>(OP) >>> Engines >>GameMaker: yoyogames.com/gamemaker >>Godot: godotengine.org >>Haxe: haxeflixel.com >>LÖVE: love2d.org >>UE4: unrealengine.com >>Unity: unity3d.com >>> Models/art/textures/sprites >>opengameart.org >>blender-models.com >>mayang.com/textures >>> Free audio >>freesound.org/browse >>incompetech.com/music >>freemusicarchive.org >ugh we're back to this? ugh we're back to this?
Wyatt Wright
demo day is in 2 days and i still have not enough to show HELP
Cameron Price
I want to be a real dev! What tools & skillsets do I need to become a real 1ma dev?
Cameron Ramirez
>2 days Stop that bullshit, you're giving me a heart attack. It's on Sunday.
Landon Evans
can you post it again? i didn't hear it first two times sorry
Kayden Martinez
> >> (OP)(OP) >>>> Engines >>>GameMaker: yoyogames.com/gamemaker >>>Godot: godotengine.org >>>Haxe: haxeflixel.com >>>LÖVE: love2d.org >>>UE4: unrealengine.com >>>Unity: unity3d.com >>>> Models/art/textures/sprites >>>opengameart.org >>>blender-models.com >>>mayang.com/textures >>>> Free audio >>>freesound.org/browse >>>incompetech.com/music >>>freemusicarchive.org >>ugh we're back to this? >ugh we're back to this? ugh we're back to this?
Gavin Morales
>me: okay body, don't fuck up now, DD12 is close >body: SAY NO MORE SENPAI >get the worst flu in the last 5 years, fever. cough, cold, the whole package >can barely do anything Thanks body.
Colton Edwards
You gotta be designer, programmer, artist, and musicbro. Also you must mine your own ores and minerals to construct your own circuitboards, write your own OS and of course dev environment. Not to forget the image manipulation and music workshop programs.
Samuel Peterson
I appreciate this but its a bad meme and not what was intended
Jacob Williams
>caring this much about an internet contest
Asher Hall
I think I've just caught a cold myself, also generally feeling pretty shitty
that means it's itme to work even harder
Juan Brooks
Japanese gamedevs have it better, don't they? Hell, 3D Modelers like Yoko Taro can go on to make five+ games, yet we western indie devs struggle to make even one.
Colton Bailey
you can't appreciate how useful an engine like unity's editor is until you try to make something like a particle system with code
Christian Martinez
>not appreciating the process of doing the research and looking at different ways to do particle systems and programming your own particle system to fit your specific needs
Luke Butler
idk user demoday is more about a dev and your ability to produce something working, its not really a contest since the tierposter left
Samuel Perez
>day 4 of nofap
Thomas Morgan
...
Noah Lee
>since the tierposter left im still here and you better fucking believe I'm going to rip into these games.
agdg has been lacking some harsh criticism lately.
Ayden Martinez
it's a contest more brutal than ever since all that matters now is the very arbitrarily picked game order on itch.io's jam page and anons reccing the page will only say "lol just play 3 first games rest are steamy shit"
Brayden Roberts
>doing that without being paid big bucks to do it classic no game shitter XD
Parker Morales
>hmm, I need to light a fire or I'm going to freeze to death >should I use this lighter? >nah, where's the fun? >I'll spend some months researching how combustion works, how fire works, how to make fire myself! much better use of my time >whoops I'm dead
Oliver Rivera
Demo day is whenever you release a demo, stop with this herd mentality.
William Martinez
that's cute but some devs here want to actually you know, finish a game.
Julian Perez
>i don't know how to program >maybe if i use this babby engine i will just liek maek game and become successful like notch
Chase Ward
Learn to art and how to use GM. There.
Jace Butler
>not acknowledging that some people need a deadline to make huge progress
Justin Miller
>Japanese gamedevs have it better, don't they? No? I rarely hear about japanese indie devs making it big.
Justin Sanchez
but MUH HYPE more gets done in the five days before a demoday than the rest of the previous two months
Xavier Perez
Great argument. Now you should deal the finishing blow by posting the game you made in your own engine!
Adam Ross
>I don't know how to make game, so maybe if I bury my head in reinventing the wheel I'll become successful like notch
Adrian Sanchez
Some people like the community. It's fun to get together for a couple days and play everyone's demos. Some people like having a "hard" deadline to finish a batch of progress.
