Here's a better delegate raycasting/script teleportation demo. As you can see, you can shoot through the portal from both your side (delegate raycasting), and with the gun on the other side (script teleportation) youtube.com/watch?v=2gw5sz7I63g
Christian Foster
Oh, also worth mentioning: To get script teleportation all that you have to do is make your script inherit from TeleportableScript, and delegate raycasting is as easy as regular raycasting.
Julian Clark
Why does the top one make a spherecast that's parallel to the ground, but the second one goes down into the ground?
Wyatt Green
>0f >test What is test that is why, test is negative
Isaac Foster
Anyone have experience with unitys built in ads on mobile? I'm pulling my hair out trying to figure it out
Hudson Turner
Test is also zero. I was messing around with it, it needs to be set to 0.34 to get a parallel ray.
Isaac Sullivan
>mfw low test in AGDG >mfw NO test in AGDG Not surprised.
Thomas Evans
It's not that, i already checked and there is only a single face there
Noah Lopez
If your near clipping plane is really close to your camera's origin then you can get weird shit like that Try moving your near clip farther away
Ryan Myers
Reposting my question from the other thread I have been a gamer for a long time and i want to try to make a game now. Now i did my research and i know i should use the unity engine, but where can i learn about the actual game making process? Basically i want to make a mmorpg set on an post apocalyptic alien world with all terrain and buildings destructible. the player could also freely move around parkour style like in assassins creed. now i don't want to make the project too large obviously since i am going to work on it alone, so there won't be any voice acting and the models won't be as realistic as in gta, but simpler like they are in wow. Can you please give me some starting advice? Thank you.
James Fisher
Very sad
Parker Johnson
how?
Ayden Jackson
4chanx
Thomas Watson
It's a meme you retard, you can edit the source any way you want
Jackson Stewart
I would assume that his extension makes a note of how many posters have posted in the thread upon each post. If it goes up its a new poster. Probably doesn't work on posts that were there before opening up the thread.
Christian Watson
Thoughts? I think it looks better now
Colton Martinez
I already tried to change the camera clipping to almost zero as well, it doesn't seem to be any of the usual culprits.
Jackson Jones
>I already tried to change the camera clipping to almost zero as well
no no no the opposite of that move the clip plane like 1-2 inches real world space from the camera
James Bell
>here can i learn about the actual game making process? First off, learn C#. Then, make pong in unity. Then, work from there. I'm not sure if you understand how fucking crazy in size the project your just proposed is. I've been developing games professionally for 4 years (I don't post my pro stuff here) and that sounds like it'd be a good project for a team of about 4-6 people, two of whom are artists
Jordan Walker
damn, that actually helped, thanks
Mason Ortiz
Here is a good place to start msdn.microsoft.com/en-us/library/67ef8sbd.aspx Work hard and may your dreams come true Develop your idea enough, get good at programming, and you could assemble a team to make that game you want to make one day. Or, any other game. The sky is the limit, especially with cheap VR around the corner. This is a good time to start learning your shit.
Hunter Thompson
i am already using c#, but i think you meant to reply to that other post
Tyler Allen
rate my protagonist
Kayden Murphy
need to see an attack before I r8
Caleb Perez
but the protagonist is a pacifist
Aaron Brooks
wrong
Thomas Ramirez
Brutal. 10/10.
Elijah Johnson
jesus christ mate think of the children
Brandon Harris
Added the basic attack of the fire mode. It has long reach and deals a lot of knockback, but it is pretty slow. It does large singular hits but the Ice weapon's basic attack will probably out damage it if you do full combos with that. At least I hope so.
Chase James
I'd love to see your code for this, I messed around with this kind of thing a while back, but your implementation seems far smoother.
Michael Thomas
Attempt 2 at the Firryn Teenager. Added a bit more character to his eyes, added some snow debris. Added some variable thickness to some of the lines to help guide the eyes to points of interest.
Considering adding in his shoulders and such. After that, it'd be clean-up-the-linework time.
Luke Perez
>mmorpg >3d >Destructible environment >Parkour >One man dev
Your dream project would take a AAA dev years and millions to pull off decently. You need to think a lot smaller and take MMO out of your vocabulary entirely.
Look up some unity or UT4 tutorials and make a beginner game before you even consider dream games.
Justin Ward
Eyes, face shape and nose look more like that of a ten year old.
Matthew Carter
Yeah, it's something I'm struggling with a bit. The adults still look pretty young in terms of facial proportions. Finding the inbetween that works is turning out to be difficult.
Isaac Edwards
...
Asher Cox
...
Luke Harris
thing.
