I just implemented A* search for enemy pathfinding.
This is the first time I have ever used anything from my Artificial Intelligence classes.
Benjamin Peterson
Dialogue system is nearly finalized. Cursor finally shows up now so I can actually feel better about putting the game up on itch.
Hopefully I'll have a build up soon for everyone to ignore.
Jayden Perez
>even shortstackified, the style doesn't really work
dang it i'll just try out another style then i guess
Carter Gonzalez
Posted just as the thread died. Reposting in case fraukidev misses it:
Frauki feedback >browser build runs like poop >desktop "build" (it's just packing it with webkit isn't it?") runs good >game feels nice and fast >like the graphics and sound effects >Frauki a cute >welcome back to this shithole, I missed your progress
Cons: >controls feel too slippery, please make them tighter by reducing that acceleration/deceleration >game starts in windowed fullscreen and can't go to a windowed mode by pressing alt+enter or anything
Bentley Richardson
Yeah I like it, reminds me of the gameboy Zelda game's menus. I like the map a lot.
David Sanchez
are there any /agdg/ success stories?
Joshua Bell
I love this but it looks too detailed and it will take you ages to animate. Reduce the color count and resolution a bit and you have something feasible. Look at momodora4 for example.
Hunter White
not this guy but I have Frauki feedback too.
For some reason, X360 controller's analog sticks doesnt work, but d-pad does. Is this intentional? You might want to let player use analog sticks to move.
William Adams
I scrolled through your tumblr and couldn't find any item list or anything, but I see you got a boomerang, a bow thing, and a few other classic staples.
Should be good.
Nicholas Stewart
Is 16-bit color enough for a game?
Ryder Ross
What color grass tile set for this level is acceptable agdg? (look on the path where boku is).
Sure, there's a few games that came from AGDG and made splashes. Risk of Rain, etc.
If it counts, I'm a developer who hangs around here and, though I haven't launched any projects from my own personal hobby-library of prototypes and such, I have worked on two moderately successful games that combined have some 200k+ units sold.
Kevin Gray
Tutorials were a mistake.
Chase Fisher
in which regard?
Christopher Cook
Grey muddy is a spooky one
Lucas Walker
>analog for 2d platformers I don't disagree with letting users remap but who plays 2d platformers with the analog?
Isaac Mitchell
I agree. It's why I'm not really a fan of grid inventories except for in games with very simple sets of items, it works well in Minecraft for example.
But for a game like dark souls and Skyrim it's better to have an inventory list that is separated into tabs (weapons, armor, books, etc). This is why I like SkyUI. Of course there is still scrolling in SkyUI, but it takes a lot more items before scrolling needs to happen. It's easier to scroll, and you can easily sort the inventory. Inventory should be the easiest thing in a game to navigate.
Angel Taylor
will you just be using the one grass colour? The red and the green together would be nice, like by green areas and red paths
Mason Long
I bet you've played more tutorials than you know. Good games camouflage the tutorial within the first few levels. Guiding and teaching you with an invisible hand.
Christopher Taylor
Do you have an example of grey muddy? Sorry to ask.
Nathan Kelly
You want desaturated colors for this kind of area. More greys and browns like the other guy said
Ethan Morris
every time I see Skyrim's original UI I just sit and think what happened. how can someone make something so bad. someone got paid to make that
Thanks for the example il try to match this colour pallet.
James Barnes
Yeah that was the brown one in your scene
Will the soundtrack become spooky?
Lucas Collins
Do not give bokudev advice. He does not listen, do not reply to bokuposts.
We have been trying in the discord for years. He just ignores our posts.
Btw that level needs work it looks awful and has clashing art not that you would listen it should all be blocks.
Carson Wilson
pixel progress
Taking a break from learning 3D / Unity to slip quietly back into my 2D comfort zone for awhile
Angel Nguyen
>flat out lying
Bokudev took feedback and advice just recently.
Chase Perry
>Being this mad a yesdev chooses to not listen to your shitposts you call feedback so you meme he doesn't listen to everyone.
attaching drama to every yesdev is getting fucking annoying. Notice how it seems to come from discord/steamchat?
David Scott
Do not give nodevs (You)'s. They do not have games, do not reply to nodevs.
Sebastian Butler
>filename
Make his hook hand fire out like a hookshot, that'd be cool
Jayden Johnson
no
Luke Russell
It doesn't come from there it just ferments there.
