posted before seeing new Dumbest shit i've read all day. Hunter's hero power is up there with mage's and druid's in terms of just how little impact it has on design and deckbuilding. One of the neutral HPs. Works just as well for the fastest aggro, the slowest attrition control, the tightest combo, etc.
Sure you could argue that priest has the only well-designed hero power overall (flavor, tactics, synergy, interaction). And it's debatable whether the specialized HPs (rogue and paladin) are better or worse than the neutral ones.
But if we're talking about mistakes, nothing comes close to the 3 orcs clown show >utterly destroys any notion of managing control as a coherent family of decks >helps create extreme/degenerate balance situations between combo and control >finally contributes to the complete extinction of traditional control in HS
>introduces a constant new source of variance for no good reason >actively interferes with the core class archetypes (failing to serve its most basic purpose as a mana sink) >designed to fill a key role in an archetype that ended up immediately abandoned and only revisited in late 2016 >endless source of player discontent, complaints, and suggestions
>includes the words "draw a card"
Christian Parker
I want to play Reno lock but I don't have Anouilh dust, what's the best way to get gold?
Ryder Williams
>its a coinflip decides the game episode
Noah Williams
kill yourself retard
Carter Ortiz
>when the pirate warrior can't deal 1 damage
best feel, I would say good thing he ran dragons instead of straight pirates but then he wouldn't have dealt 8 damage with Ragnaros
Justin Thomas
Recommend me some non-pirate dick that's actually fun.