/sg/ - S.T.A.L.K.E.R

Am I doing this right? edition
>BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.

>Start guide, beginner tips, and much much more
pastebin.com/FUPEbLiv (embed)
>HUD guide, modding basics, mod reviews, and AMK mod guide
docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Why Complete is bad and you shouldn't play it
pastebin.com/6AtetpMM (embed)
>Performance Guides, Steam settings
pastebin.com/nzXEevG7 (embed)

>The Zone Manual: Every Mod You'll Ever Need for the True Ukrainian Experience
steamcommunity.com/sharedfiles/filedetails/?id=121125400
>Pasta summaries, streamer listing and more
cheeki.violates.me/
>STALKER General Steam Group - Join chat and ask for an invite!
steamcommunity.com/groups/BroZone

Reminder that MS Update KB2670838 breaks your DX10/11 games including Clear Sky and Call of Pripyat. Here's a fix:
mega.nz/#!LAAXlaIZ!uVbJ-gsIPm8Sn2ydh7btI_3VK7Mfr41qoO2L6M7FZfQ
Anonymous 12/02/16(Fri)01:20:07 No.161623352

Other urls found in this thread:

mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A
mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw
mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A
mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw
mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
mega.nz/#F!Z01CVQgZ!kzFOBdGnnehBSk1OUQm6PQ
mega.nz/#F!O0hSmBAT!0u8yH2lQc-7Q3-yN6phXhQ
bitbucket.org/revo_lucas/
mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI
mediafire.com/download/6644yv6xekn73rr/Codebro's 1.0008b Fix 1.zip
pastebin.com/CtQ7zfkA
mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22
youtube.com/watch?v=h0MTPR0Ea6Y&feature=youtu.be
coc.epicstalker.com/patches/Patch_Notes.txt
youtube.com/watch?v=epgWxO9nrZ8
moddb.com/mods/call-of-chernobyl/downloads/sdk-files-for-coc-full-editors-folder
docs.google.com/document/d/1AMUVb8bMOkvJwo3Qud5b1VQENGbh1NmXmFFN5of6LIc/edit#
youtube.com/watch?v=yZBh0CtQ85c
twitter.com/AnonBabble

Mods and Repositories | Often out of date; use only as a last resort!

>Shadow of Chernobyl
mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A
>Clear Sky
mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw
>Call of Pripyat
mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A
>Game Repacks + Modding Tools
mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
>Downgrading Patches (drag-and-drop)
mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>Unpacked Gamedata + GSC Backup HDD assets
mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
>Old Builds (dated from June 1st, 2002)
mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw

>Lost Alpha
mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
>Oblivion Lost Remake
[Gist] Oblivion Lost Remake 2.5.md (embed)
>Joint Pak 2
[Gist] Joint Pak 2.md (embed)

>Call of Chernobyl
mega.nz/#F!Z01CVQgZ!kzFOBdGnnehBSk1OUQm6PQ
>Weapon Soup for CoC Repo
mega.nz/#F!O0hSmBAT!0u8yH2lQc-7Q3-yN6phXhQ
>Call of Chernobyl/Warfare Bitbucket repository
bitbucket.org/revo_lucas/
>Don't have Call of Pripyat but want to play Call of Chernobyl?
mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>Codebro's 1.0008 Patch for SoC - enter "menu_fps_cap 0" in the console to prevent crashes.
mediafire.com/download/6644yv6xekn73rr/Codebro's 1.0008b Fix 1.zip
pastebin.com/CtQ7zfkA (embed)
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22

...

2nd for Clear Sky

What did he mean by this?

4th for WORMFOOD

Good bet for SoC after my first vanilla run is ZRP and AMK, right?

SOON ®
youtube.com/watch?v=h0MTPR0Ea6Y&feature=youtu.be

bueno

don't think zrp works with amk cuz 1.0004

itemsoup out for 1.4.18 yet?

What is this?

shouldn't conflict with current item soup for stcop

itemsoup for AO should be soon™©?

coc.epicstalker.com/patches/Patch_Notes.txt

new joint pack

Does Alundaio visit this general?

>this fucking game

After making 1,000,000 RU in Call of Chernobyl with AO3, I decided to amass a collection of fully upgraded 7.62x51mm NATO firearms. As it turns out, they all basically have the same performance when fully upgraded.

