is 2 specialist (one medic/one hacker), 2 grenadiers, 1 ranger, 1 sniper a good comp for commander?
ive kind of been neglecting rangers im not sure how good they are when leveled up
Jack Martinez
3rd for Julian.
Nathan Allen
Just picked this up thanks to the humble bundle 12 dollar monthly sub. Huge fucking fan of xcom 1 and never had the funds for a 60 dollar game so this helped. Should i do a vanilla play through then get long war 2 as i did ala xcom 1? or should i just go balls deep with the mod? Also are the dlcs worth getting, far as i can see they're just cosmetics.
Justin Murphy
5ste for the Technical.
William Thomas
Why no psi op?
Justin Clark
Long War 2 ain't out yet famalam.
Do vanilla first. If you want more and LW2 isn't out yet then grab Long War Perk Pack, Long War Toolbox, A Better ADVENT 2 and whatever else catches your fancy.
Christopher Sullivan
oh, i havent gotten them yet
im building the psionic building now
Carter Ross
>tfw trying out wizards for the first time fuze is so fucking silly
Brody Thompson
2 specialist is a not really optimal. Generally one combat/hacking specialist and then add another ranger or grenadier to your squad. Obviously once you get psi, find a place for them as well.
Any idea if this is going to be available as a separate download or do I have to wait for LW2?
Brandon Wilson
You'll have to wait, probably. The bits weren't separate downloads for LW1.
Ian Lee
>infiltrating Hype. Wish Lumps would give us something resembling an ETA though.
Elijah Reyes
>Implying other generals, better yet the world, don't appreciate happy purge kill your shelf
Daniel Morris
Why would user want to kill his shelf?
Gavin Wilson
>no plane mission with sneks and big guys umm modders?
Alexander Wright
>rocketeer now uses gay iron man shit instead of a manly shoulder mounted rocket launcher
Gay
Nolan Collins
one of the most disappointing things about xc2 along with lack of MEC troopers
Luis Bell
Yeah X1 rocket launchers are way more satisfying. Hopefully they get brought back.
Wyatt Reyes
I assume that the wrist mounted rocket launcher will end up in the secondary weapon slot, which leaves it open to being replaced with another model. You'd need new animations, but I don't see why it couldn't be done.
Angel Rodriguez
>Pistols are now utility items that anyone can carry.
Brandon Cox
>Shinobi This kills the mod.
Grenade launchers > rocket launchers.
Jaxson Parker
If the Long Dong team decided not to do it, I don't know who will have the knowledge and willingness to do it.
I assume you can use the animations from X1, but I'm completely inept when it comes to modding, so I guess I shouldn't complain.
There's just something cool about large weapons that you need to change your physical stance to use, especially ones that convey heft. I'm not against dainty wrist mounted stuff, but even Boba Fett had a rocket on his back.
Benjamin Myers
>Return of Scatter At least they are re-working the mechanics to work with X2 instead of getting lazy and just pasting it straight from X1. >More pistols good
It's that satisfying *Thunk* sound when the rocket launcher pops out, and yes, everyone you wrote about the rocket launcher having that heft feel is totally true.
David Brooks
>Shinobi
Hope it's easy to rename that. Fucking retarded weeb shit.
Lucas Fisher
Yeah, just call it Infiltrator or assassin.
Henry Roberts
>not liking an animu swordsmaster in ur tacticool shooter game I hope they give him a "teleports behind you" ability :^)
William Ward
>class based on sword >implying soldiers aren't weaboos I really don't see the problem desu
Carson Mitchell
>a distinct japanese culture existing 20 years after the invasion
Christian Campbell
Both would make a lot more sense than fucking Shinobi, especially for a guerilla movement.
Eli Nelson
>tfw Cap'n'Bubs isn't designing all the new items and enemies I'm still angry that they thought Power Rangers ADVENT is acceptable
Luke Phillips
>implying anime isn't booming on the black market in a now alien controlled society trying to eradicate traditional human pleasures
Gavin Jones
>you can't buy Viper prostitutes on the black market
Landon Gomez
Hybrids when?
