/rpgmg/ - RPG Maker General #180

New Year edition

Trial Download: rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPG Maker MV 1.33 Repack
#!epN03Q7R!UbjycCANuiUP1GwSq2B5crvDLMGgjZjRQvetbFGdRQs
RPG Maker MV Season 4 Pass
www21.zippyshare.com/v/Bdru8nJg/file.html

/rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
pastebin.com/FgVGxTqW
Even More Updated DLC Pastebin
pastebin.com/91QntR9H
More Resources
pastebin.com/PznwN93Q
Katakura Hibiki Resources
drive.google.com/open?id=0B48J7d9S5dwZUldpNlNPTThsNTg
drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc

Pixel Art Tutorials
pastebin.com/SuXCN3pf
Generators and other useful resources
pastebin.com/aeg28Ktm
[MV] Plugin Releases
mvplugins.com/
yanfly.moe/
[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast (Returns January 18th):
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Chain/Collaboration Game!
Status: Pt. 14 (The Real Finale) is in development.
Currently working:
Bubbles !u696zUYxpM
Version 13B: mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip

Latest SteelZeroes Demo!
mediafire.com/?7j353lkhfpnnx27

Tomb of Friends demo pep.itch.io/tomb-of-friends-demo

Previous thread:

Other urls found in this thread:

humblebundle.com/game-developer-software-bundle
twitter.com/SFWRedditGifs

Hello everyone how is it going with your games

I'm working on the menus of my game. One major common event involves (or rather should involve) moving colored rectangles around to plan your day. I'm currently trying to write scripts that allow me to do that using the game's window class.

This is probably still unintelligible, but pic related is what I'm trying to create. I think I figured a way to do this efficiently using Sprite as a base class for displaying the rectangles (rather than drawing all rectangles on the main window itself).

Nice, what do you mean by "plan your day" though?
I have made a little progress today btw, I made a shop. He will sell clubs, trinkets and stress balls which act as healing potions in my game.

Resource management is one of the elements of my game. The main character can perform a series of tasks; the player needs to choose when and in which order these tasks should be done. This is the "planning phase". After this phase, the MC performs all tasks in a semi-automated fashion, and may be interrupted by random events that require player actions.

Has anyone seen this Humble Bundle sale?? Just looked today and it looked pretty good. Passing on the info.

humblebundle.com/game-developer-software-bundle

That sounds cool and complicated, good luck with it.

Happy New Year bump

That sounds super, super cool.

Club merchant, brilliant!

I've just finished a prototype for my control prompts for mini games.
Need to see how they look in game, colors might be too gaudy for the rest but I want them to be exciting, like flashing candy.

Attached is the varying combinations that'll show on screen depending on which actions the player has available.

Giving this a look now. I've honestly never heard of most of these, but I can definitely recommend Pyxel Edit for a dollar. I bought it for a tenner a few months ago and it's fantastic.

I had heard about Spriter before and apparently it's really good. It's normally like $50 USD so I think for $1 that's pretty good too. Pyxel edit is looking really cool. Have you used it for RPG maker yet? I can Imagine its good for any kind of pixel editing.

Your yellow buttons are much more subdued than the red. The flashing is barely noticeable in comparison.

Colors are good, but as the other user said, the yellows are not flashing as much.

Yeah, I've been using it for RPGMaker for a couple of months but that's not to say I'm any good, pic related, it's a game I'm making in RPGMaker atm.

You're right, I had a feeling that was the case, walked away from it for a bit, came back with fresh eyes and totally agree. Thanks!

TOMB OF FRIENDS UPDATE
I'm eating some really good candy that a friend left at my house
The demo reached 48 downloads which is pretty good! After uploading it I entered a vegetative state and just tried to regain energy, but now that I'll start working on it again I promise that I'll keep you guys updated on the future of the game
Love ya, my friends

I think this looks really comfy but at first I thought those office chairs were tiny old ladies with dark gray hair tied into buns. Also the plant that is on the left in the bathroom looks like an ayy lmao. For more serious feedback the vending machines look thin as hell since the perspective on the tables is more "from above" so to say

Haha! I'll see what I can do about those.
This is actually an old screenshot, I didn't realise until you pointed out the vending machines- I fixed this a while back and made the machines smaller as they totally dwarfed the MC.

Could probably be thicker still, but I'll do an art pass before the end.

Where can I read about linguistic phonemes I want to make up some faux mesopotamian deities, demons and spells

How high is the
>disdain
for those who use the default art assets 'round here?

