/agdg/ - Amateur Game Development General

>Last Thread
> Play Demo Day 11
itch.io/jam/agdg-demo-day-11

> Next Demo Day 12
itch.io/jam/agdg-demo-day-12

> Play Dinosaur Jam
itch.io/jam/agdg-dinosaur-jam

> Previous thread

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/wUh6itNN

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

diestware.tumblr.com/post/137357826705/advanced-dialogue-box-tutorial
youtube.com/watch?v=2gw5sz7I63g
msdn.microsoft.com/en-us/library/67ef8sbd.aspx
kickstarter.com/projects/2024702341/the-wastes
youtu.be/HF4hJ_2aNg8
youtube.com/watch?v=QGmhtFgoAGA
twitter.com/AnonBabble

First for work hard dev-senpai

Second for masturbation

f*cking assh*le

i just want to remind you that agdg smash bros has been tried before a few years ago

And it was beatiful

Z-fighting, google it.
Try going into your model and removing all doubles

>Last Thread
>Previous thread
come on user, if you're going to make a thread 25 posts early at least do it correctly.

Is there an easy way to make text bubbles or RPG text box in game maker?

diestware.tumblr.com/post/137357826705/advanced-dialogue-box-tutorial

Thanks

Here's a better delegate raycasting/script teleportation demo. As you can see, you can shoot through the portal from both your side (delegate raycasting), and with the gun on the other side (script teleportation)
youtube.com/watch?v=2gw5sz7I63g

Oh, also worth mentioning:
To get script teleportation all that you have to do is make your script inherit from TeleportableScript, and delegate raycasting is as easy as regular raycasting.

Why does the top one make a spherecast that's parallel to the ground, but the second one goes down into the ground?

>0f
>test
What is test
that is why, test is negative

Anyone have experience with unitys built in ads on mobile? I'm pulling my hair out trying to figure it out

Test is also zero. I was messing around with it, it needs to be set to 0.34 to get a parallel ray.

>mfw low test in AGDG
>mfw NO test in AGDG
Not surprised.

It's not that, i already checked and there is only a single face there

If your near clipping plane is really close to your camera's origin then you can get weird shit like that
Try moving your near clip farther away

Reposting my question from the other thread
I have been a gamer for a long time and i want to try to make a game now.
Now i did my research and i know i should use the unity engine, but where can i learn about the actual game making process?
Basically i want to make a mmorpg set on an post apocalyptic alien world with all terrain and buildings destructible. the player could also freely move around parkour style like in assassins creed.
now i don't want to make the project too large obviously since i am going to work on it alone, so there won't be any voice acting and the models won't be as realistic as in gta, but simpler like they are in wow.
Can you please give me some starting advice?
Thank you.

Very sad

how?

4chanx

It's a meme you retard, you can edit the source any way you want

I would assume that his extension makes a note of how many posters have posted in the thread upon each post. If it goes up its a new poster. Probably doesn't work on posts that were there before opening up the thread.

Thoughts? I think it looks better now

I already tried to change the camera clipping to almost zero as well, it doesn't seem to be any of the usual culprits.

>I already tried to change the camera clipping to almost zero as well

no no no
the opposite of that
move the clip plane like 1-2 inches real world space from the camera

>here can i learn about the actual game making process?
First off, learn C#.
Then, make pong in unity.
Then, work from there.
I'm not sure if you understand how fucking crazy in size the project your just proposed is. I've been developing games professionally for 4 years (I don't post my pro stuff here) and that sounds like it'd be a good project for a team of about 4-6 people, two of whom are artists

damn, that actually helped, thanks

Here is a good place to start
msdn.microsoft.com/en-us/library/67ef8sbd.aspx
Work hard and may your dreams come true
Develop your idea enough, get good at programming, and you could assemble a team to make that game you want to make one day. Or, any other game. The sky is the limit, especially with cheap VR around the corner. This is a good time to start learning your shit.

i am already using c#, but i think you meant to reply to that other post

rate my protagonist

need to see an attack before I r8

but the protagonist is a pacifist

wrong

Brutal. 10/10.

jesus christ mate think of the children

Added the basic attack of the fire mode. It has long reach and deals a lot of knockback, but it is pretty slow. It does large singular hits but the Ice weapon's basic attack will probably out damage it if you do full combos with that. At least I hope so.

I'd love to see your code for this, I messed around with this kind of thing a while back, but your implementation seems far smoother.

Attempt 2 at the Firryn Teenager. Added a bit more character to his eyes, added some snow debris. Added some variable thickness to some of the lines to help guide the eyes to points of interest.

Considering adding in his shoulders and such. After that, it'd be clean-up-the-linework time.

>mmorpg
>3d
>Destructible environment
>Parkour
>One man dev

Your dream project would take a AAA dev years and millions to pull off decently. You need to think a lot smaller and take MMO out of your vocabulary entirely.

