I was playing as fanatic pacifist in this game and 200 years in I was still expanding. I started picking up protectorates just to get more influence for sending colony ships.
You need like 40% of the galaxy to win right? I suppose maybe I'd run out of space to colonize later on, but I could easily bait a fallen empire into declaring war on me, or wait for a disaster to open up new space for me to colonize.
Logan King
>Russia piles units on units on my border >Can't declare war other than suprise war >Do so >Everyone gets mad at me Holy shit i'm just defending myself!
Kevin Lewis
Stellaris Modding question :
How do i make gapaxy more sparse ?
I DONT WANT TO SEE LESS STARS ! I want huge number of stars with long distances between them.
Jace Hall
meant to:
Cameron Cox
...
Robert Cook
>Holy shit i'm just defending myself! L I E S I E S
Luis Lee
you can edit the numbers in the map files ( inside installation folder )
I have a 2000 stars galaxy custom made
Daniel Reyes
>somehow I'M the bad guy
Charles Williams
I know, i have mod for up to 5000 stars but they are are almost on top of each other. I would want to expand the actual distance between each star.
>>Russia piles units on units on my border >>Can't declare war other than suprise war >>Do so >>Everyone gets mad at me Because world dont share you paranoia about Russians ?
Owen Wilson
...
Alexander Green
aaand the price for the most spoiled fucks in the galaxy goes to this fucking bird
they can literally only live in Gaia/Ring worlds or else they only have the habitability gained by tech
Justin Davis
oops , lack of sleep does that
Austin Gonzalez
...
Juan Cruz
>Brazil has one city >Reach industrial age at 1500AD >Spamming missionaries all day long >Somehow build billions of units Is there a "lucky nations" in this game like in EU?
Dylan Wright
Is there any way to make other empires send me their fleets to help in a war? They just stand orbiting around one of their planets jacking off.
Colton Green
Dang it Miller.
New DLC soon.
Lucas Allen
genemod rapid breeders/deviants and send them all over the galaxy
Dominic Thompson
How the hell does religious pressure work in 5? I have every religious building and pathon regarding that, including printing press yet my relg gets surpassed by regs from literally other continents
Adam Clark
>NOMADIC
Elijah Thomas
So is everyone playing Stellaris now?
Is EL and Stellaris the only 4X games that are still alive? I'm ok with this. It's the only decent ones anyway.
Jayden Green
>It's the only decent ones anyway. >forgetting Aurora and DW
Think again man.
Robert Morales
>It's the only decent ones anyway. If you're a babby casual scrub, yeah.
DW:U and Autismo4X is more of the other side of the spergrum.
Luis Nelson
Ha, my bad.
I played Endless Space once with my brother, it was pretty boring.
Elijah Foster
Religious buildings don't affect religious pressure. Patheons don't either.
There are two beliefs(enhancers iirc) that affect religious pressure and one national wonder.
Otherwise it's just the amount of cities(not the city affected) that is within reach of the city that exerts pressure.
Cities outside of the pressure range with trade routes also count. And spies with an enhancer belief iirc.
Dominic Cox
Civ5 is alive For multiplayer as well if you want competitive games look into the nqgroup and nqmod.
Bentley Brown
Ok so whats a good strategy when it comes to Tech in EL. First Game. Do I need everything in TIER 1 or can I skip stuff
Cameron Gomez
YES , save scummed like 20 times before slaving the savages and I finally got very strong pops
shame about the slow breeders , but who cares I got my uruk-hai and they praise Cthulhu
Asher Roberts
I don't understand. I got 4 cities within the range of my capital, yet my capital is turning protestant despite constant inquisitions and convertions.
I'm the only faggot left on this continent, and they're all hindus. Yet protestant infuence is rising everywhere
Owen Richardson
Show me some screenshots.
The pressure depends a bit on speed, but iirc on marathon you got +2 pressure for each city within range. Holy city was a bit different.