If you're not selling the game, I give zero fu-
>disdain

This one's free for any of you guys who lack an idea to start

>your party is composed of things on the periodic table of elements

Oh my, please don't mixel your pixels. The environment pixels are much larger than the pixels on the character, it looks really bad

I know all about the problems with mixels, and you can rest assured before release it'll be fixel'd

What great news to start the year.
Really looking forward to the full game!

But mixels were great!

How bad is it that I was immediately reminded of Metall/u/rgy when you posted that?

Boss Room and Battler image done!

Looks nice

Bump

Nice.

>just found out "mick" used to be a slur against Irish people

I guess I have to rename my MC now. Booo.

Wait, what?

Yeah, that's some obscure shit, not really relevant at all anymore. That having been said, it wasn't super sticking as a name, and this is just another reason to change it I guess.

Looks great.

Make your MC Irish. Change his last name to O'Grady.

Mick O'Grady, the Irish Cop.

And the police force secretly hates Mick's guts but he's so good that if they let him go, the town would be rife with crime. Not only that, but they might face his devilish vengeance.

Even in death I still bump

Don't give a shit. An' if anyone tells you you're shit for using the out of the box stuff, tell 'em they can go fuck themselves.

Not everyone is an artist. When you draw like crap and use that as an asset, it is not endearing, brave or innovative, it's making your game look like shit.

That being said, if you're going to use basic, at least edit it enough to make the damn objects sit comfortably against the walls instead of a foot away from them. That's just common decency with which you'll not insult me.

Sorry user, but I care. If you're bad at art, then you can use that in your favor to make a joke game, or at least use references to make your art suck less... but it's much better to use your custom assets because it shows you've actually put effort on your game, and even if the results of your effort suck, the effort itself is valuable and would motivate me to keep playing.

Alive

Nice. I think I'm going to get the bundle. But I don't know if it's worth spending the extra $9 for all the other stuff. I guess having the extra assets could save time if I wanted to make other games with other engines.

It's almost done. This map is missing all of the NPCS. There will be little bees flying around the sunflowers, worms wriggling by the garden that you can fight, the blank area to the right of the tree is where a cow will be with her calf will be walkin around. The stump to the left of the tree has a squirrel that likes to lift weights and challenges you to a mini game.

Goal is to have 1hr demo out in 1 week, 2 weeks tops.

Though there is nothing wrong with using the default RTP, I highly suggest you go on the adventure of developing your music/art skills. Not only is it fun, but it gives your game a style that you developed! I'm far from a good pixel artist, but I have a great time and I hope everyone will enjoy my game when it's done.

Work on your game Onii-chan

bump

No! I'm too tired!

...

Nee-chan, if you shoot me, the game will never be made. Put the gun down.

I've made some okay progress

Stupid Onee-chan, I just want to help you to stay motivated so you can reach your dreams one day.

...

No bully

>tfw you realize your project would sell better if it was porn

SPEAR! SPEAR!

Was it rape?

Is your MC cute?

Is this general still the "Project Never Finished"?

My project will be finished one day.

He's based off me. So, even if he were cute, his big mouth would make him pretty un-cute in a hurry

Is there anything I should get from the steam sale? Maybe a RPG one of you guys made? I want to play something instead of nodev.

DashBored is from here and really cheap right now.
IIRC Celia's Quest is also from here but not reduced.

It's a cute animal

My game is similar to Rune Factory except you can have harem.

I already like your game.

You never see the player character's face but the actual main character is kind of cute, he's a plaid-wearing skeleton for most of the game.

Happy, willing harem? Or enslaved/hypnotized harem?

Happy willing harem but
1. You have to raise the affection really high compared to monogamy.
2. It is considered cheating if you try dating someone else after confessing, that's why you confess to all of them at the same time.

How long should a random encounter take? A single round and it feels like a waste of a screen transition. Too long and exploring becomes excruciating.

>random encounter
Drop it and change to on-screen event that chase you.

Okay, forget the word "random." How long should encounters take in general? I want them to be long enough that it feels worth it to use DoT and HoT spells, but I also don't want fights to automatically be a few turns longer just to get all your buffs and debuffs active.

>" How long should encounters take in general?
Less than a minute.
Maybe 5 turns max.

Good night bump
Please don't die again

Make sure battle flows fast.
I hate all the wait that happens in between turns.

Are you planning on putting it up on steam?

