/rpgmg/ - RPG Maker General #176

Bearded Santa Clone Edition

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RPG Maker MV 1.33 Repack
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RPG Maker MV Season 4 Pass
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Previous Thread: /rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
pastebin.com/FgVGxTqW
Even More Updated DLC Pastebin
pastebin.com/91QntR9H
More Resources
pastebin.com/PznwN93Q
Katakura Hibiki Resources
drive.google.com/open?id=0B48J7d9S5dwZUldpNlNPTThsNTg
drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc

Pixel Art Tutorials
pastebin.com/SuXCN3pf
Generators and other useful resources
pastebin.com/aeg28Ktm
[MV] Plugin Releases
mvplugins.com/
yanfly.moe/
[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast (On haitus until January):
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Chain/Collaboration Game!
Status: Pt. 14 (The Real Finale) is in development.
Currently working:
Bubbles !u696zUYxpM
Version 13B: mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip

Latest SteelZeroes Demo!
mediafire.com/?7j353lkhfpnnx27

Other urls found in this thread:

slimesalad.com/forum/viewtopic.php?p=125839#125839
pastebin.com/e9RYsyd8
twitter.com/SFWRedditVideos

Thank you Gandalf for making a new thread

Yo, can someone try out my demo? I want some feedback for my project.

slimesalad.com/forum/viewtopic.php?p=125839#125839

Every time. Every fucking time I start working on my game you fucks die

Alright anons, I need a bit of assistance here. I've had this action sequence set up, where characters hop over to enemies to attack them if they're melee. Ranged would stay back and shoot. I've gone and made my planned five tiers of regular old weaponry(sword,axe,bow,spear,staff).

Only now, ever since I did so, the sequence isn't working anymore. The bowman hops up and shoots point blank at the enemy now. Any ideas why?

Here's the thing.


display action
immortal: targets, true

if user.attackMotion() !== 'missile'
move user: targets, front, 20
else
perform start
end
wait for movement
motion attack: user
wait: 10
attack animation: target
wait for animation
action effect

Sure, I'll check it out a little bit later.
What can we expect?

Actually, never mind. I had figured it out. My messing with database needed me to go back to system and switch up the weapon animations for SV properly.

So simple.

A slightly Earthbound-inspired RPG with an original soundtrack. There's only about 10 minutes of gameplay so far, but I just wanna gleam first impressions.

Looks super cute, I'll play when I get home from work.

Thanks user! Tell me what ya think.

It's time to post progress Anons.

>Start game
>Screen goes white after loading

Huh, do I need to install something?

Naah, that's just the title screen. I haven't drawn it yet. Press enter and the game will start.

Now I feel like a dum dum

deja vu

Why doesn't your game use full width characters?

Considering not having exp in my game at all, since it's so short. Just one set of equipment upgrades available toward the end.

Are you willing to forgive a game having a shitty story if the worldbuilding is great?

Hylics did this just fine.

Is it supposed to end at that thing that one shots me?
Also the controls are a bit awkward, why use enter+arrow keys? Threw me off since you could use Z to start the game but Z didn't do anything after that.
I found the font a bit taxing on the eyes but maybe it's just me. I think you should slow the text down instead of it appearing all at once.
I enjoyed the battle much more than I expected, I think you nailed the pacing/feel and it looked nice. It just needs more depth now.
What was the tent about? I couldn't enter it or anything.
Not really sure what the point of the dialogue options are, reminds me of how golden sun handled it.
Great work overall, keep adding more content.

Not the guy you're replying to, but my favorite way to control RPG maker games is arrow keys, enter, and numpad-0 for cancel. Lets you play entirely one-handed. If you don't have a numpad, the right-click-menu button on the keyboard (next to ctrl) works too.

You have to hit esc in this game to bring up the menu which is a bit far from the other keys, though. Not really the best one-handed setup.

Numpad-0 or the right-click button on the keyboard don't work?

Nope, but I just realized this game has a neat little map by accidentally hitting the F keys.

>Is it supposed to end at that thing that one shots me?
Yeah. It's gonna continue the story after he KO's you, but I haven't built past there yet.
>Also the controls are a bit awkward, why use enter+arrow keys? Threw me off since you could use Z to start the game but Z didn't do anything after that.
Huh. I may change that, actually. Good point.
>I found the font a bit taxing on the eyes but maybe it's just me. I think you should slow the text down instead of it appearing all at once.
I'm not sure I'm able to do that, but I'll try. I may change the font in the final game.
>What was the tent about? I couldn't enter it or anything.
That's cuz I haven't made that part yet. It's gonna come into play real soon, though.
>Not really sure what the point of the dialogue options are, reminds me of how golden sun handled it.
Mostly just comedic effect.
>Great work overall, keep adding more content.
Thank you! I will.

