/rwg/ Rimworld General

tfw no gf edition.

Previous thread
>What is Rimworld?
Dwarf Fortress but with guns
>New patch notes
ludeon.com/blog/
>Mods
steamcommunity.com/app/294100/workshop/
nexusmods.com/rimworld
ludeon.com/forums/index.php?board=12.0

>I'm new, what mods should I get?
HugsLib: you'll need this for some other mods.
ludeon.com/forums/index.php?topic=28066.0
EdB Prepare Carefully: tired of hitting the randomize button on pawn generation?
ludeon.com/forums/index.php?topic=6261.0
Map Reroll: do you have autism? Hate that layout but don't want to start a new game?
ludeon.com/forums/index.php?topic=18073.0
Expanded Prosthetics and Organ Engineering: more replacement body parts and shit.
ludeon.com/forums/index.php?topic=10571.0
Less Arbitrary Surgery: stop killing your colonists in surgery arbitrarily.
ludeon.com/forums/index.php?topic=29098.0
>/rwg/ mods
Dickwolf: adds wolfmen
filedropper com/dickwolves_1
Wojack: memes
filedropper com/wojak
Pepe: more memes
dropbox.com/s/dtngu9ss68wp8db/Pepe A16.zip?dl=0

>Modders needed
Cowgirls
pastebin.com/btgsZbQP

Other urls found in this thread:

strawpoll.me/12062082/r
pastebin.com/RJThyiZG
ludeon.com/forums/index.php?topic=29319.0
twitter.com/SFWRedditGifs

How do fine meals work? Can I make them entirely out of berries or do I have to have a meat item too?

>that OP image
Perfect.

5 vegetable + 5 meat.

Fine meals are 1/2 meat 1/2 vegetarian.
They use the same amount of ressources as a simple meal (10) but give your colonists a happy thought.

I haven't played since september, any changes I should know about?

The patch notes are in the op mate.

>tfw your husky goes crazy and kills everyone

Winter biome, as in ice sheet? I would say no, you don't have enough wood to keep yourself warm, you can't hunt since there are no animals, and for growing anything you'd need to research a bunch of stuff first, and you won't last long enough to get there.

Cold boreal forest and tundra might be doable.

xth for fish women

I imagine with some RNG it would be doable.

No fuck off with this undershill meme trash.

/utg/ is a few blocks down the street buddy

Fuck you

Oh wait, I went off script.

xth for ayyliems

sir darius, I have found a way to save you from your infection, but you're probably not going to like it

Lavish meals are the ones that need more food, right? About twice the nutrition I believe.

How do you cure yourself of caring too much about your colonists and dogs? I had to reload when my timberwolf lost a paw in a gun battle, I just can't take it. And if her owner died, my favorite character, I wouldn't be able to continue that save

Have more pawns in your colony.

Keep them alive.

First, for dogs losing limbs and such I just use the "A Dog Said..." mod that adds animal prosthetics into the game. That and Expanded Prosthetics and Organ Engineering for fixing my self-insert's noses and such. It helps.

I understand your feels. If you're not feeling too strongly on your colony I take losing my favourite "VIP" as a game over and restart with him elsewhere or with a new character.

Personally, I reload to savescum my "main" character every now and again but I suggest keeping him protected and away from danger like an escort mission. That meme in itself is pretty fun to do.

Simple: 10 of anything 85 nutrition.
Fine: 5 meat, 5 vegetable, 90 nutrition, +5 happy.
Lavish: 10 meat + 10 vegetable, 95 nutrition, +10 happy.

Lavish meals aren't worth it.

>then suddenly its suckin on two dicks...
That's pretty lewd user. I know which comic you're probably thinking of but it's source is lost on me.

Did you buy or pirate rimworld?
strawpoll.me/12062082/r
Vote if you haven't yet

Why do my colonists keep getting food poisoning? The kitchen has sterile tiles, everyone is set to prioritize cleaning, and the butchering table is in a different room.

>Lavish meals aren't worth it.
Huh. Good to know. It was a pain making sure you were getting the right ingredients anyway.

Luciferium can remove sicknesses? Huh, I really should stop avoiding the "hard drugs" in my game. That sounds useful as shit, despite keeping them supplied.

If it's doable only with some extremely lucky RNG, then it isn't really doable.

