/fog/ - Fallout General

Stronk Muscular Waifus Edition

>/fog/ Mod Archive
fogmods.weebly.com

>/fog/ Asset and Mod Repository (Mods, Rips, etc):
pastebin.com/q5ryvSZc
>VGU (Rips):
pastebin.com/v1adFSwj
pastebin.com/S2eDehza

>HOW TO CONVERT SKYRIM / OBLIVION / NV / FO3 ETC MODELS TO FO4 + Bodyslide Guide
pastebin.com/MWEPKj5m

>CK
creationkit.com/fallout4/index.php?title=Main_Page

>Fallout 1 and 2
pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations, Run Ideas, etc:
pastebin.com/u29WKkGy

>Fallout 4
>General Information, etc:
pastebin.com/pHrbuwt2

Pre-war Thread:

Other urls found in this thread:

youtube.com/watch?v=8VS4wQf9QkY
nexusmods.com/fallout4/mods/20516/?
fallout.wikia.com/wiki/Shelter
youtube.com/watch?v=ppTXCJ0SZ88
twitter.com/NSFWRedditImage

>How common is it to run into female characters without clothes? Other than from looting them, I mean.

Never seen one myself, about ~50 hours in.

2nd for

Alright, I'll check it out. Thanks, man.

BLACKED

Is that Kanye?

>Good morning, Vault-Tec calling!
>Sheeeeeeeeit.

No, that's Nate.

where oh where is /cfog/?!

dead since no one cares about pandering to only NV

gone, as it should be.

This is the only fallout thread that should be on the board.

The one eye piece of Codsworth peaking in from out of frame somehow manages to express disgust.

>"It appears someone has let the 'help' in, should i escort them out?"

So how exactly do supply lines work because not everything stored in the workbench is appearing at all the nodes on the grid

Do they have to be direct connections or what, slept a few days already and stacked provisioners

>travelling across settlements on foggy weather
>hear gunshots and raiders fighting something
>scope them and shoot where my power armor sensors are targetting because I can't see shit
>fight ends, starts looting
>first guy a shot down was my provisioner
Mistakes were made.

Physical inventory isn't shared; you can't take a tin can from Sanctuary out of the workbench in Tenpines. Supply lines let you use the resources from all other connected settlements to build.

Actual items (weapons, armors, chems, etc.) stay inside the Workshop of the settlement you put it in, but you have the ability to use the Junk inventory for crafting/building purposes.

Anybody knows if theres a mod that makes people be more expressive in NV? I mean, when i meet that lottery guy he is yelling and laughing but his face looks stiff af

The thing shared are the components themselves like steel, wood, rubber etc. When you're creating something it searches all connected workbenches for the components

>PC
>making mistakes
uninstall and go home user

Fun fact

Statistics show that out of the 20 million+ people who bought Skyrim, only about 10-13% of them use mods.

On PC, only about half the people who bought Skyrim used mods.

Puts the whole mod scene into perspective.

flies eat shit

are you telling me that a great majority of people who buy video games as a form of cheap disposable entertainment - who play them for a couple weeks then drop them - don't mod their video games for the following nearly half a decade and shitpost about them on chink imgur?

I am fucking s h o c k e d. user. What a revelation.

>tfw the mod which added the ED-E "charm" from Lonesome Road ED-E to Mojave ED-E is hidden on Nexus and I don't have a copy of it any more

why even live

>Puts the whole mod scene into perspective.

Find me one game with more than 50% of it's players having the final achievement.

I'm pretty new to modding New Vegas, can anyone tell me what's wrong with my sort order? I keep getting freezes and crashes recently

It's over half a decade. Times flies.

>normalfags don't play the same games for 10 years straight

lol

Uh oh spaghettios

It was more in regards to the meme that
>PEOPLE ONLY PLAY BETHESDA GAMES TO MOD THEM!

disable FCO - GlowingOne.esp

Sort it out so your Project Nevada clump doesn't have an .esp amidst .esm - .esp come after .esm always

Move the YUP - NPC Fixes.esp higher up (just cause it's bug fixes, so keep that shit up high)

I've never used Project Nevada or ELECTRO-CITY, so I'm at a loss if it could be them or not

are you using New Vegas Anti-Crash (NVAC), New Vegas Stutter Remover (NVSR), FNV 4GB Patcher and/or OneTweak for FNV?

