2D math is easy my man, trig is simple. The real hard math is 3D, matrices and quaternions. Shit doesn't make sense.
Julian Young
third for enginedevs being fagets
John Stewart
You probably don't need to understand how they work to use them to accomplish what you want.
Jaxson Johnson
comfy jam ideas anyone?
Connor Butler
>tfw engine dev
Eli Reyes
>finishing touches more like fixing game-breaking bugs and half-assing unfinished art
Logan Gutierrez
but you need trig for quaternions i wouldn't know though because i use unity which does everything for me
Camden Roberts
whoops i meant :)
Hudson Ward
and gamemaker doesn't even have vectors
James Nelson
>most people "answering" the question by showing off their 1337 triangle math skills while assuming you know the wall you're going to use already
Jordan Cruz
sord 2.0 make this a meme too
David Ortiz
That's a good way to spend 3 hours on a basic function trying to figure something out. It's one thing to not need to memorize the method of finding something like sine, but knowing what various mathematical formulas do to quickly find angles or whatever you want is important, especially if you want to make anything that breaks the normal rules.
Eli Morgan
What? I meant matrices and quaternions. You don't need to understand complex numbers and how they're generalized to quaternions (and intuit based on this) to know that quaternions are rotations and can be combined with multiplication.
Samuel Evans
and here's a degenerate case when points are on either side, so do a check to make sure they are on same side. should be able to google that
Nolan Turner
If someone googles my name they won't see news articles about me being a shitbag. That's more than anyone can say for you.
Nicholas Diaz
I misread a bit. Yeah, you don't need to know all the details if you know how to actually use them. I would still consider it good practice to make sure you're familiar with what they all do and how they work so you can make exactly what you want without tons of guesswork and trying things until it's right.
Owen Butler
you have to check every wall in the vicinity as there may be multiple solutions, there's no other way. but you don't have to cast 1000 rays.
Luis Morales
...
Jace James
Thank you, I got much more help from you and everyone else than I originally anticipated.
Indeed. I am much better off than what I started off with.
Jaxson Price
kek
Nathaniel Campbell
These are so refreshing after the blank color. Not sure if I should keep them on at all times or if not, when.
Jordan Murphy
it's distracting, i'd say keep the blank.
Jordan Clark
>mixels meme aside, it looks bad and doesnt fit the game at all
Gabriel King
It's too distracting, tone the brighter colour way down
Andrew Rodriguez
this destroys your aesthetic
Jeremiah Martin
the effect is ok, but colors need to be toned down/more contrast so the main focus is the player and puzzle. currently it's easier to pay attention to the background
Joshua Phillips
Okay, it's not staying permanently. I'll keep it for special events and/or AFK times.
Robert Torres
>finishing touches more like rushing to actually have a game
the iso checkers pattern was good but this is way too much. lower contrast too
Henry Bailey
I like this one, and the one you posted in the last thread quite a bit. I don't know what the other posters mean by distracting. If that's actually a problem, you you could always fill the room spaces instead of letting the background be visible through them.
Adrian Evans
I hate quaternions man. I just use transformation matrices because my peanut brain can understand them. Gimbal lock is a bitch though.
Jordan Foster
Alright, couple questions about Unreal:
I've got a class for any sort of container in the game, chests or boxes or whatever. Holds instances of my Item base class. I've got it so I can set the mesh in the editor after I place it, but is there a way that I can fill it in the editor too? Like manually set what's gonna be in the array?
Also, can you not cast to a child class of Object in Blueprints? Im using them for HUD shit, and for some reason I can't get it to cast to the object. Do I have to convert Item from a child of Object to a child of Actor Component?
Jaxson Roberts
good for a drug trip sequence
Logan Green
Second part of the first cave looks shit now, but a lot of it still needs to be done. Here's how it is like for now.
Does anyone have any modeling tips about these kinds of stages? I'm trying to make it in a way so it looks good even if the textures maps are just effortless color squares. Also lots of copy pasting.
Aiden Gutierrez
really distracting, if you make it context sensitive it may work though
Special slope standing/ascending/descending sprites or a slope gradient so subtle that you won't notice the hoverfoot.
Hudson Nelson
3d, kinda what super mario 3d land is like but with more retro/primitive controls
Austin Wood
you dont need to understand them in full. it's just an arbitrary axis and a rotation around it. the end. multiply it and you rotate it by given quaternion. and you can linear interpolate between two without gimbal lock thanks to the 4th dimension.
Jaxon Kelly
Better to change the player collider.
Luke Sanders
Perhaps rotate your sprite to match the slope of the decline?
And then make sprites for standing on slopes if you want.
That would look retarded.
Jayden Turner
...
Xavier Price
>is there a way that I can fill it in the editor too? Like manually set what's gonna be in the array? Make the array editable (click the little box next to it in your list of variables)
Make something interesting that makes an artist want to work with you. Then never get any art from them because you're not paying them.