Range was 10 tiles I think. May reach beyond a continent.
Brody Roberts
user they are not for armies, they are for slavemining minerals
Grayson Stewart
well it's about time people recognise my glory
Henry Lee
>posted yesterday about finding sanctuary next door, but also kinda rubbing dicks with a militant isolationist FE >they keep declaring war and humiliating me >pretty much just swooping in and killing some space stations, then assassinating my emperor >they've done it four times so far, with no sign of stopping >fuck those squids to hell >fortify my systems like woah >four of the biggest battlestations around each planet with anti-armour and anti-shield weaponry and clustered by smaller anti-swarm stations >main fleet is at most two jumps away from any one system >capital is pretty much the great wall of space trump >time comes again for another round of humiliations >fuck you squids >they declare war >never show up
I think I did it
I built a wall in space
Eli Fisher
neat
I was working on getting Very Strong and Strong at the same time in my last game for my super soldiers.
Save scummed to get very strong on those genemod events when their planet is inhospitable. Then I was waiting for the event that added strong to them. Never played long enough though.
Very Strong+Earthbound is possible now and just as good though.
Mining could be their secondary job gotta get swole during peacetime
Blake Harris
Is the new MoO any good or should I just buy Stellaris? I'd rather have something with meaningful tactical combat but it doesn't look like either of them is on the level of MoO2.
Ryder Robinson
>my super soldiers What's with this meme? You don't need fucking super soldiers. Every land war in game can be won by 12+ basic assault armies.
Ayden Wilson
>Be you >Have a daughter >She has a boyfriend >She brings him home >Hes a pig
What do you do?
Robert James
But very strong gene warriors with +25 damage addition and a good leader can land on a planet with 100% of its defenses up and still wipe out everything
with weaker armies you have to waste time bombarding
Luke Johnson
Enslave him. Forbid slaves procreation in policies. Deragulate slavery as well. Use him to increase your turnip yield.
Explain him that being a part of this family means Sharing the Burden.
Tyler Russell
eXploit him
Adrian Davis
It's a jersey thing
John Lewis
Does he have wifi?
Andrew Nelson
> land on a planet with 100% of its defenses But why? Invasion means that you dominate the orbit already.
>with weaker armies you have to waste time bombarding A normal fleet ruins a big planet's defenses in time it takes the transtorts to reach the planet in question from the edge of system and pour out the armies.
If your fleet is too weak for it by the time you have gene warriors tech it means you are a scrub. Maybe it's precisely because you do waste your research and resources on armies.
Camden Brooks
>Invasion means that you dominate the orbit already. nope
Eli Jenkins
Paradox are scrapping armies in the next patch anyway because they are next to useless:^)
Brayden Brown
I want troop modules for my battleships, a-la Space Marine battle barges in wh40k.
Eli Hughes
just too much micromanagement inb4 we get space estates with events every few days
Nathan Morales
Would pay $100 for space 4x COMANO Or maybe im going to tip that Aurora nigga $100 when C# is done
Xavier Turner
>I want troop modules for my battleships Same.
You could literally use the space combat for ground combat, just different modules and base types.
Would be great with some overlapping techs, and some techs with less overlap.
Chase Moore
I would. I would rather pay 100$ for CMANO than 60$ for any triple A title nowdays ( except for Witcher 3 and XCOM2 ).
Plz be joke.
Camden Parker
well I read somewhere that Wiz or whoever at Paradox were going to remove troop transports. So basically your fleets will carry armies now and you don't build them separately. But this was when 1.4 just came out so nothing is set in stone yet.. But armies/land warfare definitely need work
Kayden Powell
I once, as an autocracy, had a leader with the Nervous trait for about 60 fucking years. That's -30% naval capacity.
