first for we're just quantum effects in the singularity of a black hole
Bentley Harris
>dd group fanart never ever again
Dylan Powell
don't forget to hit that publish to linux button so I can play your games
Camden Long
...
Josiah Lewis
...
Jackson Morris
Post an old progress image/webm and a new one to compare it to
John Wood
Anyone using SFML here? I have a bunch of sprites that are white on transparent, then I use Sprite::setColor to colorize the white parts and it works as intended except it turns the transparent part into black, how do I solve this?
I usually should get options in the Inspector to fill out with the muzzle flash and muzzle light, but I don't have this. I'm using Unity 5.5 btw.
Adam Lee
>it's still grey highlighting i will fuckin throttle you mate
Blake Scott
Cause they're not public.
I hope he keeps them forever just to trigger you googs
Leo Parker
I wish there were some way to tidy up the component list for gameobjects in unity. Having million components attached is messy as fuck and it's not even possible to arrange their order by dragging them. it's like it's still 1995
Nolan Martinez
>Cause they're not public. How do I make them public? Just writing public in front of the var?
Logan Wright
don't feed the troll
Christopher Anderson
Yep. You should study the basics before you try to make a game.
Noah Smith
...
Liam Thompson
>muzzleFlash.renderer.nabled = false; >nabled
Missing an "e" there pal. Isn't this highlighted in your IDE?
>if(Input.getButtonDown("Fire1"))
Don't use strings for this purpose, it's just a bad idea.
Juan Gonzalez
>highlighted Is this a bad joke? A true man codes in notepad.
Ayden Allen
you mean you want to buy hardware and then make vr games? if your phone can do vr, it's google cardboard. vive new is 899, oculus is 599 for the headset and 199 for touch. you'll have to check ebay for used, i have no idea.
if you have something to show, you can try and contact oculus/valve to get a free set.
Grayson Carter
The person I wrote this from wrote it like this, and it worked for him.
Unity said that renderer is obsolete and I have to write GetComponent() instead, but I don't know exactly how to write this.
Nathaniel Clark
A real man only inputs 1s and 0s into his computer.
Mason Mitchell
New
Easton Moore
That's as much as I can do, sorry.
Josiah Howard
this was a solid idea
marked improvements broskis, nice job
Austin Peterson
Who?
Anthony Wilson
old
Joseph Adams
It's a typo. var renderer = muzzleFlash.transform.GetComponent() ;
Oliver Smith
do you have a reason for using javascript? most people use c#, you'll have an easier time finding relevant results on google if you use c#.
Sebastian Young
what do you mean
Jeremiah Kelly
1/20/2016
Cameron Reed
I mean who are you
Blake Bennett
new
Joseph Ramirez
Oh, I'm just a nodev. I don't even have a dev name.
Blake Hall
I just chose whatever looks like the best tutprial, and the tutorial looked good. It's just fucking retarded that Unity constantly brings out new versions and completely fucks over the scripting langauge because of this. All the old tutorials are completely for the ass now.
Daniel Adams
your protagonists name reminds me of abu hajar
Christian Rogers
old
Connor Baker
fuck
Luis Carter
that's the name of the level. it's a pyramid name I found in wikipedia
Daniel Hernandez
new
Aaron Garcia
...
Parker Bell
when can i play this
Juan White
Where do I have to write this? And what do I have to write for the obsolete sentence instead?
Juan Moore
Any reason why you're going with square rooms instead of making use of the 16:9 ration?
Jack Hill
...
Leo Adams
why didn't you demo your game?
Eli Stewart
user seriously, go follow Unity's official tutorials before you come back. All of them. Then work on your own.
Connor Campbell
this is incredible
Jace Miller
...
Ryan Johnson
I follow the official tutorials, but they don't teach shit about coding. Learning to code would take decades for me.
Andrew Hill
Into the editor where you are writing the script. These are the absolute coding basics, if you don't understand it then you aren't ready for game dev yet.
Landon Hill
Then give up. You're too retarded.
Joshua Gutierrez
No shit I have to write this on ghe sript, dumbass. The question is WHERE I have to write it on the script, you fuckass.
Stop acting superior, if you are even to dumb to explain the most simple shit. Just telling me some lines of codes, doesn't help anyone. I also have to know WHERE to write these lines.
Zachary Evans
wew lad
Ian Sanders
0/10 worst false flagging i ever saw
Sebastian Cook
Why should I give up you dumbfuck? There are free codes for almost everything available on the net. Coding is completely redundant. It's just annoying. All you have to be able to is just creating assets.
Nathaniel Price
why dont you figure it out
Michael Ortiz
> Learning to code would take decades No it doesn't. And you're really not going to get far in game dev without knowing how to program. you dont need to be a master.
the basics is probably enough to get a solid game up.
Oliver Nelson
void Update { while (true) GetComponent(); }
Isaiah Butler
Nice!
Christopher Clark
Post art. Or don't ask stupid questions about code. Or kill yourself. The choice is yours.
James Martinez
Beeguy used to be chill and unafraid and now he's angry and fighting mushrooms poor dude
Daniel Russell
next demo day, swear
i was all set to go but decided not to because >placeholder assets
and I want something more complete than just 1 stage with no context
wow, nice progress!