My turn based game is gonna have those certain overworld enemies that instakill you when you get grabbed by them in dark and scary rooms with a sound that sounds like insects crawling about+a certain sound made by taking in air with the mouth and nose at the same time

and you can't do anything to stop me

I dont understand this point of view. Using rtp does not mean any lack of effort or diligence towards making their own game on their part. This idea that you have to make your assets to stand out is stupid, especially if your own self made assets look like crap.

It won't change the fact that many people associate rtp with crap due to the shitload of shovelware that edgy teens release. People aren't always rational and first impressions sway their view.

That's true, I can readily admit that. Still, we are supposed to be cut above the edgy crowd here. We ought temper our expectations accordingly.

So is the kid tab in the CG just fucked or is currently proof of concept right now?

Don't die on me.

Buy DLC for the parts I guess?

Would it, though?
Regular game:
>upload to itch. Io
>spam links around
>get feedback
>get shared on social media
>develop small fanbase

Lewd version of the same game:
>can't put on that site
>put on dlsite instead
>spam links around
>one guy from Veeky Forums buys it
>uploads it to mega for /hgg2d/
>not social media friendly
>not lets play friendly
>not steam friendly
>nobody will publicly own or talk about it, outside of Hong fire, who'll also provide a torrent

Not all its cracked up to be.

I just flushed a bunch of earwax out of my right ear, and now things sound really loud.

>you have to buy the program before releasing your game to the masses
fug

Where do you fags get your resources? Are there any hidden gem sites out there, aside from RPGMweb and rpgmakermv.co? RPG Maker Central used to be pretty active back before MV came out but since then it's pretty much dead. There used to be tons of little websites with good resources that weren't on the official site back during the XP/VX/VXA era but there just doesn't seem to be much out there for MV, which is disappointing.

It's literally on sale right now, what are you waiting for?

I'll just release it here.
I don't need recognition.
I need my game completed first.

I'm incredibly uncomfortable using other people's resources. It's gotta be either my own shit or RTP for me.

Yeah, some 100% custom resources usually clash badly with RTP and RTP edits, which is what I'm using. But there are some really good transformative RTP edits out there.

I'd rather complete my game and then buy it.

Fair enough, it's only 50% off on steam anyways and I think it was cheaper when I bought it a couple months ago. 80% or something like that.

Y'all making progress? I made 4 maps for the first dungeon. Since Commons' got a rework, I had to rework the sewer layout too, though I decided against calling it a sewer. Not a society that'd have it. It's Waterway now. I need like... 2-4 smaller rooms now, for smaller areas and such. Will have to edit the tileset some, I don't need stone pillars for the waterway and I could use some cracks and such. Not a place that'd have a lot of clutter, but smaller rooms I think I'll clutter up a bit since folk might have hid out, smuggled shit, etc in them.

Pic related, for the main area. The doorways are placeholders.

That's the best isn't it? Feels like upgrading to HD for the rest if the day! Enjoy.

It's not just a matter of associating RTP with edgy teen games. RTP is used in so many games that it won't make your characters or environment as memorable as you'd like them to be, because people can see the same resources in other games, so there is nothing special to your game at all, regardless of how good the RTP looks. And given how important graphics are to determine the feel of your game, that alone is enough to put me off from playing it. The only people who won't find a problem is those who never saw RTP or RPG Maker before, but most people will immediately recognize it, and those who don't will eventually do.

You can still use RTP for a few things, but you shouldn't use it for your entire game. The only exceptions are simple games or games that you're making to practice, but if you plan to release a standalone game that is good on its own terms, then make your own graphic assets. If people can figure out that your game is made on a specific engine by simply looking at things in-game, that's not a good signal.

This to be honest. I don't want to sound shallow, and I don't hate folk who use rtp, but it colors my judgement of their game if they release it that way.
In no other community would it be acceptable to make a game entirely from prefabs.

Its cool the resources are built in, but they are there because you couldn't sell the software as an all in one without it.

You do sound shallow. Both of you, for that matter. Suppose it's just a matter of opinions clashing. I wouldn't care, because I can understand why people use it. Like I said before, if you're making your own assets and they look like shit, then you're not doing anyone a favour by "standing out", least of all yourself.

Using RTP for the whole game because you suck at art isn't acceptable either. If you don't want it to look like the typical generic RPG Maker game, then you need to either git gud at art, hire an artist, or if it's really needed, use resources from other people that aren't the default ones.

>hire an artist

Here comes all the nodevs to cry about how art is too expensive to commission

Why not both?

>Lewd first game (since everyone tells you to make your first game free)
>Acquire large fanbase
>Less-lewd second game that gets sold