Are the mods compatible with Repackaged versions of XCOM2?
Josiah Foster
I don't see why they wouldn't be
Bentley Young
IF I don't have Shen's Last Gift will they work?
Lucas Hill
newfag reporting in, post beagle videos where he gets the most dickish luck and pod generation
Aiden Clark
You can probably see about that on mods' steam pages. Again I don't see why they wouldn't work if they don't change anything related to Shen's Last Gift.
Also aren't you pirating the game? Why the hell aren't you downloading the DLC then?
Sebastian Edwards
I want to cuddle with Vahlen!
Jason Green
Can't find a patch for the freaking DLC either I download 30gb or a repackaged version with 19gb when I already download a version without the damn last DLC
But thanks!
Adrian Turner
Reminder that Jake hates fun and will never remake TFTD
Jose James
Even in late Pistols are still Useful.
Noah Lewis
>missclick dash past a door into lowground >active three pods goodbye team
Sebastian Ward
pistols are useful
Tyler Wright
>ironman
Ayden Cox
lmao 3 pods!
3 pods!
Hudson Mitchell
Is this an evolution of 2cat? I love it.
Luke Walker
As nobody answered my question in the previous thread, I'll repost again:
I have a question for people using ReShade: Is there a preset you have to use? sfx.thelazy.net/games/game/1240/ Which one should I pic? I'm not super nifty with computers, but I want to try and install ReShade, because the changes look amazing.
James Wood
I answered your question in the previous thread and i don't want to do it again.
Jonathan Torres
>Not Annette Shit taste
Anthony Cruz
>not Julian
Adrian Perez
>game gets stuck on alien activity what do i do i felt pretty good about this mission
Wyatt Wood
Does anybody have the link to the .ini fixes for XCOM 2? I just bought a high end PC and I still get stutters and drops in FPS constantly.
Carson Perry
pray probably
Benjamin Rodriguez
So in Piratez has the toxigun research and gemstones for endgame armor both been fixed/patched out?
Anthony Moore
Just beat the game for the first time on veteran, what do I need to know before starting commander?
Blake Sullivan
Not much really. Basic troopers will now have 4 health, so you can't just nade them. Plan accordingly.
Henry Turner
grenades don't one shot early game grunts because they have 4 hp instead of 3. advent tech up much earlier, 3/4 of mind spins on your troops will MC them.
Jason Lopez
It's much harder. medium cover is no cover, break los.
Jace James
/xcg/ will be playing /gsg/ in the RO16 of the VGL7 after this match.
Toxigun looks like it's still required for chemistry... ugh. Hopefully they turned up the spawn rate on those fucking guys.
Looking in the files, bio suits still require gems, destructor outfit still requires gems...
Sigh.
Jordan Nguyen
I didn't find the jump from veteran to commander to be very hard, from commander to legend is insane though
Jose Price
I talked with the devs on their discord and they confirmed the Toxigun is more common and gems show up in more missions.
Fucking good
Isaac Diaz
Is it just me or do Retaliation missions not really matter much in the scheme of things?
Unless you're riding the line on the doom ticker and it's in a region blocking facility access or it's the first one and you don't want to miss out on meme beacons can't really see a reason to do them sometime.
Think they need some kind if rework to make them do or die like Terror missions were. Maybe locking out the region for a long period or something.
Jaxon Reyes
Here we go
Lincoln Gomez
Region locking can easily wreck a Legendary campaign >t. user who got rekt on legendary due to region locking
Hunter Wright
Where the fuck do life support systems come from? I'm almost to the end of year two and i still have no fucking interceptors
Jaxon Evans
They don't have a big noticeable effect, but it does cost a lot of time. You lose out on the time you spent discovering the region originally, and the time you need to discover the region again. But I do agree, they need to have an immediate noticeable effect like old terror missions.
Tyler Cooper
Game is starting soon
Jayden Robinson
Oh snap boys, we up against grand strategy general
Carson Cook
>Sectopod head model top kek
Grayson Cook
i have never wished for a picture of central with a beer cap and a foam finger that reads: /xcg/ so much
Jayden Johnson
Yeah I'm not saying they can't fuck you just that it's possible that they won't.
As it is rhe're about equal to a bad Dark Event Guerilla OP.
Cameron Rogers
BEAGS
Hudson Davis
Double Beags
Ian Ramirez
...
Gabriel Robinson
By the numbers
Benjamin Richardson
>Andromedon hiding behind cover >Have my Psi-Op use fuse to blow up his grenade so I can melt him with the rest of my squad >Grenade goes off, cover is destroyed >0 Damage: Miss
Camden Lewis
With this win we are going to the final day of this VGL. And Beagle shows that he hasn't lost his touch on football yet.
Tomorrow we can go on a multiple missions if the teams wins the first match. Whatever happens tomorrow I will make it count
Oliver Ward
>Only the Best!
Cameron Lee
Bravo Delta.
Matthew Martin
Keep trucking Detla
Ethan Diaz
Good shit.
James Murphy
should i use battle scanners or is that cheating >ew long war
Does anyone still have that PatcherGUI file for long war that removes the limitations on augmented psi troopers? Lost mine and cant find it on google.
Brody Turner
>should i use battle scanners or is that cheating What? Good item m8
Juan Rodriguez
*augmenting
maybe removing psi xp would work in the console commands
Bentley Turner
why do sparks take so long to fix
Connor Allen
mine hasn't repaired a single bar throught the whole campaign
Christian Myers
Hold on commander!!