Lucas Smith
Bee is a girl
Dominic Wright
I am trying to learn the basics, but it's not easy to get intop this you know.
Sorry, I don't just want to read books for a year, before trying to make something. I try learning by doing.
Tyler Lopez
I don't even have a game I posted to demo day. You should have, that looks like fun.
Chase Lewis
>read books >to learn programming
Jordan Scott
never said anything about books. 80% of the stuff I learned came from dotnetperls and the official c# ref site. other 20% was stackoverflow
Nathaniel White
living the dream
Luke Peterson
It doesn't matter if it is a book or on the net, assholes. Point is that I don't just want to spend months simply reading about code, before making something.
But whatever... You guys here are just a waste of time anyway.
Connor Anderson
UE4 Blueprints are made for people like you.
Nolan Campbell
>don't just want to spend months simply reading about code, before making something you make stuff while you learn man.
sorry, but programming IS a skill and requires some time to be good.
you're just lazy. I spent 12 hours a day for 3 months learning c#(first language) when I was a neet. you can do it.
Ryan Perry
Too real
Juan Ward
Literally me
Brandon Mitchell
>they have friends to flaunt their naps in front of normiws please abandon this turf
James Sanchez
>you're just lazy Stop acting as if you know shit about me. I just find coding not fun at all. Especially learning it is the most boring shit ever. So why should I spend months learning this shit, when I also could just simply watch tutprials and grab the fucking code from there?
There are tutorials for pretty much everything you need for a game.
Grayson Fisher
he just threw it right into the water . jpg
Jaxon Young
But I want to develop games so I can play them with my friends
Charles Myers
Because you won't learn unless you code, if you only watch you will only be copying other people's code without understanding it completely, which can lead to complicated scenarios when you want to add a feature but don't know which part of the code to change. Besides everyone has a different preffered formatting style It's like reading a book about a sport and thinking that you can become a pro player with only the knowledge from the book without practicing once
Gavin Carter
Because apparently you can't just simply watch tutprials and grab the fucking code from there? Otherwise you wouldn't be here, retard.
Jackson Morales
>if you only watch you will only be copying I try to understand the code from tutorials, but it just takes fucking time, smartass. You don't learn this shit overnight, you know.
Asher Lee
The only reason why I am still here, is because you retards are just aggressive shitposters who search for reason to start arguments.
otherwise I would be already on the next tuorial and just use an other code for what I want.
You understand it faster if you try to make your own than try to apply what you see from videos only. Sure videos help a lot understand the basic concepts, but they aren't 100%. Without practice you won't learn, it's simple like that I made over 30 smaller projects to get used to it and even now I am rewriting my game from scratch because my old code was too messy
Carter Wood
...
David Jenkins
will do. thank you for letting me know user, as i was not even aware this was an issue.
Lucas Howard
You really should switch to C# if you want to get better learning material (and also a more pleasant experience in general)
Carson Nguyen
>all dem Boys that didn't make it
Andrew Foster
>You understand it faster if you try to make your own If I'd try to make my own code from scratch, I could barely do anything. I would first have to read tons of stuff about coding, and memorize all the syntax and shit, dumbass.
That would be boring as fuck though, that's why I prefer to learn by following tutorials.
Lincoln Parker
Blunt / Slash / Thrust damage represented by Rock / Paper / Scissors y/n?
Dylan Young
You don't need to memorize all stuff before coding, you can learn it as you try. This is why people make lots of smaller projects first before working on the big thing, expecting to work on a big project on your first try is stupid and the result will be subpar. It is what makes most people give up on dev-ing
Kayden Powell
No, there should be a parallel set of armor types that the damage types that the damage types defeat and that the armor types are good against, I'm using that kinda thing in a tabletop RPG and it works like a charm
i.e. armor A is strong against Scissors damage, normal to Rock damage and weak against Paper damage, B is strong against Rock damage, normal to Paper damage and weak to Scissors damage, etc
Adam Brown
I'm not even working on a"big project" you fucktard. I just do what I want. How big it will be in the end, is currently completely irrelevant.
And of course I have to memorize how to code first, before being able to write code on my own. That's why I am following tutprials though, so that I actually can start somewhere, and memorize stuff as I go. Otherwise I either couldn't do anything, or just simply have to read about coding for months.
Luis Collins
>thrust >scissors I think you are misusing your scissors
Adrian Ortiz
>And of course I have to memorize how to code first, before being able to write code on my own. >I completely lack the ability to multitask and can't use references you're either completely retarded or just trying to shit this place up
Robert Miller
So where did your brilliant way of doing things take you? What do you have now? Nothing. Maybe you were wrong? Hmm...
Jaxon Gomez
How I did was to code my own project while watching tutorials to maximize the time, and I learned more advanced coding stuff as I tried new things and looked up how to make stuff. You don't need to learn everything at once, because that is impossible. Coding is practice, that is all I can tell you. WIth your attitude, it will be difficult for you to finish something. All I can do is recommend you to rethink how you do stuff, and if you think coding is not for you, hire someone to code for you and do something else like art or music.