/scg/edg/ Dangerous Citizen Elite Star General #109

Star Citizen information:
pastebin.com/NhBwT5Zk
>Jump point and SubArt megapack
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>Latest ATV: youtube.com/watch?v=R8wTqdDXplc [Open]
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>Elite: Dangerous information:
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>Gamescom info:
community.elitedangerous.com/eventseason16
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gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
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Other urls found in this thread:

youtube.com/watch?v=so2pDP7Jsmo
forums.robertsspaceindustries.com/discussion/comment/173901/#Comment_173901
robertsspaceindustries.com/faq/united-earth-credits
youtube.com/watch?v=iGWggc7KjJE&t
twitter.com/SFWRedditGifs

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You brought this on yourself, furfag

Oh cool, thread's alive agai-
>[embed][open]

You had one job OP.

>Super-Advanced-no-cockpit-single seat fighter when?

how do we solve the dad problem

I was on mobile
nigger

>Making OPs on a phone

Please end yourself

I should probably listen to someone giving a fuck about a post layout no one gives a fuck about.

Oh boy

It's not going to be sans-cockpit just one-way-transparent armor and every one of those faint lines will be a strut.

Guys, what is the most expensive "one-man" "non-fighter" ship in the game's current catalog? Just wondering

Hull-E?
Endeavor?
Something like that

Probably whatever the biggest Hull ship is. Space trucks don't need a crew so much as a hired escort.

>edit

whoops
search says Prospector.
one man and a mining ship
anniversary price says $140 but its not buyable right now

>Hull-E
>one man
lmao

Hull-E $550
But its no one man officially

See -->

kys

I don't think those expensive HULL's are for one man

I was thinking Terrapin maybe? It's 195 dollars and devs defined the ship as a one man ship.

it says two man ship on the website though..

It's like Herald, there are two seats but you can pull the ship somewhere, or autopilot, and operate the computer yourself. It would they 10 seconds to switch between seats.

take*

What the fuck is the other person going to do in a Hull-E? You could have a manual-only turret, that no AI can use for some fucking reason, and still not have anything for a second person because it's not like the thing's steering would be useful in combat. The pilot could put a brick on the pedal, get out and escort himself for all it matters.

It honestly feels like an arbitrary thing where they don't want a single person to be able to move that much cargo without having to split it with four other people.

The game is going to be severely biased towards multi-crew shit and solo players are just going to have to accept that.

Is anyone willing to brief me on just two small things in Star Citizen I was unable to find myself through passive observation?

1) are there chick models in the game?
I remember they made a video doing topography scan with a girl like three years back, but I haven't seen a woman model in any video since.

2) How are they going to keep the MMO part of the game going without subscriptions? Micro transactions? They have like 2 million players already, that sounds like a fuckton of money towards the server.
And I would imagine even the more well off people, who already blew $500-$15,000 on a game that didn't even launch yet will think twice before feeding it more money to buy some cosmetics shit, unless the developer keeps pumping out and ading new content.

female models are a work in progress.

no but soon(tm)

Sales of game packages after launch in edition to Sq42 episodes.

Pretty sure sub will still be a thing when the game launches also CIG will carry on selling credit chips.

If they can cater to furries successfully, they'll have bottomless pockets for life.

Not yet, eventually

You'll be able to buy in-game currency, though only a certain amount per month. They've already got a healthy whale population so the plan is probably to milk them in various ways

The Genesis can probably be run solo with a handful of stewardess npcs but passenger transport seems like the domain of the autist to a degree, basically cargo+ with extra rules and very reputation focused. In fact it may end up being fairly lucrative if not many want to play space bus and demand increases, but you'll want escorts because loosing a cabin or two full of passengers will quickly have you pulling out the seats and hauling regular cargo until the world forgets your failures.

Well, CR strictly said there will be no subscription-to-play shit.
Also you can only buy 100k UEC max per month and 25k UEC max per day.
Really don't know how they'd milk this.
>inb4 selling stickers for ships in cs go fashion

anyone know why free flight seems to be disabled?

youtube.com/watch?v=so2pDP7Jsmo

Will we ever be able to rent/buy the GT-215 Scorpion? Or is it a special Gladius only gun by design?

I fully expect them to sell fuzzy dice and premade noseart and I'm perfectly fine with that, as long as we'll be able to paint our ships for free and import our own custom images

>60K citizen number
>$800~
>50+ bug submissions
>no invite
Because I don't suck their dick and got banned from RSI forums.

i wouldn't worry about it you'll get a less buggy experience when it go's live in a few days.


I do wonder if their will be a perpetual PTU once 2.6 go's live to test balance/ship physics.

>got invite
>not even bothering to download until it's live
Feels good man.

...

I fucking hope not. I'm not trying to make a series of charts. They need to be done so I can do something in depth that isn't voided the same day it's finished.

So I know we're going to be able to earn the more expensive ships through normal gameplay, but I'm worried that because they charged so much real bux for them before the game even releases, that they're going to make obtaining them in-game a ridiculous grindfest like ED. Has there been any official word on how much in-game time is expected to earn the high-end ships?

