>Why doesn't GGG just make some bosses that are actually threatening if you're a screen and a half away? Short list of bosses that are easier for melee than ranged:
Vaal Oversoul (will favor slam over laser at melee range, rocks will not hit at melee range, slam at melee range is very obvious and easy to sidestep) - kinda ironic you would skip this iconic boss but mention Dominus
Lunaris Piety (Ice form is extremely dangerous and avoided by either melee/ranged, Fire form is the easiest and takes the fight to you, trying to offscreen it is pointless, this is where you DPS her and is melee's comfort zone)
Izaro as mentioned previously (Goddess will not fire the mortar barrage at melee range, can see the obvious one-shot attacks and sidestep them instead of being hit by a back hand sword slash/leap slam from 2 screens away and cry on the forums Izaro is too hard for ranged)
Na'em (similar to Izaro, will not phys spear nova at melee range)
Doedre (weak auto attacks at melee range rather than the blood vomit balls)
Tunneltrap (big projectile has Far Shot, will one-shot ranged while melee can tank it)
Shaper (weak auto attacks at melee range rather than the two-shot frostbolts) - the arena mechanics put melee at disadvantage but the boss himself is easier for melee since you outright avoid the bullshit balls until 3rd phase
Robert Jackson
i'm gonna reroll this map until it doesn't have +% shitposts
Brandon Martin
>implying the maps that drop here aren't always corrupted
any new non-obvious / "interesting" build emerged using the new uniques? bored as fuck desu
Ian Roberts
area is inhabited by animeposters area contains one extra catposter posters gain -20% reduced (You)s posters have -15% less intelligence shitposting pack size: +12%
Liam Nguyen
isn't -x% intelligence an implicit
Chase Wright
Newfag here, Act 2, I should take Kraityn's reward right? +Mana and +Health seem so underwhelming compared to +10% to all resistances, unless that bonus only applies to resistances you already have. That makes me wonder, if I have 10% on all resistances would taking that reward take me to 11% or 20%?
Logan Mitchell
it would take you to 20%, all resists are additive. But its really easy to cap your resists, 40 base health is much much better.
Thanks, yeah I was checking my actual resistances and everything is already over 30% already. What about the passive skill point? Doesn't see worth it really.
Jonathan Ramirez
Somebody hacked it, you better vendor it quick before you get banned.
Alexander Gomez
reminder to ignore the /pol/ freak who pooposts in our no hate zone
Andrew Torres
kraitlyn's act 1 reward is pretty much the only bandit reward that is picked never by all builds
you can easily get resists on gear where currency is your only limiting factor, getting resist capped is pretty fucking cheap and easy though
Cameron Adams
oh, prob the mana\mana regen and %phys and flat phys huh
Luke Ross
what the hell are you even talking about?
You've had too many energy drinks, animeposter
Dominic Gutierrez
Look around the tree. Do you see +40 base life anywhere? Most of the time, that 1 passive point is +10 to str/int/dex and that's just really wasteful. A good tree will have 170%+ life or more. That means the 40 base health from oak is over 100 max health in your final pool. That's pretty good, much better than 1 passive point.
Dominic Reyes
reposting
Is it worth >losing 1800 armor >300 life - down from 6200 to 5900
to use tabula rasa all the time? I only have a 4 link otherwise, no 5link ever and I blew at least 80 fusings already
Asher Russell
i would advice to never pick bandit rewards on normal and cruel, and on merciless only if you know what you are doing
points are generally much more valuable
Adrian Fisher
You forgot Malachai on norm cruel merciless and also later on Core.
In melee range Malachai will auto attack and his auto attacks are very weak.
Parker Stewart
most jewels cost 2 points.
