliver Ward
deja vu
Zachary Price
Why doesn't your game use full width characters?
Carter Morris
Considering not having exp in my game at all, since it's so short. Just one set of equipment upgrades available toward the end.
Blake Stewart
Are you willing to forgive a game having a shitty story if the worldbuilding is great?
Daniel Sanchez
Hylics did this just fine.
Hunter Morris
Is it supposed to end at that thing that one shots me? Also the controls are a bit awkward, why use enter+arrow keys? Threw me off since you could use Z to start the game but Z didn't do anything after that. I found the font a bit taxing on the eyes but maybe it's just me. I think you should slow the text down instead of it appearing all at once. I enjoyed the battle much more than I expected, I think you nailed the pacing/feel and it looked nice. It just needs more depth now. What was the tent about? I couldn't enter it or anything. Not really sure what the point of the dialogue options are, reminds me of how golden sun handled it. Great work overall, keep adding more content.
Asher Nguyen
Not the guy you're replying to, but my favorite way to control RPG maker games is arrow keys, enter, and numpad-0 for cancel. Lets you play entirely one-handed. If you don't have a numpad, the right-click-menu button on the keyboard (next to ctrl) works too.
Ryan White
You have to hit esc in this game to bring up the menu which is a bit far from the other keys, though. Not really the best one-handed setup.
Wyatt Johnson
Numpad-0 or the right-click button on the keyboard don't work?
Mason Ward
Nope, but I just realized this game has a neat little map by accidentally hitting the F keys.
Ethan Phillips
>Is it supposed to end at that thing that one shots me? Yeah. It's gonna continue the story after he KO's you, but I haven't built past there yet. >Also the controls are a bit awkward, why use enter+arrow keys? Threw me off since you could use Z to start the game but Z didn't do anything after that. Huh. I may change that, actually. Good point. >I found the font a bit taxing on the eyes but maybe it's just me. I think you should slow the text down instead of it appearing all at once. I'm not sure I'm able to do that, but I'll try. I may change the font in the final game. >What was the tent about? I couldn't enter it or anything. That's cuz I haven't made that part yet. It's gonna come into play real soon, though. >Not really sure what the point of the dialogue options are, reminds me of how golden sun handled it. Mostly just comedic effect. >Great work overall, keep adding more content. Thank you! I will.
Hudson Jackson
I got you senpai.
In the game folder, go to www>js>plugins
Save this script into that folder. Call it "customControls.js".
Now go up a level in the folder hierarchy, and edit plugins.js. Add this line among the other lines. Put it near the bottom, but not after the "];" at the end.
>making an erotic game >tfw if I put a lot of effort into making it much more than just fap material and adding good gameplay mechanics, etc. I will never get the credit I truly deserve because I would be anonymous >and if I do put my name on it, I will be branded as a pervert for making such a game even though I put a lot of effort into it to make it not just for fapping
It's not like I can get away with it like The Witcher because the game is Incest porn.
Asher Wood
Through dick, unity.
Luke White
Embrace your pervertedness! Or make up an alias so you can at least get some recognition and credit. Hell call yourself Incest Porn Dev.
Liam Carter
I got some expansion pack DLCs for enemy portraits, but they never show up when I'm making the enemies; it's just the regular old portraits the software came with. Any help please? I'm using MV.
Cooper Sanchez
Still I would be anonymous. I won't have a name like Hideo Kojima or John Carmack if I remain anonymous.
Here's my idea: >decades before the events of the game, a twin brother and sister were executed in their own house because they were fucking >present day, a large family buys this same house which is haunted by the spirits of the twins that were executed >you play as these two twins >in order to be reincarnated, the twins must convince the entire family to have a bisexual incestuous orgy within the house, in which they will be concieved in >the ghosts can't possess people, but they can manifest in their conciousnesses and convince them to act on their desires >they can also manipulate their dreams so that they can unconciously desire their family members
What do you guys think? I'm thinking of having a big family for this one. A mother and father are given but what would you guys like the kids to be? Can be as old or young as you guys want.
Caleb Cruz
needs a trap
Nathan Walker
That was the plan. A hot milf, an alpha male dad, a hot elsest daughter, a trap, a mid-teen male, a shota. Who else should I add?
Noah Bell
Why stop there? Make it a huge family. One of every conceivable type there is. Add a loli, a reverse trap/tomboy, etc...