>strawpoll.me/12062082/r
>all these good GOYIMS who payed for rimjew

Cooking Skill Level Food Poison Chance %
0 20.00
1 10.00
2 6.00
3 4.00
4 2.50
5 1.80
6 1.00
7 0.50
8 0.30
9 0.20
10 0.10
11 0.08
12 0.07
13 0.06
14 0.05
15 0.04
16 0.03
17 0.02
18 0.01
19 0.01
20 0.01

What's their cooking skill? Cooks sub level 4 tend to cause food poisoning pretty often and cooks that aren't masters tend to cause poisoning every now and again either.

>Level 5
>1.8%
My cook is really unlucky...

Good point.

I'm such a consumer slut, I bought the game for the "feels good, man" vibes

>The kitchen has sterile tiles

As far as I'm aware, luciferium just increases your blood filtration by 70% which speeds up immunity gain.

Lavish are 1 nutrition, but you're right, they still aren't worth it. Fine meals are the most efficient nutrition source in the game, bar none. They're so efficient, in fact, that you should feed those to everyone, including animals.

Does it not matter what my floor is (besides dirt obviously)?

>Luciferium can remove sicknesses?
Among other effects, Luciferium provides +70% blood filtration, which basically means unless you're literally about to die from a disease or infection, you gain immunity super fast and don't die.

Yeah. Should probably get the prosthetics mods.

I guess if my character dies I'll just force myself to start a new colony or move on...

P.S. here's a picture of my real life doggo as thanks

I imagine the numbers are more borked than the wiki shows. I find that 7-8 and above is the nice sweet spot for keeping your people sickness free from their meals.

Is keeping them supplied with the drug hard? That's basically my main fear with these drugs that you can't grow.

Out of 50 meals 7 of them caused food poisoning.

I'm in the same boat. I avoid savescumming at most costs but I'm a sucker for keeping my "main character" (or two) alive. Otherwise my colony starts feeling a bit stale without them.

Does anyone ACTUALLY pay for this shell of a game?

...

No. In the last colony I had 7 colonists on the drug and a stash of 160 doses.

Just remember to always buy it when you have the chance. You also have the option of cryoing the dependents if you're close to running out.

Only the level of your cook has a influence about food poisoning.
So yes, use whatever floor you like for your kitchen.

Oh, 7 colonists and 1 cat.

Well, if you have one colonist on it, and they take one every five days, you should be fine as long as you keep a stockpile of it and make damn sure you don't run out.

>cryoing the dependents
Oh yeah, I didn't even think of that. That sort of reduces the risk of getting fucked over by RNG a whole bunch, assuming you have cryobeds to stick them in, and they're usually somewhere on the map. My guys are medieval at the moment so I'm not quite at the "let's all take Luciferium" point yet but good to know.

That's wrong. The cleanliness of the room does affect food poisoning, hence why putting it in the same room as your butcher table makes you get it more, because that leaves blood everywhere.

This has been the general consensus since I posted it so I can assume it's a good representation.

I'm actually surprised how close close they are.

Can you make that statement with confidence? Surgery chance for example has a lot of factors contributing to it regardless of what the info screen says.

The dev needs to make vents more efficient.

If there is a heater in a bedroom with a vent connecting it to the next, there shouldn't be a 10C temperature difference.

And if I make a whole wall out of programmable vents and set them to open at over 35 degrees, the temperature shouldn't rise to 200 degrees in a span of seconds when I get a ZZZTT in my greenhouse.

WHAT AM I DOING WRONG

I have the leg, I have the medicine but my doctors refuse to operate.

I started playing the game a few days ago and I have a few questions

Are they gonna do something with the A.I. characters? I was suprised by the amount of personality the three of them have with just one image each.

Is there anything to do when you're more or less settle? I have a little town with two couples and I'm not really sure how to procced once I have 'em armed up and the research's done

How do you get aliens? Or rather, where are them? likewise with zombies and cyborgs

Oh, good to know!

>cryoing the dependents if you're close to running out.
Genius. I never thought about this either for terminally ill patients, too. Thanks for the help, helpful anons!

>zone restriction conflict?
>medicine quality level assigned too low?
>some other colonist reserved the meds?

C L O S E C A L L

Did you set your colonist to take the required medicine? They may be set to only take herbs.

>Are they gonna do something with the A.I. characters?
If more AIs are not added I imagine Tynan will develop further into their "personalities", especially for Phoebe who may be the least played.

