/rpgmg/ - RPG Maker General #177

Development Hell edition

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Trial Mirror: mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPG Maker MV 1.33 Repack
#!epN03Q7R!UbjycCANuiUP1GwSq2B5crvDLMGgjZjRQvetbFGdRQs
RPG Maker MV Season 4 Pass
www21.zippyshare.com/v/Bdru8nJg/file.html

Previous Thread: /rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
pastebin.com/FgVGxTqW
Even More Updated DLC Pastebin
pastebin.com/91QntR9H
More Resources
pastebin.com/PznwN93Q
Katakura Hibiki Resources
drive.google.com/open?id=0B48J7d9S5dwZUldpNlNPTThsNTg
drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc

Pixel Art Tutorials
pastebin.com/SuXCN3pf
Generators and other useful resources
pastebin.com/aeg28Ktm
[MV] Plugin Releases
mvplugins.com/
yanfly.moe/
[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast (On haitus until January):
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Chain/Collaboration Game!
Status: Pt. 14 (The Real Finale) is in development.
Currently working:
Bubbles !u696zUYxpM
Version 13B: mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip

Latest SteelZeroes Demo!
mediafire.com/?7j353lkhfpnnx27

Other urls found in this thread:

youtube.com/watch?v=ahmzAj3k2KQ
youtube.com/watch?v=NRblmci0CJk
en.wikipedia.org/wiki/The_Sneetches_and_Other_Stories
pastebin.com/KSZaSEca
rpgmakercentral.com/topic/22611-snapshot-background-as-battleback/?p=156765
twitter.com/NSFWRedditGif

First for character portraits

>Can't let you do that Starfox

I like it.

I like the art. But then, I strongly dislike furries. Sorry user, but you gotta go back.

Post progress Anons.
Tell us what you are working on.

>talking shit about Leo
No, you go back

I'm making the hub area of my exploration game.
I still don't know if there should even be a hub but I'm making one anyways.

Today's Song of the Day:

>youtube.com/watch?v=ahmzAj3k2KQ

>Infected Mushroom
Eugh... electro sh-
>J.Davis
fuck yea.

I've been working on the combat system for my game. Instead of trying to put in a movement based combat system in the actual battle system I'm doing it as an turn based deal.

I would provide a webm but I just built a new pc and haven't moved my files over yet. But right now I got combat done, you can move one spot forward or back and get a dodge buff to simulate you moving during the enemy's turn. If the spot is next to cover you get a cover buff.

The attacking mechanics I'm working through. The forumla right now is:

Base 50
+Attacker's skill
vs
-Defender's skill
-Distance

Then a number between 1 to 100 is rolled and if the difference of the above formula is above the rolled number it hits. Cover plays a roll where it can completely block the shot instead. I may change that last bit to instead make cover affect the to hit rate and reduce the range penalty.

For damage the player at the start can take 3 hits, enemies have different amounts of HP. The player can earn extra HP through side quests, vests that can protect against a shot, and of course whisky and smokes to restore an HP.

>Shootout game
Sweet

Good night bump

>dem thighs
Nice

Snuggled up in bed without my tripcode.

All are welcome, as long as you are working on your game... You ARE working on your game, aren't you?

Who else /cookie cutter button sequence puzzle/ here?

Interesting do you play as a cave man?

Working on the opening sequence and messing with damage formulas. It's all starting to come together!

Indeed, you are Otak the smartass caveman

I am working on my game. Can't use anything you offer, I'm using mostly MV stuff, slightly edited so it's a bit darker. Thinking I'll mix and match with Town of Beginnings' wall tiles.

N-no

>I slurpose

I am a grown man squeeing so fucking hard right now.

>Remove gold
That's a bad idea, you'll have no way of knowing if you have killed enough enemies to afford that new sword you saw in the shop. I don't want to go all the way from the forest of grinding to the shop in the center of town just to find out actually I needed to kill a few more bats.