>100% accuracy
>Insane muzzle velocity
>One/two shot kill on every human enemy in the game
>Crazy recoil
>Pointlessly high ROF

There's literally no reason to upgrade the ROF on 7.62mm NATO firearms, because the recoil is so high that firing more than 2-round bursts freaks your screen the fuck out. The HK 417 seems to be the best one by far, due to being able to mount a grenade launcher.

On a side note about upgrades, I fully upgraded the recoil reduction on the P90 in AO3, and it recoils downwards pretty severely now. Is that normal? If you reduce recoil too much, a weapon starts recoiling down in AO3?

>I fully upgraded the recoil reduction on the P90 in AO3, and it recoils downwards pretty severely now
ppffffffff

That happens even in vanilla.

>Firearm has literally REVERSE RECOIL

See, I never actually upgraded recoil reduction in vanilla because it never bothered me. There's rarely a reason to be firing in anything other than 3-5 round bursts, so reducing the kick doesn't really accomplish much for an experienced player, you know? The "so little recoil that the gun recoils in the opposite direction" thing is new to me, and it's really severe on the P90 because of its crazy ROF.

apparently heavy_pockets only works if you are in the right faction

for owl, even though he is a loner...
he has
buy_supplies = {=actor_community(actor_csky) =heavy_pockets_functor} supplies_heavy_pockets, supplies_generic

which means if you arent Clear sky, you dont get the revised list of shit in heavy_pockets

you can change this.
just change the above to
buy_supplies = {=heavy_pockets_functor} supplies_heavy_pockets, supplies_generic

he now sells all the shit in supplies_heavy_pockets

and after changing all the fractional numbers to 1 or 2 for some
even thou i am a loner with bad rep he is selling all the shit to me
>pic related

turns out the fractional numbers is even in the vanilla trade file for owl.

not entirely sure this is the way heavy pockets is supposed to work, but in my opinion owl should be selling to loners
{=actor_community(actor_stalker)

this is AO btw, should be the same for STCOP

>doody

>duty

Never played the games, and don't really plan to. But I'm just wondering, is the rest of the world as fucked as Chernobyl?

Nope. Chernobyl is the way it is because of dumb magical bullshit involving psychic scientists in pods tearing a hole in the noosphere. The implication is that the Zone is spreading, but we never see that in the games.

There's a couple of (apparently awful) licensed books where there's more Zones, but they're not really canon to the games.

What are some good spots to make your stash in Call of Chernobyl?

Not really but the Zone is expanding, and in one of the books a new Zone ends up being created in Afghanistan.

Why are mutants radioactive if the mutations come from noosphere fuckery?

Because the noosphere made some of them radioactive.

y tho

If your mother has a certain disease when she gives birth to you, there's practically a guarantee that you'll have the disease too. Think of the Zone as an infected womb, with the radiation being the disease.

What's wrong with it????????

ew
even more ew

Deepest lore

Darkest Time, while mostly following standard SoC storyline, does a pretty convenient flip when Barkeep sends you into Dark Valley to get the second keycard from Borov. If you want spoilers, right as you step out of Duty base, game tells you that you've been captured by bandits, and starts loading Dark Valley immediately. Interesting decision, and skips a lot of walking.

I chose duty to see how it is cus I was wondering why the relations between them and loners turned into a war.

And honestly it seems more intense than it should be, we pacted an alliance with military and are neutral with ecologists, that's all though.

Relations between factions are affected positively if a faction is killing other factions that the initial faction hates, and affected negatively if it's killing factions that the other faction is neutral or better with.

In this particular case, loners were probably killing a lot of military squads, which made duty angry because duty is neutral to the military.

>Playing as Clear Sky in CoC with dynamic faction relations
>Somehow end up neutral/friendly with every faction
>Nobody to fight unless I actively seek Monolith
>Taking missions to kill Bandits or Mercs reduces my reputation rapidly

God fucking ass.

this is what you niggers get when you play half baked mods

In addition to what people said, in Roadside Picnic there are more than one zone.

You know that happened to me when I was playing as clear sky and messing around, kinda fucked up relations for clear sky but overall it was fun.

After they killed me (was playing ironman mode) I chose duty just cause I saw that relations between loners and duty are negative.

When I respawned in bar, every, literally every loner started to attack me, I was dying all the time, it took me some time to finally beat all of them.

After that, I went to Wild Territory and saw another pair of Loners.

But...

But they were neutral to me, they didn't fire at me nor anything. I was a bit confused but thought it could be a bug. Moreover, when I cleared wild territory from mercs, suddenly duty and loners declared a war and well, yeah, the pair of loners started to shoot at me.

