/gerg/ - Giant Extreme Robots General

Shitmechs edition
>How far can we get with embeded edition
Should we update the list for next list for /gerg/? Some games have their own generals now

New /gerg/ game, from the makers of Shadowrun Returns
battletechgame.com/

Armored Core:
pastebin.com/Ek3kMtZW
pastebin.com/WSq32Amg
steamcommunity.com/groups/armoredcorevg

Mechwarrior Living Legends:
clanjadewolf.net/mwll/
mechlivinglegends.net/

Living Legends Server Stats (Use this to check if anyone is playing):
stats.spikx.net/mwll.html

The HAWKEN zombie marches on:
playhawken.com/

Heavy Gear Assault:
heavygear.com/

M.A.V. (Now with more Chromehound legal rights!)
bombdogstudios.com/blog/

MechWarrior Online:
mwomercs.com/

How to start MWO:
youtube.com/watch?v=imffSrJ4O7s

New Player's Guide to MWO (aka the Manual):
docs.google.com/presentation/d/1bmIEjECA6IbWRm92vmylZNv2QYVc5gXO7CT9jMITOrM/edit

Get your brazilian here:
mwomercs.com/bushwacker

Kong PodKast #25: Heavy Gear Stuff
kongkast.libsyn.com/kong-kast-25-gear-bays-black-market-and-pets-oh-my

MWO Mechlab:
mwo.smurfy-net.de/mechlab

MWO Heat Simulator:
keikun17.github.io/mwo_heat_simulator/

Kanajashi's Video Tutorials:
youtube.com/watch?v=RGPYOrhEFtg

Group Mumble Info:
kong.stepoff.com
port:7777

Other urls found in this thread:

mwo.smurfy-net.de/mechlab#i=31&l=65c6b9b7889b17063b199a3571428ab0b46a2993
mwo.smurfy-net.de/mechlab#i=19&l=fce1b109bfb36c46c4292e369472ee26282bf56c
mwo.smurfy-net.de/mechlab#i=308&l=3dd36b6d4a2f95fcb294d53b3b1f74158b7e0488
mwo.smurfy-net.de/mechlab#i=308&l=7bdb92609fd65102476634e21908579948c0db1b
twitter.com/NSFWRedditGif

First for shitposts

First for Archers, may you rest in piece.

nth for yet another month of minimally viable robots.

So have we concluded that the new escort game mode will be a cluster fuck?
It better be a short escort distance
>inb4 all the way across alpine

>NARC the VIP
>PGI AI doesn't understand how to take cover, or how to stop moving forward
> :^) ggclothes

>all the way across polar
can't wait

>escort
>canyon
>atlas vip gets stuck on some small rock and can't get around it
oh boy

>implying it wont just have a preset path

Yeah, we've concluded that.

Either the VIP gets narced and/ or tagged by a light and shat on by a single LRM boat, or people set up ambush points across it's preset path and snipe it to hell with ERPPC and gauss shots.

And even if neither of those are available, there will be one or two lights that will just disengage from the main skirmish going on and go buttfuck that atlas to death.

How fast can a 6SPL locust kill an atlas from behind?

The only one who will have fun in Escort is a 3ams shitfox

Anything to do with a FS9-S(C)?
Worth putting flamers or an ams or two on it?

>(C)
nigga what the fuck are you doing

Also Mpl cooldown 5 worth?
NO
U

WHY THE FUCK WOULD YOU SPEND MONEY ON A CHAMPION MECH WHY WHY WHY WHY WHY FOR WHAT PURPOSE

Because free MC
Because too lazy to farm for cbills

(C) MECHS GIVE YOU NO EXTRA CBILLS YOU FOOOOOOOOOOOL

meant for >(C) MECHS GIVE YOU NO EXTRA CBILLS YOU FOOOOOOOOOOOL
I couldnt be fucked making more cbills to buy one
Therefore I used MC

why the flying fuck would you not buy a hero instead
Literally what are you doing

So why didn't you just buy a normal variant with MC for much less?

so in the new skill tree system, have they said if every mech has their own XP pool like now or if it's one XP pool shared between all mechs?

Even if it's a stock atlas or one that has full armour + "quirks," it'll die before slower, better equipped mechs can get to it.