Asher Bell
does this help, from what your giving me, I can see the bottom right is a map easily enough, so that's good, and I can also infer that each square marks up where the screen boundaries would be,
after that, why is the floor option here? show me just what the overworld would look like, or just a dungeon.
then from there I'm left to guess that the top right are quick items of some sort I can equip at any time, then to the right of that is maybe... tabs? or are they more items? what lead you to seperate items into multiple boxes on screen? then above everything I can tell that this would be the hud that displays while playing the game unpaused. Otherwise, not sure why you have so many things seperate.
Gavin Jackson
>discord Stopped reading there. Discord and steamchat can kindly go away.
Xavier Flores
I'll be finalizing these crawling animations tonight. What can I improve here?
Nathaniel Cook
I wish this meme would stop to be honest.
Isaac Miller
I'm glad we aren't linking them in the OP anymore.
Ayden Allen
I am pertty sure the stardew valley guy worked here.
Logan Moore
Feels like watching a cutscene with a Cloverfield cameraguy
Landon Myers
Worth noting that there's at least one troll hanging around in /agdg/ who has made it his goal in life to do nothing but generate drama and derail threads.
If the drama you see in this thread feels manufactured, it probably is. Do not respond to dramaposts. The only way to get rid of someone who wants to be a court jester is to ignore and report.
Gabriel Taylor
That's the plan! Gonna try to figure out some kind of pseudo physics grapple system, like from Super Metroid or Castlevania IV. Never done anything like that though
Jaxson Edwards
hand is a little tight fisted, maybe he claws at the ground, looks good to me though.
Lucas Ward
I feel you man. I also wish the meme of anons going to chatrooms to be namefags would stop.
Brody Butler
Fuck yeah, is he gonna have any other weapons? Like a pistol or some shit for MAXIMUM SWASHBUCKLING
Asher Lewis
...
Liam Gutierrez
They run the show. Demoday is their thing. Most of the jams too.
Aiden Lewis
>Anons going to chatrooms to be namefags There's much better actual dev discussions going on in there than these threads. You have to have a name in Discord.
Nicholas Hughes
>you will never be a rich successful ideagirl
Isaac Reed
christ that is so much information. I'm missing context though, if you have a player playing through a whole game, and know what items they've picked up, then giving them a million items in a menu isn't exactly wrong, some people dig organizing menus and having a bunch of items placed exactly where they need them. Look at other games like the RE4 item menu.
More specifically, what kind of items are in your game/how many items will they pick up/ how fast do you want them to have access to it. I might be able to draw up a system for you in illustrator or something.
Alexander Morgan
WE
Jackson Stewart
I have a boner for flintlock / antique pistols so definitely. It's going to be a pirate themed spelunky-like. I've already replicated spelunkys level generator before and it was surprisingly simple
Dylan Hughes
>Implying there is a separation between discord and agdg threads We're all the same group of people, RIGHT?
Lincoln Reed
Looking at your artstyle, are you DungeonBreak dev?
Liam Gomez
maybe you have a tab for "Most recent pick up" I found in bloodbourne I would be mashing X while picking up items and then I didn't see the name of something, then wouldn't be able to tell what I got that was new when I went back and checked inventory.
Jose Morris
Submission time is almost over, can safely assume all the games are up.
What's your final verdict on the demos? Favourites? Hidden gems? Anything you would like to tell the devs?
Jordan Nelson
I refuse to use discord.
Eli Davis
N...no (yes)
Chase Nguyen
CALLED IT.
Sneak your goofy skeleton shopkeeper into the pirate game.
Isaac Roberts
You can assume it, but mine still isn't up. It will be in before the submission period's over.
Zachary Wilson
>can safely assume all the games are up Theres always a small burst at the end
Benjamin Lopez
Well the menu automatically organizes, and having it split into categories makes it very easy to navigate and find what you want. The menu can be sorted by name, weight, type, damage/armor value, etc. The menu has favorites as well, making it even easier to set which items are important.
Lucas Stewart
Its just become a separate meme from the threads, mainly one held in the discord that bokudev doesn't listen to feedback Iv watched the event unfold. I for one love to lurk in there and research it analytically because iv seen this repeat throughout agdg's history long before bokudev I mean look at risk of rain before that took off.
You people that go on the thread forget about discord or steamchat but its really a separate agdg culture at this point. Alot of it is filled with yesdevs or at least those of us who actually actively dev. I love posting my patreon porn from time to time.
You can also imagine the amount of circle-jerking about GOOD work that goes on in there I mean lets face it, discord has less nodevs or source posting even much more progress is going on in there or at least gets posted there for instant replies. Now imagine there being some yesdevs in there that don't like other yesdevs work, there may be some who are jealous of circejerks not ALWAYS being on their game; its becomes a simple notion to create a negative condescending meme about your opponent and try to spread that meme to cover the truth of that yesdevs actual actions.