I got you senpai.

In the game folder, go to www>js>plugins

Save this script into that folder. Call it "customControls.js".

pastebin.com/e9RYsyd8

Now go up a level in the folder hierarchy, and edit plugins.js. Add this line among the other lines. Put it near the bottom, but not after the "];" at the end.

{"name":"customControls","status":true,"description":"Enables alternate controls","parameters":{}},

bump

I think I'm getting a sore throat.

>making an erotic game
>tfw if I put a lot of effort into making it much more than just fap material and adding good gameplay mechanics, etc. I will never get the credit I truly deserve because I would be anonymous
>and if I do put my name on it, I will be branded as a pervert for making such a game even though I put a lot of effort into it to make it not just for fapping

It's not like I can get away with it like The Witcher because the game is Incest porn.

Through dick, unity.

Embrace your pervertedness! Or make up an alias so you can at least get some recognition and credit.
Hell call yourself Incest Porn Dev.

I got some expansion pack DLCs for enemy portraits, but they never show up when I'm making the enemies; it's just the regular old portraits the software came with. Any help please? I'm using MV.

Still I would be anonymous. I won't have a name like Hideo Kojima or John Carmack if I remain anonymous.

Here's my idea:
>decades before the events of the game, a twin brother and sister were executed in their own house because they were fucking
>present day, a large family buys this same house which is haunted by the spirits of the twins that were executed
>you play as these two twins
>in order to be reincarnated, the twins must convince the entire family to have a bisexual incestuous orgy within the house, in which they will be concieved in
>the ghosts can't possess people, but they can manifest in their conciousnesses and convince them to act on their desires
>they can also manipulate their dreams so that they can unconciously desire their family members

What do you guys think? I'm thinking of having a big family for this one. A mother and father are given but what would you guys like the kids to be? Can be as old or young as you guys want.

needs a trap

That was the plan. A hot milf, an alpha male dad, a hot elsest daughter, a trap, a mid-teen male, a shota. Who else should I add?

Why stop there? Make it a huge family. One of every conceivable type there is. Add a loli, a reverse trap/tomboy, etc...

You could use your real name and you'd still be just a nobody.
Reputations have to be build. Even 1-hit wonders had to release a few duds before anyone noticed them.

I think this could be a promising game, I liked it even if it was very short.
Only thing I dislike are the pretty harsh sounds effects you used.
Keep up the good work!

I think I know the feeling. There are both lewd and non-lewd games I want to make, and I'd be too nervous to release the former under anything but an anonymous pseudonym. I don't want to be a big name or anything, but if I ever want to make money off of my work, it would be an obstacle. If I put a lot of work into a lewd game (and I'd want to, because my biggest fetish is good game design), I worry I'd regret it when I start something else.

I suppose "b-but what if I finish a game and it's good?" is a silly thing to worry about. Still. Not like I'm working on a game anyway. Yet.

Could always go the Japanese route, make all my work varying degrees of lewd, and keep the same general audience that way, I guess.

Might be interesting, depending on the writing and how you design the mechanics. Not sure it's my kind of thing, but I'll try anything posted here.

...

Hm, seems interesting. I like the fact that the dude in the panel just immediately hit yes.

Here's a question... if $gameParty._targetActorId references the battler being targeted (or at least I presume it does, based on that name), what's the variable for the one who's targeting them?

Ha
>dying

Nevermind, found what I was looking for. I was close, but not quite there...

>Nevermind fixed it

two new enemies.

i really hate that im nearly late game with all my party being level 65 at only 3 hours and 40 minutes in, but i cannot for the life of me come up with a story to tie the stream of battles together.

Sorry, I usually post the answer when I find them (which is what I'm assuming you're talking about), but this time I neglected to do so.

It's "subject._actorId". So now I have the ability to play a specific cast animation depending on the character casting it. It does, however, use a bunch of if statements... but it works!

Oh, are you the guy who wanted to have different cast animations depending on the class?
Great that you found a solution!

Yes, thank you. I can now begin my not-a-Persona-fan-game-but-it-may-as-well-be project properly.

>3:40 hours
>LV.65
Wow, you sure love to give EXP.

Is it a giant boss rush or what? Your map makes it look like it

yeah, random encounters are boring to me. I'm basically making a game that I would like to play without too much thought into how RPGs usually work

You must have very good bosses to make that interesting

I'm not using the traditional turn based battle system. I wouldnt even begin to know how to make that shit interesting

I think the best way to make bosses interesting in turn based is to work on the party abilities.
If your party can't do anything but attack and heal, no matter how complex a boss can be, you will be doing that.

If I remember correctly he is making a rhythm based game like the theatrhythm games.

>Finish a really good game
>Feel empty afterwards because it's over

You have to find the dlc in your install folder and copy them from there

Good night bump

Season Pass is literally shit. How do they keep getting away with it?