Blake Myers
I think it's probably because you're going to round with the teen's face. Kids have round faces, teens and young adults lean, narrow faces and 30+ adults have chunky faces.
Ryan Rogers
What's a good substitute for a big ass whiteboard without spending hundreds of dollars?
Levi Moore
juicier than ur mum in bed last saturday
Gavin Perry
Early in the making but im working on a level where you play a puzzle level on a table in a kids room.
(using the first level as a prefab on the table to test this so ignore that)
I'm accepting agdg 3D models as easter eggs for plush toys or 2D drawings so if you want your agdg easter egg from your game in the background hit me up.
Ryan Gomez
Making stuff like this is pretty fun, but the setup for it sure is obnoxious.
Thomas Martin
where the fuck is SORD?
Kayden Brown
You need to blur the skybox a bit or something, because you can barely make out the stage for how bright and detailed everything is.
Thomas Gomez
by the time bokube ships that meme will be even deader
Kayden Reed
Hey /agdg/, I have zero gamedev experience, some rudimentary programming knowledge, and I'm pretty confident in my artwork.
I'd like to try making a 2D, turn based, simple simulation/tycoon kinda game. With porn. What engine would make sense for me? I was thinking gamemaker maybe but I'm not sure what's going on with the new version, and if anyone got away with using it for porn yet.
Ayden White
Löve2D
Alexander Rogers
Dayum, those are some fresh moves.
Liam Sanchez
>not making your own engine kys!
Adrian Foster
Godot
Tyler Cruz
...
Tyler Myers
is this a crystal meth growing simulator
Josiah Kelly
How's this?
Eli Rogers
Don't trust him, you'll just wind up programming mustard gas.
Samuel Williams
>find bug >patch it up with a solution >everything seems fine >no, that solution caused another bug >patch up that bug >everything seems fine >no, patching it rebroke the original bug
Ayden Howard
it's barely anything so far, but I finally started working on a game so here's my first progress
Noah Butler
The eyes look more teenage and thinning the lines made the face look a bit older, but I'm not sure about the size of the nose. I think also that the eyebrows are really throwing the look of the face with their innocent-bewildered expression. He'd probably look more teenage with a neutral expression like the adult.
Joseph Foster
Well the innocence/embarrassment is part of the character here, yes. He gets nervous around the protagonist because he thinks Snowcloaks are cool and idolizes them a bit. He isn't sure how to act around them.
>meme danmaku Add some GiIvaSunner tracks and you're on your way to have a meme masterpiece.
Jack Jenkins
Modding doom is piss easy.
Nathan Russell
doot
Zachary Murphy
How you got that bullet pattern working? Is it from the marketplace or something?
Nolan Adams
it was just a placeholder but I think you're onto something, thanks for the idea it's gonna make me millions
literally just a for loop that generates a circle of bullets while skeltal goes back and forth
Aiden Cox
Is it easy to write my own scripts to change/add gameplay features? I have never modded anything.
Benjamin Ross
Modding is not game dev.
Thomas Ortiz
>literally just a for loop that generates a circle of bullets while skeltal goes back and forth Can you please explain this a bit further? I am making a shmup too, but I can't find any tutorials about how to make danmaku patterns.
Jayden Richardson
source.jpg hanging on a wall
Ayden Green
If you search "modding is not game dev" (quotes included) in Google all results are from AGDG
Jack Nelson
There's enough engine features built into modern sourceports that you can do some really wild shit. You'll need to get GLOOME if you intend on making a doom style game and sell it, remember that you'll need to provide your own resource in that case.
SLADE is your doom editor of choice for editing code and such, and ZDoom/GZDoom builder for map making.
Consider peeking into the /vr/ doom threads for advice if you're serious about this
Nolan Moore
>Well the innocence/embarrassment is part of the character here, yes. I think your best bet at selling him as a teenager would be with his gangly, awkward body rather than his face then. At the moment you're trying to make a childlike, innocent character look less childlike and innocent, which is probably not what you want to be doing.
>80k pounds. Wew lad.
Ryder Jenkins
its like a spirograph, if thte bullets maintain their velocity once spawned, it's just a matter of timing the shooting and making a path for the shooter so it makes a pretty wave
Connor Gutierrez
what engine are you using?
Brayden Watson
Thanks, I'll give 'em a look.
I guess I'll try making a simple map pack first just to try stuff out/learn, then I'll actually attempt making my idea.
Andrew Allen
thanks, had a mild chuckle
Angel Thompson
Consider looking into Realm667 for modding resources and stuff to base stuff on, it includes weapons, textures, monsters, props, the works.