I see you're not using Zan AutoPurge Crash Protector, which I'd suggest

They're a big part of the lasting appeal of the games, yes. I would bet you that that 10-13% that's modded have on average racked up far more hours in the game than those who haven't.

Use loot to sort your mods

I agree, it's disgustingly not-autistic

but it's no shocker, either

nth for New Vegas having best boys

So is there any trick to making purified water/crops appear in a settlement? Sleeping for 24h doesn't seem to work but sleeping for 20 and then idling for like 10 minutes does. Is there any specific time frame or repetition I can do?

Survival so no fast travel unfortunately

youtube.com/watch?v=8VS4wQf9QkY
nexusmods.com/fallout4/mods/20516/?
MikeMoore remade the Bozar.

Oh cool what did I fuck up this time?

Starting a challenge ironman run thing. What do y'all think of the face so far, something looks off but I can't place it.

Gonna rolled these to RP...

>Traveler from the Capital Wasteland
>Fear of fire
Pretty much no use of molotovs and, if I even survive, run like a bitch from molotov spam.
>Pre-war enthusiast
Have to collect pre-war junk
>Spray and prayer
Prioritise fully auto weapons

Are you going to be roleplaying an ayy lmao? Because that face sure fits it.

Even if it is gone atleast they didn't have cancerous tripfags and waifuposting.

How do you RP when the main questline is about finding your son who was kidnapped from the vault and all the factions revolve around that? Do you just not do any quests?

I distinctly remember posting my waifu there

Unfortunately, yes.

Were you the fag that kept asking what Cass' ass smelled like?

>How do you RP when the main questline is about finding your son who was kidnapped from the vault and all the factions revolve around that?
How do you RP in Fallout 2 when the main questline is about finding a GECK to save your mom, aunt, and cousin, and you are forced to rescue them from the Enclave no matter what you do?

thats a fucking dumb question.

Especially when you can get through every single side quest in ?Fallout 4 without mentioning Shaun.

>Especially when you can get through every single side quest in ?Fallout 4 without mentioning Shaun.

I've never played fallout 2. Side quests alone aren't really enough.

>Especially when you can get through every single side quest in ?Fallout 4 without mentioning Shaun.
Hes right though, you can.

the only time you have to mention Shaun is during the MQ.

>How do you RP in Fallout 2 when the main questline is about finding a GECK to save your mom, aunt, and cousin, and you are forced to rescue them from the Enclave no matter what you do?
That's different and you know it. All the other games gave you were vague things along the lines of "lives in a vault", "is in this tribe, related to people in tribe", "lives in a vault, possibly bullied and their dad is a doctor", and "mailman", then along comes "you are a father/mother who is a soldier/owner of a law degree. This is your baby child you you live in a nice suburban neighborhood with. You are rich enough to afford a nice house, a car, and a robot." it's very clearly different. A character who wouldnt go looking for their father can be justified (rebelling against father, being scared, etc) but its very hard to justify leaving your child in the wasteland without attempting to search for them.

Thought you called the Courier a 'mallman', and I was just imagining playing Paul Blart across the Mojave Desert.

no

>That's different and you know it.
It's really not.

> "you are a father/mother who is a soldier/owner of a law degree.
Which has no real bearing on the game outside of a few lines you can bypass.

>This is your baby child you you live in a nice suburban neighborhood with.
Like you live in a Vault/Arroyo with your family/friends.

>You are rich enough to afford a nice house, a car, and a robot
Actually, the house the SS lives in is a type of prefab house given to soldiers returning from war who were too poor to afford an actual house.

Also, everyone had a car and robot in Fallout.

> it's very clearly different.
Not really, no more then "you live in a Vault/tribal village with all the other things people who live in a vault/tribal village do

>A character who wouldnt go looking for their father can be justified (rebelling against father, being scared, etc) but its very hard to justify leaving your child in the wasteland without attempting to search for them.
Maybe you didn't want the kid.

Nora doesn't seem to pleased when you mention going to the Park, and how you got her knocked up last time you both went to a park.

We've got like one tripfag and the only reason you don't have waifus much anymore is because the games cfog wants a hugbox for are dated and ugly when it comes to making characters look decent.

fallout.wikia.com/wiki/Shelter
What the hell is that?

>fallout.wikia.com/wiki/Shelter
A small unmarked location in Fallout 3 full of plungers?

