/twg/ - Total War General

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Previous thread:

Day 215
Warhammer is still shit.

S/o to the brits for letting me use their ship to btfo shogunfags

Xth for Superior Elf women and shaving dwarven sluts

Well lads, let's begin this then

...

How far do I need to go to make a Sassanid campaign worthy of a true vnderstander?

Did the White Huns make it suitably difficult? What if I declare war on all my satraps at start to simulate a mass rebellion? Or do I have to go full This is Total War? Please /twg/, I don't want to be whatever the Persians call a pleb.

Also, fuck you Google, don't you fucking redline Sassanid. I hate this fucking "Sasanian" shit, why did historians decide that just this one dynasty needs to be -ian instead of -id? Achaemenid, Seleucid, Arsacid, Saffarid, Samanid, Safavid, Afsharid, but Sasanian? The only other Iranian dynasty names ending in -ian are named after places (Parthian and Khwarezmian), but the Sassanids were named after some mythical ancestor name Sasan.

My beard hurts
My hands are cold
I wish I was home weighing gold

Holy shit

Problem is, I have many armies in the north just holding an instable peace with the nervii and such. So, I'm making two new armies to take back the north of africa. Fuckers flanked me, so, I'm about to lose two, three regions all at once. Fuckers.

Christmas rollan!

>Want to play Skarsnik
>remember Tree Hitler exists

>losing a city defence against cavalry

Inexcusable. You should have plugged all the gaps with 1-2 infantry, filled from reserves where necessary, and focus fired their ranged with your own. Your cav should have been hiding or kept inside to run around and hit moshpits in the rear.

You deserve to lose Africa.

...

Rejoice! For a Knight of Bretonnia provides your shield.

I was inspired by the Vampire Count adventures in the border princes territory, and decided to do a fun/specific target campaign of my own, so gather 'round ya gitz and hear the story of how Grimgor Stole Christmas

>implying I lost

git gud scrub. The provinces I'm losing don't have troops in it.

>that horse blob

jesus

After gathering the toughest boyz and sneakiest gobbos I could get my hands on, I headed north, disregarding all else. it didn't take long before Grimgor took his first steps in northern snow, and realized how cold it was and how difficult this was actually going to be. the original plan was to sit around and raid until a waagh showed up, but there was no time for that.

New content for Attila 2017?

there it is, kraka drak, the home of the snow dwarves. it is here that the toys for christmas are made, bringing joy to all the puny races of the world, and soon it will be our home, and the toys will be ours, as well as all the christmas joy

>Miners (Blasting Charges)

the dwarves inside head out to deliver toys, but we intercept them and send in the boyz. We hold the high ground as our doom divers dive, our orks hold the line, and our skulkers take their lives. it is not long before the battle is won, the stunties are dead and the day is done.

*rejoices*

...

...

I'm glad I could help make /twg/ a more cozy place.

My vamp campaign fizzled, but I've got a Christmas surprise for you all tomorrow if I can just figure out where in the localization file Legendary Lord campaign map names are stored...

But really, you guys are great, and the only reason I still come to Veeky Forums. Merry christmas my fellow understanders :3

next up to attack is our new home kraka drak, we hit both the doors and we send in the boars

...

Merry Christmas my /twg friends!

our skulkers snuck in and hit them in the flanks, stabbing and slicing and slaughtering through there ranks.

I was looking at twitter
to find those images from the first episode that BBC were posting. A lot of people seem to dislike Gregg for how excitable he is.

by turn 23 we have kraka drak, and with it a hope of actually taking and holding the north

>mfw it's stabby time

our actions have consequences, drawing the scorn of practically everyone, every human, norsican and dwarf in sight wants to kill me.

Just burn down the trees nerd

This dwarf cock sucker has taken the last fucking waggh stack god dammit

Meanwhile, things are going bad back at black crag, but despite an active rebellion and a barak var siege going on, they still manage to be happy about something

...

back in Norsica, we have gone mostly ignored by the armies that want to kill us, as they are all at war with eachother as well, the winner of the brawl is Varg, who for some reason hates me for stealing christmas. I've read the naughty list, they are on it every year. they must really love getting coal. Unfortunately all kraka drak has is diamonds, and I'm not sure how to reverse the process and turn them back into coal, so to compensate I'll just burn down their towns and turn them into charcoal, it is close enough. Once I take care of the main Varg army, wounded from its fight with the last of kraka drak's dwarves, I'll be able to deliver coal to every single settlement.

its stabbin time boyz

Barak Var finally attacks, and the boyz take down more than I expected, but the arro boys are practically useless

my victory over the main varg army spawns a waagh, wich I send to deliver coal to the Varg settlements to the right while I handle with the ones to the left as well as the chaos rebels that spawn every few turns

>mfw it's routing greenskin shits with a handful of thunderer volleys time

I kept this settlement alive as long as possible, sacking it every turn to get Grimgor's levels up, as well as as a small source of income and to bait Varg armies to come try to defend it, making the coal delivering much more convenient for me, but after a dozen or so turns the waagh catches up to me and razes it, ending my fun

with Varg all but destroyed I wanted to turtle up a bit, and you can't do that with a waagh raiding your own territory every turn, so I sent them on a suicide mission, but behold a christmas miracle, they somehow managed to get a heroic victory.