Lucas Martinez
You could use your real name and you'd still be just a nobody. Reputations have to be build. Even 1-hit wonders had to release a few duds before anyone noticed them.
Cooper Thompson
I think this could be a promising game, I liked it even if it was very short. Only thing I dislike are the pretty harsh sounds effects you used. Keep up the good work!
Tyler Clark
I think I know the feeling. There are both lewd and non-lewd games I want to make, and I'd be too nervous to release the former under anything but an anonymous pseudonym. I don't want to be a big name or anything, but if I ever want to make money off of my work, it would be an obstacle. If I put a lot of work into a lewd game (and I'd want to, because my biggest fetish is good game design), I worry I'd regret it when I start something else.
I suppose "b-but what if I finish a game and it's good?" is a silly thing to worry about. Still. Not like I'm working on a game anyway. Yet.
Could always go the Japanese route, make all my work varying degrees of lewd, and keep the same general audience that way, I guess.
Might be interesting, depending on the writing and how you design the mechanics. Not sure it's my kind of thing, but I'll try anything posted here.
Oliver Lee
...
Justin Baker
Hm, seems interesting. I like the fact that the dude in the panel just immediately hit yes.
Lincoln Peterson
Here's a question... if $gameParty._targetActorId references the battler being targeted (or at least I presume it does, based on that name), what's the variable for the one who's targeting them?
Landon Collins
Ha >dying
Joseph Cooper
Nevermind, found what I was looking for. I was close, but not quite there...
Kevin Ward
>Nevermind fixed it
Brody Edwards
two new enemies.
i really hate that im nearly late game with all my party being level 65 at only 3 hours and 40 minutes in, but i cannot for the life of me come up with a story to tie the stream of battles together.
Cameron Young
Sorry, I usually post the answer when I find them (which is what I'm assuming you're talking about), but this time I neglected to do so.
It's "subject._actorId". So now I have the ability to play a specific cast animation depending on the character casting it. It does, however, use a bunch of if statements... but it works!
Parker Thomas
Oh, are you the guy who wanted to have different cast animations depending on the class? Great that you found a solution!
Aaron Morris
Yes, thank you. I can now begin my not-a-Persona-fan-game-but-it-may-as-well-be project properly.
Aiden Lopez
>3:40 hours >LV.65 Wow, you sure love to give EXP.
Is it a giant boss rush or what? Your map makes it look like it
Isaiah Phillips
yeah, random encounters are boring to me. I'm basically making a game that I would like to play without too much thought into how RPGs usually work
Andrew Roberts
You must have very good bosses to make that interesting
Grayson Sullivan
I'm not using the traditional turn based battle system. I wouldnt even begin to know how to make that shit interesting
Ryan Perry
I think the best way to make bosses interesting in turn based is to work on the party abilities. If your party can't do anything but attack and heal, no matter how complex a boss can be, you will be doing that.
Joshua James
If I remember correctly he is making a rhythm based game like the theatrhythm games.
Nicholas Young
>Finish a really good game >Feel empty afterwards because it's over
Jeremiah Flores
You have to find the dlc in your install folder and copy them from there
Robert Gonzalez
Good night bump
Brayden King
Season Pass is literally shit. How do they keep getting away with it?
Benjamin Morales
Same way theyy got away with making VX, VX Ace and MV all the same program
Eli Williams
I like MV. Hell, I haven't felt this motivated about making something in a long while. But the prices for DLC and various addons are insultingly high. Here's to hoping there'll be a discount for the winter, so that I can grab Town of Beginnings at least to ensure that nobody can ascertain if I was using a pirate version or not when I release the game one day.
Joshua Murphy
Is the MV on the OP cracked?
Ryan Lopez
I find Yanfly's Equip Plugin neat. I'll leave the variance to be 5 I think, you whenever you turn up a weapon outside of a shop, even if it's the same as the one you already have, it might better. Or it might be a touch worse. Uniques will have fixed stats, 'course.
For a game that ought last about 20 hours at least, five tiers of weapons is enough, y'think?
Yea.
Anthony Butler
Thanks user! I may change the sound effects desu.
Andrew Myers
I have exactly 6(including ultimate equipment) tiers of weapons/armors as well, and play time is around 25~
Joseph Thompson
Friend Stranding will completely change the way you view ropes, sticks, and friends. A blideo blojima game.