That was a weird experience desu.

Interesting. Thanks for pinpointing the problem.

I'm wondering if it is intended. I can grasp the logic that a faction might hesitate to sell it's best equipment to non-faction members, but as long as long as they aren't enemies rubles are rubles right?

Certainly they would sell to friendlies if not neutrals.

>Going to X16 to meet controller and get his hand for sakharov
>kill him
>he drops controller brain only
>need to go back to the latest save and kill him again

Ugh.

yeah. i agree. and i think that's how it's already set up.

if you are an enemy to a faction and they show red, say loner for example, if you somehow made it to owl without getting killed. he shouldnt even talk to you, let alone trade with you.

i just thought it was odd that Owl being a loner would only sell that shit to clear sky.
loner/stalker would make much more sense.

>i just thought it was odd that Owl being a loner would only sell that shit to clear sky
Even stranger he wouldn't sell to a loner despite the loner being friendly with the loner faction. (In my case)

I don't know how difficult that would be to implement/mod. Obviously traders can reference your faction relation for discounts but is it possible to have them reference it to unlock their heavy pockets inventory for non-faction friendlies?

Because they live in a radioactive landscape.

>AO + CoM doesn't work
>CoM uses the shitty default AK models
JUST

yeah by changing to
what i posted here
that should make him sell to all factions, neutral or friendly.
but not enemy's, which is that way by default.

What I mean is they wont sell to neutrals. As a non-faction/loner you would have to become friendly before getting access to better equipment.

>thinking it would work in the first place
kill yourself, and i mean it this time

Look's cool
youtube.com/watch?v=epgWxO9nrZ8

To the anons who posted his hand meshes in the last thread, who merged the SVD anims for me and the one who helped me to learn the basics of .skl and skls editing - Thank you. All my problems are not existent anymore

Would a TAZ merge work?

yeah could just do like the discounts right below it

so say you wanted the player to need to have +200 towards mercs
buy_supplies = {=actor_goodwill_ge(killer:200) =heavy_pockets_functor}

or whatever faction

no problem m8

are you able to do the omf's without it causing crashing? if so, cool shit.

if not, definitely use what this guy said
>and use sdk from here
moddb.com/mods/call-of-chernobyl/downloads/sdk-files-for-coc-full-editors-folder

...

I honestly don't know what I expected. I already had all the files so it's not like I wasted any time
This might be worth a shot, I'll give it a try

there is already a misery+TAZ for coc

Where?

docs.google.com/document/d/1AMUVb8bMOkvJwo3Qud5b1VQENGbh1NmXmFFN5of6LIc/edit#

no eng trans

>no eng trans
>not being slav
I pity those who won't get the original SoC atmosphere and how much are other games of the series different.

Yup, it all works now

cool shit man, glad to hear.

now get crackin :^)

I've already ported skorpion and now I'm doing Kar98

:^)

I fucking wish for a mod, that makes NATO guns rare, with WWII and Soviet weapons as main weapon for like 90% of stalkers, leaving fancy guns to best mercs. That's how it would be IRL, at least: weapons from Cold War stashes and compounds for everyone and rare expensive guns for foreign mercs.

what does reputation in coc do?

I think I might be able to do that as well. It would be that only faction's veteran's would use the top tier oper8or guns and I'm on a really good way on doing that. Just have to port the surplus weapons over

Anyone got some cool stories to share? This one was when I was playing CoC

>In Darkscape when a heavy storm sets in
>Blistering wind and torrential rain coming down
>I'm low on food and starving
>Night comes
>I'm REALLY starving and low on ammo
>I take to the road and stalk some military types
>Wait until they get far enough away from their buddies before I spring my ambush
>take them both by surprise, kill them both, take their food
>Continue onwards down the road
>I need to sneak past a military checkpoint along the bridge so I can escape into the dark valley
>CAN'T SEE SHIT CAPTAIN
>Know they have snipers on the bridge
>I take up position a good distance from my target
>Lighting cracks the sky
>Wait
>Every time lightning strikes the whole area gets lit up
>Can target the guy on the bridge!
>I time my shots and wait for the lightning to illuminate the area
>Line up my shot
>Another crack of thunder and lightning
>Take the shot
>The world goes dark
>The next flash I can see a sniper's body drooping off the bridge

That was by far the coolest moment I've had; Timing my shots and waiting for the lightning to give me a clear shot. I don't think I'll ever play a game that organically let's me do cool things like this. I just had to take a step back and realize how fucking cool the whole scenario was.