Ayden Bell
Should i try to conquer my neighbours to the south ? They are just barely in range of my military ships .. They have almost exactly 1/3 of my GDP, tax income and military strength, they haven't achieved FTL yet but im kinda hesitant of that war fucking up with my diplo standing with the rest of the galaxy ( when i find anyone else of course ). They are humans so integration will not be difficult.
Camden Carter
finally when the game is over I get my adamantium longbowmen
As a matter of fucking interest where are you meant to get the 20K Credits needed to terraform worlds into Gaia worlds?
Xavier Davis
You're supposed to get terraforming gases and liquids so the price goes down to 10k
Elijah Campbell
goon get
Lincoln Ross
I should get a ooc enchantment of truesight on one unit in each stack
Also that great wyrm tanked 3 doombolts and all but one of my longbowmen arrows in the first turn of combat. They can teleport around the combat screen so it is important to get rid of it asap.
Joseph Scott
Stellaris is really addictive, but at some point I realized that it's barely a strategy game. You just click on what the game tells you to click on. There's no real decision-making involved, and how well you play the game ultimately depends on how much patience for micromanagement you're able to maintain.
Adam Torres
he's getting rich.
Not nearly as good as his last offer though.
Last one was so special since it had magic immunity and wraithform, which are sorcery and death enchantments that I am not able to craft myself. Invulnerability is amazing, but it is under life which I have.
Kayden Moore
>There's no real decision-making involved, and how well you play the game ultimately depends on how much patience for micromanagement you're able to maintain. I don't know, players seem to fall under very different capabilities for stellaris, some even express surprise of how poorly or good others are doing.
Lucas Nelson
That's +2 for each figure in the unit, so 2*6 extra attack in each arrows volley
Hudson Richardson
There's definitely a learning curve, and for me it took a couple of dry runs before I felt competent enough to say I can play the game well enough for my own taste.
Even so, I've noticed that a lot of the variation in how well I do comes down to:
a) Whether or not I'm properly roleplaying my empire, as set up in the ethics and government type.
b) Whether or not the people who start next to me are imperialists who were able to expand early. If the badguys get mashed up, or if everyone around you is a science/trader/xenophile/etc, you can stay as soft as you want and get a huge economy without any risk.
But none of that really changes the fact that it doesn't take a high level of skill to decide which star system to send your science ship to next, switch your scientists around for anomalies, check the situation log for some new event (and then manually send the science ship back to orbit to carry out the task), build appropriate buildings on tiles, keep people from starving, etc. All this is too hard for the AI, but even on /civ4xg/ the typical person should find this easy.
Gavin Roberts
How do you guys run a slaving empire in Stellaris?
Sectors seem to enslave everyone; is there a way to enforce rational slavery?
Christian Gutierrez
So apparently Saladin got the last GP using his ability then either deleted or never used him. The fuck is wrong with this game?
Josiah Morgan
You can set a policy to enslave only xenos.
Or you can set slavery per sector, and just herd your slaves into a couple of slaver sectors.
Isaiah Barnes
But even if you enslave only xenos, the sector will enslave the power plants and research centers.
Connor Davis
>is there a way to enforce rational slavery No. AI in stellaris is horribly shitty and will probably never be usable so you should just find a way to work around it.
Wyatt Lewis
It's been said many, many times: if you care about micromanaging your pops to min-max production then don't sector off your systems.
Landon Gray
Good, maybe now militarist governments will actually get some worthwhile bonuses. I always wanted a military republic but the fact all its bonuses are for armies made it a totally worthless government to go for.
Liam Perry
That means a big, blobbing empire can't employ functional slavery.
Xavier Murphy
Would be nice if you had to devote tiles to building fortifications, so you have a trade off.
Austin Williams
Really? Source?
Isaiah Stewart
It can easily. When you play wide you're not supposed to fuss over every single system you conquer. You make up for the inefficiency of sector management with the sheer number of systems you control.
Joshua Brown
Lies. There's been no dev diary update since the talked about the ethics rework.