1 point buys you half the way there, and a single jewels can give you 7% health , in addition to 2 other useful offensive multipliers
Luis Stewart
>use tabula rasa all the time
you dont need a fucking 6l to clear t6 maps, noobcrow
use real armor
Elijah Rodriguez
Sometimes I shitpost in here about all sorts of things just to rile people up. It's good to know you believe now
Daniel Nelson
>passing up 40 base life you're retarded >m-muh jewels no, go spout garbage somewhere else shitcrow
Brandon Wright
Could someone recommend a good beginner build?
Luis Diaz
>doing some facebreaker infernal blow while leveling >Remember how awful it is to actually have to target something
I don't know how people can stand to play targeted skills all the time desu
Jason Hall
i really hope you are b8ing
no matter how you combine the normal+cruel rewards, you wont get anything NEAR competitive with a good jewel (2 points).
not by far
>calling people shitcrows when you dont know basic game mechanics
Anyone advocating bandit rewards over jewels needs their brain checked. There is a reason BiS jewels go for multiple exalts and just reasonably good ones still score dozens of chaos.
Not even going into build-enabling jewels since some of those are simply broken and they are unafordable for most players anyway.
Wyatt Powell
but my 50% more damage...
Joseph Brown
you realise most builds already take into account nearby jewel slots
you wont usually get a whole extra jewel slot especially if the tree already utilizes bandit skill points instead of their rewards
Jordan Kelly
if I'm looking for only damage jewels since I don't care for 7% inc life how much damage would I need for it to be worth it?
Jace Watson
500+ jeweller and no 6s
Alexander Hughes
dumb cat poster
Dominic Howard
this is simple math you dumbshit nigger. a good build might have 2200 base life if it wears Kaom's Heart. Oak gives you 40 more. 2240/2200 - 1 = ~0.02. It's a fucking 2% more modifier to your life. If you have a jewel thats 2 points away, you're getting half of a 7% increased. 2% more > 3.5% increased.
I guess it's all gravy when you have 6 portals though.
Kevin Gonzalez
never reply to me again
Gavin Price
dont use vulgar language here this is a no hate general
Jonathan Phillips
Am I seriously the only one who's playing Lightning Strike in here?
Carter Carter
30% to all resistances at level 15 helps you not die before you actually get the chance to transition to CI
Brayden Diaz
sorry man, but when shitcrows start getting uppity it really rustles my jimmies.
Justin Anderson
content is gated behind survivability not damage
you are fucking retarded, 1 skill point isn't going to get you a jewel slot. decent builds will already get all of them that are reasonably nearby. one skill point isn't going to put any other jewel slots into reach, it gets to a point where you'll have to spend 4-6 points minimum just to get another one.
Jeremiah Moore
Er, I mean 30% more resistances
Jace Gomez
advocating new players plan on dumping 20 regret is morally reprehensible.
Josiah Young
you can get about 45-48% of inc damage on a jewel with 3 good rolls
but cast/attack speed on 1 or 2 of those rolls may end up being better. depends on how you are building
unless you've somehow managed to pick up absolutely no damage nodes, 4xattack/cast speed of the appropriate type is probably the biggest damage increase.
Ayden Lewis
Cyclone Marauder
prepare for disappointment
Jaxson Gutierrez
Survivability = damage
But since the guy mentioned armor, if you have like 250%+ armor from your tree since you play earthquake or another similar build you'd be a fool to not get a 1500 armor chest.
5 linking isn't even that expensive, 50c max on vorici.
Wyatt Ross
please tell me how much more life is 2% more to 3.5% increased in your own calculation. because its clear you have no idea what you are doing
if you plan in order to utilize them for jewels, yes they do buy you one
Nolan Wood
He doesn't understand that most builds can't just grab infinite jewels for 2 points lel.
Carter Rogers
I just got into cruel hardcore for the first time, what flasks do I want?
Robert Nelson
i really wonder if you guy(s) just came back after not playing for 2 years. jewels are old news and the bandit meta for the past few leagues has always been point point frenzy(or point)
Oliver Rivera
Even if it would buy you a jewel slot, i could just substract a point from somewhere else on your garbage skilltree and replace it with a better bandit reward. Because 40 base life > 5% health.
