>godot in tier1 Put xenko there you retard it doesn't use a custom scripting language that you can't transfer knowledge in.
Connor Davis
sounds bretty good, not bad m7.
Joshua Phillips
tier 1 = 3d/2d engines
tier 2 = 2d
also nobody on agdg uses xenko, so no reason to put it there
Kevin Ross
Shit man, that's impressive. However, you'll probably have a hard time finding someone here who would use that kind of music.
Ian Jenkins
what are the tier twos anyway i only recognise construct
Matthew Robinson
How much is cheap?
Easton Myers
game maker
Kayden Ross
> tfw the pixel art guy never returned
Eli Watson
This is way too good for us, what the hell dude.
Luis Howard
game maker construct2 haxe(probably should be replaced with love2D)
cant think of any other 2d engine agdg uses
Andrew Evans
It obviously isn't, it's just the creator put what they wanted.
game maker has 3D functionality and source isn't on there (Do you remember sourcedev?)
Luke Mitchell
willing to work for free if the project seems interesting enough. im pretty negotiable.
Blake Torres
>Tfw you would love this kind of music for your game, but don't have enough of it to show or money right now. You guys always show up when I can't afford it...
Brody Foster
is this some sort of troll? that's unbelievably good. what the fuck man. you could do the OST for a civilization 6 expansion or something.
Cooper Gomez
>it's just the creator put what they wanted. No, I didn't.
>game maker has 3D functionality Doesn't mean it's at all viable to use it for 3D.
>source isn't on there Stop.
Cameron Rogers
interesting
Jason Walker
if you're really tight on budget i can work out possibly doing it for free. really depends on the kind of atmosphere you want for the piece and the length.
Ian Jackson
>What's the gameplay? Zelda + Minecraft light versionTM because I want to have a demo at the end of this month.
Lincoln Davis
This can't be for real...The fuck do you mean working for cheap/free with music like this? We're all amateurs here, your works seems professional.
i'm a music theory major, i'm hoping to get into the game industry.
Zachary Ramirez
While it sounds like a gracious offer, I don't even have enough to show for it right now anyway. I'm still in early development with not much aside from placeholders and shitty art and almost no actual gameplay. For music like that, I'd feel awful if I couldn't pay you decently for your work, really, either way.
Evan King
RPG Maker VX Ace I'm sure somebody somewhere is using
Isaiah Peterson
Pussy ass dog
Carson Kelly
>No, I didn't. Yes. You did.
>Doesn't mean it's at all viable to use it for 3D. It's completely viable, depending on your game and skill set.
>Stop. No need to get defensive, just fix you stupidity.
Leo Gomez
Assuming that you really are the composer and not a troll, agdg is a bad place to ask.
With that quality, just go straight to either reddit, tigsource or even indiedev. You're definitely going to find people willing to buy your music.
Colton Gray
nice but sad
Adrian Robinson
How do i input geometric sequence into wolfram alpha? like i know a6 = 900 and the coef. is 5, how do i let wolfram calculate for example a3? i need to check some of my shit in there, but i can't figure out of to input it
Dominic Howard
honestly i prefer this community. i've been lurking for a while and i have some major projects coming up soon and i could use the practice. i've made pieces for my friends games.
Cameron Walker
insulting your player is the single worst thing a dev can do
You mentioned source.No need to read your comment another further.
Nathan Gonzalez
honestly its really not as bad you think. i think you're on the right track with the general atmosphere. it kind of reminds me of pietnatska or chu ishikawa
Mostly looking at the crytek side using a shadow map and an alpha map, it makes sense but it doesn't handle the case of casting shadows onto the translucent occluders themselves which I have tried to explain with the image. So you can either have the translucent objects appear full bright in the directional light, or have the first occluders become dark which is also wrong.
Are there examples of systems that have solved this? I can imagine do many passes after sorting the translucent objects, or even crazy things like depth peeling. Maybe you could do (very) sparse voxel ray tracing? It would at least remove the worst artifacts at the cost of resolution.
Please help.
Michael Jackson
>We live in a time where people will throw hundreds of dollars at guys playing video games on twitch, but won't shell out 5 dollars for a video game on steam.
for them, seeing a guy fuck around in a game is immediate gratification
but paying for a game that may or may not come out is not
but just playing it side-by-side while testing my game feels so good
Elijah Wright
>3D game >Cloth physics >Doesn't look like ass
holy shit I was gone for a while, when did agdg git gud?
AGDG Souls when?
Julian Miller
you must have been gone for like 6 months plus senpai
Austin Edwards
More like two years
Eli Harris
I don't post all the time since I can work on this pet project only during weekends. it's in the demo day, look for Ghost Knight Victis
David Peterson
Hey guys, i'm a few months into a rather big unity project.
I used some free assets on the unity store along with a package or two I purchased.
If I were to commercialize the product, I wouldn't owe these asset creators any more additional money yeah? Just want to confirm.
Ian Bell
i was actually thinking of your game when this guy offered to make music. you should contact him, maybe?
Ayden Ward
Correct. But also learn to read.
Jonathan Perez
not at all. but obviously you can't resell their stuff in the asset store (even if you modify them a bit). that's about the only restriction I know of.