Robert Morgan
What kind of hybrids? ADVENT are hybrids.
Thomas Lopez
The OG ones from X-COM Apocalypse
Adam Hernandez
>get Hybrids >they get Psi boosts at costs of HP/Hit/Move
I am okay with this
Brayden Bennett
>tfw xcom 2 will never run as well as xcom eu
Blake Brooks
I'm pretty sure that's exactly what ADVENT are. They look pretty clearly like a mix of human and sectoid. And the game pretty much hints that they have a will of their own since some start surrendering once the psi network is destroyed, which means they should be around in the future.
I suppose it's possible I've misunderstood what they are, then. Admittedly, I haven't played as much of X-COM 2 as I'd like.
Ethan Wright
I've been using Shock Troopers for a while now, they're honestly quite different. In a nutshell, less focused on heavy weapons (though they make top tier flamethrower users) and more on offense and a bit of debuffing.
Kinda looking forward to using Technicals and Shock Troopers together.
As a side note did they have to use that name? when I think technicals I think of a pickup truck with a machine gun on the back.
Jose Bell
An Apoc remake would be awesome, and ADVENT provide one of the necessary pieces to make it possible, so you are in luck.
Justin Wood
Is it better to base a mayhem sniper on the crit perks or on VPT/gunslinger?
Aiden Sanders
Shock Troopers are bosses. Love that class. Really needs the SMG though, for the mobility boost.
Colton Anderson
what do you guys will be the next step in the XCOM franchise? from the looks of it, TFTD remake is coming. at least if the deep sea hints from the ending in 2 are something to reference too
>multi stage missions with shit ton of small rooms incoming
Parker Williams
It doesn't even look that much better.
>EU Looks like a game from 2004
>2 Looks like a game from 2009
Chase King
They work fine with assault rifles if you give them a speed PCS and yeah, those guys are fucking boss. Definitely one of my favourite custom classes
Mason Perez
Yeah, but speed PCS's aren't common enough to rely on. I just build them with SMGs and use them as flankers and hunter-killers. Basically, they run to the flanks and corral enemies back into line or just kill them straight up.
Matthew Reyes
>If the Long Dong team decided not to do it, I don't know who will have the knowledge and willingness to do it.
Doing the animations for a rocket launcher are far easier than you imagine, assuming you have the bare minimum know how about animations. If they didn't do it is simply because they either don't have anyone that can do animations(hard to imagine since they plan to make their own game) or they felt like it was too much work when they could just use the existing wrist mounted animations.
Cooper Anderson
Just something to keep in mind if you get your hands on some. I mainly have them assist my assaults in dealing with hostiles up close. That GTS perk that gives a free incendiary and Flashbanger are fucking magic
Brayden Powell
I actually would enjoy a TFTD remake. I played some, and the non-stop cruise line terror mission spam burned me out, but the actual underwater missions were really cool.
>it doesn't even look that much better wrong
Kevin Myers
truly besides the two staged Terror Missions TFTD was great fun
>that feeling of dread facing the first time Lobstermen and you are still using Gauss
Xavier Flores
Yeah, those perks are pretty legit. I'm considering training up a second Shock Trooper for my current campaign now and using them more thoroughly. It's been awhile since I've used them in depth and you're really reminding me of how good the class is.
Brody Butler
>doesn't look much better
Michael Nelson
>technical class That's not a technical.
Liam Young
Technically, it's a class.
Cooper Kelly
gentleman, how do we fix SPARKS?
Mason Reed
Make their aim not suck.
