/civ4xg/ - Civilization, Stellaris, Endless and 4X Games General

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- steamcommunity.com/groups/civ4xg

>Civilization VI
hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) - dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - pastebin.com/5ANRmRur

>Stellaris Resources
- Steam group - - - - - - - - steamcommunity.com/groups/vgstellaris
- Mod archive - - - - - - - -- mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread:

Other urls found in this thread:

youtube.com/watch?v=DzAzcvQ7oqI
twitter.com/NSFWRedditVideo

First for SMACking your mother fat ass

Blowing up ships that are attacking me.

I have no interest in the kickstarter for the second game, but AI War 1 is probably the best rts/4x I've ever played.

They're making a beeline to my command station, which may cripple me if they manage to destroy it.

Luckily, it blows up to my 800-ships strong fleet.

xth for something different than Soulstorm all the time

They are making a Turn 4x game that seems dank. May god save them from bankrupcy

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>spend 30 minutes downloading the mods in the OP + JFD cilivization packs
>start a game
>pic related happens

Tried turning off the Civ packs but it still fucks up.

Stellaris question:

What traits would you ascribe to the factions of Sid Meier's Alpha Centauri?

>UN Peacekeepers - Humanoid (Human) - Pacifist, Spiritualist, Xenophile - Indirect Democracy - Wormhole

>Lords Believers - Humanoid (Human) - Fanatic Spiritualist, Militarist - Divine Mandate - Wormhole

>Gaia's Stepdaughters - Humanoid (Human) - Pacifist, Spiritualist, Collectivist - Moral Democracy - Wormhole

>Spartan Federation - Humanoid (Human) - Fanatic Militarist, Xenophobe - Military Junta - Wormhole

>Human Hive - Humanoid (Human) - Fanatic Collectivist, Militarist - Military Dictatorship - Wormhole

>Morgan Industries - Humanoid (Human) - Fanatic Individualist, Materialist - Corporate Oligarchy - Wormhole

>University of Planet - Humanoid (Human) - Fanatic Materialist, Pacifist - Technocracy - Wormhole

>Nautilus Pirates - Humanoid (Human) - Individualist, Materialist, Militarist - Military Junta - Wormhole

>Cult of Planet - Humanoid (Human) - Fanatic Militarist, Spiritualist - Divine Mandate - Wormhole

>Cybernetic Consciousness - Humanoid (Human) - Fanatic Materialist, Collectivist - Direct Democracy - Wormhole

>Data Angels - Humanoid (Human) - Individualist, Pacifist, Materialist - Direct Democracy - Wormhole

>Free Drones - Humanoid (Human) - Fanatic Collectivist, Materialist - Indirect Democracy - Wormhole

Maybe the mods are out of date?

1997.
A year I accomplished very little because of this:
youtube.com/watch?v=DzAzcvQ7oqI

Pax Imperia: Eminent Domain
A game with many flaws, but one for which I have a heaping pile of nostalgia for.
A game literally made for fighter spam, with 18 different kinds of the little terrors, and all of them rule like a swarm of angry bees.
And literally everything was animated in some way.

...

good thing or bad thing?

I really like AI War, but the rest of their games are pretty meh.
Especially A Valley Without Wind. They made the strange choice of having the walking animation be hyper detailled, but the rest of the animation is just one frame.

Good thing.
It let me expand a bit.

Red has lizardmen so he would've reached my island early on if he was just a bit closer.

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did I miss a link

we link the new threads by telepathy now

How to play AI war? I am crap at leading the dregs of humanity. The game's been sitting I my library a while now but I can't play it for more than an hour before feeling overwhelmed.

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>Invade pre-FTL primitives with the Very Strong trait
>Turn their lush tropical homeworld into one giant mine

Topless sorceress banishes shifty looking dude in robe and pointy hat.
News at eleven.

What are the new space 4x games that are good? Stellaris becomes boring after some time, distant worlds is a aurora with some gui elements. Is the new MOO good?