Same way theyy got away with making VX, VX Ace and MV all the same program

I like MV. Hell, I haven't felt this motivated about making something in a long while. But the prices for DLC and various addons are insultingly high. Here's to hoping there'll be a discount for the winter, so that I can grab Town of Beginnings at least to ensure that nobody can ascertain if I was using a pirate version or not when I release the game one day.

Is the MV on the OP cracked?

I find Yanfly's Equip Plugin neat. I'll leave the variance to be 5 I think, you whenever you turn up a weapon outside of a shop, even if it's the same as the one you already have, it might better. Or it might be a touch worse. Uniques will have fixed stats, 'course.

For a game that ought last about 20 hours at least, five tiers of weapons is enough, y'think?

Yea.

Thanks user! I may change the sound effects desu.

I have exactly 6(including ultimate equipment) tiers of weapons/armors as well, and play time is around 25~

Friend Stranding will completely change the way you view ropes, sticks, and friends. A blideo blojima game.

No cracked MV 1.3.4?

alive

Post progress lads

damn that art looks nice
did you do it all by hand?

Working on maps and assets, fleshing out npcs anc cutscenes will go next, I think I can start commissioning the soundtrack for some areas now.

And another one.

Nope. All those assets can be purchased in the rpbmakerweb store. All I did was do a little recoloring in GIMP for the helmet. The map was done via the doodads plugin.

Is there anyone here that's particulary good with setting up scripts and shit? I don't want to go through trouble of posting on the rpgmaker forum only to have some chucklefuck give me a one liner response that points me to some other thread or gives vague solution. It's like they don't want to help people out. Shit, one of the resource section's rules is literally not to ask people how to implement the resources found.

Anyhow, my question, if someone can help me out. I like this for the poison, I'd like to to be more potent, after all, but I dislike the idea of putting down a round number like the 100 it is set on by default. I'd much rather it be 5% of affected actor's HP. If you stack it 5 times, that'll do some damage. Only, I have no idea how to put that in. Here's yanfly's original.


// Make sure the stack count exists.
target._stackingPoison = target._stackingPoison || 0;
// Increase the stack count.
target._stackingPoison += 1;

// Reset the stack count.
target._stackingPoison = 0;

// Make sure the stack count exists.
target._stackingPoison = target._stackingPoison || 1;
// Sets the maximum amount of stacks to 5.
var stacks = Math.min(5, target._stackingPoison);
// The damage formula used per tick.
var damage = stacks * 100;
// Play poison animation on the target.
target.startAnimation(59);
// Target takes HP damage.
target.gainHp(-damage);
// Play the popup.
target.startDamagePopup();
// Clear the results.
target.clearResult();
// Check if the target is dead.
if (target.isDead()) {
// If the target is dead, make it collapse.
target.performCollapse();
}

Tfw jobbing

Have you ever wanted to take your project in multiple possible directions, but you couldn't decide on one? It sucks.

>tfw you made a thread for your game elsewhere and there wasn't much interest
;_;

What game?

TOMB OF FRIENDS 2 WHEN???

The demo is almost finished, I just need to touch up a few things!!

Free login campaign for FFXIV, so I guess I'm not going to be making much progress for the next month or so.

Now this is what I really want.
You start off with a puny fire spirit and train him into an idealize muscle version
Sprites were from Ragnarok online, I think.
I just need to find someone who'll draw front-view battler for MV.

Now I have this little baphomet in a suit, he's a denizen in Capricorn's tower.

Nice, I like the artstyle.

Thank you! It's way easier than what I was doing before in tilesets! Less detailed and zoomed.

I just had to sneeze 3 times, someone was thinking of me!
Was it perhaps you, user-chan?

Yes, I was thinking "user is such a nodev, why don't they post progress?"

Bumpu

Played a demo on here called Culling of nightmares, is user still working on it?

Yes, I've gone back and forth on game, vn, and comic for a long time, and then even on genre I took a while settle on one thing.

Will your game make me happy?

I hope so!

What kind of audience do you want to appeal to?

me

Only if youre interested in homo harems

Considering it/they will never be finished, probably not.

Incestdev here. So here's the characters so far:
>a milf mom
>an alpha male dad
>a hot cheerleader 17-year-old daughter
>a 14-year-old nerdish boy
>a 12-year-old trap
>a loli

Who else should I add to the cast of this incestuous fuckfest?

twin or something similar that's the shonen kid for the nerd boy. i.e. the kid that shows up in all the doujins where the kid fucks the milfs.

Ara Ara~ aunt
If you are including a trap why not include a tomboy or a reverse trap maybe?

I'll add a twin brother for the boy
I'm probably going to add a 13-year-old tomboy