They have said that the largest ships should only be affordable by orgs. I would expect extreme levels of grind, especially since you will be able to buy UEC with real money.

>I wonder who will be the first to spend a million dollars personally on this game, over time.

> I don't suck their dick and got banned from RSI forums.
Wow, we have some bad boy here, guys.

define largest ships

Javelin? Idris? Polaris?

Nope, no idea how much the ships are gonna cost.
Would not expect a solo player to be able to afford a capital ship any time soon though.

>especially since you will be able to buy UEC with real money
That's news to me, where did they say that?

Yes. Capital ships specifically, and the fucking huge mining ship (idr name) aren't meant for individual purchase, in game. Three grand for a cap ship now is probably the steal of the decade once the final prices are announced.

You can do it now, on Voyager Direct. I worded that poorly.

I'd reckon Orion and the Reclaimer may fall to that category as well.

I'd reckon the amount of players you need to run the ship is a good indication in how many players you might need to afford one without mass grinding.

It's been planned for some time, though you'd have a hard cap on how much UEC you can purchase per month.

No way that system can be abused, no sir.

To be honest, I imagine Idris will be on the less common side as we go along in the PU just because of scarcity from the production lines (they talked about how smaller ships like the connie and below would be fairly common ships for purchase, but you'd have to scout around for an Idris because they might not be available for purchase in certain sectors during certain times.)

Not that I'm opposed to making shit like the Jav (and to a lesser extent, the Idris) harder to acquire for people who aren't grouped up and pooling money to eventually get one, but something like a Polaris isn't what I'd consider a 'true' cap ship since it's basically a connie XL.

>It's been planned for some time
I'm calling bullshit until you provide a source

...

forums.robertsspaceindustries.com/discussion/comment/173901/#Comment_173901

>Thinking about how expensive cap ships will be to grind for.
>Concept sale was a pretty good deal.
>mfw I realized the $15,000 Completionist pack was the best deal imaginable.
>atleastimnotskippinggameplay.mp3

since you're a lazy cocksucking nigger faggot

robertsspaceindustries.com/faq/united-earth-credits

>the largest ships should only be affordable by orgs
You know, I'm actually totally okay with that. I guess I was just stuck in the ED mindset of needing to get into the biggest ship, but as long as every ship type has a role to play, instead of just being a worse version of the more expensive ships like in ED, then I'm good.

Might be fun though to go start an organisation with just Auroras and Mustangs where all the buddies work together to get their organisation to get a banged up constellation or a caterpillar to act as a mothership until you can finally afford a capital ship.

That's some bullshit then

say it with me

Cap ships are group content.
Played by groups, payed for by groups.
Cap ships are not for solo players.

The game wont be quite that hard... Just think of it as being expensive to maintain, not own.

You could easily afford a connie even if you are poor in the game. It is just that it will take time to deck out.The more likely poor-org goal would be to get a beat up Idris or two, not a connie.

I see buying UEC as saving people from grinding, whilst still being able to maintain and insure their ships.

what is that?

seriously...

Yeah, seriously. Because I don't know if I'm watching a trailer for one of those 100 upcoming Star Wars movies, or they released a new footage for Bengal.
Crazy has been new normal for a while now, in case you didn't notice.

youtube.com/watch?v=iGWggc7KjJE&t

t.hanks

I am totally getting that vibe ;)

Also...

2.6 when? I got bored with 2.5 a while ago. That said it was a decent series of updates... but there is only so many raids, and skirmishes I can do on a 24 player server. I want it to feel crowded in my sky... But lately I feel on the drift and bored.

Dat helmet glitch ~1min lol!

is Retribution just a cocktease or something people will actually interact with?

Probably just a story prop you'll never actually personally interact with since there's a whole (1) in existence to my knowledge.

I think we won't see it until episode 2. Its construction is probably some manner of plot device in 1.

I'm relatively sure they mentioned that it's under construction in ep1 and will appear in ep2.

I didn't mean shit like being able to have one.
I know there is only one.
Hell isn't it like three times the size of a Bengal? I'm actually dying from anticipation to see a group of people coherent enough to actually man a Bengal, let alone something several times bigger.
I just want to know if it will be really just a piece of scenery or an actual ship.

It would be quite a bummer if CIG just went "and here is our Compensator class dreadnought, bigger than yo momma's ass, with guns that oneshot death stars, except it's gonna be parked here and you'll never see it in action..."
like that

Hey guys is E:D still a boring piece of poop with nothing to do. Kinda want to use my joystick again.

>Hey guys is E:D still a boring piece of poop with nothing to do
yep

It's Adm. Bishop's personal kingship deleter so assuming that he goes mankrik vs the quilboars with his fleet you'll probably see it once or twice in SQ42, probably at least once in battle and then he's gonna run off into vanduul space with it against orders. After that we'll either A(Unlikely) rescue it and bishop from certain death or B(more likely) find its wrecked stripped hulk along with the tatters of a fleet and a Bishopsicle with a permanent RAAAAAAAAAAAH KILL THE VANDUUL face frozen on.