>Is there anything to do when you're more or less settle?
Build large. Build ambitiously. Work on projects, develop your wealth, etc. It'll increase the size of your raids. If that's not your thing you can work towards the victory conditions such as building a ship to leave the planet or preparing for a great exodus towards the AI ship journey.

>How do you get aliens? Or rather, where are them? likewise with zombies and cyborgs
There are technically no "aliens" in the game, rather, anything seemingly "alien" was a product of human engineering. Most of these special races can be added in by mods, but I suppose cyborgs exist in the form of colonists that have been given lots of bionics.

I'm posting z-levels until Tynan adds z-levels

MODS

I suppose the closest thing we have to "ayyliems" are the mechanoids that drop down from the skies and attack your base (you'll know when it happens) and when giant bug creatures pop out of the ground in your caves and set up hives.

Cryofreezing is honestly one of the best tools in the game; you can limit the severity of a disease outbreak, or outlast psychic drones, or reduce food consumption (applies to animals too - running low on food? Thow your thrumbo in a casket), or just put a complaining colonist there until you have better/cleaner facilities or enough drugs to keep them happy. The only downside is that you'll have some people running around vomiting for a while.

>Modders needed
>Cowgirls
I'm going to need a milking myself if we keep talking about cowsluts

By cyborgs I meant bionic parts, my main colonist wants to pretty much be a fucking robot and I don't know how to make them.

Weren't aliens added last update or something? I saw a few pics with a green colonist with tentacles where the mouth should be.

ty btw

>throwing your thrumbos into a casket to keep them for sale later so they don't eat through your map
Mhmm... I like this idea... So many possibilities.

I might actually consider a cryosleep "facility" in my clinic now in case I have too many patients my docs could handle.

Ah, look for "bionic (inset limb here)" when trading, like a bionic leg. I believe you might be able to craft them also, though I also believe that comes from the Expanded Prosthetics and Organ Engineering mod.

>I saw a few pics with a green colonist with tentacles where the mouth should be.
That's the Call of Cthulhu mod series. It's on the main forums. Great mod, albeit tough. There are other ayyliem mods too if they are you're thing. They sure as hell are mine.

Hey user you were mentioned in op! You must feel special!

it's just a mask bro

you didn't set a bill

Well I feel like a retard now, I had set all my colonists to herbal because I got hit with a case of gutworms a while back.

pastebin.com/RJThyiZG
Food poisoning chance is based on the pawns cooking skill and the cleanliness of the room.

I suppose it makes a bit of sense. Rimworld is not TOO expensive for most people with some spare cash and the game is easy to pirate, so I suppose it makes sense for them to be so close together.

z-level user is an important, albeit forlorn, member of our community.

If z-levels do get added I hope it makes his day, however. I just doubt Tynan has it in mind.

Why should I play this over DF?

I did. The doctor was selected in that screenshot, not the patient.

thank you my man

Why does this image turn me on so much? I mean, surely it must just be the tits, right?

>need cloth to build beds so my guys don't have to sleep on the fucking floor anymore
>electricity hasn't been discovered yet so we can't make sunlamps and it is too cold to grow anything outside
>day 37 and we have been raided by a single person wearing leather so far
even when randy is being gentle he fucks you

This place is keeping heat terribly. How many more heaters do I need?

Are you tired of looking at ASCII?
Do you want guns and modern tech?
Do you want to turn your colonists into robots?
Do you want drugs?
Are you tired of elves being faggots?

That's what happens when you put vents fucking everywhere and have single thickness exterior walls.

Wild guess: 5 heaters.

you have vents leading to a corridor which is missing a door and leads straight outside, all of your heat is literally just going outside through the vents, chill out on the vents too

This has to be bait

vents are life, vents are love

RIP

Time to delete that colony and start again so nobody knows my shame from future screenshots.

Nigga read the thread

we'll know

It's a living, we all learn from our mistakes.

cut the leg off then put the leg on

just needs some editing and that will be OP material

Do it. I could use some OP image material

I don't really know what to do with this to be honest but I guess I could give it the standard treatment and see how it turns out

Just anything that can give a nice kek really.

Hygiene mod is done:
ludeon.com/forums/index.php?topic=29319.0

Comfy as fuck

...

Comfy, but what about your food?

You see the zone to the south? That's a stockpile. Need to move stuff to it. Have several packaged survival meals, and I gave my guy hydroponics to start, so soon I am going to dig into the mountain for a permanent base.

Bad cooks and dirty kitchens. Make sure to set a minimum skill limit on the stove so only your best chef use it.

kek