Parker Nelson
A decent tree might have 190% increased life between tree and jewels it was getting anyways.
Your half a jewel point means this tree now has 193.5%.
My 2% more from the +40 base means this tree now has 193.8%.
And this is assuming you're wearing a kaom's heart, it STILL is better to get the base life than half a jewel.
It's one thing to shit up the thread with -10% experience. It's another to tell new players to.
Samuel Thomas
grab halloween flasks. roll them into instant. grab an utility flask too
Oliver Flores
5 quicksilvers
Ethan Jenkins
I've actually been wondering about utility flasks, which ones I want, when, why, etc. I think my flask usage is probably my worst area of play.
Jackson Murphy
Get a Basalt ASAP, then run 2 instant life flasks of the highest you have the level for until you get Divines, then you have 1 quicksilver and the last flask can be another life flask or a stibnite with a utility suffix, or if you need mana go for a hybrid flask.
Bentley Smith
Only 190% life with Jewels? My EQ build has 238% with jewels included ;o.
It's still oneshotting packs in tier 13 maps even with some damage reduction mods.
Gabriel Adams
40 base life may be better than 5% life. but not better than 5% life and 2 offensive rolls. and definitely not better than 7% life and whatever else rolls you have
come on. do the full calculation. after your 2 bandits you will have 193.8 AND 8% attack speed OR 16% inc phys OR 5% cast speed
after my 2 points ill have 194% life, whatever stat from the point spent to reach the jewel socket, and at least 2 other offensive stats of my chosing
retard
Isaiah White
Thanks. How do I know when I need to pop a Basalt or Stibnite flask? Should I just try to keep them up by clearspeed/quick kills?
Jace Barnes
basalt is always good
if you are armor based, granite is good if you are eva-ranged; grab jade. if you are eva-melee, stibnite
i always roll with 2 utility flasks but ymmv. at least use one
Grayson Nelson
Do you play shitcore?
Given 200% bonus life on a character with 2400 base hp, the character would have 7.2k hp. Extra 2.5% would make it +60. But the +40 would be +120.
Even so on most trees you can only get 3 sockets, sometimes 4 or more but that depends on the build. Don't give bad advice because you either never play life builds or play softcore.
Jack Richardson
Can you keep up please? In order to get that jewel I could just grab a 5% life node from anywhere else on your tree and get the oak passive AND your 5 ex jewels.
Go ahead, show me a tree where that one skill point is going to give you a jewel slot.
You pop both and go fuck shit up, pop them again when you need it. Cruel mob density should be enough to keep it going as long as you don't spam them. Try using them for big packs or risky mobs/situations.
Hunter Lewis
what's bad about softcore? hardcore is unplayable this league
Brody Parker
Try to keep basalt up as often as you can. Also roll it for the +flask effect prefix. It makes it harder to keep up because it needs to many charges, but it's worth it for the extra phys reduction.
Stibnite is just really really good for keeping up utility suffixes like staunching or heat, because it lasts for 20 seconds without refilling charges. Also you can just drop the smoke cloud on a scary enemy and they're blinded for free so they miss an assload.
Landon Peterson
I'll try to get a feel for it. Thanks again, sorry for the newbie questions.
Does that cloud work on bosses?
Another more general question I have is level appropriate gear vs keeping lower level gear with higher resistances.
Andrew Murphy
>Go ahead, show me a tree where that one skill point is going to give you a jewel slot.
there are 4 of those, retard.
and obviously im not merely talking about limiting your your choices to them
2400 x (1+207%) = 7368 2400 x (1+200%) = 7320
another retard who didnt do the math
and thats not counting the offensive stats on the jewel
Matthew Rodriguez
man up
Landon Williams
>2400 x (1+200%) = 7320
oops
it is 2440 x (1+200%) = 7320
exact same result. merely a typo in the factor
Sebastian Reyes
I haven't played this shit since release in 2011 or whatever. Tell me what to play because I have no fucking clue.