>remove game end
This is a terrible idea. You never want to design any program without a way to shut it off within the program. That is design 101 level stuff.

My puzzles so far are rock pushing and chasing an enemy from the right direction so he doesn't run in circles.

Now, I'm drawing some additional sprites for animations that will be used for a pre-boss scene, then I'll be working on the scene itself and after that, finally, a boss fight.

It shouldn't take more than two days to finish and when it's done - if my calculations are correct - I'll be halfway through in the development of the whole game. Feels good.

Might as well ask in the new thread. Anyone know how to put in a "wait" in a plugin? I can't seem to get it to work. I made pic related to create a snapping kind of movement from one tile to another, and it works in all but one respect, that their is no pause between player steps. Monsters/npcs have to obey a frequency of movement setting, but players don't and just move as fast as the time it takes to get from one tile to another.

So I figure I need to put some kind of "Wait 40 frames after every movement" line into the plugin, but nothing I try seems to work.

The animation for this is going to be a pain in the ass, but how spoopied would you be if you approached a tree where this creature is sitting around and it suddenly jumped down when you approached?

Probably the same reaction as seeing it now, I'd be wondering if that's a squid or what the hell it's supposed to be. I do like it though.

Progress! Common District of Rathsbane. Need to add an Arena and a few more houses in. Then I need to make the inside of that run down old church, weapons&armor shop and item shop.

Will possibly widen the map more, so that I can add another tavern/inn. I doubt all the people would keep going back to the whorehouse in Dock district.

Honestly, I could make the district twice this size and I might only get close to describing how big the area is. Instead, I think I'll settle for the area Party will move around. Later on, I might add in other districts of the city too.

Hey guys, been lurking around these RPG threads for awhile and have been super fucking digging them, never knew anyone else wanted to waste their time on something as much as I am heh.

But anyways here's a gay trailer for my shitty RPG for gay retards.

youtube.com/watch?v=NRblmci0CJk

(Pic related: its the only art asset I drew myself. Mouse and Keyboard rip)

oops

One of those ideas that looked better in my head.

I think it's a good enough idea, but personally I'd try and make the stem of the umbrella mushroom thicker and maybe have it grow out of her back instead of her tit

Neat concept, breath of fresh air among the usual fallen angel / ancient evil awakening / historical setting where entirety of research is reading wikipedia a bit / generic anime 2 color eye bullshit.

That said
>Plugging your youtube channel
C'mon now, Brandon.

>Adeline, Keanu
Are people actually called this? Kinda spoils the otherwise down-to-earth setting

>Describing your own character as a loveable idiot
Write a character who is actually loveable and demonstrably stupid so you won't need to say that.

>Self-insert character
C'mon now, Brandon.

>Dyslexia-tier spelling
C'onm now Barndon

>Sister is a horse
Actually funny as fuck

Seems like you've put a bunch of work into this. I'd advise you to replace the default visuals with something more distinctive and suitable for your theme, you could really have something here.

It is meant to grow from her hip.

Does this work better?

also
>CWC boss
Funny for about a second, but then makes me want to not really play.

Oops.

Yeah, I like that better. It bothered me at first because there's no way that thin-ass stem would be able to support the mushroom head, and it still kind of does but less so now.

Ey, don't diss on Keanu. Keanu is real!

That being said, I'm in agreement with most of those points.

Also, is gathering a party to do low level quests for an advanturer's guild, where characters grown and uncover things about themselves and their motivations a popular storyline around here? I promise, the party sure as hell won't be killing an ancient evil or a fallen angel. Might help put a sentient bit of a god to sleep, but that's in the air yet.

Looking good so far, although it looks a little confusing to navigate. I'm sure you'll get the "flow" of the streets ironed out though.

I can dig it. I look forward to the demo.

Should I add a secret frog NPC that you can feed with frog food to make it follow you around?
Thinking of making a couple of pets like that in case the player gets lonely

Sounds like a cute idea.

Yeah man, I just think it'd be a good idea to stay true to the relatively down-to-earth setting.