I can't tell if you're fucking with me anymore

>but its very hard to justify leaving your child in the wasteland without attempting to search for them.
The first thing you're told upon leaving the -vault is that it's been 210yrs since the war.
200yrs is a long time and the most one would hope to find are some relatives that might remember him.

Given that he was indoctrinated by the Institute and sees you as a tool to carry out his will your "son" died a long time ago. You just share blood with some stranger.

>Says this
>Just a few days ago /cfog/ was saying they were the better /fog/ because old waifufags like Bama showed up to post
2keks

>The first thing you're told upon leaving the -vault is that it's been 210yrs since the war.
200yrs is a long time and the most one would hope to find are some relatives that might remember him.
What does that have to do with like, anything? Since your character is retarded they assume that their son was just taken a minute before they woke up, they don't think it's been 200 years. And it's not like it being 200 years after has any effect on them. For the player it was instant.

Yo, is EX here? Haven't seen him online in ages, was wondering what happened.

Codsworth tells him it's been over 200 years since the war, but to Nate/Nora, that's irrelevant to their quest because they're under the impression that Kellogg stole Shaun recently. This is made all the more believable because Kellogg doesn't age, so it doesn't cross the SS's mind that Shaun was stolen 60 years ago (or whatever it is).

>This is made all the more believable because Kellogg doesn't age
Except the SS doesn't see Kellogg at any point up until he confronts him in Fort Hagen.

For all he knows until he reached Diamond City, Kellogg is either long dead, or really really old.

Bama never showed up, tho

Having literally been in cryostasis, making the SS's perception of time unaware of when things take place, he goes on the quest to find his son assuming that the kidnapping was recent. On the MQ, he hears that Kellogg, a known mercenary, has been seen with a young boy, who the SS assumes to be Shaun because, again, he believes the kidnapping to be relatively recent. When he sees Kellogg, he hasn't aged or doesn't appear to have aged, and then when they view Kellogg's memories, he again appears no different with a relatively young

He doesn't know Kellogg is alive, but he's given a lead and is able to identify Kellogg when he confronts Kellogg. Again, all signs point to suggest the time between the kidnapping and Nate/SS actually waking up was relatively short. There is no story indication to make the player believe the kidnapping occurred decades in the past unless you know the story ahead of time.

Just me!

Except, at the start of the game, the SS knows nothing about this.

From the time the game begins, through Concord, until you reach Diamond City, and then up until you actually rescue Nick and bring him back to Diamond City so he can help you start to find Shaun, the SS operates with ZERO knowledge that Kellogg is alive.

We are talking about basically the first half of the MQ being just "my son was kidnapped, know anyone who could help me track him down?" with no actual evidence either Kellogg or Shaun are alive.

You could easily justify thinking that they are dead.

The original person talking about FO4's limited set-up for the MQ sort of instills a character concept onto the main character, the SS. The reply suggested that the SS is immediately aware that the kidnapping occurred in the distant past and that any potential for finding Shaun is null, that they would have to be finding a descendant of Shaun.

My point, this entire time, is that is not the case. The SS is made aware that the nuclear bombings occurred 200+ years in the past, but Codsworth makes NO MENTION of seeing Kellogg kill the spouse and kidnap Shaun. Without any other information, the only information that the SS has is that someone, whose face was close enough for the SS to memorize, killed their spouse and kidnapped Shaun SOMETIME during that 200 period, but they assume it to be a relatively recent event. When they're frozen, time passes in an instant, and there is NO SENSE OF TIME, meaning it was, as far as the SS' perception of time goes, literally a second ago.

He has no evidence that Kellogg or Shaun are alive, but there is NO EVIDENCE to say they aren't because the SS perceives the events as having happened seconds before awakening. Justifying that they're dead requires, and pardon the RP terminology, OOC assumptions and awareness of the story, and assuming you're keeping the Vault 111 cryofreezing, there's no justification for making that assumption IC.

>because the SS perceives the events as having happened seconds before awakening.
Sure, but knowing that its been 200 years he also knows it could have happened at any point in the past.

Like when doing the interview with Nick, Nick mentions Kellogg was seen in the city with a young boy, and the SS is perfectly willing to accept the idea its been years, and his formally infant child is now a young kid.

The game makes it perfectly clear the SS is willing to accept time passed.

>but there is NO EVIDENCE to say they aren't
Outside of it being 210yrs which is impossible for any human to live that long. There's suspension of disbelief and then there's this hamhanded garbage you're forcing the PC to swallow.

