/dsg/ - Demon's and Dark Souls General

Swamp Party Edition

Didn't equip the rusted iron ring >Character Planner
mugenmonkey.com/

>DARK SOULS 3
docs.google.com/document/d/1u8Mak1goSv4g73g16XsWV4sJelDQUatWkP2kcO6GVAA/pub

>DARK SOULS 2
pastebin.com/CAx8Yc8v

>DARK SOULS
pastebin.com/eNY3su63

>DEMON'S SOULS
pastebin.com/RjpF5s7a

>BLOODBORNE
pastebin.com/WdLBWD8n

>Community & Fanart
pastebin.com/Q35HE3X5

I have absolutely no clue what you mean with this post.

>using glitches is fine if you're fighting against weapons that are already bad

?????????????????????

Where are you even going with this

Favorite spells to use?

Favorite mage weapons?

Recommend me some good unusual weapons to use in DS2 pvp.

A few ideas I'm thinking so far:
>Partizan
>Syan's Halberd
>Gyrm Great Hammer

And does anyone have some tips on making these weapons work in PvP?:
>Yorgh's Spear
>Curved Nil Greatsword
>Royal Dirk
>Red Rust Scimitar (PS?)
>Any halberd (seriously, I can't ever hit anyone with the standard halberd moveset...)
>Sacred chime Hammer

Is there a SINGLE reason why way of blue, blue sentinels and darkmoon couldn't have been made a single covenant?

I'm saying the opposite. Toggle escaping is not fine. Using it is not fine. It exisitng makes the game worse since the weapons toggling is best against also happen to be mostly bad weapons in the game.

The way the game was intended, and how it should've been is, if you're bad enough to get hit by an ultra, they get to empty their stamina on you. That's because even if they do manage to hit that, they're still weaker than the top tier weapons but would at least have something to do in PvP beside Gr8 club BS fishing.

Because they are all for different progression through playthrough. They expect way of the blue for early game, blue sentinels for mid-game, and Darkmoon for late game.

How do we stop them?

I'm still here. I can summon you with no problems with that SM.

Try any of the spider weapons, puzzle sword and royal dirk(RH)+espada ropera(LH)

Spider weapons are okay. Use the fang's r2 at close-middle range and it randomly catches people offguard so you can spam r1 while they're fatrolling. Spider silk is fairly long and it's good way to keep your distance while chipping turtles away

Puzzle sword works if you mix the R2 with R1s. R1 like you normally would to whiff and use the R2 when they're in midrange. The range on this sword is surprisingly underestimated and you can whip people when they think they got away plus the followup R2 is like a extended spear attack.

Royal dirk should be used to rollcatch people while Espada Ropera will be your main bread-and-butter to harass people. You can 2h the royal dirk for the long knife moveset or even powerstance and l1/l2 to rollcatch for huge counter damage. Espada Ropera can also parry and you can switch to a high riposte weapon to finish them off. It's a nobleman weapon set that's fancy as fuck and makes use of every move.