While it might be tempting to go off the track to explore characters, I'd recommend caution when using tropes from regular fantasy like guilds. I think the strength of your setting is its being grounded in something people will recognise.
The more departures into fantastical elements, the more that events rely on knowledge of other existing games or media, the less impact these departures will ultimately have.

Take Harry Potter for example, it's a mainstream example of a "weird school" setting, but a lot of what makes it compelling is that it's grounded in something familiar- people doing a lot of mundane school stuff.

If the reason for a school setting is the familiarity and memories of the great people and times you had in school, and wanting to capture that in a game, I can totally dig it- try to stay true to the setting and use weird shit as punctuation when no day-to-day equivalent can convey the same thing, for the greatest effect.

If the reason is because "can you imagine if instead of a regular shitty school, it was like..."
It's more often gonna stray into anime-junkie faggot retard wish fulfillment or reference memes and interbutts humor, which will date and harm the game tbqhfampai.

I'm not the authority on anything, so feel free to disregard me. Looking forward to playing this though.

Only if you call it Pepe.

Sorry man, I ain't the guy who posted the demo. Just thought I'd fish for thoughts. I'm sure he'll appreciate your kind words tho'.

The froggening begins then

Never really thought of that actually.
When it came to not using a typical fantasy setting I actually just enjoy the concept of an everyday setting that melts into like this weird pseudo rpg landscape.

Also my youtube channel is where im hosting the video and I am what you call a HUGE INSUFFERABLE DOUCHEBAG.

Some if not most of the characters in the RPG are actual people I met in real life *this* semester. Keanu is a good friend I met in college english and we where joking "Dude keanu you're like the perfect anime rpg protagonist. Black hair brown eyes you like anime as it is. Wait holy fuck this could be like a real thing." As for Adeline, it's a cute name imo. You can change it if you want in the game.

True true, but loveable idiot is alot nicer sounding than alcoholic druggie retard.

Early in the RPG I wanted my character to play a giant support role. But as far as where the project is now, Brandon in the rpg is a separate entity from my ACTUAL secret self insert if that makes any decent moral sense. But yeah you're right.

Funny you mention it my fucking friend called me out for variety a couple hours ago.

You wont believe the fucking story behind the sister horse...

Thanks man, right now what I wanna do is actually, release roughly 1/3 of the rpg right now in this somewhat demo, then finish it with the rpg maker art style and copyrighted music. THEN redo all the art and music from scratch adding my vibes and gay shit. Then finally, because again I am a huge prick, release that shit on steam and make a million dollars.

If you guys make my face a fucking meme I will be forever grateful/resentful.

Also please dont worry, the CWC boss functions as the /joke end point of the demo/part-one of the rpg./ It's (probably) not going to be a long term thing.

Also it's not the actual CWC it's technically my friend AJ that's super into Chris Chan. Hence Aj-Chan

Yeah! Keanu is a real boy!

Yeah uh... It's moreso gonna follow a favorite game of mine LISA the Painful RPG. You gather alot of people and you work together to a goal. The goal of the RPG is to defeat the remaining 5 teachers and then take on the principals office and then education itself. All in the hopes of getting free college for LIFE.

Thank u

Oh no thank you v much for the words broski.
There will be no gay magic system and no cute antagonists dating girls with large boobers. I mean the protagonist Keanu granted lives with his sister is relatively passive in the events happening and has a underlying druggie prob but eh.
The RPG takes place at a college on a island where they hold a student vs staff competition. The main MEAT of the story however, is interactions in meeting and talking to people and learning by these interactions where to go next. I like a good RPG with f l a v o r t e x t that isn't lousy.

And as far as retardation goes, it's a good retardation I feel I can and have captured.

R u trying to imperson8ing me boi. I will program ur mom succing a penis.

If you plan to make a gorillion bucks on steam, check out the other RPGMaker games that did well.