>CodsWorth didn't see him
Big whoop, nigga lives like 5miles west of you, he could've just walked there without ever seeing him.

That's true, but Kellogg is described as being a mercenary, which Nick makes the connection based off your description of Kellogg, if I remember correctly (been a year since I touched the MQ). That means, physically, he appears similar enough. With that in mind, it's more reasonable for the SS to accept a few years have passed and Kellogg doesn't appear much older than Kellogg is some unaging synth mercenary (that no one is aware of) and that the young boy is a descendant of Shaun. Accepting a few years =/= accepting 60 years have gone by. If it was 60 years, Kellogg would be dead (if he wasn't an unaging synth) and Nick wouldn't have been able to identify him, although since Kellogg is an unaging synth, Nick can identify him, which only makes the SS' perceived narrative about the kidnapping being recent appear all the more true.

Again, perception of time, you dipshit nigga. The SS perceives the kidnapping and their awakening happened within seconds. THE TWO CENTURIES OF TIME HAS NO MEANING if perceptually they happened within seconds. What would make him assume the events happened 60 years ago if, to the SS, it happened seconds ago?

I only brought up Codsworth to say that Codsworth's information is only about the 200 years of passing, nothing more or less, so the SS can't make any assumptions about when Kellogg kidnapped Shaun. If Codsworth, for example, said he saw a man with a baby 60 years ago, then that'd lend credence to SS believing his son to be dead, but Codsworth provides no other information.

Alright, got the final outline for Courser Crusher (the courser boss overhaul)

All Coursers now have
-Synth grenades, which they will use in battle
-Courser Flechette Rifle, that concept art weapon, which has multiple modes and is generally pretty cool
-Relay abuse, can zip and teleport around, though usually to set locations
-Armor augmentations. The courser will go all T-1000 and become shiny. In this mode, they take very little damage, do extreme melee damage (which sends the player flying), but are slow. They can only hold it up for so long, so get in cover and get out of the way.
-POSSIBLE (still trying to get this working), dodge rockets and grenades.

For specific courser fights
Z2-47
-Arena changed to have several ledges and cover areas
-Z2 can jump and teleport into cover, from which he'll lob courser grenades
-Z2's armor mode also turns him invisible. POSSIBLE: Also make him shoot out the lights, which outlines him.


X9-27
-Armor mode is always on for either second unit or X9, player has to keep track of one of them. Eliminating either courser causes this functionality to be lost.
-Can randomly switch places with his second unit without switching off armor mode. Second unit can also do this.

>If Codsworth, for example, said he saw a man with a baby 60 years ago, then that'd lend credence to SS believing his son to be dead, but Codsworth provides no other information.
And again, that doesn't mean anything. The world isn't some flat linear place that he could've only gotten there through Sanctuary.

He also could've gotten in during one of the times he decided to venture out.

Again, CodsWorth not seeing him or the team is unremarkable.

>What would make him assume the events happened 60 years ago if, to the SS, it happened seconds ago?
because those seconds were 2 centuries worth of time.

This isn't playing paintball with the guys and suddenly it's 2hrs to midnight. It's a completely different world that you're asking people what caps are and remarking on giant roaches. That 200yrs is going to hit you in the face regardless of whether or not you like it.

Have you ever looked at the area of where New Vegas is on the map? I never thought about it until now and I'm amazed at how accurate it is. Even the major landmarks are there.

How do I unlock facepaint on PC?

Last I played it was all available in SLM.

Normal people have disposable income and don't need to pirate or play F2P games for years with nothing else to do.

Same can be said of all the modern Fallout games user

Any modders here who do stuff for PS4?

Just realized I forgot the map.

How accurate does Boston look on the map?

Codsworth not seeing Kellogg is unremarkable, hence why I was only mentioning prior to saying that the SS has essentially no knowledge besides the singular event: the kidnapping of Shaun that he perceived to be seconds ago.