It's fine if you don't want to participate, but that doesn't mean everyone should stop.
Wyatt Wood
>not just finishing your demo 2 months in advance and just polishing it for demo day
Adrian Thomas
>in order to code gameplay one must know how to create bareboned rendering code, deal with manual memory allocation, and make the cd drive open / close with precise timing to generate sound
Jordan Clark
>and make the cd drive open / close with precise timing to generate sound muh sides
Charles Hall
Is SFML still a thing for make gaem?
Lucas Bennett
Sure that's a good way to get zero people to play your demo.
Jaxon Adams
I'm a lesbian who got invited here from LGBT. I have worked in Dark Basic (years ago lol), Flash (ActionScript), GameMaker Pro, and most recently Unreal Engine.
No idea what this thread is really about desu, just seems fun.
Caleb Bell
alright but why did you have to introduce yourself
Gabriel Sanders
They certainly have a better work ethic but lack the market
Brayden Allen
Idk, cause I was invited here. I'll just lurk for now.
Ryder Lopez
>i'm so quirky lol Do yourself a favour and fuck off with that shit.
Cameron Gray
these
Wyatt Gomez
Would you be open to experimentation. They say sexuality is a gradient
Kayden Carter
This thread is about game development. Discuss gamedev related things, discuss game design related things, post progress of your own game, give feedback to other people's games.
Gavin Barnes
What do you sound like? Do you want to voice porn games?
Jordan Thomas
user you're a fucking faggot
Liam Morgan
>early morning >no one home >raining >have coffee >chill music on >gamedevvin This is the comfiest I've been in a long time.
Connor Mitchell
You stopped to post and now that's destroyed your focus and your progress.
Jaxon Cook
T H I S H I S
Isaac Lopez
>crossdressing animeposter >calling someone else a faggot
Unity has built-in pauses whenever you change code, its like 8 seconds, just long enough to think "Ill just see what agdg has said"
Alexander Bailey
>Unity has built-in pauses whenever you change code, its like 8 seconds wait what, are you talking about compilation time? yours is 8 fucking seconds?
I press F5 in VS and it compiles in like 3 seconds.
Brody Lewis
Unity doesn't fit my comfy morning, sorry user.
Logan Bell
Usually it's a nice community, especially around Demo Days when we show each other the current state of our games and share feedback. Sometimes artists show up to create fan art for games, which is huge motivation fuel. If you need help with anything, you usually get your answer.
However, deep down it's a Veeky Forums board after all, so shit posting is sometimes at maximum, like it is now.
Jeremiah Walker
>tfw you havent worked on shit in months
fuck
Christian Nelson
those 8 seconds are horrible if you stop what you're doing when you change code, activate unity (so it compiles), then quickly go back and review the code that you just wrote.
8 seconds is too long though, I guess you were just estimating it.
In any case, it's the switch from "work" to "entertainment" that destroys focus. Stay focused on the code
Nolan Scott
> so shit posting is sometimes at maximum, like it is now no, this is nothing. source dev isnt even here
>months and I thought I was bad for taking a 1 week break.
damn user get your shit together.
Parker Morales
I'm talking about when switching focus back to the unity editor, it spins for 8-10 seconds for me, but VS compilation is quick, I dont think Unity uses compiled files however
Gavin Parker
>1 week break fuck me dude
if you are a dirty neet dont ever get your shit together and start looking good
fucking cute girls literally drains your life away
Cooper Bailey
at the core of a games design is something that makes them unique/original and perhaps successful, what are your best things to do in games? >defeat mechanically varied bosses ( dark souls) >get immersed in an array of LOD smoke and mirrors city (GTA5) >the team equipment dance ( battle field) >the team combat dance (TFC / TF2) >build a city / society (SWG) >master yourself, environment and enemies(dark messiah) >face consistent challenge with oppressive odds through rigged MM (WoT) >spend real money for brainless RNG pvp success (hearthstone) >wile away the hours in kit bashed dungeons and things on the heightmap (FO4)
Justin Jones
>cute girls literally drains your life away my job doesnt have cute girls, and i dont go anywhere aside from work/grocery store, so i guess i'll never have to worry about that.