They almost unilaterally buck every single JRPG trend and I think this is a big reason for their success. Leave power crystal anime faggotry to the traditional forum dwellers, make something for the undercunt audience.I'd normally hate to suggest selling out, but in this case it's just distancing yourself from 1000 poorly-socialised bronies with embarrassingy trite ideas and they're investment-fallacied up to the point they legitimately believe their terrible story made up of pieces of other people's stories need to be told 99% of them don't need to be told and will only ever be played by other faggot losers on the forumssorry, 2real4me

I think it turned out better than before.


You were right. I was so focused on getting it done I forgot something basic. Thus, I retooled it into something that looks better and has proper streets.

This could be a fun topic if enough folks aren't triggered by it:
Signs your game is going to end up in the autism/ignore pile instead of being a celebrated classic?

>Any variation on the theme of: "I've had 2 or 3 stories rolling around in my head for like 7 years now"
>Any reference to "being bored" or "might as well make a game" as a motivation
>References to basing a game on a short story they wrote in high school
>Author references still being in highschool
>Setting refers to elder gods / demigods ./ creationist race
>Setting takes paragraphs to explain to another human who has played an RPG
>Author actually writes out these paragraphs for others to judge


Fellow assholes tired of seeing the same shit, please feel free to add to this.

PROGRESS

Fungal a cute. CUTE

Church abbey looks comfy as fuck.

>3h axe
Oh shi-

There we go, fixed it.

Of course, now the equip menu doesn't work until I figure out how to make it choose a character across multiple windows instead of within a single Window_Selectable.

Forgot pic!

>power crystal anime faggotry
I'm a huge unabashed fan of this trope. However, I think what sets the classics apart from attempts by modern devs is that the setting was properly built around them. For example, in FF1, the unstable Crystals were causing direct harm to the places you visited. I assume most games these days just have Air Crystal/Earth Crystal/etc. because they're pracitcally required if you want Crystals.

Secret of Mana took it one step further: Healing the Mana Seeds was an important bookend to every dungeon. Having one stolen completely upended your routine, and made things more exciting.

The people who grew up playing these games think Magical Crystals are important (and they were) but as devs they fail to explain to their players why they should care about the crystals in their brand new RPG "Tales of Infringia: Copyright Quest XVI"

Can I suggest you to move the mottos a bit more down?
Also not being able to see HP in the menu seems a bit unpractical

HP is fully recovered after each battle, so it's not really necessary. I see what you mean after the mottos, though.

Thanks

That's 'cause it's special. First church of Leliel in the northern lands, built on the ground local godess of fertility and growth gifted to them.

There's is a cathedral in the city now and the significance of this old church is kinda forgotten, but I think I'll probably play into it during the storyline.

Oh, that's another one, thanks mang
>Elemental shit
>Snorefest elemental RPS mechanics
>Settings where every person has some sort of magic, making people essentially elementals
>Setting where everybody has an ability, yet it's otherwise the middle ages or people are separated totally arbitrarily into factions based on their element, because the setting is written by somebody in the console war catchment stage of maturity

A lot of my criticisms are people applying tropes without engaging their brains.

I used to love fantasy, but it's most often just a cheap shortcut to avoid having any sort of internal consistency in the world.

Raise Dead

>Bioshock Inifinite
>Vigors are cheap and available everywhere
>People insist on using lighters

>Dyslexia-tier spelling
>C'onm now Barndon

Fantasy (and by extension, science fiction) allow us to explore questions that would otherwise be too contentious. Dr Seuss is a master of this

en.wikipedia.org/wiki/The_Sneetches_and_Other_Stories

Man... just some stores left. Then I can finally work on the Prologue storyline. This is the end result of the Commons' district.

Minus shadows&doodads. I wish there was a way to take a full map picture with doodads in.

Why did you cover the entire ground with stone as opposed to making streets with some grass and trees 'n stuff between them? I suppose if it's a huge city it makes sense that it's got a more 'urban' feel to it

I understand that, my entire problem is that a lot of the time these genres are just vehicles for mediocre output that picks and chooses which rules from established works they'll follow- sort of like the approach to RTP graphics use, except nobody calls others out on the literary side of it.