No

So, I fiddled a bit with this idea and created the original 7 + the Nautilus Pirates to play against in Stellaris.

Guys, when Commissioner Pravin Lal popped up on my viewscreen and started talking about the need for cooperation on a galactic scale, I had such a nostalgia-bomb that I almost passed out.

This is awesome.

nice recommendations

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>distant worlds is a aurora with some gui elements
lol no.
DW is nowhere near the complexity of Aurora, AND you can automate practically everything if you can't be bothered with it.

If you can't find a new spess gaem you like, try looking for an old one.

my prole species had an arid preference

distant worlds looks nice but the tutorials are horrible and you start the game with everything automated and dont even know where to start.

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But where does the energy come from?

I'm on the fence on buying MoO Conquer the Stars, but I have a few questions.

Does the different races play vastly different like in SotS, SoaSE and Endless Legend? Or are they just +/- modifiers to shit everybody got like Galactic Civilization and Endless Space?

Does anyone got an image of the full tech tree?
I can only find parts of it on gewgle.

Sharee wasn't able to hold it

>start game
>everything is automated
>don't feel skillful enough to second guess the AI even though I suspect it's probably shit
>quit game

My Distant Worlds experience.

I don't understand

New Gargaxto among others.
Tundra worlds were my dedicated energy worlds.

on Gargaxto I found an underground vault and from it emerged a Thrifty species with tundra preference.

My main species was on bio labs/energy before that, but went more labs as I gave the gargaxtons more land.

>Found two worlds good for mining.
>had a species with Prole(+30% minerals), strong(+5% minerals), uplifted(+20% happiness, industrious(+15% minerals) and Arid Preference
>So I terraformed the two beautiful tropical planets first to desert, then to arid to prepare my giant strip mines

>start game
>turn off automatons
>have fun
>suddenly lose money
>resort stations are empty
>can't figure out why
>get bankrupt
My experience.

Do you guys have any recommendations? More of turn based games and not this real time pausable.

I love DW and I have to admit, you guys are not wrong. The documentation in game is pretty terrible.

The AI is pretty decent though, so just watching what it does and what happens is a way to pick stuff up (if you can be arsed with that).

I love Distant Worlds too, but the fact that nothing is explained is honestly my main complain with the game. I have built several resort stations at place with major scenery bonuses, and yet I can only theorize as to why they aren't making money.
Other than that, it's very fun, and I like the music. It reminds me of these old sci-fi shows, like Stargate, when it was still good.

Sorry, I don't do turn-based games.

Check your policy settings screen, and there is a checkbox labelled "engage in tourism" which should be ticked.
Not all races start with this set. (More undocumented stuff beacuse reasons.)

But I have one station that works, so it's probably already ticked.
I just have two other stations that don't make any brouzouf.

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How far away from inhabited worlds are the ones that aren't doing anything?
And what kind of engines and range do your pop transports have?
The distance might a little too far for what you can support right now.

My builder ships are close enough to reach the station. I don't know if the civilians ships can, I can't select them and check their range.

I stupidly made a galaxy with only one player (me), a lots of pirates, and very rare colonizable planets.

...

You can select civilian ships, you just need to zoom in a bit first before they become visible.
Or select one from the units overview dropdown.

Resorts tend to work best if they are within 1-2 sectors of a colony, and your transports need to be able to at least reach *near* the base on a single tank of fuel otherwise they won't even consider it.
The range you can reliably fill them goes up as you get better engines (and therefore range).

Sandboxing is cool. Don't ever apologise for it bruh.

I should've picked less pirates and more colonizable planets. I'm having a hard time expanding.

I'll check the transport's range as soon as I can.

If the worst comes to the worst, you'll have to either:
- Research a colony tech for a new kind of planet you can see decent quality ones for.
- Colonise a shitty planet to open up new territory and deal with the constant money sink. (You only need to worry about this if you have colony range limits on.)
- Invade/Colonise independant worlds.

In the meantime you can fly around and put the boot into some pirates.
Sometimes when you kill them hard enough they leave interesting things behind.