Gavin Miller
I just timed it, its actually 15 seconds. But the project is probably >20k lines, so maybe its that. I wonder if turning some of this into a DLL would help
Nolan Flores
you think im going to just tell you all my original™ ideas so you can profit off them?
Jaxson Morales
>Almost done >Can't bring myself to do the last few bits >Fucking paralyzed Why???? What's wrong with me?
Lincoln Perez
i asked about existing games, not your own multi billion $ genius idea on the cusp of being released
James Anderson
>shit posting is sometimes at maximum, like it is now I thought this was the best start to a thread in a while
Lincoln Watson
Push. Puuuuuush.
John Howard
low effort bait
Jason Reyes
I have 46k LOC and it's no where near 15 seconds. I just tested it and its about 2 seconds.
Jose Cooper
...
Camden Fisher
>tfw website user never delivered >all those godly collabs that will never happen F
Jason Diaz
I tried it in an empty scene and it didn't seem to make a difference. So maybe I'm structuring my code in a way that hammers on some intensive analysis thing Unity does
Robert Jones
collabs don't work anyway
Carter Gomez
cute you should add a heat distortion pixel shader in the background to give it that desert feel. maybe a waterfall of sand
actually why the fuck am i giving you my original™ ideas. you heard nothing
Dylan Richardson
Are Pyxel Edit's tile/level editing features useful at all for working in GMS?
Thomas Sanders
nice icon
Samuel Williams
new to unity here, what's the difference in function between an interface for two classes or having them inherit from another class?
Mason White
Interface only has functions, no properties Also you can implement as many interfaces as you want for your class, but your class can only inherit from one other class.
IMO Inheritance for hierarchy type things, interface for behaviours
Grayson Hall
Maybe I'm getting confused on what you mean.
I'm talking about when you change a line of code, save & refresh.(in my case I just hit 'build solution' in VS). It should not take 15 seconds in an empty project.
As for the profiler, perhaps I'm using it wrong.
Benjamin Walker
Game Design question here:
Thinking of making a Ninja Gaiden style game, with the ability to choose certain moves before you play (think choosing guns and playstyle in Gunstar Heroes). For example, Down + A could be: slide ( from castlevanias ) OR handstand -> high jump ( from Donkey Kong GB ) OR dodge ( Zero Suit Samu's Down+B from Smash )
Of course, these are just examples and will need to be balanced appropiately if actually put into the game. The aim here is to give the player a number of unique ways of playing - however, I want to avoid the player feeling like they've missed out on a path because they've picked one powerup over another. I want the player to feel fucking awesome whatever they pick because it fits their playstyle, not because a certain powerup lets them do certain things better. That means that a coin or 1-up or whatever that's high up needs to be accessible by 3 separate means, for example.
Here's the question : will this negatively effect my level design to the point that I might as well not include them? Should I just stick with the basics like wall jumping and sliding and parrying, which should lead to tighter level design as I know what the player can do at any one point?
Sorry for the long post xx
Jose Ross
More like all those "gimme free work plz" ads by people who have never made game before
Dominic Morales
It can be cleaner when the two classes obviously shouldn't inherit from the same parent.
You could have an interface for taking damage, and you might want both enemies and objects in the map to implement this interface.
Gavin Hall
learn to program
Nolan Wood
>will this negatively effect my level design to the point that I might as well not include them? Don't make levels that require certain abilities to get to places and it won't.
Mason Brooks
thanks, I think I understand now.
that's what I'm trying to do.
Cooper Ortiz
Witness the birthing cries of an object-lighting system. Basic phong diffuse for now, I'll add emissives soon and maybe some tasteful bloom later. First I still need to write in detection of the four nearest 'most affecting' lights for each object.
Luis Harris
I had the "profile editor" and "deep profile" options on, and those were the stats just after Unity started responding again after it loaded a code change.
I tried building in VS (~3 seconds) before switching focus back to Unity, and in that case it only took ~6 additional seconds while it loaded. So maybe pre-building VS does something? I appreciate your thoughts but I think it could be a rabbit hole of magical thinking I could get lost in since I don't know much about how Unity loads or compiles things. I'll probably just deal w/ it until after demo day
Progress- got tutorials set up for making content later
Jonathan Morgan
wow looks good man
Brody Price
you mad man just use a game engine
Thomas Williams
Good job. As described in our unwritten agreement, here is a photo of cat paws as your payment.