An arctic shitter pumps out 36 damage each alpha, it can do this thrice in a row before having to cool off.

A stock atlas has 28 rear CT armour, and 62 structure, with an added +31 structure from current quirks. That's a total of 121 hitpoints from the rear.

So an arctic cheetah needs to do 4 alpha strikes to kill the VIP if it's a stock atlas. Locust needs 5 and 1 extra small pulse laser shots to kill it off.

Something like a 12 c-SPL nova or stormcrow? Two alpha strikes and it's gone. Pakhet huntsman with the SRM 80 bomb? One and a half direct alpha strike hits to the CT rear.

GXP is shared between all mechs like now.

Regular XP is mech specific.

C-bills can be used to purchase skill nodes but at a slightly higher price than with XP.

Re-specialization costs c-bills, and then you have to re-purchase those previously bought skill nodes.

Re-specialization bought with MC allows you to retain those skill nodes and merely re-position them.

Piggy jewry ahoy!

>and then you have to re-purchase those previously bought skill nodes.
thanks PGI

So there's literally no point in picking anything but mobility and survivability skills. Unless you're a nuclear jenner that uses nothing but surms or something.

Further proving the point the gold mens have that this system will only promote cookie-cutter builds and nothing else.

Literally nothing will change from the current skill system, except quirks are going away.

gg no re

how are you this dumb

What's that? You like actually using omni-mechs because you can try different loadouts easier, just like actual omni-mechs? Too bad goy, they're onto for minmaxing now.

>No quirks
>Urbanmech
>Put all xp into movement and structure
>Ac20 quirks too
Ez wins to come

>ER PPC's will never be worth it
>Not making them no-travel time lightning zaps
>Not making them worth the heat
>I will never get lightning PPC's in a Mechwarrior game
>I will have to look at MW4's intro and frown every time the Uziel zaps the Vulture for the rest of my life

ERPPC works better in the current meta of Clan goose and pepsi.

>I will never get lightning PPC's in a Mechwarrior game
>I will have to look at MW4's intro and frown every time the Uziel zaps the Vulture for the rest of my life
That shot from the trailer are about 150m and still slow as shit
The mwo shots at 150 are 2x quicker
>inb4 the old gold men with nostalgia goggles show

ERPPC's are always worth it, purely from a tonnage/range/damage ratio.

Regular PPCs, however, will never, ever be useful. Honestly I believe that regular PPC's should be no-travel time lightning zaps to compensate for being massively inferior in every regard. Especially when they have MWO's min-range.

>That shot from the trailer are about 150m and still slow as shit
You literally don't see it traveling though. It's shot of it being emitted, cut to shot of it hitting, where it hits entirely as a beam in a single frame.

That said, that scene also has slow ass star wars blaster lasers traveling at the same speed as the machineguns.

That's it, time to go back down the memory lane
Post your 2012 memes
mwo.smurfy-net.de/mechlab#i=31&l=65c6b9b7889b17063b199a3571428ab0b46a2993

>yfw shitcrows with spl qwerks

mwo.smurfy-net.de/mechlab#i=19&l=fce1b109bfb36c46c4292e369472ee26282bf56c
ALL
DAY
EVERY
DAY
OH
YEAH

>not wanting Doom style plasma rifle PPCs from MW2

Step it up with the nostalgia goggles senpai.

>long range weapon
>projectile speed of a snail

BAHAHA
People actually like this old shit
Fuck I can see why MWO is being held back, people want to return to this shit

those are some effective heatsinks desu

Yeah, it's almost like they work properly or something.

I only just found out about MW5: Mercenaries
Fucking wish I was around to see you guys' reactions, shit

Let me sup it up for you in one picture.

seems like the new ppc boat would be a little hot

Why can't I have this as a decal yet in MWO?

MW2 is a mech sim while MWO is a thinking man's shooter™. As in they now think the definition of a Mech game is an FPS featuring giant metal people running around twitch shooting with a mouse and keyboard instead of vehicles that are piloted with sticks, throttles and foot pedals. Which is funny considering the whole startup animation sequence for every drop shows the pilot using those controls.