>dwarves in charge of defendin theyz backsides
See that to my stabba not online see what happens stuntie

After a horrible failure for my first FotS/Shogun 2 campaign, my second attempt seemed almost laughable, as my rine infantry facerolled the pathetic armies of the shogunfags

I realized that the humans care more about me punishing people on the naughty list than they do about me stealing Christmas, so I end the war with kislev and start to deliver more coal to get them to stop randomly sending up a stack that forces me to return home to defend. The beastmen are razing their smaller settlements, putting them high up on the naughty list, but no matter what I did, I couldn't convince kislev to let me come in and help them. I guess they wanted to deliver the coal to the beastmen themselves.

Just picked up Total War Warhammer, where the fuck is the keyboard shortcut for Fire at Will and Guard mode in the controls? I can clearly see them in the UI below when I'm playing.

Also, is there no skirmish mode for missile troops? No loose formations?

Chaos invades. They apparently don't like that I've been delivering coal and are here to shut it down, making the naughty list so big that every other faction instantly loves me.

>needing rine infantry
>not destroying their entire army with armstrong guns before they even meet your line

#Woke #Zama #African_Vacation

there were about 5 stacks of varg/skaeling/chaos in one area, but lightning strike made cleaning them up a breeze. and soon after this I got giants to really destroy any chance that they had of taking me down

Ah the ole sneak a giant spider right behind'em trick
Works ery time

Chaos is defeated, and christmas is saved, for now.

Ah a stuntie right where he belongs

I know they'll be back soon because number one on the naughty list, archaeon, hasn't even shown up yet, but my actions have redeemed me in the eyes of the other factions, and when archaeon does show up, we will be ready for him

that does it for now, hope you guys enjoyed it and I didn't come across as a giant faggot the first time I posted a campaign. I highly recommend migrating to kraka drak, it is a lot of fun as it is just non stop fighting all the time and as you slaughter noriscans the rest of the world grows to absolutely love you

You're doing Gork's work, lad.

Fuck, I have over 600 hours in Attila, but I've never played a single campaign long enough to actually fight Attila.

What do I do lads? I was thinking of an artificially difficult Sassanid run, but I know I'll just get bored too soon. I need an idea for a campaign that will keep me engaged for 200 turns.

And don't say Tanukhids, I've already blobbed to Constantinople and back with them.

WTF CA? Why did you remove building subchains?
Fucking hell.

warhammer is designed to make campaign map "choices" as simple as possible for new people. they want the dumbest person in the world to be able to go, oh look I need more public order I'll build hte one public order building, but that still isn't simple enough for some of these retards that can't read tool tips and then get fucked by corruption and go "WOW this is impossible please nerf"

Play a barbar faction like Saxons or Geats without fucking off to Britain, try to control Europe
You'll be right at the frontline against Attila.

Merry Christmas!

They kept things like maintainence costs and the like from attila in. There is leftover code for food shortage attrition, cities requiring a food surplus to create (not just growth) and the like. I am just pissed that they had to remove the one thing that would make empire building more fun.

For that one user.

So what do Greenskins do with the rare dwarf women they find in conquered Karaks?

>province level spreadsheeting
>fun

The campaign mechanics have always been complete shit, and as long as they're shit, the less I have to deal with them, the better. If you think Attila's building system was deep, complex, or intellectually engaging in any way, you're functionally retarded.

They need to copy the diplomacy of EUIV, the asymmetrical provinces of any Paradox game, and come up with a building system that's about directing your entire empire in one direction or another instead of making sure every province has 2-3 threshold numbers taken care of and then maxed out for money (or troop recruitment in 2-3 provinces empire-wide).

This game can be so frustrating sometimes

>Out maneuver and kite the enemy the whole battle
>All he has left is his lords and cygores with no ammo
>They proceed to rout my whole fucking army, not even causing a lot of casualties, just massive morale loss for some reason
>Lose despite kicking his ass

Lords in this game are very frustrating sometimes. I don't understand why some random beastlord is able to sit there and take punishment from my whole army, laugh it off, and proceed to rout everyone.

you can do that with mods.
I am pissed because they removed the tools to make buildings more complex than they had in rome 2.