Look up some unity or UT4 tutorials and make a beginner game before you even consider dream games.

Eyes, face shape and nose look more like that of a ten year old.

Yeah, it's something I'm struggling with a bit. The adults still look pretty young in terms of facial proportions. Finding the inbetween that works is turning out to be difficult.

...

...

thing.

I think it's probably because you're going to round with the teen's face. Kids have round faces, teens and young adults lean, narrow faces and 30+ adults have chunky faces.

What's a good substitute for a big ass whiteboard without spending hundreds of dollars?

juicier than ur mum in bed last saturday

Early in the making but im working on a level where you play a puzzle level on a table in a kids room.

(using the first level as a prefab on the table to test this so ignore that)

I'm accepting agdg 3D models as easter eggs for plush toys or 2D drawings so if you want your agdg easter egg from your game in the background hit me up.

Making stuff like this is pretty fun, but the setup for it sure is obnoxious.

where the fuck is SORD?

You need to blur the skybox a bit or something, because you can barely make out the stage for how bright and detailed everything is.

by the time bokube ships that meme will be even deader

Hey /agdg/, I have zero gamedev experience, some rudimentary programming knowledge, and I'm pretty confident in my artwork.

I'd like to try making a 2D, turn based, simple simulation/tycoon kinda game. With porn. What engine would make sense for me? I was thinking gamemaker maybe but I'm not sure what's going on with the new version, and if anyone got away with using it for porn yet.

Löve2D

Dayum, those are some fresh moves.

>not making your own engine
kys!

Godot

...

is this a crystal meth growing simulator

How's this?

Don't trust him, you'll just wind up programming mustard gas.

>find bug
>patch it up with a solution
>everything seems fine
>no, that solution caused another bug
>patch up that bug
>everything seems fine
>no, patching it rebroke the original bug

it's barely anything so far, but I finally started working on a game so here's my first progress

The eyes look more teenage and thinning the lines made the face look a bit older, but I'm not sure about the size of the nose.
I think also that the eyebrows are really throwing the look of the face with their innocent-bewildered expression. He'd probably look more teenage with a neutral expression like the adult.

Well the innocence/embarrassment is part of the character here, yes. He gets nervous around the protagonist because he thinks Snowcloaks are cool and idolizes them a bit. He isn't sure how to act around them.

>bug happens frequently
>add print statement
>bug stops happening

If I want to make a Doomlike retro-styled FPS, would I be better off modding DOOM (which I know nothing about) or just making it from scratch?

Depends on how doom-like you want it to be.

Ya'll need to stop replying to that obvious bait.
kickstarter.com/projects/2024702341/the-wastes

>meme danmaku
Add some GiIvaSunner tracks and you're on your way to have a meme masterpiece.

Modding doom is piss easy.

doot

How you got that bullet pattern working? Is it from the marketplace or something?

it was just a placeholder but I think you're onto something, thanks for the idea it's gonna make me millions

literally just a for loop that generates a circle of bullets while skeltal goes back and forth

Is it easy to write my own scripts to change/add gameplay features? I have never modded anything.

Modding is not game dev.

>literally just a for loop that generates a circle of bullets while skeltal goes back and forth
Can you please explain this a bit further? I am making a shmup too, but I can't find any tutorials about how to make danmaku patterns.

source.jpg hanging on a wall

If you search "modding is not game dev" (quotes included) in Google all results are from AGDG

There's enough engine features built into modern sourceports that you can do some really wild shit. You'll need to get GLOOME if you intend on making a doom style game and sell it, remember that you'll need to provide your own resource in that case.

SLADE is your doom editor of choice for editing code and such, and ZDoom/GZDoom builder for map making.

Consider peeking into the /vr/ doom threads for advice if you're serious about this

>Well the innocence/embarrassment is part of the character here, yes.
I think your best bet at selling him as a teenager would be with his gangly, awkward body rather than his face then. At the moment you're trying to make a childlike, innocent character look less childlike and innocent, which is probably not what you want to be doing.


>80k pounds.
Wew lad.

its like a spirograph, if thte bullets maintain their velocity once spawned, it's just a matter of timing the shooting and making a path for the shooter so it makes a pretty wave

what engine are you using?

Thanks, I'll give 'em a look.

I guess I'll try making a simple map pack first just to try stuff out/learn, then I'll actually attempt making my idea.

thanks, had a mild chuckle

Consider looking into Realm667 for modding resources and stuff to base stuff on, it includes weapons, textures, monsters, props, the works.

I am using GameMaker.

youre literally a redditposter.

You forgot the quotes

please make the guitar baby the chuuboss

What music should I listen to when game deving?

I want something to distract me from tfwnogf

youtu.be/HF4hJ_2aNg8

youtube.com/watch?v=QGmhtFgoAGA

I used bing

The "modding is not gamedev" poster is danny, remember what everyone said, don't reply.

Oh shit, I'm sorry.