Caleb Mitchell
No cracked MV 1.3.4?
Joseph Hill
alive
Grayson Sanchez
Post progress lads
Tyler Diaz
damn that art looks nice did you do it all by hand?
Andrew Hill
Working on maps and assets, fleshing out npcs anc cutscenes will go next, I think I can start commissioning the soundtrack for some areas now.
Tyler Davis
And another one.
Andrew Robinson
Nope. All those assets can be purchased in the rpbmakerweb store. All I did was do a little recoloring in GIMP for the helmet. The map was done via the doodads plugin.
Aiden Sullivan
Is there anyone here that's particulary good with setting up scripts and shit? I don't want to go through trouble of posting on the rpgmaker forum only to have some chucklefuck give me a one liner response that points me to some other thread or gives vague solution. It's like they don't want to help people out. Shit, one of the resource section's rules is literally not to ask people how to implement the resources found.
Anyhow, my question, if someone can help me out. I like this for the poison, I'd like to to be more potent, after all, but I dislike the idea of putting down a round number like the 100 it is set on by default. I'd much rather it be 5% of affected actor's HP. If you stack it 5 times, that'll do some damage. Only, I have no idea how to put that in. Here's yanfly's original.
// Make sure the stack count exists. target._stackingPoison = target._stackingPoison || 0; // Increase the stack count. target._stackingPoison += 1;
// Reset the stack count. target._stackingPoison = 0;
// Make sure the stack count exists. target._stackingPoison = target._stackingPoison || 1; // Sets the maximum amount of stacks to 5. var stacks = Math.min(5, target._stackingPoison); // The damage formula used per tick. var damage = stacks * 100; // Play poison animation on the target. target.startAnimation(59); // Target takes HP damage. target.gainHp(-damage); // Play the popup. target.startDamagePopup(); // Clear the results. target.clearResult(); // Check if the target is dead. if (target.isDead()) { // If the target is dead, make it collapse. target.performCollapse(); }
Ian Collins
Tfw jobbing
Cooper Butler
Have you ever wanted to take your project in multiple possible directions, but you couldn't decide on one? It sucks.
Brandon Hernandez
>tfw you made a thread for your game elsewhere and there wasn't much interest ;_;
Henry Gonzalez
What game?
Dominic Gray
TOMB OF FRIENDS 2 WHEN???
Christian Murphy
The demo is almost finished, I just need to touch up a few things!!
Jackson Perez
Free login campaign for FFXIV, so I guess I'm not going to be making much progress for the next month or so.
Andrew Evans
Now this is what I really want. You start off with a puny fire spirit and train him into an idealize muscle version Sprites were from Ragnarok online, I think. I just need to find someone who'll draw front-view battler for MV.
Aiden Peterson
Now I have this little baphomet in a suit, he's a denizen in Capricorn's tower.
Hudson Bailey
Nice, I like the artstyle.
Ethan Taylor
Thank you! It's way easier than what I was doing before in tilesets! Less detailed and zoomed.
William Lewis
I just had to sneeze 3 times, someone was thinking of me! Was it perhaps you, user-chan?
Matthew Flores
Yes, I was thinking "user is such a nodev, why don't they post progress?"
Owen Butler
Bumpu
Liam Lee
Played a demo on here called Culling of nightmares, is user still working on it?
Jace Davis
Yes, I've gone back and forth on game, vn, and comic for a long time, and then even on genre I took a while settle on one thing.
Luke Evans
Will your game make me happy?
James Russell
I hope so!
Parker Hall
What kind of audience do you want to appeal to?
Brandon Barnes
me
Carter Foster
Only if youre interested in homo harems
Samuel Walker
Considering it/they will never be finished, probably not.
Jordan Lewis
Incestdev here. So here's the characters so far: >a milf mom >an alpha male dad >a hot cheerleader 17-year-old daughter >a 14-year-old nerdish boy >a 12-year-old trap >a loli
Who else should I add to the cast of this incestuous fuckfest?
Jace Kelly
twin or something similar that's the shonen kid for the nerd boy. i.e. the kid that shows up in all the doujins where the kid fucks the milfs.
Ethan Hughes
Ara Ara~ aunt If you are including a trap why not include a tomboy or a reverse trap maybe?
Robert Reed
I'll add a twin brother for the boy I'm probably going to add a 13-year-old tomboy