>play himyar
>trying to take aksum capital
>6 afar swordsmen
how the fuck are they so powerful?

the tools I mean.
Rome 2 and attila had provinces with different fertility levels, places where you could specialize the provinces based on resources and all that. I want the Empire to actually feel like an empire, not a giant reikland blob.

havent heard "YARI ASHIGARU GOZAIMASU" in ages, so lets double down

That dubs part has to be removed. You can only get dubs with 3 of the clans for Shogun 2 and all of the clans from RotS and FotS cannot convert to Christianity again.

>Ironbreakers (Blasting Charges)

Rollin

da revy is ready

roll

>Obama

>Rome 2 and attila had provinces with different fertility levels, places where you could specialize the provinces based on resources and all that.

It was a no-brainer to put food buildings in the high fertility provinces, although Attila ruined that with local food requirements, and climate change causing the fertility-neutral farm to be ideal in 90% of the provinces.

We should be making choices that affect how we play the game later on, not pointless threshold management.

I.E. make three different types of building for every province: military, urban, and agricultural. Have 2-3 buildings per type. Each military building allows you to recruit X number of units of Y type, so your military infrastructure will significantly affect what size and kinds of armies you can build. Urban development gives you lots of money but costs a lot of food, and epidemics and riots and other shit will fuck you periodically. Agricultural produces food and a bit of money, but is always self-sufficient.

You get better overall output from specializing provinces, but higher risk (big cities get fucked more by disease, if you rely 2-3 farm provs, one being hit by a bad event fucks your entire empire).

So, we now have the following important choices:

-Overall military vs. urban vs. agrarian focus for the empire
-Evenly mixed or highly specialized development plan
-How we structure our army with our level of resources (i.e. lots of good troops, or a few elite badasses and a lot of shit-tiers).

Is Warhammer really worth the money? I'm kind of Assblasted for having to pay extra 25€ just so i can play with Skarsnik and best elves.

>Trying to play Very Hard elves
>Beastmen stacks keep spawning
>They run 10,000 miles just to raid my lands and destroy my outposts
>Can't possibly keep up with how many spawn
>No way to permanently get rid of them

this is fucking retarded, m8.

>pointless threshold management.
wrong.
You had the option of specializing the provinces you had based on their local resources or using them for something else. It wasn't so apparent in the base game, but if you followed house rules or mods that slowed down gameplay pace you would notice.
>Do I spread my culture in this province so that I can stabilize it in the long run and use it for something more.
>Do I turn this province into a hotbed of industry so that it becomes a primary moneymaker for my empire.
>Do I turn this province with rich mineral deposits into a full on military staging area with military infrastructure that lets me pump out armies I can use to expand my kingdom or mantain a standing force to police my heavily taxed zones or agricultural lands?

Right now the game doesn't have that. It is all about expanding, having a province or two for recruiting your entire army roster and then turning everything else into moneymakers.

After I research the related technology, can I destroy the buildings?

I am playing as the Elves, and I want to build more useful things in my capital than these two tech-enabling buildings.

Merry Christmas!
I hope you cheap fucks who complain about DLC at least bought something for your friend in his wishlist to subsidize your whining.

How do I play WRE without wanting to kill myself 10 turns in?

When is CA going to let us tax provinces individually again?

No it's not.

>stuggling as welves
how?

play extremely aggressively, don't abandon even an inch of roman clay, fuck barbar shit up

Merry Christmas Ancient Empires. 2017 is the year!

Never ever

>mfw Attila end times compared to Warhams turn end times
>mfw ths map

>Iberia
>that far from the Iberian peninsula

There are also several factions that can suddenly appear on the map if a rebellion happens or if the faction is liberated.

What is most fun faction to play in Attila dlc included?

>having a province or two for recruiting your entire army roster and then turning everything else into moneymakers.

Literally all I ever did in R2 or Attila.

>Do I spread my culture in this province so that I can stabilize it in the long run and use it for something more.

You always try to prevent negative PO, especially if you are going to hold a province long term. If not possible at present, you garrison it until you don't have to.

>Do I turn this province into a hotbed of industry so that it becomes a primary moneymaker for my empire.
>Do I turn this province with rich mineral deposits into a full on military staging area with military infrastructure that lets me pump out armies I can use to expand my kingdom or mantain a standing force to police my heavily taxed zones or agricultural lands?

You need 2-3 military recruitment zones tops regardless of size, and on top of that all you do is maximize money without sending a threshold number into the red.

The only real choice deriving from the current system is whether or not to use soldiers to boost PO, or invest in buildings, i.e. a choice between which exact way you spend your money on managing a threshold number.

Paradox games are generally shallow as fuck, but they're light years ahead of the steaming pile of shit that is the TW campaign system. There's so many fucking models for acceptably playable turn-based strategy out there, it shouldn't be that fucking hard for CA to come up with something.

W R E
R
E

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Is fall of the eagles a good mod for Attila?

yes

Aksum or Himyar because shock infantry and ARMORED CAMEL WARRIORS