William Jackson
Not with my SUPER-GRIP 9000™ tennis shoes.
Connor Powell
i lied, i'm actually playing overwatch right now
Eli Barnes
Create a professional looking, and well organized design document with a proof of concept. Artists want to be paid most of the time, but you have a higher chance of attracting one interested in doing it for free if your idea looks like it might actually come out.
Zachary Morales
>you're not paying them. Thats what kickstarter is for! Right?
William Robinson
The wii version may be shit for intense game music, but it is great for everything else.
CSWii predates CS+ and was broken in a shitload of other ways on launch you are 100% right, though
Justin Edwards
Unfriendly reminder this is not your chatroom and nobody is listening to your fag ass music
Andrew Torres
Don't do this asking for free art on /ic/ will get you told to gtfo in the best case or banned on the worst case
Jackson Miller
jokes on you, i always listen to music other people post
Anthony Thompson
>hate unity but love c#
But I'm a master of menus in unreal, loading levels and changing settings like its going out of style.
Suppose learning engine will take time, might as well work on some shitty libtcod roguelike alongside to keep c++ adequate.
Matthew Jones
Actually I've got a lot of good deving music from AGDG, thread police officer sir
Jackson Howard
I won't it was a improvement, but it sure was something beautiful in a extremely misunderstood way
lies. I sometimes go listen to some other anons music
Jacob Turner
>Make something interesting that makes an artist want to work with you. This triggers me to no end.
>just do all the hard coding work and have a game in an already playable state >only then you will be worth enough to get an artist attention Fuck this mentality.
Leo Howard
Still learning blender but I managed to make a tree. Took me almost 3 fucking days. 248 tris
Daniel Stewart
tfw they initially took the shide around the boulder in the labyrinth and just redrew it as a squiggly line because they had no idea what they were looking at
Jack Rogers
I'm listening to all the music in this thread you butthead.
Liam Richardson
Wrapping up my dev day with a quick goofy loop for my demo
>this nigga doesn't even know what a proof of concept is
Easton Collins
>Artists don't work too What else are they supposed to do? >Your idea is so special important that they should bend the knee when you haven't even made anything yet yourself Art assets without code to work it may as well be fanart for a nonexistent game.
Both parties need to participate but you're not going to get an artist to work with you if you haven't put some skin in the game yourself because they're putting their neck out for you as well.
Jackson Robinson
>Fuck this mentality. What mentality? Not wanting to work for somebody else but not get paid to do so, unless you really believe in them? Sounds pretty reasonable to me.
fuck your shitty spaghetti coded, poorly architectured, cookie cutter game
Colton Baker
>not having artist friends who like you enough that they work with you for fun and are happy with just taking a cut of the dosh afterwards >not having artist friends who will work on a game for nine years with you never gonna make it
Kevin Ross
i like it. however, the first thing that comes to my mind when listening to that is not shooting zombies, i don't think it fits super well. what actually does come to my mind when listening to it is battle music in a turn based jrpg.
that is just my opinion though, nothing personal
Jayden Edwards
t. engie
Benjamin Miller
Become your own artist, more work but less hassle in the end and you won't risk having someone ditch you because you're not paying.
Jaxon Turner
I have one but I don't work with him because I must do everything myself
Adam Lopez
This is not what I expected when I read the title
John Reyes
>Both parties need to participate Exactly.
Tell me where is your participation when I already have a full functional game. Why the fuck should I bother looking for an artist then? Even more considering the fact that you probably gave me stupid replies like or when I asked you to collaborate.
Either collaborate from the get go or fuck off.
Michael Cox
What are you talking about user, both of these are EuWii version. Besides, some tracks do sound better on the US version for me.
Ryan Cruz
Listen to Access in that extended version. It's definitely the US version.
Jeremiah Gonzalez
Sorry user I don't shitpost to win an argument. The participation from the artist is making your game marketable to other people because unless you're going for minimalist aesthetic like Thomas Was Alone that's gonna be a hard sell if the game doesn't look appetizing.
Kayden Lewis
Dude, you're a fucking moron. It's perfectly reasonable for an artist to not want to work with a programmer who hasn't proved themselves in exactly the same way it would be perfectly reasonable for a programmer to not want to work with an artist who had not yet proved themselves. If you think the only reasonable relationship between to people is for them to take it on faith that the other is capable of performing their duties, without any evidence beforehand, then you live in a reality totally isolated from actual existence.
Jaxon Cox
coding my own game, because it's so much fucking easier than the 3 years i spent just to get my art up to scratch
Aiden Rogers
I think this will make a great game
Ian Powell
kek pic looks awesome
Xavier Thompson
Anyone know how to use JSONUtility in Unity? The manual doesn't explain shit and I haven't found any helpful tutorials.
An example would be nice. I'm trying to read strings from arrays in a single JSON file but Unity doesn't seem to like that.