How do you deal with players selling ingame stuff for real money?
Lucas Brown
hire a lawyer and take a cut
Jackson Richardson
Why would you pay money for an item in a videogame?
Jason Evans
can't say without knowing your game. either way, your game needs to be really big for that o be a serious problem.
Ian Sanchez
every item gets a unique id every item id gets an entry in a database table whenever it transfers to another account whenever you catch a chinese item seller, you now can look at every item they've ever moved from their account to someone elses, and then you ban every single account that received an item from them
Evan Scott
What have you done
Jeremiah James
Great, now add some sort of transition / more interesting shapes / whatever to make it look less awkward.
Brayden Gonzalez
It's not that big and i don't have a company so no.
Because it has an economy and items and grinding. They even openly discuss it in chat. Buying/selling ingame currency/items from other players instead of buying it from the devs.
And when i shut the servers off because no revenue, people will say i'm the bad guy.
I know who is selling stuff. But i can't just ban them. That would cause too much drama and players would say i'm banning for no reason and/or being unfair.
Christian Anderson
Wtf of course you can ban them. What's with all this pussy shit. They are breaking the rules and should be banned. Set an example.
Mason Fisher
whats wrong with this?
Parker Martinez
Diablo 3 Real Money Auction House
Though I bet with a less popular series no one would have given a fuck
Bentley Brown
there was nothing wrong with the rmah
Hunter Lee
rmah is a piece of shit but people WILL pay $ for ingame data. Hell if I know why but they will. A contentious company will facilitate it so players don't get fucked over by scammers. Also a greedy company will facilitate it and take a cut to line their pockets with
Matthew Cooper
Blizzard did nothing wrong, he a good boy
Jordan Harris
It's their item they should be allowed to do whatever they want with it
Thomas Ross
>make carbon fiber tennis rackets >sell them to scrubs >scrubs who can't afford my rackets start screaming because it's an unfair advantage >authority of tennis caves in and forbids the sale of my rackets
thanks scrubs
Jordan Jones
What's a good method for setting up a character with attributes, derived attributes, skills, perks, weapons, inventory, etc.
Oliver Torres
i'm not sure i understand the question because it sounds like the answer is "create a character object with attribute, derived attribute, skill, perk, weapon, and inventory variables"
Ryan Smith
t-t-that must be a powerful mecha
Jonathan Sanchez
But I can still clearly see what's in the darkness.
Is there a point aside from looking nifty?
Brandon Miller
I'm not so sure it actually looks that nifty, what with torchlight passing through walls(?)
Hunter Cooper
>I know who is selling stuff. But i can't just ban them. ok then, when they log in they get a message saying >You have been caught selling items. If you get caught again you will be banned. See our terms of use here: {link}
and if they do it again, then you ban them
Angel Hill
Well, I'm biassed towards game boy color style pixel art.
But yeah, he could just strategically place torches. The middle one is sorta fine since the wall it's casting through is a downward slop but the bottom-right one could be moved so it doesn't illuminate the central platform.
Easton Sullivan
Vlambeer told me that all juicy games have screen shake, so I added it.
Tyler Hall
just a friendly reminder that you'll never finish your game
Kevin Murphy
niiiiiiiice
Grayson Green
>just a friendly reminder that you'll never finish your game doesn't stop me from starting it i'm already hours in reading documentation instead of working
Ayden Hall
>motion blur kys
Jaxon Sanders
I'm positive, this guy has acquired abilities of the Dark Gundam with the help of AGDG!
Easton Wright
where's (you)r game?
Robert Nelson
god damn screen shake can even make an empty scene with a couple cubes look high quality
Dylan Nelson
you'll never finish my game
Brody Scott
because it doesnt exist
Sebastian Rodriguez
>screen shake can even make an empty scene with a couple cubes look high quality dear i say, aaa?
Ethan Martin
>hours in >reading documentation Get on my level. It takes me at least 10 hours of shitposting before I even consider thinking about my project.
Adrian Morgan
the default UE4 motion blur looks pretty bad
Bentley Peterson
>tfw I wanted to make a Christmas game that heavily parodies Metal Gear, and references things like god of war, G-Gundam and a slew of other stuff >someone beat me to it with merry gear solid.
Mine would've been a lot different but now it's just going to be called a copycat.
>THIS HAND OF MINE BURNS WITH CHRISTMAS CHEER
David Myers
Should I contact black shill media to advertise my game, and does it work?
Jeremiah Roberts
i'll never finish your game
Lucas Jones
Haha I wonder how THEY respond to cold emails.
They work alright if you're fine with them bundling your game left and right for pennies.
Isaiah Wood
congratulations world of horror for being the most popular demo
Julian Martin
Nope, they're a scam. You'll actually do better just shilling on twitter and tumblr with #gamedev #indiedev, etc tags. Post almost every day with flashy screenshots.
Julian Gray
The point of a publisher is not have to do that.
