>you'll never have your game's music be composed by a live orchestra free of charge
Tyler Walker
Let's have a day full of progress, agdg!
Liam Baker
Repost because I'd like more answers and I'm a (you) collector
Landon Morris
My penis grew three sizes today
Josiah Gonzalez
define "hipster"
Jacob Mitchell
Does anyone of AGDG other than hoppo make a living off of gamedev?
Robert Parker
>> Engines >GameMaker: yoyogames.com/gamemaker >Godot: godotengine.org >Haxe: haxeflixel.com >LÖVE: love2d.org >UE4: unrealengine.com >Unity: unity3d.com >> Models/art/textures/sprites >opengameart.org >blender-models.com >mayang.com/textures >> Free audio >freesound.org/browse >incompetech.com/music >freemusicarchive.org This is just clutter Also why is blender-models.com so special it gets its own mention? Its a garbage site whose downloads don't even work half the time.
Jace Sanchez
got almost all of my demo day plans done already. gonna take it easy now. feels really good. also that game looks fun
Jacob Wright
(kys)
Caleb Rodriguez
Did you do your daily refreshing your memory on Godot documentation? It only takes a few minutes!
Tyler Brown
tough since a lot of things formerly known as "emo" "punk" and "hipster" have become mainstream
Wyatt Sanders
Thanks mr.shitposter
Jack Brown
depends on the game, the quest, the areas, etc As mentioned last thread, a big quest like Biggoron's Sword is fine because you're intended to complete it as a side thing while doing the main game As long as a quest is engaging it doesn't matter how long it is. Conversely, if it's busywork the player isn't going to give a shit for long.
Juan Myers
i look forward to your post every thread as much as i look forward to krogan cock in all the /gif/ sfm threads.
Camden Young
i'm going to clutter your ass with my penis next time you make this dumb post
Thomas Rivera
>someone ACTUALLY made this and then posted it here
Lol. Just fucking lol.
Gabriel Garcia
>I'd like more answers What was the question?
Ian Cox
You should make a long quest chain that loops on itself, to beat quest 1 you need to beat quest 2, to beat quest 2 you need to beat quest 3, to beat quest 3 you need to beat quest 4, to beat quest 4 you need to beat quest 1. But, there's actually a secret way to beat quest 1 that you have to find yourself.
Ryder Wilson
Oh, oops. The question was: When does a quest chain become too long?
Jacob Robinson
limp, flaccid, and semi-erect?
nice quad-naughts
Lucas Wilson
go back to /v/, you mouthbreather
Gabriel Butler
Unless you're making an MMO, you have no reason to make quests MMOlike.
If it's singleplayer, you could make giving things to NPCs a mechanic, then overhear the genericGuy123 complain about lack of sword, which you could then look for and bring back to him, all as a quest. Same thing without the ? -> !.
Michael Bell
i agree with what the guy in the last thread said after about 3 or so it becomes a joke quest. end with everyone dieing.
Asher Ramirez
...
Ryder Baker
who else headed to the poorhouse here?
Kayden Cook
Not him but if we are going to keep the engine list it should really be kept up to date. Why is Haxe there but not SFML, MonoGame, or LibGDX?
Jack Reed
>making fun of yesdevs
Why?
Noah Peterson
or Construct 2?
Chase Nguyen
Three
Aiden Thomas
never. i would play the game in that image as long as the dialog options for the player became increasingly irate/impatient
also isnt there a popular malcom in the middle gag webm along those lines
Mason Smith
If you end up forgetting what the original quest was even about then it's too much. Also don't have the quests be completely unrelated. For example Guy wants a sword -> go to blacksmith -> blacksmith doesn't have all the materials -> go collect iron, wood, and leather from various sources.
Christopher Diaz
It doesn't feel like your making any progress if you keep getting new objectives before you complete previous ones. Nobody wants to play a quest that feels like busywork.
Logan Edwards
He fucking deserves it. Check the archives for the birdmath trip and pepsifam. It's all there.
Mason Torres
...
Michael Morgan
Because it literally doesn't matter and we don't need to shit up litrally every thread with a 50 post argument about what needs to be in op
Carson Brooks
Then don't reply in the first place.
Nicholas Rogers
Agreed. Source should be in the OP.
Andrew Powell
>also isnt there a popular malcom in the middle gag webm along those lines kek, the one with the dad submit it to the next filename thread
Levi Powell
You call HIM a YesDev? He doesn't even know the meaning of the word. Where is his game? Where is YOUR game? Do you even have a game, or a car?
Juan Hernandez
>one progress post >its literally insane shitposter
Parker Evans
Let's stop the roleplay for a moment. Don't you ever get bored of doing this?
Xavier Howard
>Godot, Haxe and Love Why are outdated garbage engines listed? Is it just a list of every game engine that's free?
Evan Mitchell
delet that
Grayson Torres
>Slipstream Fuck yeah! I thought the kickstarter failed but this game is great!
I got some UI stuff in today and got the saving figured out.
Jeremiah Ortiz
Where is your game? Can you even drive? Of course you have no game and no car. Living with mommy under a Halifax pier, ""devving""" on her 2001 ACER laptop........... Lol. :)
Angel Turner
I'm being serious, user. Don't you have anything better than this?
Hunter Long
Target tracking and target locking is working. I also added buttons so the player can turn on or off auto locking on any available targets and can instead trigger the locking manually. The maximum number of the locked targets (at the same time) can also be easily changed. The next step will be adding stuff like rockets, since target lockons are useless without something to fire on the locked targets.