Iv seen it repeat over and over again. Best of all to the agdg games that have the most potential for success. TLDR; The discord is full of people that dislike potentially successful games because of the jealously that surrounds them wanting a hugely or even potentially successful game of their own. Memes are created to SHUT people down.
Dominic Moore
Fuck off, the submissions aren't done yet. I don't play any of the games until submission time has finished.
Caleb Ward
You know how french people spit to show disgust when you mention someone they hate? That's what they did when they were still steamchat whenever anyone tried to mention agdg. I got tired of the hypocrisy considering whenever demo day started or one of them was trying to start a game jam they acted like they were official agdg.
Leo Richardson
alright hold up bubba I'm gonna hit you with a summer of graphic design internship experience.
Jack Johnson
Haha I use the same shopkeeper in every single game. Same shop theme and everything, although he's a human in non-fantasy games.
Matthew Moore
Sounds incredibly cancerous. Why do we still let them submit games to our jams?
William Peterson
>unfinished but heavily advertised stuff selling 10x as much as finished games Guess early access is the way to go
Caleb Williams
>TLDR; The discord is full of people that dislike potentially successful games because of the jealously that surrounds them wanting a hugely or even potentially successful game of their own. Memes are created to SHUT people down. Truth. >discord has less nodevs or source posting Not true unfortunately. Many of those chat faggots have no game and source shitter has always been from chat.
James Lee
He has taken plenty of advice from the /agdg/ thread and he has gotten leaps and bounds better for it. Maybe stop giving shit advice?
Hunter Hernandez
Just because they think they're exclusive (as all circle jerking cliques do) doesn't mean we need to be. The reality is they want to be a part of this party and have their own private party, but everyone in the main party knows the private partyers are faggots. And Veeky Forums has never been a private party.
Nathaniel Smith
So I made that change I was thinking about. Now hitscan attacks aim in a direction and automatically attack when they reach an enemy. Projectile attacks still require a manual delay.
Current issues are about what to do with the slider and the targeting line. It's going to be messy to make the slider only come up for certain lines the way it's currently set up, and I'm I'm not sure if the targeting lines should be there until the attack is actually completed or go away on turn start like it currently does.
Henry Richardson
When's the next gamejam guys?
Caleb Gomez
It's just some salty chat fag attacking bokube because he can't do it with his name in the chat. That's what was meant by
Justin Johnson
If I want to make a non-pixel art 2D game in GMS, would I have any particular issues (with scaling and whatnot) or would I be better off with things like Unity or Godot from the get-go?
Nathaniel White
That's some good insight breh. Been here since 2005 and I think it's easy to lose sight of that.
Leo Ross
Late January.
Brody Evans
>come up with idea >excited to start devving >remember i have to learn a new programming language + rewrite engine before i can start
m-maybe i'll just play some ace attorney instead
Austin Lee
How close to being finished should my game be for me to show you guys it?
Ayden Johnson
okay, so here's a first version. I put favorites off to the side because users may want to access that quickly, at the same time they may feel comfortable getting to it like the normal options.
Ryder Sullivan
Do half an hour now, user. Just half an hour.
Then again tomorrow, and the day after, and 1.5 hours each day at the weekend. Before you know it, you'll be making good progress.
Daniel Garcia
Okay, /agdg/. I've spent literal days redrawing this character and I just can't seem to get it right. Am I getting caught up on stupid details? What's your process here.
>inb4 "is that an eye" It's a helmet with a light.
Carson Watson
As early as your first rainbow square
Chase Lee
It's never going to have rainbow squares...
Gabriel Peterson
Box moving in a room and a general idea of what you want kind of want to create if someone asks you what your goal is.
Colton Phillips
Man, I always struggle with adding enough negative space in my textures.
This is beginning to look okay, right? I think I'll make the lower arms less detailed and probably adjust the colours a bit
Aaron Myers
I don't mind working for a while, it just sucks 'cause I'm a shitty programmer and I don't know how to fix all these fucking glitches oh god why do I even try
Elijah Moore
Give me like 10-15min
Cameron Rodriguez
>I'm a shitty programmer >write engine
Nicholas Lopez
start by showing off the fact you were able to get a window open
Jayden Bennett
>he didn't start with a rainbow tri
Bentley Price
There's no silver bullet user, no magic solution. Just go through them one at a time. For each one, figure out what's causing it, using the tools available to you (you can get far with a debugger with breakpoints that lets you inspect values, and if all else fails you can use printf/commenting out code), and then come up with a solution. You can do it.