Ayden Bennett
Idea: First person shooter with dating sim elements
Jonathan Fisher
I don't have to
Adam Adams
anything that can exist at this very moment in this very universe does exist. anything that can't exist at this very moment in this very universe doesn't exist. everything that can exist couldn't exist at some point but, not everything that can't exist could exist at some point.
everything that can't exist and can't exist at some point is impossible. everything that can't exist but can exist at some point is probable.
do you realize what this means? really makes u think.
Jack Ramirez
hdoom?
Christopher Nguyen
The way they "advertise" games is by spamming everyone, no one will buy your game because they'll think it's shitty shovelware.
Don't contact those fucks, go it solo, things will go slow but ultimately better than if you sold your soul to those pricks.
Grayson Jenkins
this particular company wont do any of it, though all they do is collect a percentage of your sales
Benjamin Smith
A finished game is a procedure, not a result. Therefore the state of being finished does not exist. A game can un-finish itself.
Carson White
And they're a shit publisher.
Jeremiah Young
Well sure, but as far as shit publishers go, they're alright.
Naturally if you think you can get by on Steam alone, or get published by someone like Chucklefish, then sure, go for it.
Eli Watson
Did someone say AAA?
Blake Lewis
Make sure when you take damage the entire screen is tinted red. Then this will be perfect!
Jordan Peterson
Shilling a game isn´t publishing
Caleb Reyes
>blackshellmedia is in this thread. >RIGHT NOW
SHUT IT DOWN. SHUT IT DOWN NOW. ABORT ABORT
Elijah Mitchell
ok
Dominic Phillips
it kind of is if your game is digital only
Andrew Nguyen
Even if publishing consisted completely of shilling, Black Shell Media doesn't even do that. So they're not even "alright" publishers, they are a complete waste of money.
Christian Parker
I love you, user, and I hope your experiment is going well!
>When you are a developer creating an awesome game is what you do. >But when it comes to spread the word and get download, sometimes having an awesome game isn't enough
Or maybe your game is just shit, otherwise it would spread word by mouth
Juan Cox
Jesus fuck, even the YT thumbnail looks soulless as fuck.
Thomas Cooper
>otherwise it would spread word by mouth this is akin to buying one lottery ticket and actually expecting to hit the jackpot
Julian Lee
>using a publisher >using social media >using an engine >using outside help at all >not being a free as in freedom dev
Lucas Sanchez
your computer has proprietary hardware in it
Jack Green
Look at all these amazing games that they have helped make famous, how can RoR even compete?
John Howard
I build it from raw silicone
Daniel Cook
>click on their channel >see which games they've supported >I haven't heard of any of them
kek
Parker Cook
The top 3 were relatively popular.
Ian Kelly
>average views are less than 200
yeah, I be better off shilling my game on /v/
Nicholas Young
More like >Click on their channel >4k Subs I know dedicated shitposting channels that have more subs.
Hell, I have a YTchannel that has more subs. The whole point of going for a "publisher" as an indie is for free marketing and when you can market better than a company then it's not worth your time or effort.
Joshua Russell
This entire video is so soulless and cheap, I'm fucking baffled that anyone would trust these people.
Dylan Torres
>dungeon souls shilling thread popped up in /v/ a few months ago >blackshellmedia shill here too
Luis Perez
>sanctuaryRPG is published by them Really?
Nicholas Cook
No, we aren't.
Jaxson Rivera
you can work with companies like that if they accept performance based terms. bring your lawyer and negotiate milestones. for example, less than 10k copies sold, they get nothing. less than 100k sold they get 5%, less than 500k sold they get 10% etc. the numbers i've used are absurd and are meant to illustrate what i mean.
Dominic White
/v/ is usually good enough to spot shills and those threads get deleted rather quickly.
That's why agdg has some advantage because /v/ knows about our shitty games already,
Hudson Mitchell
how can i manage my sleep? I don't want to sleepydev.
William Johnson
>how can i manage my sleep? By being a fucking responsible adult, if you don't get tired by the time you should be in bed then you don't get enough exercise throughout the day
Jayden Powell
Don't consume caffeine ~4 hours before sleeping. Not only does caffeine make it harder to sleep (which I'm sure you knew) but it also degrades the quality of your sleep.
Set an alarm and move to your bedroom (with no smartphone/laptop/tv) at a regular time every day.
Regular exercise / healthy diet helps you fall asleep faster.
Take powernaps when you feel your brain getting groggy. 15 minutes is literally enough to knock that shit away.
Daniel Anderson
>JUST GET GOOD Nice advice. You should become a counselor / private trainer.
It's an information problem, not a self control problem.
Benjamin Stewart
cold shower before bed
Zachary Rogers
>It's an information problem, not a self control problem. >It's an information problem >information problem >how can i manage my sleep? How did you grow up?
Ethan Miller
she literally gave you good advice
Tyler Russell
gms question. when i wanna do level design like pic related. where do i put those non-interactable background img/sprites? do i put them in background? tiles? or as an object?
Gabriel Sanders
...
Landon Evans
I don't get why someone who has English as a second language would weigh in here.