Lincoln Morales
I think some mods mess it up
Joseph Reed
>stuck on alien activity forever, have to restart >game suddenly closes, have to restart aaaaaaaaaaa
Parker Russell
I hate aliens
William Barnes
fucking phoneposters allowing ayys access to this board when they die like tards
Thomas White
always battlescanners. every time I move my last dude with actions a square forward it pops like 3 pods at once if no scanners.
Asher Fisher
implying this is my phone and not the shitty dead advent troopers phone
Jose Clark
>Playing EW >Lost an elite sniper, assault, and heavy, a MEC, Zhang, and most of the base security during the XCOM base assault mission. >2/3rds of my A-team gone >Still barely scrape by with the victory >take a look at their names on the memorial afterwards, along with the various other soldiers I lost before this mission >Remembering all of their names, and how badass some of them were >But now they're gone, and I must rebuild with a bunch of squaddies, and the few vets I still have I need a drink
Jacob Cooper
ayy lmao
look at what this xcom dude dropped guys its some nerd ass imageboard
hello nerds ayyyy
Dominic Lewis
Xenonauts or all orignal x-coms?
Connor Morales
original x-coms, not even close.
Cameron Roberts
...
Colton Young
It's time to mechanize XCOM
Caleb Rogers
Dank. Map mods are my favorit, can't ever have enough variation.
Kayden Carter
are you using mods
Easton Rogers
Ayys are gays
Jacob Williams
only for you commander :^)
Julian Parker
So, any of you had any badass SPARKs yet?
Julian Gutierrez
I feel like sparks are trash >no weapon upgrades >no pcus >their stats arent good enough to offset the loss
Nathaniel Foster
...
Christopher Smith
They definitely are harder to keep alive than a regular Rookie at first level. They need a slight rework, I feel.
Blake Jenkins
fucking amazing cheers
Andrew Thomas
I have one about halfway up the upgrade tree right now in fully upgraded gear but the only time the thing ever pulls any weight is on overdrive turns or when he gets to fire his blaster launcher
it's sad because MECs were fucking amazing and sparks seem so lackluster in comparison
Blake Smith
>not drinking meld
Jeremiah Bailey
how do i tech
Dominic Rivera
wut gaem?
Thomas Murphy
Did anyone run into the EW-esque kill animation delay (where damage and subsequent death animation plays around ~sec after the firing animation)? I'm wondering if it's the game chugging under all the mods or the mods themselves. It's rather annoying since it breaks physics and makes bodies just slump to the ground instead of flying away.
On that note, is Edited Ragdoll Physics any good?
Ayden Taylor
I'm on my first I/L run with a spark, it's awful.
The only remotely useful feature of the Spark is that they're available for every mission, that's it. Their damage is low, they're not a high enough priority for advent to focus fire so they're not even particularly tanky. The resources you have to dump in them are astronomical.
I'm in late october and only just now starting to field powered armor and plasma rifles/shotguns. My spark still doesn't have the max rank abilities he needs to be remotely useful despite my funneling him kills every chance I get.
I even cheated and threw a superior scope on his gun from the get-go and he's still been my most lackluster unit. Their skills can even be detrimental.
>Bulwark removing point-blank shots from your options >Bulwark making Strike even more dangerous than ranger melee >Strike having the some problems as ranger melee without bonuses like being able to guarantee the hit or anything >Hunter protocol drains ammo with low hit chances
Without PCS and weapon mods they're completely useless compared to your normal troops, and even if they had that their health, skills, and investment make them completely non-viable to me.
John Gray
Honestly the xcom2 ragdolls triggered me a little. In EW I enjoyed seeing Sectoids fly back and reee with the more realistic ragdolls.
Xcom2 goes full lazy and isn't even that consistent. Pectoids regularly just drop straight down dead even when point blank shot
Christopher Lewis
I wonder if there's a way for someone to mod MECs in
Jack Thomas
It's the Unreal engine, so the sky is the limit. anything can be done, hell, Jake even said you can mod the game to use TUs if you want.
Connor James
lung werr
Dylan Cruz
SPARKS are such a huge step backwards from MECs I just don't understand how they could be made by the same developers.
Just look at Spark's Strike compared to the KSM
Strike >Not guaranteed to hit >missing can give the target Bulwark >low damage >no impulse
KSM >Guaranteed to hit >High damage >Fist people through walls and break shit.
Colton Walker
First time playing the originals
UFO Defense first Or terror from the deep, and what's open xcom do should i have it or is it like freeware xcom?
Easton Jones
Defence first. Get openxcom.
Jonathan Adams
Okay, this has now happened twice and I don't know what the fuck is causing it.
Since it just cost me 2 rookies, still early game.
After the mission begins they randomly appear at the spawn about 6 turns in or so. Too far away and too randomly for me to do anything useful with them.
How do you stop this from happening?
William Rogers
That's from the additional missions type mods, they are reinforcements.
Alexander Barnes
Can you turn them off?
Or predict when they come? Since this has only happened twice and they just show up.
Thank you for pointing me where to look though.
Jackson Fisher
It might be an option if you have that mod config menu mod thing, i'm not sure. That said, it usually happens after you complete the first part of the objective, for example if the objective is rescue a guy and then wait for firebrand, then usually they show up after you rescue the vip.