Share with me your cool stories, stalkers

What I thought would be: CS use almost only shotguns and Mosin/SVT, rare PMs, TTs, PPSh (weapons allowed to civilian population in Russia, not sure about Ukraine laws as I'm Russian), bandits -- same as CS + AKS-74U, TT, Fort, PM, Bizons etc (civ weapons + police weapons, received through raids, Chechnya-style), loners - same as bandits + more WWII weapons (Cold War compounds have plenty of that, look at Donbass conflict, both sides use Mosins ffs), probably some bakelite AKMs. Military uses AK-74s, SVDs, PKMs, RPDs, PMs only (unification), Duty, as military-friendly faction have same weapons but with more freedom, Freedom uses mostly WWII and Cold War gear, as well as Monolith (they're fanatics, not millionaires).

Forgot anyone? That's only my vision as someone who faced owning a legal weapon in Russia, so any input is appreciated. I'd also rebalance the availability/price of ammo, but I don't know exact prices on Ukrainian market.

You're forgetting all of the equipment that would be leftover from military raids going deep into the zone. I guess that would mostly go into the Monolith arsenal.

Expression : pm->m_animations.size()
Function : player_hud_motion_container::load
File : player_hud.cpp
Line : 92
Description : motion not found [ak_105_idle_bore]

stack trace:

0023:002D70A1 xrCore.dll, xrDebug::fail()
0023:053C6DC8 xrGame.dll, CDialogHolder::IgnorePause()
0023:6297BD67 MSVCR120.dll, Concurrency::details::_SpinWait::_NumberOfSpins()
0023:6297BD7E MSVCR120.dll, atoflt_l()
0023:6297BD8C MSVCR120.dll, atoflt_l()
0023:6296BCAD MSVCR120.dll, finite()
0023:6296AD30 MSVCR120.dll, _ValidateRead()
0023:6296B727 MSVCR120.dll, sscanf()
0023:002D9280 xrCore.dll, CInifile::line_exist()
0023:002D926B xrCore.dll, CInifile::line_exist()
0023:6297E65D MSVCR120.dll, strtol()
0023:6297E671 MSVCR120.dll, atol()
0023:002BC092 xrCore.dll, CInifile::r_s16()
0023:053C7734 xrGame.dll, CDialogHolder::IgnorePause()
0023:053C964D xrGame.dll, CDialogHolder::IgnorePause()
0023:053CA090 xrGame.dll, CDialogHolder::IgnorePause()

STCoP with Smurth's Dynamic HUD.
What did I fuck up?

Hm, sounds plausible, but still it would be rare I think. Should work.

And the expensive stuff from mercs, got it right? I'm still thinking some elite squads of these faction's may have the top tier guns, after all this time spent in the zone

well?

Yeah, some mixing should be possible, but not very large. As I've said before, this amount of nato guns in a country where even buying a pistol is impossible ruins an atmosphere for me. But yeah, why not, elite teams would have expensive weapons.

sounds like you didnt us the compatability patch for stcop included with smurths hud

ak_105_idle_bore exists in wpn_hand_ak74u_hud_animation.omf
which is part of the patch

if you did the patch, do it again. overwriting everything.

You can't go too heavy on the realism to begin with, the Zone would eventually run out of living souls with the PC running around and killing 30 people a day.

Make tiers for each faction, top tiers get better gear, lower tier get lesser gear.

>Make tiers for each faction, top tiers get better gear, lower tier get lesser gear.

That's how it works for now

That Snork giving him some rough head

Good.

>You can't go too heavy on the realism to begin with, the Zone would eventually run out of living souls with the PC running around and killing 30 people a day.

I do realize that, but giving lower tier weapons wouldn't make it this bad (though I wouldn't call AKM low-tier).