Nathaniel White
its easy >moddable weapons >come already ranked up relative to your other soldiers >better aim >less shit perks
Logan Jenkins
Outside of just integrating Metal Over Flesh into the main game? >rebalance or overhaul of the vanilla skill tree. That shit has so many onesided choices that it hurts >ability to modify their weapons. why the fuck isn't that a thing? >multiple class choices. Even something basic like a tanky class and a melee class would be a huge step in the right direction (yes, I am aware of the LW MEC classes mod) >the ability to hit the broad side of a barn >Long War Perk Pack style tree >laser tier weapon
Leo Martin
That's a technicality though.
Lucas Jackson
Not Created Equal yes or no?
Christopher James
evens: yes odds: no
Charles Cook
>programmable in the turret chamber THEY ARE ROBOTS SO i SHOULD BE ABLE TO TEACH THEM WAR MAXTRIX STYLE REEEEEEE
Elijah Jenkins
>Lone wolf what a pleb, not taking dead eye and 2 snipers.
Isn't it turn on by default with LW? I sure hope none one is playing baby vanilla here.
Ian Gray
Holy shit, Pistols are going to carry some games I think. Ability to save ammo for the next shot, pistol shots are generally more accurate then some weapons with the exception of Rifles and still deal good damage.
I think the thing that everyone is over looking though is that everyone gets three utility slots. I would be guessing this is at max though, no way they would give three at the start.
So this means that grenadiers get 4 slots, one for grenade, and then 3 for whatever they want. Time for even more destruction every mission. Guess this is a good thing since Grenade falloff is going to be a thing, need more of them for everything. No cover shall be left.
Now they just have to show how the fuck they are going to fix Sparks.
Jonathan Johnson
>Now they just have to show how the fuck they are going to fix Sparks. they're not going to
Aiden Green
And why not? They completely ignored them for the perk pack and didn't even give them a leg up to compete against all the new aliens they put out for the Alien Pack. They have hit in the 50% range against almost everything in the late game because they don't get any kind of aim up.
I don't use them, even with Metal over Flesh.
Wyatt Adams
It's DLC so they probably don't care about it. Do you also expect them to rework Alien Rulers as well?
Ian Robinson
they said the time spent on sparks is better used elsewhere
Luis Brooks
Yes. I expect them to rework all aspects of the game, or it is inherently flawed. That's like saying they shouldn't do anything with Exalt in EW because it's just an expansion.
BOO, they already lost me. Nobody else has come close to a real solution for these pieces of shit and I'm disappointing in Firaxis for them as well. If they are writing them off as a lost cause then X2 is overall a worse game then X1
Hudson Barnes
>X2 is overall a worse game then X1 Xcom 2 is very schizophrenic, it feels extremely unfocused. It's almost like the people that made the first one were all on the same page and working as a coherent team while the second one was made by a bunch of people that didn't know eachother.
Adam White
I meant NCR for XCOM2
Lincoln Clark
it really doesnt
Austin Nguyen
nerf shotguns
Luke Wright
>t. ADVENT
William Anderson
Long War came off as such a tight experience on an already great base game. I'm worried they're not going to catch lightning in a bottle a second time
Cameron Bailey
I think you're just nostalgic about Long War user. You're forgetting all that magnificent design that was also in the mod.
Jason Martin
>no Dr Vahlen waifu
Adam Harris
t. viper king
Isaac Mitchell
is this the reason he broke out?
Juan Martinez
Welp, time to wait for Long War 2: Fan Expansion edition. To me XCOM2 isn't complete without the DLC. Ignoring major gameplay elements like SPARKs seems retarded.
I bet if we do get an X2 expansion, Pavonis will have already moved onto Terra Invictus meaning we'll have to wait for 50 different LW2: Expansion Edition
Parker Cruz
If the Guerrilla War guy put together a team I would be pretty happy. He has the best concepts for re-working the strategic game.
Aiden Collins
Evidently. Gotta get that body warmth.
Dominic Cooper
I'm curious, how would you fix them? Most people say that metal over flesh and being able to customize their weapons fixes them.
So what do they need to be good? Better abilities?