one of my planned steam achievements is "atleast you're not anthony burch" and it's for dying immediately after reviving without inflicting any damage on your opponents
Josiah Peterson
memes just ain't what they used to be anymore
Brandon Thompson
>be idea guy >no talent, can't into art, might be able to into code >ideas are probably garbage anyways I'll give those ideas to you guys, if you want
Joseph Rodriguez
How do i become neet and not end up on streets so i can dev and game all day?
Caleb Lee
Well, I deved 14 hours today and now its time for bed. It sucks cock though.. game dev consumes so much time, yet the progress is very slow, even though my game is small scoped i will have to kill all my weekends and pretty much all of my free time during the week to if i want to make any considerable progress I am asking myself if it's really worth it.. game dev is fun, but i could be watching movies or playing games which is even more fun
Gabriel Wood
Lots of work now for huge potential rewards in the future
Lucas Wood
please do
Liam Rogers
A big thanks to the user who told me about vertex colour blending! This is fucking magic - And quick and easy as all fuck!
Ethan Richardson
Depends on your load out I'd imagine. If you're flying with no weapons you can go further on the same amount of fuel. But these fighter guys probably do 8~ hours at most.
The really crazy guys are the B-2/bomber guys, they regularly train for 40 hour missions.
Robert Martinez
>potential incredibly small chance of that tho it's like going to work for one year an you only have .01% chance that your boss will pay you in the end In case like that i can just buy a lottery ticket and have same chances to have money except i don't have to burn my free time to do it
Aiden Cooper
I'm an ideas guy, I'm and artist, I'm a programmer.
I'm a pioneer, I'm an explorer, I'm animated and I'm cumming
Leo Reed
pokemon go but with procedually generated waifus
Andrew Rodriguez
When's /apgdg/ ?
Juan Perry
The longest F-16 combat mission was 13 and a half hours. That's not the norm by any means, but it's an interesting and related story.
>f-16.net/f-16-news-article4413.html >13.5 hours, 69K pounds of JP-8, 2 piddle packs, 2 candy bars, and ½ bottle of water. Total for the two ship –23.5 hours.
David Adams
the fuck does that acronym even stand for
Robert Morris
RIP Winter Jam
Adrian Sanchez
depends on your game
you have control of your success. don't make a shit game.
Brandon Roberts
Fuck yeah, that's looking good.
Asher Jackson
procedurally generated code with procedurally generated art. procedurally generated game with procedurally generated start.
Ayden Hall
do it i need ideas for my lgbt combat game.
Ayden Hughes
I imagine it's Amateur Porn Game Development General
Lincoln Smith
I'm assuming amateur porn game dev general
Aiden Cooper
Anyone can make it. If you want to make it, do it, who knows if it will get popular or not.
Thanks! Man, I'm so happy this actually worked out exactly like I had hoped!
Charles Cooper
I will practice drawing lots of hips and asses and tits and then I will make a porn game. And it will have weird feitshes.
Jace Hernandez
Nah, just let it be dead. It's fine this way.
Jaxon Roberts
Can game maker's savegame/loadgame functions cause glitches if you change shit and then load a save file?
Had some wacky shit happening in a new room I made when I would load a save file, but when I just started the save file over it seemed to fix it.
Chase Gomez
New mc
Joseph Russell
A VR co-op platformer, with combat based around the two players moving in sync. The story is about two magical, sentient swords fighting back against their corrupt creator.
A crafting/survival game taken to it's logical extreme. The player(s) must build from the stone age up, either to a magitech age, or a hypertech age, depending on the cointoss in their world gen. Everything is based on real physics. You must strike and forge metal just like in real life, chemical interactions functioning exactly the same as they do here, etc., with trial-and-error being a huge deal. The end game involves the hypertech player finding new blueprints in their journal that they didn't write, leading to the creation of a portal that links them to a magitech world. Meanwhile, the magic faggots have been led to unleash Eldritch horrors upon themselves. Its up to the players if they cooperate or fight each other. Early players might not even realize the other world is the result of PLAYERS, instead believing it to be NPCs in scripted events.
I have more, still interested?
Jaxson Sanchez
they sound bad. real life is not fun.
Logan Roberts
the mechanic of the first one is really good, if both players had room scale vr.
Owen Hughes
what is the gameplay
Hudson Martin
Real life isn't fun because you can't escape it. Also, that "problem" only applies to the second idea. What's wrong with the first one?
Robert Mitchell
nice, where can i read more about it ?