>go to waste processing plant to make some bucks
>it's filled with bandits as I expected
>take position in the bridge, hide behind a few pipes
>snipe 5 confused niggas before they spot me
>a thought firefight ensues since the AI is accurate as fuck
>eventually the plants fall silent
>walk there, start looting corpses
>quick check the inside of the building, can't see anyone
>start looting a corpse near a door in the balcony
>gunfire as soon as I finish it
>he hits me, my health is not great and I'm bleeding
>I run, jump down the balcony and take cover
>use a stimpak and a bandage
>spend the next 20 IRL minutes playing cat and mouse with the motherfucker
>I'm mostly getting shot at from somewhere I can't pinpoint since I'm always moving, so is he
>can't run because I want my loot, I'm overburdened and that means covering a lot of open space
>eventually come to the ground level where there are a lot of large pillars
>motherfucker shoots me, this time I see him and run for cover
>grab my double-barreled shotgun and move out
>he fires at me, I fire both barrels at the faggot hitting him in the stomach. He falls down.
>I got hit too, really low on health and wheezing as I walk
>approach him, he's still alive but writhing in pain in the ground
>slowly walk towards him, reloading my double barrel
>talk to him, he asks for mercy and offers a stash
>I look down my sights and fire both barrels in his head
For a minute I almost felt pity, felt tempted to let him go. We fought hard as fuck to survive and I almost got killed. He wouldn't spare me though so I didn't spare him.
pic unrelated

isn't bloodsucker village easier to repeat

AMK Autumn

That's what Autumn Aurora does for SoC.
Not to this degree, of course.
>You can't go too heavy on the realism to begin with, the Zone would eventually run out of living souls with the PC running around and killing 30 people a day.
The Zone should already be more desolate.

>That's what Autumn Aurora does for SoC.
That's SoC, not CoC ((((

Yeah I know ;_;

Am I the only who thinks that artifact handling is unnecessarily complex in Misery even by the mod's standards? I mean, having to deal with shitloads of different containers which most of the time don't even protect you 100% from artifact radiation for negligible effects is just bothersome, I just end up selling the stuff. It would be a pretty cool mod if it wasn't for this.

I wish the inventory system in stalker was more complex. I get one gun in each should stuff but I'd like if we could add holsters to specific suits to add a slot for pistols/knives. Maybe add some management for magazines that are in your backup or ready to be reloaded so pulling out your pistol would be useful in some situations.

>Be Clear Sky
>Days in the Zone, when I come across my new best friend
>His name is Mark Tarantula
>We travelled for a long time and went on many raids together
>We teamed up to do good in the zone
>Suddenly, a Loner asked for help with his friend being taken hostage
>We agree and are marching through the swamp to Agroprom
>We take the hostage with us as he was just kneeling in front of a tree
>I heard noises of mutants and gunshots as suddenly the gunshots were aimed at us
>Decided to retreat since it is way too many
>We make it to the Agroprom Institute building A and take a rest
>But suddenly the god damn Military decides to assault the base.
>It was far too many
>The hostage decides to play the hero as he grabbed his Double barreled and nailed one of the soldiers as he peeked behind a wall
>He gets the attention of other soldiers and gets gunned down by AKs
>Me and Mark have been able to shoot down some of the grunts in the distance but snipers were a problem.
>As Mark saw the death of the hostage, he turned into into the absolute madman
>He whipped out his PKM, shredding militarys to bits, while I give him cover from snipers with my SKS
>Standing under heavy fire, he did not care if he got hit. His will was stronger
>Making our way slowly to the entrance of their base as I notice the BTR shooting at me
>I tell Mark to give me covering fire as I smoked the BTR with grenades
>It gets blown up as I hear the whizz of Marks PKM killing a soldier who tried to sneak up on me
>More Soldiers head our way but he does not stop here
>He gives surpressing fire as I walked behind the trees, ambushing the soldiers who were hiding behind the sandbags.
>Mark manages to kill some reinforcements, who were running but could not get into cover
>But suddenly
>I hear a Sniper hitting Mark fataly in his chest
>I was able to shoot the sniper in the head quick enough and repel the still coming reinforcements
>Mark is laying in his own pool of blood right

Cont?

Where do I find artifacts in CoC? Tried several anomaly areas with detector, no die. My belt is empty :(

You deserve it for being a goody two shoes. I play as a merc, take hitman jobs and give no fucks about other factions.

get a better detector

You're forgetting that there's no law in the Zone and it's flooded with smuggled weapons, and not just military weapons all sorts of guns are used by mercenaries and stalkers with the money for them.

Search more anomalies, there's so many maps and anomalies in CoC that it makes artifacts harder to find.

How do I protect myself from the psi-radiation in Yantar? I bought the helmet that was calibrated, yet the second I entered the lab underneath Yantar, I was immediately killed (and ragequit because I was playing Ironman)

Stuff like this is why I back up my saves.

youtube.com/watch?v=yZBh0CtQ85c

ecks dee

hahahah. Wassap negr?

i haven't slept in 2 days

go to bed u knob before you have a stroke