As far as it being 'worth' 2 centuries of time, again, you have to read the moment as in-character. As a father/mother, whose spouse you just witnessed being murdered in cold blood and your baby son kidnapped literally a few feet in front of you, all perceived to have happened mere seconds before you escaped your cryo pod, what seems more likely: decades or centuries passed and you were even more helpless than you already believed, or the event that appeared seconds ago happened literally seconds ago? When the SS is told that Kellogg was seen with a young boy, then yes, the SS has to accept that perhaps their misconception and perception of time are skewed, but they can accept a few years have passed, especially if Kellogg appeared physically the same, enough for Nick to identify him off the SS's description. The fact remains, however, that the SS was shown to be completely helpless as their spouse was killed and their son kidnapped a few feet away from him, and that's what drives them to search for Kellogg and their son. That's why, canonically, it makes far more sense for them to be in a complete fury when they confront Kellogg and not some passive and apathetic individual.

No.

Patrolling the Mojave almost makes you wish for a nuclear winter .

But will one of them eat us at one point?

>ps4
Literally no point.

Additionally, the SS can very much accept a few years has passed (young boy seen with Kellogg) or that 200 years have passed (Codsworth' explanation followed by the SS' dialogue with others), but that doesn't mean he would rightfully assume that the kidnapping took place centuries ago. The SS doesn't deny that 200 years happened between the bombings and his awakening, but the point in time that is not immediately understood is when the KIDNAPPING occurred. That's the point of contention and there's no evidence provided in the story, at least between the vault and meeting Shaun himself, that would lead the SS to believe it's been decades since Shaun's kidnapping.

>How accurate does Boston look on the map?
Mostly accurate.

They cut out a large part of the city between Fenway and where V81 is though.

But most every major landmark is in the game, and where it should be

Can't really find the culdesac where Sanctuary would be. It seems the highway northwest of Concord is just cut off in the game.

Sanctuary is right next to the Old North Bridge.

the bridge to Sanctuary is in fact the old north bridge itself(as Preston mentions)

Ah, okay. That's way farther out that I was looking for.

Here's a map of Boston.

I marked some of the locations
-MiT is CiT
-Fenway is Diamond City
-Trinity Church is in-game, and Trinity Tower is the real life John Hancock Tower
-The Hatch Shell is that place where that cult is in-game
-Custom House Tower is in-game
-The old state house is where Goodneighbor is

A great deal of the locations in downtown Boston are based on a real life place, and are where they are IRL.

Though if you look at the FAR left hand side of the map you can see V81 way far away, Bethesda cut out most of the city between Fenway and V81 in-game though

...

...

hey /fog/, I made a knife and I want to add it to fallout 4, can someone point me towards a good tutorial for making a weapon mod with custom mesh/textures? All I can find is youtube vids of people changing the damage of default weapons and naming it something silly.

At what point does it stop being a total rip off to sell stuff at merchants?

Do I need maximum Charisma?

Places in Fo4 based on real places

-Custom House Tower
-Harbormaster hotel = Boston Harbor Hotel
-Postal Square = Post Office Square
-Boston Common
-Charles View Amphitheater = DCR's Hatch Memorial Shell
-Combat Zone = Orpheum Theatre
-Faneuil Hall
-Goodneighbor = Old State House
-Haymarket Mall
-Hubris Comics = Newbury Comics
-Mass Fusion building = 1 Boston Place
-Massachusetts State House
-Old Corner bookstore
-Old Granary burying ground
-Park Street station
-Boston Airport = Boston-Logan International Airport
-East Boston Preparatory School = East Boston High School
-Easy City Downs = Suffolk Downs
-Bunker Hill
-Old North Church
-Andrew station
-D.B. Technical High School
-Gwinnett Brewery = Harpoon Brewery
-Mass Bay Medical Center = Tufts Medical Center
-South Boston High School = Excel High School
-The Castle = Fort Independence
-University Point = University of Massachusetts Boston
-Boston Public Library/Copley Station/Trinity PLaza/Trinity Tower
-Dartmouth Professional = Prudential Center
-Fenway = Diamond City

There are most of the real world buildings/locations that are copied in-game almost in their exact spot as IRL

Never, make water farms

youtube.com/watch?v=ppTXCJ0SZ88

this guy seems to know his shit

HOW THE FUCK DO YOU GET INTO GOODNEIGHBOR

REEEEEEEEEEEEEEEEEEE

I'VE CIRCLED AROUND THIS FUCKING AREA LIKE 4 TIMES AND IT'S ALL BLOCKED OFF AND/OR COVERED IN ENEMIES I CAN'T KILL

Water farms?

Post the file. I'll do it.

It's a small missable door right next to Mass Fusion building

You can "jump" into it from the overpass