>assumed my teammates weren't mouth breathing autistic retards
>moved in to help a Kodiak and Cyclops getting shot at
>they run away and leave in in a 3v1 instead of cleaning up the damaged mechs with me

wewlad these old man games

>solo queue
>ever bothering to help assaults

Changes in game genre trends over time family
No one who was born to the HD graphic'ing of games dont enjoy shitty doom graphic style games that force you to play with Keyboard & Pedals®
Old gold men need to let go and have to face the future, with or without their consent

bamp

>Play locust 1e
>Get hailed as a god
Feels good man

I saw the trailer to MW5 yesterday and got hyped.

Wanted to see if there's any mech games worth playing and here you guys are.

Downloading MWO right now. Wish me luck.

Well, good luck. You're going to need it.

UE4 has TXAA come on PGI just come on learn to use at least one type of AA fuck

Dude just play in 4K for less jaggies lmao.

This
Literally nobody wants to move and shoot using a fucking stick and pedals
Stick and pedals are for planes, not mechs

then why are mechs piloted with stick and pedals, hmm?
check mate

They ripped off plane cockpits for the early mech games because more people were familiar with them. They really should have ripped off tanker controls for a proper sim instead.

You're on the right track but tanks have a separate gunner and driver in most cases.

Archer 2-R with an 80.7 damage alpha, yes or no?

/r/-ing ridiculous neurohelm pics

How many alpha's before shutting down?

Two, actually. Dropping damage by 10 points gives you two, a short wait and a third one.

pretty sure that's nightcrawler

nice

whats a good robot

Hunchback. Good and cheap and there's a variant for whatever you like.

what are other good robuts

Warhammer.

Marauder.

Kodiak.

Timber Wolf.

Stormcrow.

Hellbringer.

Ebon Jaguar.

Griffin.

Thunderbolt.

all good robuts

what are some smaller rebits

...

Locust.

Arctic Cheetah.

Jenner IIC.

gud smaller rubats.

hey guys whats the LB20 laser stormcrow build I've asked four times now but had no answer?

Stop asking

Uh, does beagle active probe not work on an ECM mech or something?

Because I've got a BAP and ECM on, yet I was unable to disable the ECM of a shadow cat that was within 180 meters of me.

POST IT NOW OR ELSE

Are you seriously too dim to build something so simple?

Let me feed you then retarded baby bird.

mwo.smurfy-net.de/mechlab#i=308&l=3dd36b6d4a2f95fcb294d53b3b1f74158b7e0488

mwo.smurfy-net.de/mechlab#i=308&l=7bdb92609fd65102476634e21908579948c0db1b
This ones slightly better due to better overall dps and heat efficiency and the 10 syncing better with the lasers.

Suddenly have a neurohelments folder to share.

Who?

...

...

...

its been awhile and im probably wrong, but doesnt the ECm module have priority over BAPs? you need to use the ECm in counter mode manually to actually counter

its a use one or the other module thing but not both together iirc

...

...

Hrm, if it really is like that, then there is zero reason to put streaks on an ECM mech.

quickdraw

...

no

...

Ecm can counter ecm, but BAP overrides all ecm in a small area. It's why all streakboats need one.

Yeah but the problem here is that in order for the BAP/ CAP on an ECM mech to work, the ECM mech needs to put his own ECM into counter-mode.

Which defeats the purpose of having BAP in the first place. You're paying an extra 1-1.5 tons for a slightly longer range ECM counter at that point.

Bap counters 1 ecm only

>Yeah but the problem here is that in order for the BAP/ CAP on an ECM mech to work, the ECM mech needs to put his own ECM into counter-mode.

You're thinking tabletop. That's definitely not true in mwo.

>the Kuritan is a manlet
>1000 years in to the future and the gooks are still tiny

But I just said I had the problem in a match where a shadow cat, despite being within 180 meters of me, did not lose his ECM while I had my own ECM active.

Only when I flipped it to [counter] did the shadowcat lose its ECM cover.

Bap doesn't counter ecm at 180m. It counters it somewhere below that.

>BAP counters ECM under 180 meters

Wait, so is there any reason to put it on LRM mechs?

Why the fuck would you use BAP/ CAP if it counters ECM when the target is within the deadzone already?