Levi James
nodev here, is the saving just saving every variable and using it when pressing load?
Ayden Davis
keep working on my level. ill fix the reflection later
Isaiah Price
Pretty much
Joshua Bell
Level design is not game dev.
Jaxon Baker
wew lad, i used to think saving is a big deal
Eli Russell
i use blueprints to open doors. does that count?
Jacob Nelson
Is this a meme?
Elijah Ross
show us in a webm
Luis Gomez
>be me >be at work >get hyped that i'm gonna get back from work and dev >even got 1 thing i was excited to try out to implement and one more as the game's main mechanic >i work 12 hours straight >get back from work and play overwatch all night i fucking hate myself, need days off to actually do some devving, and even then i'm so autistic i don't like daylight and don't dev during it, and can't dev if i have only 1 day off since i wake up at midday and my mind set is already fucked.
Jackson Brooks
What the fuck is this shit?
Dylan Nguyen
>have cool idea for a game >Ok, have kinda unoriginal idea for a game but I'm not that creative >can DIY hackjob around Unreal 4 blueprints >Can't into sprites that well >Can't into models that well
Query, would bad graphics and bad art put you guys off having fun? Is there any guides for minimalism?
Owen Long
The beautiful city that I call home, where I do my game development.
Christian Powell
Only a quadrillion hours. Definitely sustainable.
Brayden Green
As long as you do one thing well nothing else matters, Thomas was alone has shit gameplay and shit graphics but the story makes it worth it.
Xavier Mitchell
ultraminimalism's ship has sailed you can't stand out when every indie fuck just draws some boxes and calls it art
Aaron Sanchez
Since when do mayang.com textures have watermarks?
Josiah Richardson
>shit gameplay Bruh. The mechanics in that game have literally never been done before. Pretty clever.
Austin Miller
That is pretty disgusting. Why do you keep posting it?
Liam Thomas
Is it just me or is the Godot C++ source code a bit of a clusterfuck?
I'm no expert, but I wanted to add some functionality and I noticed that some of it is pure spaghetti. For example the editor GUI layout is completely hardcoded and that file has 7000 lines, and the icons are hardcoded as separate cpp files. The fuck?
Xavier Wright
this is my room
Anthony Lee
this is from a ue4 tutorial so all assets are from epic
Colton Rivera
So which of those piers do you live under with your mom, L.I.S.?
Ayden Parker
whats is the story behind this?
Aiden Parker
Still need to play that.
Vvvvvv made me have hope for the minimalistic approach, but then again that was a love letter to the Commodore and I wouldn't be able to replicate that as well as he did.
Jace Brooks
this is my rig
Ethan Carter
ue4 comes with lots of default shit. you can actually make games with just the stuff in the editor
see everything here comes with the starter content
Camden Ortiz
Yes. user is insane and/or trolling.
Adrian Jenkins
Where is the game? I don't see a game here.
Josiah Phillips
Select your Directional light and enable "Dynamic Shadow Distance StationaryLight" to make those sun shadows nicer.
Samuel Martinez
I could never do that, it's not very nice under those.
Owen Baker
>Vvvvvv It was released almost 7 years ago now. The indie market is completely different and the sure-fire gimmicks of back then don't work anymore
Adam Martinez
so what works? i was in touch with the indie scene a year ago but i lost track since
Hunter Gonzalez
I swear i played a newgrounds game that had a really similar mechanic, the whole "use other characters to progress" thing.
Parker Sanchez
>7 years Oh god where did the time go. I don't know, I guess I just want to make something people find fun but want to find a style that won't put people off cause I suck at art.
The stuff in Unreal is great, but the 2d assets are somewhat lackluster.
Liam Stewart
Repostan, what animals are a must-have for gathering materials.
Dominic Price
buying assets from whatever store is attached to your engine and jamming the game full of crafting Although that's on the wane now too There isn't a new goldrush yet
Jackson Brooks
Post good UI
Gavin Peterson
>I guess I just want to make something people find fun but want to find a style that won't put people off cause I suck at art. You can still make a good looking game with minimalism, just don't expect it to sell like hotcakes like it used to
Joseph Harris
meh don't make 2d in unreal, but don't go barebones as well.
get off from work and start spriting. pixelijoint have lots of learning material. yeah it sucks ass to learn how to art let alone sprites but the concept is simple. you don't have to animate your spites beyond idle animation
Cameron Watson
>I can't use someone else's genius idea and be a genius because they already did Come up with your own.
Caleb Scott
love2d isn't outdated, it just had an update last month
Jose Perez
also it's not an engine it's a framework
Michael Kelly
...
Isaac Jackson
Kekworthy but the slow shuffle would get tiresome fast.
Owen Moore
I'm not taking about being original or genius, I'm talking about what sells
Brandon Cook
reminder that pure style is enough to sell shitty gameplay
Juan Jackson
hows that related? he made his game using his own assets
Adam Wood
True the UI doesn't even look good
Josiah Butler
What assets do you think are in this webm?
Yeah, animations all need tweaking.
Jonathan Gutierrez
and its so much better off!
Lucas Ramirez
Not making a game to sell cause holier than tho- Cause I don't have anything to make assets apart from Student versions and Britain's internet laws are getting so bad I don't want to pirate anything. Gimp and UE4 only time.
I might actually take up programming rather than blueprints cause blueprints is it's own kind of special hell. Will look into pixelijoint though, thanks user.
Aaron Allen
Some retard made that and then posted it here all proud of it like it's not literally insane trolling.