Jordan Wilson
the first one sounds like synchronized dance training. I don't want to learn synchronized dance
Jaxon Jackson
I've trawled the internet for a good description today, but it seems as though no one really does this anymore (some guy was using Blender nodes to blend various textures and vertex colors, but that wouldn't be very useful for games). In the end I found a quite good video tutorial:
thanks, I spent half an hour reading about airplanes
Ryder Lee
Yeah that's the idea, the platforming is seperate, but in fights, when one weapon transforms, they move as one... our try to.
Aiden Wright
cool, thanks, i wonder why nobody uses it anymore ?
Evan Thomas
Military aircraft are extremely interesting. Really pushing the limits of our technology.
Carson Martin
I think it's because texture map sizes aren't so limited anymore, so people just bake lighting to an image instead.
Jaxson Phillips
>tfw too smart to fly
Christian Kelly
Hey aggydaggy,
So since I can't stand GM's environment and Unity has shit the bed with its new monetary system I decided to start learning C++ since literally every single other engine uses it.
I remember someone here recommended "Jumping into C++" but it's from 2013 and apparently outdated. I also asked /g/ but they said books are for pussies and that the documentation is all I need.
I've messed around in Java/C#/Python/GML before so I've got an understanding of the basics.
Anyone here got any recommendations?
Julian Reed
> people just bake lighting to an image instead.
ok, so why did you decide to rather use vertex paint ?
Cameron Rodriguez
did unity change the price again
also rip your game
Jacob Collins
w-wait what happened with Unity?
Gavin Sanchez
What kind of game are you making? Because GMS2 just came out and its environment is pretty nice
Hudson Lee
my meme game was taken over by sjw.
Matthew Scott
your options are
win lottery
or
get really good at sucking dick behind dumpsters
Austin Ramirez
Because I'm using tiled textures. Baking a huge texture file for every level would be kind of stupid, when your actual diffuse textures are all jammed in on a tiny image.
I also like to get that authentic PS1 look.
Chase Collins
Right now I'm making a 2d top-down rpg game. I decided to switch to GODOT since its similarity will make the transition from GM:S easier and I find its support of 2d+3d attractive for the crafting system I want to implement.
Elijah Butler
You don't.
You work a minimum wage job to pay for your $500/month apartment and dev every night between misery.
> Unity has shit the bed with its new monetary system
yeah, it sucks pretty bad.
What it still has going for it though is the fact that you have to make 100k per year BEFORE you have to start paying.
That and the fact that you don't have to learn C++
Ryan Martinez
is my obsession with hentai warping my perception of real intimacy?
Connor Fisher
Just like use Godot, my man. If your game is 3D you may want to wait for Godot 3.0 to release, because it will have a huge improvement to 3D. But you can start learning it now.
Brayden Flores
Great game development post!
Michael Gray
has anyone ever recreated such a mission in a flight simulator and streamed it on twitch?
24 hour streams are really popular, doing something like that would probably get you a fuckton of subs and the dosh that comes with it
Evan Gonzalez
See, 2 anons got that right because they actually used their brain before exposing themselves as stupid.
Why didn't you do it stupid user?
Ethan Brooks
C++ Primer 5th Edition
Jordan Stewart
see
Jacob Johnson
i have better things to invest my precious brainpower into than random anime shitpost
Ayden Nelson
>Just like use Godot, my man. Actually that's exactly what I'm doing lol, the built-in language is nice but being familiar with C++ would be nice if I ever need it or decide to use another engine down the road.
Lincoln Morris
Unity perverted their own ideal when they realized that big titles and studios are profiting from it.
Remember when all you had to do is pay up to a $1000 licence fee?
Christopher Russell
couldn't you have sort of a shadow map that you could keep at a relative small size since it contains only relatively simple color info ?
Ryan Clark
I would try LOVE. I started learning it recently and I like it better than gamemaker.
Blake Watson
Is it just me or is the cut pretty reasonable, for 1MAs at least? Unity plus is $420 (ayyyy) per year. Assuming you make exactly enough to need to pay for it ($100,000), that's a .42% cut.
Eli Clark
So I've been working on this open source MUGEN-style Smash Bros engine for like three years and I don't think I'm good enough to finish it. It looks like garbage because I can't art and I can't attract any artists because it looks like garbage. The game runs like crap because it's in Python and I'm not good enough to understand a real engine.
Does anyone even want this? If I finished it would anyone even play? I've been posting weekly blog updates and doing dev streams for a year now and have barely broken 3 viewers. Should I even bother anymore? My code base is so unbelievably convoluted I don't even understand it anymore and it's taking weeks to make even slight changes. The framerate is shit on anything but the best hardware and I can't speed it up any more.