There's nothing interesting being explored that can't find equivalents in biblical, historical, future or contemporary settings, just a bunch of anime girls hitting on the devs idealised version of their 16 year old self, and maybe their space high school for ninjas with powers gets exploded by the demon king because he's the new principal and my mum never told me I'm the real heir to the head office.

I don't know what I'm hoping to achieve by pointing out the faggotry that surrounds this engine fanbase. Maybe I'm just mad because I'm not smart enough for a real engine, and hate the stigma that comes with this one.

Work on your game

I have worked on it the whole damn day,
and tomorrow I will work on it again.

Post your old shitty projects

>those buildings on the right that are just single walls with doors on them

I wish I still had my old projects from RPG Maker for PS1

The stories and graphics were absolute disasters but I'd give anything to play them again.

Why haven't you released your lewd game yet?

Because I don't want to jump right into making lewd scenes but I have no idea how to naturally escalate a situation into lewd.

It doesn't need to be realistic, just let it happen.
>Oh no I fell and know my knee hurts
>I know how to cheer you up *unzips dick*
See? Pretty easy

>develop AI
>plan it out, sequence it, divide it into separate dialogue pools so farmers don't share lines with nobles
>...
>can't figure out how I want it to greet people
What the fuck, user? I can't decide if I want a generic greeting, a description of what the NPC is doing with choices on how to interact with it, or something else. I'm tempted to add a learning mechanic so that it may greet you by name or by a common interest once it has learned that about you, but it's creating a hiccup that has stopped my whole progress.

Could be lewd.

lel

>That MS Paint body drawn on top of the RTP head

Now I wish I had someway to recover my Windows 98/Playstation maker adventures. I can barely remember them now.

How's this look? Keep in mind, this isn't how I want the finished product to look. I'll show you what I want it to be like in my next post.

I mocked this up in Photoshop. This is how I want it to be like ideally. Any idea how I can get the field to show up in the background? The whole black area in the background is transparent so if I can make the field show in the background somehow, it should show up like this.

Dare I say, it looks comfy? I like the Dragon Quest aesthetic. Take that as you will.

That's actually precisely what I was going for.

That's easy, just set battle back to none.

The little battle window IS the battleback. All that black area around it is just transparent.

Also setting it to no battleback would just make it have that weird swirly pattern.

Sure. My history of projects here.

I just want to add onto this list:

You might have the best RPG maker game in the world, and maybe I would love to play it. But the chances of that happening go down dramatically if I have to sit through a 20 minute cutscene right at the start. Some prologue is fine, but if I wanted to read a VN I wouldn't be playing an RPG. The developer MUST surrender control to the player as quickly as feasible.

There's still some of them I'd like to go back to someday, but I just can't bring myself to do it.

Use it as the right side battle back and set the left side to none.

Nope, doesn't work. Still gives me the black background.

I'm scouring the internet for obscure tracks to put in my game, does that count?

My friend, I just found the solution. Use this script:

pastebin.com/KSZaSEca

And set the little battle window as the right side Battleback. It works flawlessly.

IT WORKS!
I love you so much I could kiss you!
But only if you're a hot anime waifu.
Otherwise it'd just be kinda weird.

Who wrote the script? What are their terms?

I found it there rpgmakercentral.com/topic/22611-snapshot-background-as-battleback/?p=156765
I just edited out a small part to make the right battleback stay. No terms specified unfortunately.

weird, it works just fine for me.

Is that MV? That might be the difference. It doesn't work on Ace

I finished the gameplay mechanics, now I need to finish the story

Ah, that would be it. I'm on MV.

Tell me about your games, user.

Only if you include Miku songs.

It works? It works!

On-screen buttons are a go.

>tfw haven't opened my project in nearly a full week

Kind of frustrating that steam keeps track of this shit.

ARISE MY MINIONS