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No, I'm not joking. I explored, what, 10 sectors already, maybe more. I found 3 space pirates (dunno if I should attack them yet), and I only have 2 planets so far. And one of them is my homeworld.
I shoulda made the planets less rare.

nice, a neutral town to conquer in myrror

>stellaris
>anything in the UI beyond very basic shit is hardcoded and can't be changed

kek why do people call this game moddable.

>I explored, what, 10 sectors already
10 sectors is potentially a whole 4% if you went for a max size galaxy.

Just how far to the left did you peg the habitable worlds slider when you started this game? :P

Not sure if I want to go for 3 life and 5 chaos or 2 life and 6 chaos

What.

I usually diversify buildings on planets, I'll build based on tile improvements (labs on science, plants on energy etc) and just chuck plants down on empty squares.

Am I retarded? If you do 100% specialised planets, what's your ratio? 1/1/1 for energy/mineral/science planets? Or do you only specialise particularly good ones?

If I have a species like an uplifted prole species that I've added strong and industrious to I don't see the point of respecting the +1 society on any given tile.
That's +50% for minerals and -15% for research.
Maybe if I had a lot of resettling discounts I could bring in a scientist for that one slot.

Also I don't have an infinite amount of scientists that can assist research so I'd rather get as many labs as possible under each research assistant.

HAK HAK HAK

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>Almost all of the galaxy is either joined or associated with my egalitarian space UN.
>Remaining fanatical purifiers have their fleets destroyed, working on liberating and integrating their planets for the good of all life, on the verge of a golden age of peace.
>"Benevolent" fallen empire awakens, decides it's going to enforce its own peace, takes a big 200k shit on everything.

Ok i give up on Distant Worlds, at one point i just automated everything and spent 10 minutes looking the game play itself. I'll go back to stellaris.

What game are you talking about?

Master of Magic

Not new, but not old either.

Sins of a Solar Empire Rebellion.
Sword of the Stars Complete Edition.
Endless Space.
Galactic Civilization III.

Endless Space II is just around the corner (3 months maybe).
Sword of the Stars II Enhanced Edition is quote playable and pretty decent now.

It also looks like the "new" MoO is quote good with the latest patches/expansions.

Quote = quite.

1. Cant write for shit when I'm tired.
2. Not my main language.

So you're saying that Sword of the Stars 2 Enhanced Edition is "playable"?

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Yes, it has been playable for at least 2.5 years. I got it sometime before summer 2014 and it has been enjoyable.

The downside for some is the more cluttered UI and somewhat unescesary micromanagement that we didnt have in SotS I, but after a few tries you'll end up managing them without problems.

I still play SotS I if I just want a simpler game with some friends who dont want to dig into SotS II.

Sweet, time to get rid of the Tundra

How's Galactic Civilizations 2, by the way? I tried it a while ago, couldn't comprehend a single thing.

What the fuck.
HOW? When I sent a lone hero against an army, it turned into a rape hentai.

What's the deal with Master of Magic?

Does it have any killer features the Age of Wonders series lack?

I have covered Gunther in magical items.
I still needed to heal him three times during the fight though.

The Dark Elves magical attacks didn't hit me since I have Magic Immunity on Gunthers shield, which means he has 50 defense vs ranged magical attacks.
I have Flight on his ring, so they can't initiate attacks.

Gunther has Thrown, so if he initiates an attack, he'll first calculate his thrown damage, and then the standard melee attack exchange occurs. If there's only 1-2 figures left standing he can avoid getting hit at all.

Also made sure to craft an Axe for him since Axes buff both standard melee attacks and thrown attacks.

If he didn't have Magic Immunity on his shield he'd be dead before I got to make a move.

Havent played that much GalCiv II. Didnt like the aesthetics and for me it looks really ugly. BUT I'm a guy who cant even stand the graphics of Empire Earth. Galactic Civ III though I have played some of, but it get quite boring because all the techs I've seen are just +/- modifiers.