Why am I still working on this?
Kevin Gonzalez
yeah, guess I can't blame them though.
Sebastian Adams
Everything about the B-2 is extremely classified, so no such simulator exists unless you just make a B-2 model with another's aircrafts systems and shit. But then why bother?
There is a live raid over Hanoi involving at least 200 bombers, and probably another 1000 tactical aircraft over Hanoi though.
For the first? Parkour, melee combat, some puzzle solving.
For the second? The closest comparison would be minecraft or Rust. Staying alive, building and inventing, gathering resources...
Justin Stewart
it's still the most reasonable model out there desu and that's why I stick with Unity instead of going to UDK.
Jaxson Taylor
Nope. I think it would be pixellated as fuck if I didn't make it huge. This way I get completely smooth shadows and highlights, and I can set colours and intensity any way I like. I can also choose to colour lights and shadows which aren't really realistic, which gives me a lot of artistic freedom to highlight and define what I want. The drawback is that I have relatively few vertices to work with, and that the colours will "stretch" along all edges connected to the vertices I give colour. I like it, though.
Chase Allen
All software is moving towards a subscription model. I love it because it means I'm getting expensive software for cheap ($10/month for photoshop) but I imagine all the big studios hate not being able to pay outright for software.
Noah Young
JUST
Juan Hall
But what about the 5 or so engines that are completely free?
Evan Rivera
Here's the thing:
1.) This is a pretty spectacular idea. Not that there aren't others doing something similar, but if it's actually open source then I think this could be great, and you could even get some solid Patreon support
2.) You would have to clean up your code base in order to do that. If you've improved over your 3 years it would probably only take about a month, and then your progress would be much better and faster and easier to share
3.) I really want to see AGDG Smash Bros
Sebastian Ortiz
yes, absolutely, it looks great.
Thanks for answering my questions.
Are you going to be using that model in a game ?
Julian Bell
doesn't have to be b2, wasn't there some pretty long fucking missions in ww2?
Jose Ward
what engines would those be ?
the reason is probably that you can't do 3d in them.
Jeremiah Martinez
Thanks!
No problem - I guess it's a bit silly to go to such lengths to recreate what is essentially and "outdated" graphical style, but I just really enjoy it.
>Are you going to be using that model in a game ? Hopefully, yes, but these are textures ripped from a Spyro game, so I'll have to make my own before I get any further.
Juan Garcia
Ok AGDG
Now that finals are over I'm going to start a new project and try to have it done by the end of winter break. Haven't devved since one of the DemoDays this summer pic related
wish me luck!!!!
Anthony Lopez
I want to try to get funding, but it's hard to get people for excited for some MS paint squares, you know?
And I can't find a way around the framerate issues in Python and I don't know if I can switch engines this late in the game. I definitely think people won't care about this idea in three more years.
Jace Jones
Variables may store or be bound to an object but themselves are not objects.
First class functions can be seen as objects with a call method but in general you wouldn't say that functions are objects.
Andrew Mitchell
i've been looking for a decent smash bros clone for PC.
Can we have a lot of waifu's in it ?
Justin King
Depends. Everything was relatively close in WW2 so missions at most were usually 6-10 for bombers.
There was B29 that flew for 24 hours I think though.
Ethan Harris
Good luck, user! I always wondered where you went.
Camden Gutierrez
im a gamemaker baby but i really want to dive into unity for the sake of learning. ive been spoiled by the simple built in functions in game maker like instance_create.
my question is how do i successfully create a gameobject at runtime specifically at the calling object's location? im trying to use instantiate and use transform.position for the position argument but im getting an error that you cant convery transform to vector 3.
sorry for being retarded
Jordan Lopez
Like I said, I'm pretty confident in your ability to port this to a new engine, even if that means starting over. You difficulty probably came in the form of logic, not code itself. And as you rewrite, you'll catch old code that could be improved, streamlined, genericized. It won't take three years, probably just a few months
John Fisher
Only if your waifu is a square
Jace Jones
Why did you write your own crap engine for this? Why not just use Gamemaker or something?
Thomas Phillips
agdg tan is so fucking ugly and generic at the same time she's also forced as shit since no one likes her
Mason Collins
Try and garner support from prominent indies by having their character. People will recognize how cool it can be to have smash with any characters they want.
Logan Moore
what would usage of a non-forced tan look like in your opinion