>removed the your mother line
>didn't remove the embeds

OK, now I'm confused.
The ship was supposedly already used in war.
So it's "under construction" as in developers didn't actually made it yet, or are they building another one in-universe?

Theres only one, It's being built in 2942, which is the years SQ42 is set. Current PU years in soon to be 2947, So technically It according to the game timeline it was built 5 years ago, and everything in SQ42, including its completion and use happened 5 years ago.

SQ42 is set Slighlty in the past, the Universe/Star Citizen is what happens after the campaign, as for future campaigns thats yet to be determined, but probably set after SQ42 but before PU/SC.

I don't know about the P-72 but it's younger cousin the Merlin doesn't have countermeasures.

I'm guessing because it's you're next step upgrade from the basic mustang/aurora ships. I plan to keep my Avenger forever.

Something to keep in mind: As opposed to ED where ship upgrades are pretty much vertical, SC is likely to be more about having the right ship for the job at hand. IE: Unless you're an org or something, you won't have any real need for a cap ship.

Also, It would be neat as shit if they made a Messerite/Tevarin wars campaign set in the far past with according different spacecraft and weapons. like Avengers being the latest and greatest fighter, tevarin cap fleets being a thing that exists and doing your suicidal duty for Imperator and Empire.

Yeah Avenger titan is probably the gold standard rookie ship.

Is that Buccaneer size accurate? Damn thing thing is tiny. It's going to be so hard to hit that fucker.

buy2play with a cosmetic cash shop is well established as the modern mmo model for success.

I'm slightly put off by the time frame choice of this setting.
It's licking 4th millennium, but most of it looks like shit we could very well have in next century or two.
Also ~700 years of interstellar spaceflight, including 200 years of expansionist dictatorship and humanity only settled 40 star systems in a galaxy of 100,000,000,000 stars.

and UEE is actually getting poorer and falling apart for some reason

>People spent $2500 for this gif

We don't really know what happens in much of that timeline. There could have been a scientific dark ages for much of it. Maybe Trump's bloodline was the ruling body for a couple hundred years sparking post apocalyptic anarchy.

Even after interstellar flight was possible, it may have been limited only to the very very rich for a long time. They may have had a hell of a time finding jump points as well.

shame about those humongous engine nacelles begging to be shot off by a stray shot

Look at the modern world of 2016, and tell me with a straight face that we're not in a dark ages now, about to be overun by muslim hoards, plunging us into a 500 year social and technological back pedal.

>CIG promises all of these massive ships
>It has taken them this long to complete just the Idris, they have many more bigger, more intensive ships to model, texture, etc.
Game will never come out.

LMOA this, but on the flip side, we now have sentient trucks murdering people on their own.

>implying

what you're actually seeing is kicking and screaming from a sandcult coming to terms with the fact that they're going to need their own version of the reformation or risk theological extinction.

Their large ship pipline is complete or near complete

Do you understand what a pipeline is?

The Javelin is already almost as far as the Idris, simply because it is reusing all the assets and the pipeline they built up when making that. Likewise the Bengal production has established a cap ship RSI set of assets, and the Starfarer for MISC. That is the time consuming shit.

And in 500 years time those sentient trucks will have wiped the earth clean of islam, and drive us to the stars?
*Fingers crossed*

Humanity does not have any FTL capability, and its expansion has been dictated by the discovery and stability of naturally occurring wormholes, there is not a wormhole from every star to every star and many stars get bypassed entirely simply because no jump point connects to them.

The tech does seems a little stagnant but then again tech does tend to do that under oppressive regimes and the UEE is definitely one of those even in their friendly cuddlier state. I mean we've used the M2 browning HMG for 80 years now and the B-52 has been our heavy bomber for 60. It's not totally unrealistic to imply that a particular spaceframe design became so entrenched and ubiquitous that it lasts for several centuries of active use. Particularly in a setting where the government is basically a massive dispersed semi-imperial bureaucracy.

We have Designed better HMGs between 1939 and now, but the M2HB does the job well enough and the supply chain already exists and none of the designs have been better enough to justfy replacing them all.

What gets me in both E:D and SC is the fact that it's the third or fourth millenium and everyone speaks the same English from thousands of years ago.

I know it's impossible to fully account for language change but maybe toss in a new slang word here and there.

>no "Best Ship Edition"

yer blew it!

English probably will remain defacto language due to it's adapabilty.

Early English doesn't look much like newer English, and I imagine it would be different centuries from now.

Furthermore Humanity has been Involved in three successive Interspecies interstellar wars, two hot one cold, and is tumbling rapidly into a fourth which is probably the most dangerous and destructive yet. Tech tends to advance during golden ages and stagnate during periods of extended strife. It advances rapidly during wars, but on the whole long periods of conflict tend to lock thinking into practical boxes and big changes in tech become fairly rare simply because big risks become unpopular, people would rather buy a dozen of a simple weapon they understand and trust than a single unproven supergun thats supposed to end the war instantly.

SC's humanity has been in a semi constant state of war for like 400 years.

I just got an invite check again
going to wait, personally

Chinese also seems to still be around in SC at least.