Juan Evans
>then don't sector off your systems. >tfw you literally have to mod the game in order for it to be playable.
Kayden Ward
It's playable, you just won't be able to min-max every world. You have to make up for the loss in productivity by snatching more systems. Your options are adapt to the shitty way the game is made now or don't play it.
Lincoln Taylor
You can't play tall in Stellaris, you can only play wide. This is a flaw they acknowledged and they are trying to fix it, but it's going to be a really long time before they make tall play viable. So until then, play wide.
Adrian Wood
>Your options are adapt to the shitty way the game is made now or don't play it. Or just, you know, mod it?
William Stewart
Tall vs wide is a fucking retarded concept in any 4x. Wide should always be the way to play because not only it makes sense but who wants to play as some tiny ass nation? It's fucking eXpand, not sit in a corner like a little bitch
Jacob Perry
>164233035 That is some really cheap ass bait you got there user.
Carter Ward
I'm not baiting. Are you saying that Switzerland could stand up to USA or Russia? Get your fucking head checked. This shit ruined Civ 5, which could have been great if it was about going wide.
Isaac Sanchez
I'm hoping for your sake you're baiting, because I really don't want to believe someone could be as retarded as to believe that there being only one criteria for a nation's power is ok.
Gabriel Sanchez
Are you saying that the US and Russia are only powerful because they have more land? Why isn't canada more powerful than the US since its bigger? Why was Britain able to have an empire if its just a little island in the north atlantic?
Levi White
I actually might complete the cybrex chain for once
Chase Williams
I think there's a variety of mechanics you can explore about when to go wide. Go wide in times x2, go wide in time x3. imo the basic goal should be to go wide, but it's okay to benefit from going wide later, or perhaps a niche thing like occ should be possible. The basic game mechanics shouldn't be there for occ though.
Jordan Reyes
Lucky you, i found their homeworld without even getting a single cybrex artifact
Matthew Cooper
The US has the best farmland in the world, some of the best natural ports, and major natural resources like oil. These aren't all in the same place, and so America's prosperity is based heavily on its size.
Russia has one significant 'tall' city, a geographically important port, and huge swaths of resource-rich land. A small Russia would just be Belarus.
Canada may be technically big, but it's mostly just uninhabited tundra. This differs from Russia in that Canadians are politically unwilling to forcibly develop the oil there.
Britain's dominance happened in an era where any country that was heavily invested into naval power could dominate primitives all over the world. England in the 16th century could sort of be categorized as 'tall', but I assure you, the British Empire was quite large.
Bentley Moore
A good "tall" country example is germany in WW1-WW2. Where a tech advantage secured them a near-win on multiple occasions against heavily outnumbered opponents. In fact WW1 can pretty much be described as "a series of unfortunate events" because both sides got really fucking close to just winning the war on multiple occasions, but one thing managed to just fuck up.
Zachary Anderson
I find nabbing independent colonies to be lucrative in DW. Just land a few troops on the colony. You could build a colony ship but that shit is way more expensive than just dropping three or four battalions onto the surface. The colony takes a happiness hit from being invaded and you empire reputation doesn't take kindly to it either. The unrest is very short lived, especially when you share species type.
Benjamin Lee
That's a good example. Notice, though, that the point of these wars was that the participants didn't really want to be tall. More land means more manpower, which is a bottleneck militarily and economically. With industrialization, it also means more natural resources.
Jaxson Butler
WW1 in general was just a fucking embarrassment all over lets be honest.
Luke Jackson
the us performed well, but they weren't there for most of it and it was overseas so meh
Blake Wood
>germany in WW1-WW2. Where a tech advantage secured them a near-win on multiple occasions against heavily outnumbered opponents. I'll give you WW1 but WW2? Germany could certainly have hoped to win and even taken over Russia and England. But if Germany had still been fighting by 1945 regardless of what grounds they gained Berlin would have had an atomic bomb dropped on it.