Endless Legend kinda spoiled me with it's tech and quests for unit equipments that give special abilites.

So he's a thug.

I didn't mind Empire Earth's graphisms, but the broken AI makes me rage. RTS has cheap AIs.

The way units work with figures gives it an edge over the age of wonders series.
I was really hoping that AoW3 would add that when I saw the intial screens, but it turned out to only be a graphical addition.

The Dark Ef Halberdiers I attacked in the earlier screenshot have 6 figures in each unit.
So when they attack they make an attack roll for each unit. They have 1-3 hp per figure depending on their experience, and as the figures die off they have less figures dealing damage.

This means that if you buff a unit to deal extra damage, you'll have a bigger effect if you buff a unit containing more figures.

Some offensive spells specifically targets every figure in a unit at once though like Fireball and Flamestrike. So high figure units are weaker to those spells.

I think the difference betwen races and wizard creation is pretty good as well.
The difference between races is a bit like the difference between civilizations in aoe2 imo, but more drastic.

I haven't played enough aow3, only played vanilla aow3 and thought it was a fine game but some things were lacking. Will have to play it more.


Pic is race relations.
Since my capitol consists of High Men, the dark elves I just conquered get +20% unrest.

>Civ 5
>city states seem like a tacked-on gimmick that doesn't even make sense in the game's setting

>Civ 6
>city states seem like a natural bridge between barbarians and real civs, and provide an interesting new layer of strategy

Is it just me?

Can't settle cities within 3 tiles of other cities.
Cities within civ1-2 style city radius count for the city, cities with adamantium within city limits can use it for their units if they have an alchemists guild built.

I'd say it's just you since they act more or less the exact same way.

Turn off all automation and do everything manually. Starting pre-warp is also a great way to ease into the game since you start out with literally only a planet with nothing even built. This allows you to be introduced to various mechanics gradually.
Bonus fun if you make a big galaxy with as many races as you can. The kicker being that you set them all to advanced starts so your race is the most recent addition to the galactic political field.
Or be the only empire and max out pirates.
The important bit to remember is that losing is fun.

>Have -20% naval capacity because leader with nervous trait
>Neural Network Administration so need to wait for them to die
>144 years old and still going

This sounds like a fucking rad system for combat mechanics.
>civ6 pls make units fun

You think this could be moddable for Civ VI? I kind of want to port C2C but with fantasy over, the split up tech trees gives a great possibility for example adding a third tree that deals specifically with magic.

Adds another nice layer for differentiating units between races imo.

Halflings are weak and have 1 less melee attack.
Their swordsmen have 8 figures instead of the standard 6 though.

Trolls are a lot tougher, but they only have 4 figures and cost a lot more.

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Once the SDK is released, it will be easy.

How feasible is it to actually rule in stellaris without either a happiness build, or using slavery or the individualist trait?

I have a feeling that would be insanely hard.

Honestly it's a fairly irritating problem that there are no happiness-affecting generic buildings at all.

Happiness buildings aren't really a must.

I've hade some worlds around size 22-23 where a 15% happiness building wouldn't increase the planets mineral output more than another mine would have.

15% happiness is just 6% more output.
So 64% instead of 58% from modified uplift proles.

Its kinda lame because you are pretty much forced to either go individualist (post 1.3) or just chain them.

I recently started a new game on insanity (got my ass handed to an advanced AI on ironmode in a lulz attack) and I started to notice some divergence problems, even without conquering another pop.

On other games where I used individualist it became way easier. But if I join two of my favorite ethos alone (militarist and materialist) Im left with no fucking mechanic whatsoever of dealing with this. Even after I put down rebellions, the fricking separatists rebuild themselves slowly.

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1.5 is going to make major changes to ethic divergence, so just hold tight and wait for the fix.

I DO hope they make it so that Sectors start building happiness buildings, if only to help prevent divergence in the first place.

dang, won't get to keep this new continent to myself

Honestly, I manage colonies myself until they're ready to leave alone and then I sectorize them, and dont give the AI permission to replace buildings.