Juan Baker
No. NoOOOooOOO.
You're actually this retarded and not just trolling.
We just assumed the most favorable scenario for you. You're wearing a kaom's heart and have a lot of other life on your gear. You have a tree with relatively little life on it already. I just went back and double checked my math, and I actually messed up a little. You have 293.5% total life, whereas the 2% more from +40 base is 295.8%. That's a substantial difference.
And It's STILL more life to take the oak point. Don't try to make this about the cruel point, everyone knows those are bad. You can spend the cruel point on something useful without needing the normal point.
Jayden Barnes
There is no jewel slot that you WOULDN'T get if you had 1 less skill point in your build
So its a question of 40 HP vs a jewel slot that takes 3 points or more to reach
Brayden Torres
Capping resistances is the most vital part of your defenses, you can get away with keeping them at 50-60% if you know what you're doing, but sooner or later something is going to push your shit in if you don't keep them up.
Resistance cap is the first thing you take into consideration, luckily it's fairly easy.
I don't think you understand, skillpoint vs oak has been a hot debate from the moment that shit came out, it has always boiled down to 40 base life vs 5% node. There is a reason that's the only thing that discussion boils down to. Even if we expand the discussion to 40 base life and phys/AS/CS it will still boil down to 40 base vs 5%. Go and design a tree instead of "doing the math" based on a flawed principle.
Jacob Clark
>moving goalpost "y-y-you are just assuming whats better for y-yy-you!!" >when on the post you first replied i specifically spoke about both normal and cruel points
If i had picked the most favorable scenario for me, i would have taken (in this hypothetical case) one of the 4 1-point jewels. and Im not doing that.
Charles Nguyen
Closed beta started in 2012 and it went open beta in early 2013. Try blade flurry.
Parker Thompson
show me a build that is 1 point away from a jewel and needs the extra skill point from normal to spec into that jewel socket by level 90. there's a difference between taking the most favorable reasonable scenario and making shit up.
Gabriel Ramirez
What 5% life node are you not getting in a build that is -1 skill point?
It's like, MAYBE you could say a 3% life node More than likely its just some 10% increased damage node or stats
Elijah Lopez
>Closed beta started in 2012 and it went open beta in early 2013. My b I was going off of my forum join date of 8th dec 2011. And what class for blade flurry? Does it matter?
Ayden Flores
most take 2. the 3 point ones normally are only for builds that really really rely on jewels and then you have to take them, its no longer an option.
no. it boids down to long term planing vs short term yolo builds
well planned builds will properly utilize every point, while bandit rewards can be a-ok on yolo builds that you make with no clear strategy in sight
Ayden Torres
im not going to feed you builds.
but 2 of those jewels are notoriously in the way on most crit or ele builds. the other 2 are less so.
Julian Thompson
Shadow because it's a good starting spot to grab attack speed early on.
Owen Lewis
>all this text on an imageboard
Levi Martin
>make a tree that paths to 4 jewel slots and literally nothing else
Congratulations in this situation (and only this situation) you're actually right.
Exactly, but let's give this muh skillpoint retard the absolute most favorable situation so he can't back pedal into meaningless arguments.
I'm still waiting on that skill tree that only needs 1 skill point to get a jewel where all pathing ends are better than 40 base life. Show me that skill tree and I will literally suck your dick.
Cooper Hughes
back
Aiden Collins
what spectres should i use poeg
defensive ones
i'm CI SRS
Oliver Hernandez
Uh, there are others besides bubbles?
Andrew Gutierrez
i'm going mirror arrow :)
Juan Fisher
>be proven wrong even under your own hand-picked example
>now asks for a complete build in which this applies
since your entire argument rests on your being unable to properly spec a passive tree so i can understand why you want someone to teach you; but some day you are going to have to stop copying other people's builds and try to make something on your own. its for you own good
Nicholas Thomas
guy who said you were missing out if you weren't playing raider was right